








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 41 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:52 0 / 9Killed by Kelan at level 18 on the 22nd Haze 122nd year of Ascendancy at 23:10 Killed by Layoma the bone giant at level 29 on the 39th Regrowth 123rd year of Ascendancy at 03:00 Killed by Gloreda the ghoul at level 29 on the 40th Regrowth 123rd year of Ascendancy at 05:47 Killed by orc blood mage at level 36 on the 7th Flare 123rd year of Ascendancy at 21:46 Killed by skeleton master archer at level 36 on the 17th Dusk 123rd year of Ascendancy at 10:23 Killed by Arch Zephyr at level 37 on the 19th Dusk 123rd year of Ascendancy at 19:44 Killed by orc necromancer at level 38 on the 22nd Dusk 123rd year of Ascendancy at 15:35 Killed by minotaur at level 41 on the 42nd Dusk 123rd year of Ascendancy at 17:02 |
Primary Stats
| Strength | 50 (base 30) |
| Dexterity | 73 (base 60) |
| Constitution | 61 (base 25) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 61 (base 60) |
Resources
| Life | -265/1146 |
| Mana | 0/370 |
| Stamina | 22/195 |
| Healing Factor | 1.3311688311688 |
| Regeneration | 100.17045454545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 67.674678607814 |
| See Invisible | 79.674678607814 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc, dragon |
Offense: Barehand
| Damage | 102 |
| Accuracy | 65 |
| Crit Chance | 39% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +27% |
| Physical | -10% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | -5% |
| Light | -5% |
| Temporal | -5% |
| Fire | 0% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 36 (36.618610747051%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 9.5475638051044 |
| Physical Save | 35 |
| Spell Save | -9 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Arcane | -37%( 40%) |
| Cold | + 25%( 80%) |
| All | -5%( 70%) |
| Lightning | + 26%( 80%) |
| Light | + 17%( 70%) |
| Temporal | + 23%( 70%) |
| Darkness | + 77%( 80%) |
| Physical | + 1%( 70%) |
| Fire | + 43%( 80%) |
| Nature | + 32%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 57% |
| Poison Resistance | 60% |
| Blind Resistance | 100% |
| Silence Resistance | 10% |
| Teleport Resistance | 10% |
| Pinning Resistance | 100% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -567 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Trained Reactions |
| talent | Striking Stance |
| detrimental effect | The target is on fire, taking 60.02 fire damage per turn. Burning |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 16% chance to get an automatic counter attack when avoiding a melee attack. (1.0 counters remaining) Counter Attacking |
| beneficial effect | Increases defense by 14. Mobile Defense |
| beneficial effect | The target's combat attack is improved by 42. Attack |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 14%. Exhaustion |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
| beneficial effect | The target is recovering 46 life each turn. Recovery |
| detrimental effect | The target is in a state of growing fear. If they spend 1 more turns within range 7 and in sight of the source of this fear (Zubumira the orc summoner), they will be subjected to a new fear. Heighten Fear |
| detrimental effect | The target is distressed, reducing all saves by 17. Distressed |
| beneficial effect | A flow of life spins around the target, regenerating 73.00 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by deformed giant brown rat. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Constitution by +2. | done |
You failed to protect the worried loremaster from death by skeleton magus. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 582. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. * You've found the needed vial of greater demon bile. Marus of Elvala has completed an elixir of mysticism without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of elder vampire blood. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Porykira the pair of hardened leather boots (0 def, 11 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +15% darkness +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +3% Resists +18% temporal +18% darkness +6% nature Disease- +10% Confus- +20% Stun/Frz- +15% Def/telep +17 Res/telep +15% Dur/telep +18% A pair of boots made of leather. |
| On hands | Greenripper (0 def, 2 armour) =Vault=1.5 T3 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +8% Crit.mult +8.00% Melee Ret 8 fire ----- def ----- Armour +2 Resists +9% nature Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Apr +9 Crit +14.0% Atk.spd 125% Melee+ +8 fire +8 nature On Crit: 20% Cripple 3 On Hit: * Slows global speed by 40% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. This object's appearance was changed to hardened leather gloves. |
| On head | dwarven-steel helm 'Scaldmaim' (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +5 Con dps ---------- Dmg.mod +18% mind +9% fire Res.pen +20% fire ----- def ----- Armour +4 Fatigue +4% Resists +10% acid +19% darkness +11% fire +10% lightning +9% cold ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cuthurakath [power 273] (4 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: ----- def ----- Armour +6 Silence- +10% Confus- +15% Stun/Frz- +15% Teleport- +10% ---------- misc Talents +4 Strike +3 Void Blast Cooldown Strike -1 Creates a wall of flames lasting 4 turns (dealing 298 fire damage overall) Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring 'Brightterror'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Wil +3 Con dps ---------- Res.pen +15% light Acc +13 (+3 eff.) Apr +11 ----- def ----- Defense +13 (+4 eff.) ---------- misc See.Invis +12 Telepathy Dragon Humanoid/Orc Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Ivalrakira0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Str ----- def ----- Resists +6% darkness +3% fire Mind.save +7 (+4 eff.) Disarm- +25% Confus- +22% Pinning- +10% Stun/Frz- +5% Rings can have magical properties. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
| Main armor | Isoyawe (4 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +27% acid +12% fire +9% light +9% temporal Blind- +20% Poison- +45% Knockbk- +15% A suit of armour made of leather. |
| Light source | Delayagrim the Flashpiercer1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Phys.pwr +4 (+1 eff.) Mind.pwr +7 (+3 eff.) Melee Ret 20 physical ----- def ----- Armour +6 Resists +6% light +4% physical Phys.save +30 (+12 eff.) Mind.save +9 (+5 eff.) ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% nature +20% cold -30% arcane +20% fire Res.Cap +10% lightning +10% darkness +10% nature +10% cold -30% arcane +10% fire Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 30 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around waist | hardened leather belt 'Zubariatira'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid +2% physical +6% light Die.at -60.00 life Max.HP +36.00 Poison- +15% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Inventory
sun infusion (rad 7; power 21; turns 5; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+4 for 11 turns, die at -377)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 11 turns. While Heroism is active, you will only die when reaching -377 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune (1147% regen over 10 turns; 57 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1147% for 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (69 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 69.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 28 light Ranged+ 21 light On Hit (Melee): * 11% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
arcing voratun greatmaul of daylight (64-96 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane Power 64.0 - 96.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 light +12 lightning Against +13% Undead On Hit: * 25% chance for lightning to arc to a second target Massive two-handed mauls. |
truestriking stralite greatsword of vileness (47-75.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +17 blight On Hit: * 28% chance to disease While equipped: dps ---------- Res.pen +12% physical Acc +13 (+3 eff.) Apr +13 Massive two-handed swords. |
chilling voratun greatsword of crippling (63.5-101.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +9 cold On Crit: * cripple the target While equipped: dps ---------- Phys.crit +14.0% Massive two-handed swords. |
hateful orite trident of erosion (38.5-61.6 power, 13 apr)3.0 T4 trident 2H weapon [Ego] Nature/Psionic Power 38.5 - 61.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +7 temporal +17 nature +16 darkness Against +19% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident (53-84.8 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +14 (+3 eff.) Apr +16 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking stralite waraxe of massacre (45-63 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +9 (+2 eff.) Apr +6 One-handed war axes. |
flaming voratun waraxe of massacre (49-68.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 49.0 - 68.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +9 fire One-handed war axes. |
plaguebringer's voratun waraxe of shearing (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 blight On Hit: 10% Epidemic 5 On Hit: * 10% chance to disease While equipped: dps ---------- Dmg.mod +15% physical Res.pen +9% physical Apr +12 ----- def ----- Disease- +22% One-handed war axes. |
caustic elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: 10% Shoot 1 On Hit: * 15% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +14% acid ----- def ----- HP.reg +3.00 Longbows are used to shoot arrows at your foes. |
Galeroddakor (21/21, 72-100.8 power, 18 apr)3.0 T5 arrow ammo [Rare] Disrupt Power 72.0 - 100.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +5.0% Capacity 21 Proj.spd +200% Ranged+ +27 nature On Hit: * 25% chance to remove a magical effect While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
inquisitor's pouch of stralite shots (21/21, 47-56.4 power, 5 apr)3.0 T4 shot ammo [Ego+] Disrupt Power 47.0 - 56.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 21 Ranged+ +15 manaburn arcane On Crit: * burns latent spell energy Shots are used with slings to pummel your foes to death. |
Aridama the stralite shield (10 def, 2 armour, 137 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +23% fire ---------- misc Talents +4 Block Handheld deflection devices. |
dreamer's cashmere robe of life (2 def, 0 armour) =good=2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +9% blight +13% mind +15% darkness Phys.save +12 (+6 eff.) Spell.save +12 (+12 eff.) Mind.save +26 (+13 eff.) Max.HP +60.00 HP.reg +3.70 Heal.mod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nidesus the Festergrinder (3 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +8 Con +3 Mag dps ---------- Crit.mult +10.00% Dmg.mod +13% nature Res.pen +20% arcane Melee Ret 8 arcane ----- def ----- Defense +3 (+1 eff.) Resists +9% nature Spell.save +6 (+6 eff.) Poison- +38% Disease- +29% ---------- misc Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of power (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +16 (+10 eff.) Dmg.mod +12% all ----- def ----- Defense +5 (+1 eff.) ---------- misc Mana/turn +0.30 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +4 Con +5 Wil ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
spiked drakeskin leather armour of Eyal (5 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Max.HP +61.00 HP.reg +3.50 Heal.mod +18% A suit of armour made of leather. |
rejuvenating stralite plate armour of lightning resistance (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Nature/Master While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +21% lightning HP.reg +2.80 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
Khelindur (11 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +11 (+3 eff.) Rng.Def +9 (+3 eff.) Mind.save +9 (+5 eff.) Max.HP +37.00 Blind- +25% Confus- +10% Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
Shockmalice (6 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Lck +6 Dex dps ---------- Phys.crit +2.0% Crit.mult +3.00% ----- def ----- Armour +3 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Resists +3% lightning Phys.save +12 (+6 eff.) Stealth +10 Die.at -40.00 life ---------- misc Stam/turn +1.60 Max.stam +10.00 A pair of boots made of leather. |
aegis elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +5% lightning +5% temporal +5% light +4% fire +6% nature +5% acid +5% blight +5% cold +4% darkness Shield.pwr +11% HP.reg +3.50 A pointy cloth hat, very wizardly... |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+4 eff.) ----- def ----- Resists +5% blight +6% darkness ---------- misc Light +3 Infravis +4 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 30 blight damage or heals 44 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +9 (+9 eff.) Blind- +39% Confus- +11% ---------- misc Light +8 See.Stealth +15 See.Invis +18 Track: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang =Free APR=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Layobreda the Weepcast (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% nature Res.pen +25% nature +20% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -7% Resists +6% nature Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Ego] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 240.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Mayina the Rootsear [power 13] (4 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% acid +10% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature ---------- misc Max.vim +13.00 Talents +3 Volcano +3 Strike Cooldown Volcano -2 Strike -1 Reveal the area around you, dispelling darkness (radius 13, power 38 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Kelan the Cornac Brawler level 33
65th Regrowth 123rd year of Ascendancy at 01:14 see stats
Against all odds
Killed Ukruk in the ambush.By Kelan the Cornac Brawler level 32
63rd Regrowth 123rd year of Ascendancy at 09:58 see stats
Arachnophobia
Destroyed the spydric menace.By Kelan the Cornac Brawler level 40
31st Dusk 123rd year of Ascendancy at 21:42 see stats
Brave new world
Went to the Far East and took part in the war.By Kelan the Cornac Brawler level 36
54th Pyre 123rd year of Ascendancy at 21:01 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Kelan the Cornac Brawler level 34
38th Pyre 123rd year of Ascendancy at 18:38 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Kelan the Cornac Brawler level 38
25th Dusk 123rd year of Ascendancy at 21:03 see stats
Exterminator
Killed 1000 creatures.By Kelan the Cornac Brawler level 17
22nd Haze 122nd year of Ascendancy at 20:56 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kelan the Cornac Brawler level 24
68th Haze 122nd year of Ascendancy at 21:12 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Kelan the Cornac Brawler level 41
40th Dusk 123rd year of Ascendancy at 20:51 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kelan the Cornac Brawler level 16
68th Dusk 122nd year of Ascendancy at 12:15 see stats
Level 10
Got a character to level 10.By Kelan the Cornac Brawler level 10
9th Mirth 122nd year of Ascendancy at 18:28 see stats
Level 20
Got a character to level 20.By Kelan the Cornac Brawler level 20
35th Haze 122nd year of Ascendancy at 00:52 see stats
Level 30
Got a character to level 30.By Kelan the Cornac Brawler level 30
55th Regrowth 123rd year of Ascendancy at 02:37 see stats
Level 40
Got a character to level 40.By Kelan the Cornac Brawler level 40
30th Dusk 123rd year of Ascendancy at 12:24 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Kelan the Cornac Brawler level 33
80th Regrowth 123rd year of Ascendancy at 18:51 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Kelan the Cornac Brawler level 33
13rd Pyre 123rd year of Ascendancy at 20:16 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kelan the Cornac Brawler level 13
37th Dusk 122nd year of Ascendancy at 03:59 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kelan the Cornac Brawler level 26
75th Haze 122nd year of Ascendancy at 00:25 see stats
Size matters
Did over 600 damage in one attack.By Kelan the Cornac Brawler level 32
62nd Regrowth 123rd year of Ascendancy at 03:12 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Kelan the Cornac Brawler level 35
39th Pyre 123rd year of Ascendancy at 07:09 see stats
That was close
Killed your target while having only 1 life left.By Kelan the Cornac Brawler level 29
40th Regrowth 123rd year of Ascendancy at 05:42 see stats
The Arena
Unlocked Arena mode.By Kelan the Cornac Brawler level 10
3rd Summertide 122nd year of Ascendancy at 02:40 see stats
The secret city
Discovered the truth about mages.By Kelan the Cornac Brawler level 23
68th Haze 122nd year of Ascendancy at 02:45 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kelan the Cornac Brawler level 26
75th Haze 122nd year of Ascendancy at 00:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kelan the Cornac Brawler level 18
23rd Haze 122nd year of Ascendancy at 12:33 see stats
Unstoppable
Returned from the dead.By Kelan the Cornac Brawler level 38
22nd Dusk 123rd year of Ascendancy at 15:35 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kelan the Cornac Brawler level 32
62nd Regrowth 123rd year of Ascendancy at 03:12 see stats
Log
Kelan hits Minotaur for 8 acid, 18 physical, 7 fire (33 total damage).
Xerutha the orc mage-hunter hits Kelan for (25 resist armour), 88 lightning, (9 resist armour), 0 nature, 0 arcane, 0 arcane, (18 resist armour), 0 physical, (25 resist armour), 67 lightning (155 total damage).
Mana Clash hits Kelan for 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
Minotaur hits Kelan for (25 resist armour), 130 physical (130 total damage).
Kelan uses Infusion: Movement.
Kelan is moving freely.
Kelan is moving at extreme speed!
Kelan uses Perfect Strike.
Kelan aims carefully.
Kelan slows down.
Bethotha the orc grand summoner activates Kinetic Shield.
Xerutha the orc mage-hunter's Beyond the Flesh misses Kelan.
Kelan is no longer terrified
Talent Axe Kick is ready to use.
Minotaur uses Warshout.
Bethotha the orc grand summoner wanders around!.
Xerutha the orc mage-hunter wanders around!.
Kelan resists!
Giant spider wanders around!.
Burning from Xerutha the orc mage-hunter hits Kelan for (25 resist armour), 9 fire (9 total damage).
Mana Clash hits Kelan for 0 arcane damage.
Kelan receives 61 healing.
Kelan hits Stone golem for 5 acid, 18 physical, 9 fire (32 total damage).
Stone golem hits Kelan for (25 resist armour), 87 physical (87 total damage).
Xerutha the orc mage-hunter misses Kelan.
Bethotha the orc grand summoner is confused and fails to use Ritch Flamespitter.
Minotaur uses Stunning Blow.
Saving game...
































































































