Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. bazaar fix 1.5.1Addon for bazaar mod (https://te4.org/games/addons/tome/bazaar-bringing-shopping-malls-tome will not do anything without it) to fix some issues and conflicts with mods: This mod attempts to add checks so that the bazaar town does not remove the first party member after completely the quest (so that party member to not get removed and sold for 150 gold after the quest is complete or done) Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Inferno Race Pack 1.4.0Adds a collection of my races. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Warzone Challenge 1.4.8Quintuple's the enemy count in all zones, but randomizes the factions of all additional enemies spawnt. This includes towns. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Adventurer Quality of life buff 1.5.0This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Xorn Race 1.2.5Xorns, four armed creatures of earth.
Release 0.0.2 "BugFixes Are Go!" + Changed starting equipment + Changed starting text + Added create alchemist gems. + Altered extract gems + Changed the way gem eating talent works. + Fixed Earth Glide Working in the Overworld + Fixed Earth Glide acting as a free teleport + Fixed Quickswap bug + Added Temporary Xorn Paperdoll Released 0.0.3 "Bugfix + Easy Mode" + Fixed racial Alchemist gems costing mana + Removed any class restrictions Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.5.3Donators/Buyers bonus! Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Xorn |
| Class | Adventurer |
| Level / Exp | 174 / 7% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 510 (base 19) |
| Dexterity | 619 (base 14) |
| Constitution | 222 (base 46) |
| Magic | 354 (base 100) |
| Willpower | 413.44456338052 (base 100) |
| Cunning | 522.08452056353 (base 100) |
Resources
| Paradox | 700 |
| Mana | 3204/3204 |
| Psi | 591/591 |
| Vim | 752/752 |
| Life | 7538/7538 |
| Souls | 10/10 |
| Stamina | 1616/1616 |
| Equilibrium | -26 |
| Healing Factor | 2.5 |
| Regeneration | 84.438934503 |
Speed
| Mental | +124.69740649536% |
| Attack | +93.45237266351% |
| Movement | +217.43325373687% |
| Spell | +30.39160036012% |
| Global | +391.58257458687% |
Vision
| Sight | 21 |
| Lite | -19 |
| Infravision | 61 |
| See Stealth | 145.58626224194 |
| See Invisible | 139.58626224194 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 755 |
| Accuracy | 197 |
| Crit Chance | 269% |
| APR | 166 |
| Speed | 0.45 |
| Damage | 573 |
| Accuracy | 197 |
| Crit Chance | 268% |
| APR | 146 |
| Speed | 0.45 |
Offense: Offhand
| Damage | 552 |
| Accuracy | 197 |
| Crit Chance | 270% |
| APR | 146 |
| Speed | 0.45 |
| Damage | 953 |
| Accuracy | 197 |
| Crit Chance | 285% |
| APR | 186 |
| Speed | 0.45 |
Offense: Spell
| Spellpower | 253 |
| Crit Chance | 100% |
| Speed | 0.76692056638477 |
| Cooldown Reduction | 60 |
Offense: Mind
| Mindpower | 218 |
| Crit Chance | 100% |
| Speed | 0.51692309907173 |
Offense: Damage Bonus
| All | +16% |
Offense: Damage Penetration
| All | +14% |
Defense: Base
| Armour (hardiness) | 168.13779216098 (100%) |
| Defense | 146 |
| Ranged Defense | 147 |
| Fatigue | 0 |
| Physical Save | 167 |
| Spell Save | 144 |
| Mental Save | 143 |
Defense: Resistances
| All | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 13% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
| Silence Resistance | 99% |
| Teleport Resistance | 100% |
| Pinning Resistance | 40% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
Class Talents
| Wild-gift / Symbiant | 1.50 |
| 16/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 15/5 |
| 0/5 |
| Chronomancy / Blink drake aspect | 1.00 |
| 1/5 |
| 16/5 |
| 10/5 |
| 6/5 |
| Wild-gift / Wind drake aspect | 1.50 |
| 15/5 |
| 1/5 |
| 11/5 |
| 6/5 |
| Chronomancy / Temporal Combat | 1.70 |
| 9/5 |
| 15/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Flux | 1.50 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 16/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.70 |
| 14/5 |
| 16/5 |
| 5/5 |
| 6/5 |
| Cunning / Shadow magic | 1.50 |
| 5/5 |
| 17/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.50 |
| 2/5 |
| 11/5 |
| 2/5 |
| 0/5 |
| Spell / Temporal | 1.70 |
| 1/5 |
| 6/5 |
| 1/5 |
| 16/5 |
| Spell / Arcane elements | 1.50 |
| 0/5 |
| 0/5 |
| 8/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Chronomancy / Gravity | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Magical combat | 1.50 |
| 9/5 |
| 17/5 |
| 5/5 |
| 15/5 |
| Chronomancy / Speed Control | 1.50 |
| 1/5 |
| 9/5 |
| 8/5 |
| 4/5 |
| Spell / Earth | 1.50 |
| 13/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.50 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.70 |
| 16/5 |
| 2/5 |
| 16/5 |
| 15/5 |
| Spell / Enhancement | 1.70 |
| 2/5 |
| 1/5 |
| 2/5 |
| 17/5 |
| Psionic / Gestalt | 1.50 |
| 11/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 16/5 |
| Wild-gift / Mindstar mastery | 1.70 |
| 17/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Reaping | 1.70 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.50 |
| 16/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyals-embrace | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 7/5 |
| Race / Xorn | 1.00 |
| 11/5 |
| 12/5 |
| 1/5 |
| 14/3 |
| Wild-gift / Harmony | 1.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 16/5 |
| Psionic / Augmented mobility | 1.50 |
| 16/5 |
| 16/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.50 |
| 11/5 |
| 10/5 |
| 11/5 |
| 12/5 |
| Technique / Gladiator | 1.50 |
| 8/5 |
| 8/5 |
| 7/5 |
| 15/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 10/5 |
| 1/5 |
| 10/5 |
| Spell / Aegis | 1.50 |
| 8/5 |
| 10/5 |
| 10/5 |
| 8/5 |
| Steamtech / Engineering | 1.50 |
| 1/5 |
| 16/5 |
| 1/5 |
| 16/5 |
| Steamtech / Physics | 1.50 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Steamtech / Chemistry | 1.50 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Spell / Staff combat | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.70 |
| 13/5 |
| 1/5 |
| 1/5 |
| 17/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Spirit Feed |
| talent | Arcane Shield |
| talent | Weapon Folding |
| talent | Cloud Seer |
| talent | Inner Power |
| talent | Shielding |
| talent | Bright Aura |
| talent | Arcane Feed |
| talent | Wild Growth |
| talent | Quicken Spells |
| talent | Earth Glide |
| talent | Reality Smearing |
| talent | Necrotic Aura |
| talent | Phased Wyrm |
| talent | Suppress Magic |
| talent | Psiblades |
| talent | Mage Wind |
| talent | Arcane Depths |
| talent | Shock Hands |
| talent | Symbiosis |
| talent | Beyond the Flesh |
| talent | Elemental Harmony |
| talent | Flame of Urh'Rok |
| talent | Mage Armour |
| talent | Shadow of Death |
| talent | Gestalt |
| talent | Spellcraft |
| talent | Matrix |
| talent | Fiery Hands |
| talent | Augmentation |
| talent | Extension |
| talent | Skate |
| talent | Essence of Speed |
| talent | Gravity Locus |
| talent | Frenzy |
| talent | Empower |
| beneficial effect | The target is surrounded by a time distortion, absorbing 6140/6140 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 60%. Time Shield |
| beneficial effect | The target's spellpower has been increased by 48. Spellsurge |
| beneficial effect | Steampower increased by 156. Gestalt |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 12% of the way to your next Rank. You have killed: 145 Uniques 45 Bosses 31 Elite Bosses 33 Veterans 18 Heroics 24 Legends 13 Destroyers 15 Epics 7 Elders 6 Ancients 1 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
Equipment
| Psionic focus | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Quiver | 43 alchemist lapis lazuli 43 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 When used in a prism: Equilibrium reduced 15 Gems can be sold for money or used in arcane rituals. |
| On hands | Hettakan the Blazeusher (0 def, 3 armour) Hettakan the Blazeusher (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +62 (+6 eff.) Armour penetration: +32 Physical crit. chance: +13.0% Physical power: +14 (+1 eff.) Armour: +3 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 arcane / 16 light Changes stats: +29 Str / +58 Dex / +16 Mag / +6 Wil / +60 Cun / +11 Con Changes resistances: +33% light / +24% darkness Changes resistances penetration: +10% light / +5% arcane Changes damage: +9% acid Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-3 turns) Critical mult.: +9.00% Physical save: +76 (+8 eff.) Spell save: +11 (+1 eff.) Mental save: +11 (+1 eff.) Disarm immunity: +68% Life regen: +6.80 Stamina each turn: +2.30 Psi each turn: +0.24 Maximum stamina: +28.00 Spell crit. chance: +14% Mental crit. chance: +14% Light radius: +2 Infravision radius: +6 It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Radhifast' brass lantern 'Radhifast' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +14 Defense: +9 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 14 fire Changes stats: +5 Str / +10 Mag / +35 Cun Changes resistances: +14% light / +6% fire Changes resistances penetration: +14% all Changes damage: +14% darkness / +20% light Damage affinity(heal): +10% darkness Physical save: +27 (+3 eff.) Spell save: +17 (+2 eff.) Mental save: +49 (+6 eff.) Psi when hit: +0.24 Maximum psi: +30.00 Mindpower: +14 (+1 eff.) Mental crit. chance: +7% Light radius: -33 Infravision radius: +31 See stealth: +28 See invisible: +18 Healing mod.: +14% It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 6.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1350.95 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Betuyara' (1 def, 6 armour) linen wizard hat 'Betuyara' (1 def, 6 armour) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +17 Cun / +4 Wil Changes resistances: +3% blight / +6% fire / +6% mind Physical save: +6 (+0 eff.) Mental save: +21 (+2 eff.) Poison immunity: +5% Disarm immunity: +10% Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
| On feet | Darkcrack the pair of dwarven-steel boots (0 def, 6 armour) Darkcrack the pair of dwarven-steel boots (0 def, 6 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: -16% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning / 8 darkness Changes resistances penetration: +15% darkness Changes damage: +9% darkness / +6% lightning Maximum encumbrance: +60 Physical save: +43 (+5 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Stamina each turn: +0.40 Maximum life: +42.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Duvithad the voratun pickaxe (dig speed 1 turns) Duvithad the voratun pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +1.0% Physical power: +20 (+1 eff.) Armour: +7 Defense: +19 (+2 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 16 arcane Changes stats: +15 Str / +5 Dex / +9 Mag / +11 Con Changes resistances: +10% darkness / +6% fire / +7% arcane / +12% physical Changes resistances penetration: +20% physical Changes damage: +24% mind / +13% fire Critical mult.: +23.00% Mental save: +21 (+2 eff.) Only die when reaching: -20.00 life Maximum mana: +60.00 Spell crit. chance: +10% Lowers spell cool-downs by: 30% Mindpower: +8 (+1 eff.) Mental crit. chance: +2% Light radius: +2 Infravision radius: +6 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Beizilachak BeizilachakPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Physical power: +20 (+1 eff.) Defense: +21 (+2 eff.) Fatigue: -2% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 temporal Changes stats: +3 Dex / +21 Mag / +32 Wil / +7 Con Changes resistances: +6% temporal / +40% cold Changes damage: +8% all / +20% cold Grants telepathy: Humanoid/Orc Mental save: +25 (+3 eff.) Spellpower: +48 (+4 eff.) Mindpower: +14 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Gunogorn the Voidquick Gunogorn the VoidquickPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Physical power: +30 (+2 eff.) Changes stats: +13 Dex / +30 Mag / +22 Wil / +33 Cun / +8 Con Changes resistances penetration: +15% darkness Changes damage: +9% temporal / +8% all Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Spell save: +25 (+3 eff.) Blindness immunity: +45% Equilibrium when hit: +0.04 Maximum stamina: +35.00 Maximum hate: +10.00 Spellpower: +70 (+6 eff.) Mindpower: +50 (+4 eff.) Light radius: +3 Infravision radius: +6 See stealth: +25 See invisible: +22 Rings can have magical properties. |
| Around neck | Bileslice BilesliceInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +21 (+2 eff.) Armour penetration: +11 Physical power: +6 (+0 eff.) Defense: +22 (+2 eff.) Fatigue: -6% Effects on melee hit: * Slows global speed by 45% Changes stats: +5 Str / +9 Wil / +10 Con / +22 Lck Changes resistances: +7% physical / +14% light / +14% darkness / +14% fire / +9% nature / +14% cold Changes resistances penetration: +5% arcane Changes damage: +12% nature / +6% physical Talent masteries: +0.16 Spell / Desecration +0.16 Spell / Force Critical mult.: +12.00% Physical save: +11 (+1 eff.) Mental save: +10 (+1 eff.) Blindness immunity: +42% Confusion immunity: +13% Life regen: +1.10 Stamina each turn: +0.40 Mana when firing critical spell: +2.00 Maximum life: +38.00 Maximum mana: +60.00 Maximum vim: +20.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Mindpower: +7 (+1 eff.) Light radius: +3 Infravision radius: +3 Sight radius: +2 See invisible: +7 Combat speed: +10% Reduce all damage from unseen attackers: 24% Amulets can have magical properties. |
| In main hand | Dayshaper (85% power, 61 apr, mind damage) Dayshaper (85% power, 61 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar will resonate with other psionic mindstars. This natural mindstar summons a caller. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. The set is complete. Power: 85% Range: 1.1x Uses stats: 139% Wil, 42% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +61 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Fatigue: -4% Damage when hit (Melee): 6 lightning / 27 physical / 8 light / 5 acid / 6 fire / 6 cold / 4 temporal Changes stats: +4 Mag / +17 Wil / +17 Cun / +5 Con Changes resistances: +6% lightning / +36% physical / +6% fire / +6% blight / +6% cold / +18% mind / +6% acid Changes resistances penetration: +6% mind / +34% physical Changes damage: +11% acid / +33% physical / +21% light / +5% mind / +6% nature Reduces incoming crit damage: 5.00% Mental save: +6 (+0 eff.) Disease immunity: +14% Equilibrium when hit: +2.50 Psi when hit: +1.30 Maximum psi: +21.00 Mindpower: +28 (+3 eff.) Mental crit. chance: +5% Infravision radius: +4 Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Damage Resonance (when hit): +13% Max wilder summons: +2 It can be used to activate talent Burrow, placing all other charms into a 26 cooldown : Effective talent level: 1.5 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 52 of target armor and 26% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In main hand | Erelagorn the mossy mindstar (75% power, 41 apr, mind damage) Erelagorn the mossy mindstar (75% power, 41 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar hates not to be wrathful. This psionic mindstar dreams of an epiphany. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar will resonate with other psionic mindstars. This mindstar absorbs psionic energy that needs to be projected. The set is complete. Power: 75% Range: 1.1x Uses stats: 125% Wil, 28% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +41 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 60% chance to corrode armour by 30% Damage (Melee): +12 acid When wielded/worn: Physical power: +4 (+0 eff.) Armour: +8 Damage when hit (Melee): 4 lightning / 4 physical / 4 darkness / 20 acid / 4 fire / 4 mind / 3 cold Changes resistances: +22% lightning / +4% physical / +21% fire / +4% blight / +21% cold / +12% mind / +17% acid Changes resistances penetration: +16% acid / +11% mind / +7% darkness Changes damage: +14% acid / +17% mind / +13% darkness / +4% nature Talent masteries: +0.40 Psionic / Voracity +0.40 Psionic / Absorption Talents cooldown: Kinetic Leech (-2 turns) Kinetic Shield (-2 turns) Charge Leech (-2 turns) Thermal Leech (-2 turns) Thermal Shield (-2 turns) Charged Shield (-2 turns) Critical mult.: +9.00% Physical save: +13 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +8 (+1 eff.) Disease immunity: +13% Life regen: +2.80 Stamina each turn: +1.40 Mana each turn: +0.08 Equilibrium when hit: +0.80 Psi when hit: +0.90 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +2.00 Maximum life: +17.00 Maximum hate: +9.00 Maximum psi: +18.00 Maximum vim: +30.00 Spellpower: +4 (+0 eff.) Mindpower: +39 (+4 eff.) Mental crit. chance: +7% Healing mod.: +10% Life leech chance: +8% Life leech: +8% Damage Resonance (when hit): +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Maludraneg the Crackleslicer Maludraneg the Crackleslicer Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +16.0% Physical power: +13 (+1 eff.) Defense: +14 (+1 eff.) Damage when hit (Melee): 8 lightning / 8 fire / 4 mind Changes stats: +14 Dex / +6 Mag / +7 Wil / +14 Cun / +11 Lck Changes resistances: +9% lightning Changes resistances penetration: +5% lightning / +28% mind Changes damage: +18% fire Critical mult.: +10.00% Trap disarming bonus: +20 Stealth bonus: +11 Physical save: +14 (+1 eff.) Spell save: +15 (+2 eff.) Life regen: +2.40 Spell crit. chance: +5% Mindpower: +8 (+1 eff.) Mental crit. chance: +11% Infravision radius: +5 Healing mod.: +20% Size category: +1 Slows Projectiles: +25% A belt that goes around your waist. |
| In off hand | Hathistir the Greenreaper (72% power, 41 apr, mind damage) Hathistir the Greenreaper (72% power, 41 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. This psionic mindstar dreams of an epiphany. The natural wyrm seeks an element. The set is complete. Power: 72% Range: 1.1x Uses stats: 125% Wil, 28% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +41 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature / +16 physical Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +12 physical When wielded/worn: Defense: +6 (+0 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 3 lightning / 4 physical / 4 fire / 4 acid / 4 cold Changes stats: +11 Cun / +20 Wil Changes resistances: +4% lightning / +11% physical / +7% darkness / +4% fire / +4% blight / +4% cold / +9% mind / +13% acid Changes resistances penetration: +4% acid / +12% physical / +8% darkness / +4% fire / +10% nature / +4% cold Changes damage: +10% acid / +15% physical / +7% darkness / +9% lightning / +15% cold / +4% nature / +16% fire Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Cursed / Darkness Talents cooldown: Kinetic Leech (-1 turn) Thermal Aura (-1 turn) Charged Aura (-1 turn) Thermal Leech (-1 turn) Kinetic Shield (-1 turn) Thermal Shield (-1 turn) Charged Shield (-1 turn) Brain Storm (-1 turn) Charge Leech (-1 turn) Frenzied Focus (-1 turn) Pyrokinesis (-1 turn) Kinetic Aura (-1 turn) Physical save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Blindness immunity: +23% Poison immunity: +15% Disease immunity: +13% Stun/Freeze immunity: +10% Life regen: +0.40 Equilibrium when hit: +0.90 Hate when firing a critical mind attack: +2.00 Only die when reaching: -60.00 life Maximum hate: +9.00 Maximum psi: +18.00 Mindpower: +17 (+2 eff.) Mental crit. chance: +3% Life leech chance: +8% Life leech: +9% Life regen bonus (wilder-summons): +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | Glintnigh the thorny mindstar (94% power, 81 apr, nature damage) Glintnigh the thorny mindstar (94% power, 81 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural mindstar summons a caller. This psionic mindstar dreams of an epiphany. This parasitic mindstar will draw strength from other psionic mindstars. This natural mindstar calls for a summoner. The natural wyrm seeks an element. The set is complete. Power: 95% Range: 1.1x Uses stats: 153% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +81 Crit. chance: +19.5% Attack speed: 100% On weapon hit: * Slows global speed by 28% * 27% chance to corrode armour by 30% Burst (radius 1) on hit: +8 light / +4 physical When wielded/worn: Physical power: +4 (+0 eff.) Damage when hit (Melee): 5 lightning / 7 physical / 7 fire / 7 acid / 7 cold Changes stats: +4 Dex / +34 Wil / +17 Cun Changes resistances: +7% lightning / +6% physical / +14% nature / +7% arcane / +7% cold / +7% fire / +26% mind / +7% acid Changes resistances penetration: +6% acid / +7% physical / +5% light / +7% fire / +14% nature / +7% cold Changes damage: +18% acid / +11% physical / +11% fire / +14% nature / +11% cold Talent mastery: +0.30 Wild-gift / Harmony Critical mult.: +17.00% Physical save: +24 (+2 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +10% Pinning immunity: +15% Teleport immunity: +15% Equilibrium when hit: +5.00 Hate when firing a critical mind attack: +4.00 Maximum life: +10.00 Maximum hate: +17.00 Maximum psi: +31.00 Mindpower: +73 (+6 eff.) Mental crit. chance: +11% Healing mod.: +31% Heals friendly targets nearby when you use a nature summon: +21 Life leech chance: +17% Life leech: +14% Max wilder summons: +0 It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Coalusher (14 def, 0 armour) Coalusher (14 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 (+2 eff.) Armour penetration: +18 Defense: +14 (+1 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 darkness Changes stats: +6 Str / +10 Dex / +23 Mag / +30 Wil / +17 Cun / +6 Con Changes resistances: +30% lightning / +9% temporal / +31% darkness Changes resistances penetration: +5% lightning / +15% temporal / +29% darkness / +11% arcane Changes damage: +6% temporal / +20% darkness / +11% arcane Critical mult.: +41.00% Stealth bonus: +27 Physical save: +30 (+3 eff.) Spell save: +15 (+2 eff.) Stun/Freeze immunity: +50% Maximum life: +76.00 Maximum mana: +128.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +19% Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Isuta the Shockreek (5 def, 0 armour) Isuta the Shockreek (5 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +16 Str / +8 Dex / +25 Mag / +25 Wil / +13 Cun / +8 Con Changes resistances: +27% lightning / +10% cold Changes damage: +25% lightning / +12% physical / +18% cold Critical mult.: +18.00% Mental save: +23 (+3 eff.) Silence immunity: +99% Mana each turn: +0.33 Equilibrium when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +4.00 Maximum mana: +93.00 Maximum hate: +2.00 Spellpower: +66 (+5 eff.) Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steam generator implant (steam 9) steam generator implant (steam 9)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 40) steam generator implant of the psychic (steam 40)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 39.6 steam per turn. Can be activated for an instant burst of 198 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 26) steam generator implant of the wizard (steam 26)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 25.5 steam per turn. Can be activated for an instant burst of 128 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the duelist (+93 for 11 turns, die at -2734) heroism infusion of the duelist (+93 for 11 turns, die at -2734)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 93 for 11 turns. While Heroism is active, you will only die when reaching -2734 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1612% speed; 7 turns) movement infusion of the psychic (1612% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1612% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 1095 over 5 turns) regeneration infusion of the titan (heal 1095 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1095 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Beteyath BeteyathPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +18 Fatigue: -30% Changes stats: +8 Str / +26 Dex / +5 Mag / +13 Wil / +16 Cun / +17 Con Changes resistances: +26% lightning / +9% temporal / +39% light / +6% blight / +9% nature / +26% darkness Changes damage: +7% temporal / +8% darkness / +13% blight / +13% fire / +8% light / +7% physical Talent mastery: +0.32 Spell / Enhancement Critical mult.: +38.00% Reduces incoming crit damage: 20.00% Physical save: +109 (+12 eff.) Spell save: +109 (+14 eff.) Mental save: +120 (+15 eff.) Blindness immunity: +77% Poison immunity: +20% Confusion immunity: +22% Stun/Freeze immunity: +54% Life regen: +6.80 Stamina each turn: +2.40 Only die when reaching: -40.00 life Maximum stamina: +10.00 Spellpower: +19 (+2 eff.) Spell crit. chance: +6% Mindpower: +13 (+1 eff.) Infravision radius: +11 Sight radius: +2 See invisible: +12 Movement speed: +20% Amulets can have magical properties. |
Gyrin the copper amulet Gyrin the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Damage when hit (Melee): 8 blight Changes stats: +5 Str / +6 Dex / +5 Wil / +3 Cun Changes resistances: +12% lightning / +14% temporal Changes resistances penetration: +5% physical Changes damage: +6% blight Pinning immunity: +25% Stun/Freeze immunity: +22% Knockback immunity: +24% Amulets can have magical properties. |
Duvasta the Thunderquake Duvasta the ThunderquakePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +21 (+2 eff.) Physical power: +7 (+0 eff.) Defense: +14 (+1 eff.) Effects on melee hit: * Slows global speed by 45% * 45% chance to daze at end of turn Changes stats: +6 Str / +5 Dex / +9 Mag / +25 Wil / +26 Cun / +8 Con Changes resistances: +14% acid / +21% temporal / +24% darkness / +3% physical / +14% cold / +14% fire / +3% nature / +14% lightning Changes resistances penetration: +10% lightning Changes damage: +9% lightning / +12% temporal / +12% darkness / +6% nature Spell save: +50 (+6 eff.) Blindness immunity: +5% Silence immunity: +26% Confusion immunity: +15% Stun/Freeze immunity: +52% Life regen: +3.10 Mana each turn: +0.16 Maximum stamina: +16.00 Spellpower: +7 (+1 eff.) Mindpower: +28 (+3 eff.) Movement speed: +26% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 4.5 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. truestriking steel dagger (153% power, 6 apr)truestriking steel dagger (153% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 154% Range: 1.3x Uses stats: 119% Wil, 79% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +7 Changes resistances penetration: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking steel dagger of shearing (152% power, 6 apr)truestriking steel dagger of shearing (152% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 152% Range: 1.3x Uses stats: 119% Wil, 79% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +14 Changes resistances penetration: +16% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of evisceration (157% power, 7 apr)warbringer's dwarven-steel dagger of evisceration (157% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 158% Range: 1.3x Uses stats: 119% Wil, 79% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 49 bleeding, 99% reduced healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +17 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel greatmaul of purging (184% power, 2 apr)warbringer's dwarven-steel greatmaul of purging (184% power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 184% Range: 1.5x Uses stat: 251% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature When wielded/worn: Physical power: +16 (+1 eff.) Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +28% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Glita the DawnpyreGlita the Dawnpyre Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 138% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 200% Firing range: +10 On weapon hit: * 12% chance to corrode armour by 30% Travel speed: +600% Damage (Ranged): +12 cold Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +6 mind / +6 light When wielded/worn: Accuracy: +55 (+5 eff.) Physical crit. chance: +45.0% Physical power: +33 (+2 eff.) Armour: +17 Changes stats: +13 Str / +5 Dex / +2 Wil Changes resistances: +3% nature / +6% cold Changes resistances penetration: +11% acid / +11% cold / +62% physical Changes damage: +6% mind / +51% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Mental save: +6 (+0 eff.) Disarm immunity: +15% Life regen: +1.35 Mana when firing critical spell: +1.00 Light radius: +3 Damage Shield penetration: +59% Longbows are used to shoot arrows at your foes. |
Anmalice (188% power, 20 apr) Anmalice (188% power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 189% Range: 1.4x Uses stat: 226% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-4 eff.) Mindpower: +9 (+1 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Charthorn (77% power, 12 apr, mind damage) Charthorn (77% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. This psionic mindstar dreams of an epiphany. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. This natural sand should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 77% Range: 1.1x Uses stats: 70% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 blight When wielded/worn: Armour: +12 Damage when hit (Melee): 4 lightning / 12 physical / 23 fire / 4 acid / 4 cold Changes stats: +3 Wil Changes resistances: +12% lightning / +11% physical / +4% acid / +4% nature / +13% cold / +21% mind / +21% fire Changes resistances penetration: +8% physical / +7% darkness / +22% fire / +10% mind / +4% nature Changes damage: +8% lightning / +9% darkness / +16% fire / +4% nature / +3% acid / +8% physical / +6% blight / +8% cold / +22% mind Talent masteries: +0.20 Psionic / Focus +0.20 Wild-gift / Harmony +0.20 Psionic / Absorption +0.20 Psionic / Voracity +0.20 Psionic / Projection Reduces incoming crit damage: 10.00% Physical save: +3 (+0 eff.) Spell save: +30 (+4 eff.) Mental save: +8 (+1 eff.) Disarm immunity: +10% Pinning immunity: +20% Stun/Freeze immunity: +20% Equilibrium when hit: +1.70 Psi when hit: +0.90 Maximum psi: +35.00 Mindpower: +12 (+1 eff.) Mental crit. chance: +3% Global speed: +2% Healing mod.: +28% Heals friendly targets nearby when you use a nature summon: +39 Damage Resonance (when hit): +9% It can be used to activate talent Burrow, placing all other charms into a 26 cooldown : Effective talent level: 1.5 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 52 of target armor and 26% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Coaldash the living mindstar (112% power, 40 apr, nature damage) Coaldash the living mindstar (112% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. This honing mindstar will focus other psionic mindstars. Power: 112% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 40% chance to cause random gloom Damage (Melee): +12 darkness When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +3 Cun / +2 Wil Changes resistances: +7% physical Changes resistances penetration: +10% darkness / +7% physical Changes damage: +8% acid / +10% physical / +12% darkness Physical save: +8 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +10 (+1 eff.) Psi each turn: +0.00 Equilibrium when hit: +5.00 Hate when firing a critical mind attack: +5.00 Maximum hate: +20.00 Mindpower: +19 (+2 eff.) Mental crit. chance: +5% Life leech chance: +25% Life leech: +16% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cobradream (108% power, 32 apr, nature damage) Cobradream (108% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. This natural venom should be returned to the wyrm. This natural lightning should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. This parasitic mindstar will draw strength from other psionic mindstars. This natural fire should be returned to the wyrm. Power: 108% Range: 1.1x Uses stats: 85% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +12 acid / +12 mind Burst (radius 1) on hit: +20 nature When wielded/worn: Armour: +9 Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 17 lightning / 8 darkness / 17 ice / 15 fire / 9 mind / 16 acid Changes stats: +4 Str / +7 Dex / +4 Mag / +11 Wil / +15 Cun / +7 Con Changes resistances: +25% acid / +17% physical / +17% fire / +9% nature / +9% blight / +17% cold / +21% mind / +16% lightning Changes resistances penetration: +14% lightning / +18% physical / +17% cold / +14% fire / +10% mind / +17% acid Changes damage: +36% lightning / +16% physical / +9% darkness / +26% fire / +30% mind / +35% cold / +9% nature / +25% acid Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Reduces incoming crit damage: 5.00% Physical save: +14 (+1 eff.) Spell save: +18 (+2 eff.) Mental save: +25 (+3 eff.) Disease immunity: +20% Life regen: +3.00 Equilibrium when hit: +5.90 Hate when firing a critical mind attack: +10.00 Maximum life: +42.00 Maximum hate: +42.00 Maximum psi: +42.00 Mindpower: +23 (+2 eff.) Mental crit. chance: +14% Infravision radius: +2 Global speed: +5% Life leech chance: +42% Life leech: +42% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gloyatha (116% power, 40 apr, mind damage) Gloyatha (116% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This psionic mindstar is wrathful to the hated. This natural sand should be returned to the wyrm. Power: 116% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 acid Burst (radius 2) on crit: +4 acid / +8 temporal When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 18 physical / 7 mind / 9 darkness Changes resistances: +3% acid / +20% physical / +3% blight / +9% temporal Changes resistances penetration: +10% acid / +27% physical / +10% cold / +10% temporal / +8% fire Changes damage: +27% acid / +30% physical / +7% darkness / +3% temporal / +14% cold / +9% mind / +13% fire Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +8 (+1 eff.) Equilibrium when hit: +2.40 Hate when firing a critical mind attack: +11.00 Psi when firing a critical mind attack: +9.00 Maximum hate: +0.00 Maximum psi: +50.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +28% Life regen bonus (wilder-summons): +0.00 It can be used to activate talent Burrow, placing all other charms into a 26 cooldown : Effective talent level: 1.5 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 52 of target armor and 26% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isluremina the Blastquencher (114% power, 40 apr, mind damage) Isluremina the Blastquencher (114% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. This natural venom should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 114% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 20% chance to corrode armour by 30% Burst (radius 2) on crit: +4 lightning When wielded/worn: Armour: +10 Effects on melee hit: * 15% chance to daze at end of turn * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 38 acid / 4 temporal / 8 darkness / 15 ice / 10 mind / 8 arcane Changes stats: +3 Wil / +10 Cun / +7 Con Changes resistances: +35% acid / +10% physical / +25% fire / +10% blight / +44% cold / +10% mind / +31% lightning Changes resistances penetration: +39% acid / +10% physical / +20% cold / +10% mind / +20% lightning Changes damage: +32% acid / +13% physical / +10% darkness / +19% cold / +41% mind / +10% nature Talent masteries: +0.20 Psionic / Absorption +0.60 Psionic / Voracity +0.40 Cursed / Dark sustenance Critical mult.: +24.00% Disease immunity: +25% Life regen: +5.40 Psi when hit: +2.00 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Hate per kill: +10.00 Psi per kill: +10.00 Maximum life: +50.00 Mindpower: +21 (+2 eff.) Mental crit. chance: +28% Healing mod.: +41% Heals friendly targets nearby when you use a nature summon: +58 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Damage Resonance (when hit): +25% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lorunarivon the living mindstar (114% power, 40 apr, nature damage) Lorunarivon the living mindstar (114% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This psionic mindstar has an epiphany about dreams. Power: 114% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +7 Wil Changes resistances: +49% mind Changes damage: +25% mind / +10% acid Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Physical save: +20 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +34 (+4 eff.) Psi each turn: +0.00 Equilibrium when hit: +4.50 Vim when firing critical spell: +1.00 Maximum psi: +86.00 Spell crit. chance: +2% Mindpower: +16 (+2 eff.) Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Phoenixsage the pulsing mindstar (107% power, 32 apr, nature damage) Phoenixsage the pulsing mindstar (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Power: 107% Range: 1.1x Uses stats: 85% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +8 arcane When wielded/worn: Armour: +9 Damage when hit (Melee): 6 lightning / 9 physical / 8 darkness / 21 acid / 12 fire / 8 cold / 8 mind / 16 ice Changes stats: +7 Cun / +6 Wil Changes resistances: +8% lightning / +7% physical / +21% cold / +14% fire / +5% arcane / +23% acid Changes resistances penetration: +12% acid / +16% cold / +5% arcane Changes damage: +17% acid / +7% darkness / +8% mind / +9% fire / +6% arcane / +16% cold Critical mult.: +21.00% Physical save: +7 (+1 eff.) Life regen: +1.70 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +21% Heals friendly targets nearby when you use a nature summon: +50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pitchwrack (93% power, 24 apr, mind damage) Pitchwrack (93% power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. This psionic mindstar is wrathful to the hated. This natural sand should be returned to the wyrm. Power: 93% Range: 1.1x Uses stats: 80% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +11.5% Attack speed: 100% On weapon hit: * 14% chance to corrode armour by 30% * Slows global speed by 14% * 49% chance to inflict 15% damage reduction Burst (radius 2) on crit: +12 darkness When wielded/worn: Damage when hit (Melee): 14 mind / 14 physical / 14 darkness / 16 nature Changes resistances: +7% blight / +14% physical Changes resistances penetration: +10% fire / +12% physical / +11% darkness / +11% mind Changes damage: +7% acid / +14% physical / +34% darkness / +19% nature / +27% mind Disease immunity: +19% Equilibrium when hit: +1.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +10% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of sand (113% power, 40 apr, mind damage) hungering living mindstar of sand (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 113% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 physical Changes resistances: +20% physical Changes resistances penetration: +20% physical Changes damage: +20% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to inflict 727.38 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 17 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Betheyakira' (75% power, 12 apr, nature damage) mossy mindstar 'Betheyakira' (75% power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This mindstar absorbs psionic energy that needs to be projected. This natural venom should be returned to the wyrm. This natural mindstar summons a caller. This natural mindstar calls for a summoner. This psionic mindstar hates not to be wrathful. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. Power: 75% Range: 1.1x Uses stats: 70% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 8% * 48% chance to corrode armour by 30% Burst (radius 1) on hit: +12 acid When wielded/worn: Fatigue: -2% Damage when hit (Melee): 18 acid / 12 physical / 4 darkness / 4 lightning / 4 fire / 3 mind / 4 cold Changes resistances: +20% acid / +12% physical / +3% darkness / +6% light / +13% fire / +13% cold / +6% nature / +13% lightning Changes resistances penetration: +44% acid / +11% physical / +7% darkness / +4% fire / +7% mind / +4% cold Changes damage: +27% acid / +14% physical / +13% darkness / +7% fire / +22% mind / +7% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Mental save: +30 (+3 eff.) Life regen: +2.40 Equilibrium when hit: +0.90 Maximum life: +18.00 Mindpower: +20 (+2 eff.) Mental crit. chance: +7% Light radius: +4 It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of storms (114% power, 40 apr, mind damage) projecting living mindstar of storms (114% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural lightning should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 lightning Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +16% lightning Changes resistances penetration: +19% lightning Changes damage: +44% lightning / +25% fire / +25% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Ashtyphoon' (107% power, 32 apr, nature damage) pulsing mindstar 'Ashtyphoon' (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This mindstar absorbs psionic energy that needs to be projected. This natural frost should be returned to the wyrm. This psionic mindstar dreams of an epiphany. This parasitic mindstar will draw strength from other psionic mindstars. This natural sand should be returned to the wyrm. This natural lightning should be returned to the wyrm. Power: 107% Range: 1.1x Uses stats: 85% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 60% chance to corrode armour by 30% Burst (radius 1) on hit: +4 mind / +8 acid Burst (radius 2) on crit: +4 fire When wielded/worn: Armour: +9 Damage when hit (Melee): 29 lightning / 10 physical / 17 ice / 24 acid Changes stats: +8 Str / +8 Dex / +8 Mag / +34 Wil / +6 Cun / +8 Con Changes resistances: +70% lightning / +17% physical / +9% acid / +42% mind / +52% cold / +9% nature / +38% fire Changes resistances penetration: +27% lightning / +17% physical / +25% acid / +17% cold / +5% mind / +9% nature Changes damage: +34% lightning / +15% physical / +3% fire / +16% cold / +7% nature / +48% mind Talent masteries: +0.20 Wild-gift / Harmony +0.40 Psionic / Absorption +0.40 Psionic / Voracity Physical save: +40 (+4 eff.) Spell save: +8 (+1 eff.) Mental save: +24 (+3 eff.) Equilibrium when hit: +4.00 Hate when firing a critical mind attack: +5.00 Maximum hate: +21.00 Maximum psi: +57.00 Mindpower: +28 (+3 eff.) Mental crit. chance: +14% Life leech chance: +21% Life leech: +21% It can be used to activate talent Burrow, placing all other charms into a 26 cooldown : Effective talent level: 1.5 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 52 of target armor and 26% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lost Staff of Archmage Tarelion (172% power, 4 apr, lightning element) Lost Staff of Archmage Tarelion (172% power, 4 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stats: 150% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+3 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
This item will automatically be transmogrified when you leave the level. stralite steamgun 'Xerywyn'stralite steamgun 'Xerywyn' Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 4 Power: 138% Range: 1.1x Uses stat: 40% Wil Damage type: Acid Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (30% chance level 9). When this weapon hits: Shoot (10% chance level 1). Travel speed: +1200% Damage (Ranged): +21 lightning / +17 mind Damage conversion: 40% temporal Attacks use: 2.0 Steam When wielded/worn: Accuracy: +25 (+3 eff.) Physical crit. chance: +23.0% Physical power: +39 (+3 eff.) Changes stats: +18 Str / +13 Mag / +6 Wil / +12 Cun Changes resistances penetration: +57% physical Changes damage: +20% lightning / +88% physical / +21% acid / +37% arcane / +29% mind Grants telepathy: All Talents cooldown: Trick Shot (-4 turns) Strafe (-4 turns) Double Shots (-4 turns) Equilibrium when hit: +0.04 Spellpower: +38 (+3 eff.) Mindpower: +12 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Isulrann (7 def, 0 armour) Isulrann (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+0 eff.) Damage when hit (Melee): 12 arcane Changes resistances: +10% blight / +11% nature / +12% mind Changes damage: +3% arcane Physical save: +6 (+0 eff.) Life regen: +1.30 Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Unridir' (15 def, 7 armour) linen cloak 'Unridir' (15 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Physical crit. chance: +3.0% Physical power: +4 (+0 eff.) Armour: +7 Defense: +15 (+1 eff.) Changes stats: +2 Str / +2 Mag / +2 Wil / +2 Con Changes resistances: +6% acid / +6% fire / +12% blight / +19% cold / +12% nature / +6% lightning Changes resistances penetration: +7% arcane Changes damage: +7% arcane Critical mult.: +28.00% Reduces incoming crit damage: 18.00% Stealth bonus: +7 Physical save: +34 (+4 eff.) Mental save: +36 (+4 eff.) Poison immunity: +20% Disarm immunity: +15% Stun/Freeze immunity: +10% Life regen: +1.40 Maximum mana: +36.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+1 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+2 eff.) It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) : Effective talent level: 1.5 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
This item will automatically be transmogrified when you leave the level. stormwoven linen robe of the mountain (+6%) (0 def, 0 armour)stormwoven linen robe of the mountain (+6%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +6% lightning / +7% cold / +12% physical Changes damage: +8% lightning / +19% physical / +8% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Flashschism (0 def, 11 armour) Flashschism (0 def, 11 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Armour: +11 Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 10 physical / 12 fire Damage when hit (Melee): 8 mind / 4 lightning Changes stats: +4 Str / +4 Wil / +6 Cun / +4 Con Changes resistances: +12% darkness / +8% fire Changes resistances penetration: +5% lightning Changes damage: +21% lightning / +8% fire / +11% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +46% Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 93 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat 'Daymire' (11 def, 8 armour)cashmere wizard hat 'Daymire' (11 def, 8 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +8 Defense: +11 (+1 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: -4% Effects on melee hit: * 53% chance to blind Changes stats: +4 Dex / +10 Mag / +19 Wil / +20 Cun / +4 Con Changes resistances: +6% lightning / +12% temporal / +34% darkness / +6% fire / +6% nature / +6% acid / +25% physical / +6% blight / +6% cold / +47% light Changes damage: +48% light / +25% temporal / +50% darkness / +40% physical Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +8 (+1 eff.) Life regen: +11.90 Mana each turn: +4.28 Mana when hit: +3.80 Maximum life: +30.00 Maximum mana: +164.00 Maximum hate: +22.00 Spellpower: +21 (+2 eff.) Spell crit. chance: +5% Mindpower: +26 (+2 eff.) Mental crit. chance: +8% See invisible: +12 Damage Shield Power: +33% It can be used to activate talent Stone Wall, placing all other charms into a 68 cooldown : Effective talent level: 1.5 Power cost: 68 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 22 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 1218.22 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Satyrhash (2 def, 26 armour)Satyrhash (2 def, 26 armour) Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +26 Defense: +2 (+0 eff.) Fatigue: +9% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire / 12 light / 16 nature Changes stats: +3 Str / +6 Mag / +18 Wil / +14 Cun / +9 Con Changes resistances: +32% lightning / +6% temporal / +35% darkness / +89% fire / +28% acid / +14% physical / +28% blight / +14% cold / +18% mind / -12% light Physical save: +13 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +102 (+12 eff.) Disease immunity: +20% Pinning immunity: +15% Knockback immunity: +10% Life regen: +1.50 Maximum life: +93.00 Light radius: +4 Healing mod.: +14% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening rough leather armour of the wind (8 def, 2 armour)enlightening rough leather armour of the wind (8 def, 2 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Armour: +2 Defense: +8 (+1 eff.) Fatigue: +6% Changes stats: +5 Cun / +4 Wil Mental save: +13 (+1 eff.) Stamina each turn: +0.70 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 1164 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1084 alchemist agate 1084 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Morningsweeper' (dig speed 16 turns) iron pickaxe 'Morningsweeper' (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+0 eff.) Damage when hit (Melee): 4 light Changes stats: +1 Str / +1 Dex Changes resistances: +6% fire / +6% darkness / +6% light Changes resistances penetration: +25% light / +5% mind Changes damage: +6% light Light radius: +2 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Radhorach the Jetbreak Radhorach the JetbreakInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +9% cold Changes resistances penetration: +10% darkness Physical save: +9 (+1 eff.) Spell save: +3 (+0 eff.) Mental save: +20 (+2 eff.) Blindness immunity: +23% Confusion immunity: +14% Stun/Freeze immunity: +25% Maximum life: +47.00 Light radius: +9 See stealth: +8 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 34 cooldown : Effective talent level: 3.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 93 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Turorath TurorathPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +9 (+1 eff.) Ranged Defense: +9 (+1 eff.) Changes stats: +8 Mag Critical mult.: +3.00% Physical save: +6 (+0 eff.) Mental save: +13 (+1 eff.) Life regen: +0.80 Maximum life: +20.00 Maximum stamina: +5.00 Maximum vim: +10.00 Spellpower: +22 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +12 See stealth: +7 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Unroyon the Flashraven Unroyon the FlashravenPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+1 eff.) Effects on melee hit: * 15% chance to daze at end of turn * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 lightning / 48 fire Changes stats: +8 Mag Changes resistances: +15% blight / +18% fire / +28% darkness / +9% lightning Changes resistances penetration: +5% lightning / +15% temporal Changes damage: +12% lightning / +15% temporal / +15% light Damage affinity(heal): +5% light Physical save: +12 (+1 eff.) Spell save: +17 (+2 eff.) Mental save: +28 (+3 eff.) Spellpower: +21 (+2 eff.) Spell crit. chance: +4% Light radius: +7 Infravision radius: +6 See stealth: +17 See invisible: +34 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 1.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 63 blight damage or heals 82 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. preserving brass lantern of illusionpreserving brass lantern of illusion Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+0 eff.) Changes stats: +2 Con Changes resistances: +7% blight Physical save: +12 (+1 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+1 eff.) Life regen: +2.20 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Treasure Map: Pocket Dimension Treasure Map: Pocket Dimension0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a strange dimensional rift inside Daikara. (*USE* it while being inside Daikara. Warning: This location hosts two very, very deadly surprises.) |
Treasure Map: Splinter of Infinity Treasure Map: Splinter of Infinity0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.) |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
perfect mana coil perfect mana coilPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon / staff' When attach to an other item: Mana each turn: +5.00 Mana regeneration, on spell hit 25%% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! |
perfect poison groove perfect poison groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
perfect thunderclap coating perfect thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Power: 138% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Burst (radius 1) on hit: +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
perfect viral injector perfect viral injectorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 ametrine 19 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Nightmare (Roguelike) difficulty) (Uniques)
Destroyed the Ziguranth camp with your Rhaloren allies.By mag@c the Xorn Adventurer level 75
3rd Flare 122nd year of Ascendancy at 08:53 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 8000 gold pieces.By mag@c the Xorn Adventurer level 69
3rd Flare 122nd year of Ascendancy at 05:19 see stats
Earth Master (Nightmare (Roguelike) difficulty) (Uniques)
Killed Harkor'Zun and unlocked Stone magic.By mag@c the Xorn Adventurer level 85
11st Dusk 122nd year of Ascendancy at 18:10 see stats
Exterminator (Nightmare (Roguelike) difficulty) (Uniques)
Killed 1000 creatures.By mag@c the Xorn Adventurer level 49
8th Mirth 122nd year of Ascendancy at 12:49 see stats
Eye of the storm (Nightmare (Roguelike) difficulty) (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By mag@c the Xorn Adventurer level 96
11st Dusk 122nd year of Ascendancy at 19:53 see stats
Fear me not! (Nightmare (Roguelike) difficulty) (Uniques)
Survived the Fearscape!By mag@c the Xorn Adventurer level 51
8th Mirth 122nd year of Ascendancy at 13:14 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By mag@c the Xorn Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By mag@c the Xorn Adventurer level 20
1st Mirth 122nd year of Ascendancy at 08:31 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By mag@c the Xorn Adventurer level 30
7th Mirth 122nd year of Ascendancy at 09:54 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By mag@c the Xorn Adventurer level 40
8th Mirth 122nd year of Ascendancy at 00:38 see stats
Level 50 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 50.By mag@c the Xorn Adventurer level 50
8th Mirth 122nd year of Ascendancy at 12:49 see stats
Overpowered! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 6000 damage in one attack.By mag@c the Xorn Adventurer level 106
16th Dusk 122nd year of Ascendancy at 18:48 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By mag@c the Xorn Adventurer level 58
9th Mirth 122nd year of Ascendancy at 03:50 see stats
Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By mag@c the Xorn Adventurer level 48
8th Mirth 122nd year of Ascendancy at 12:40 see stats
Size matters (Nightmare (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By mag@c the Xorn Adventurer level 26
4th Mirth 122nd year of Ascendancy at 16:43 see stats
The Arena (Nightmare (Roguelike) difficulty) (Uniques)
Unlocked Arena mode.By mag@c the Xorn Adventurer level 17
78th Pyre 122nd year of Ascendancy at 16:57 see stats
The bigger the better! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 3000 damage in one attack.By mag@c the Xorn Adventurer level 71
3rd Flare 122nd year of Ascendancy at 07:08 see stats
The secret city (Nightmare (Roguelike) difficulty) (Uniques)
Discovered the truth about mages.By mag@c the Xorn Adventurer level 18
1st Mirth 122nd year of Ascendancy at 02:26 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 3000 gold pieces.By mag@c the Xorn Adventurer level 34
7th Mirth 122nd year of Ascendancy at 20:31 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By mag@c the Xorn Adventurer level 13
77th Pyre 122nd year of Ascendancy at 12:20 see stats
Log
Mag@c deactivates Arcane Shield.
Mag@c deactivates Empower.
Mag@c deactivates Symbiosis.
Mag@c deactivates Extension.
Mag@c deactivates Arcane Combat.
Mag@c deactivates Wild Growth.
Mag@c is no longer surging arcane power.
Mag@c deactivates Arcane Depths.
Mag@c deactivates Gravity Locus.
Mag@c deactivates Bright Aura.
Mag@c deactivates Gestalt.
Mag@c deactivates Mage Armour.
Mag@c deactivates Cloud Seer.
Mag@c deactivates Frenzy.
Mag@c deactivates Weapon Folding.
Mag@c deactivates Essence of Speed.
Mag@c deactivates Necrotic Aura.
Mag@c deactivates Phased Wyrm.
Mag@c deactivates Psiblades.
Mag@c deactivates Skate.
Mag@c deactivates Spirit Feed.
Mag@c deactivates Shielding.
Mag@c deactivates Quicken Spells.
Mag@c deactivates Reality Smearing.
Mag@c deactivates Stone Skin.
Mag@c deactivates Suppress Magic.
Mag@c deactivates Flame of Urh'Rok.
Mag@c deactivates Beyond the Flesh.
Mag@c deactivates Shadow of Death.
Mag@c deactivates Shadow Combat.
