Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.3Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Brawler |
Level / Exp | 28 / 71% |
Size | big |
Lifes / Deaths | Killed by war hound at level 9 on the 8th Flare 122nd year of Ascendancy at 01:03 0 / 7Killed by Poretira the thief at level 17 on the 40th Dusk 122nd year of Ascendancy at 19:54 Killed by Emelyra the copperhead snake at level 17 on the 42nd Dusk 122nd year of Ascendancy at 22:33 Killed by bonezie at level 19 on the 29th Haze 122nd year of Ascendancy at 12:01 Killed by Emelulaith the ghoul at level 28 on the 12nd Pyre 123rd year of Ascendancy at 19:44 Killed by Arisetha the skeleton warrior at level 28 on the 13rd Pyre 123rd year of Ascendancy at 14:52 Killed by war hound at level 28 on the 25th Pyre 123rd year of Ascendancy at 06:37 |
Primary Stats
Strength | 48 (base 21) |
Dexterity | 83 (base 57) |
Constitution | 34 (base 12) |
Magic | 22 (base 10) |
Willpower | 16 (base 10) |
Cunning | 65 (base 46) |
Resources
Life | -120/873 |
Stamina | 119/166 |
Healing Factor | 1.1764705882354 |
Regeneration | 3.9909105647165 |
Speed
Mental | -9.9999999999999% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +124.66637438804% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 8 |
See Stealth | 37.637072247758 |
See Invisible | 43.637072247758 |
Offense: Barehand
Damage | 99 |
Accuracy | 89 |
Crit Chance | 85% |
APR | 13 |
Speed | 1.11 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 28 (36.618610747051%) |
Defense | 43 |
Ranged Defense | 45 |
Fatigue | 2.5475638051044 |
Physical Save | 48 |
Spell Save | 28 |
Mental Save | 40 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Teleport Resistance | 5% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 22% |
Knockback Resistance | 20% |
Stun Resistance | 40% |
Poison Resistance | 10% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 3 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Finishing moves | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Pugilism | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Precise Strikes |
talent | Striking Stance |
beneficial effect | The target is recovering 31 life each turn. Recovery |
detrimental effect | The target physical resistance is reduced by 48%. Lowered physical resistance |
beneficial effect | Increases global action speed by 25%. Speed |
beneficial effect | The target's combat attack is improved by 42. Attack |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 98. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * You've found the needed pouch of faeros ash. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed wretchling eyeball. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed warg claw. * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Eclipsebiter' (0 def, 3 armour) pair of iron boots 'Eclipsebiter' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 15% chance to inflict 15% damage reduction * 20% chance to disease Changes resistances: +3% blight Changes resistances penetration: +10% darkness Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Flashkarma the dwarven-steel gauntlets (0 def, 2 armour) Flashkarma the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +21 (+4 eff.) Armour: +2 Changes stats: +3 Str / +6 Dex / +6 Cun Changes resistances: +10% darkness Changes resistances penetration: +10% light / +15% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Infravision radius: +2 When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +14 Armour Penetration: +9 Crit. chance: +29.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). On weapon hit: * 40% chance to blind Damage (Melee): +12 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Blindorder (0 def, 3 armour) Blindorder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +14% darkness / +12% light Physical save: +30 (+10 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +15% Stun/Freeze immunity: +10% Knockback immunity: +15% Teleport immunity: +5% Infravision radius: +4 A cap made of leather. |
Tool | dwarven-steel pickaxe 'Eremakan' (dig speed 24 turns) dwarven-steel pickaxe 'Eremakan' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +4 Str Critical mult.: +6.00% Physical save: +10 (+4 eff.) Stamina each turn: +1.00 Maximum life: +40.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | copper ring 'Firerace' copper ring 'Firerace'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +15% fire Changes damage: +12% fire Mental save: +6 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
Around neck | savior's copper amulet of dexterity (+2) savior's copper amulet of dexterity (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Physical save: +11 (+4 eff.) Spell save: +11 (+5 eff.) Mental save: +10 (+3 eff.) Amulets can have magical properties. |
Main armor | Ebonyreign the reinforced leather armour (9 def, 12 armour) Ebonyreign the reinforced leather armour (9 def, 12 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +15 (+4 eff.) Armour: +12 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Dex / +10 Mag / +8 Wil / +5 Cun Changes resistances: +14% lightning / +21% fire / +9% darkness Changes resistances penetration: +15% darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +8% Mindpower: +10 (+5 eff.) Mental crit. chance: +6% A suit of armour made of leather. |
Light source | Elama ElamaInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +8 Changes resistances: +3% darkness / +3% all Spell save: +7 (+3 eff.) Poison immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +5% Light radius: +3 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Arura the linen cloak (1 def, 0 armour) Arura the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +2 Dex / +2 Cun / +1 Con Changes resistances: +2% physical Changes resistances penetration: +5% physical Critical mult.: +3.00% Stamina each turn: +0.20 Maximum life: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Getablek the hardened leather belt Getablek the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +7% acid / +8% temporal / +7% fire / +15% lightning / +7% cold Critical mult.: +5.00% Mental save: +18 (+6 eff.) Psi when hit: +0.04 Mental crit. chance: +8% See invisible: +6 A belt that goes around your waist. |
Inventory
regeneration infusion of the duelist (heal 473 over 5 turns) regeneration infusion of the duelist (heal 473 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 439 over 5 turns) regeneration infusion of the titan (heal 439 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 26%; cure mental, magical) wild infusion of the warrior (resist 26%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (616% speed; 5 turns) movement infusion of the duelist (616% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blindrip the steel amulet Blindrip the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +25% darkness Changes damage: +30% light Stun/Freeze immunity: +28% Amulets can have magical properties. |
Daimeregas DaimeregasInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -6% Changes stats: +4 Con / +5 Wil Changes resistances: +22% lightning Changes damage: +11% lightning / +6% acid Rings can have magical properties. |
copper ring of blinding strikes copper ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to blind Damage (Melee): 22 light Effects on ranged hit: * 13% chance to blind Damage (Ranged): 22 light Rings can have magical properties. |
Blindsin the steel ring Blindsin the steel ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +13% blight / +10% nature / +6% light Critical mult.: +5.00% Mental save: +6 (+2 eff.) Poison immunity: +25% Disease immunity: +23% Confusion immunity: +22% Rings can have magical properties. |
gold ring 'Velubrethra' gold ring 'Velubrethra'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +2 Con Changes resistances: +23% acid / +3% temporal Changes damage: +10% acid / +3% temporal Spell save: +11 (+5 eff.) Stun/Freeze immunity: +24% Life regen: +1.70 Maximum stamina: +20.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Fuluvon the hardened leather belt Fuluvon the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +4 Str / +3 Dex / +4 Wil / +4 Cun Critical mult.: +15.00% Physical save: +13 (+5 eff.) Spell save: +23 (+11 eff.) Mental save: +12 (+4 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +20% A belt that goes around your waist. |
hardened leather gloves of dispersion (0 def, 2 armour) hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 4 arcane Changes stats: +4 Wil / +3 Mag Changes resistances: +4% arcane When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 167% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +7 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Radianceimmortal the drakeskin leather gloves (0 def, 7 armour) Radianceimmortal the drakeskin leather gloves (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +9 Armour: +7 Changes stats: +6 Cun / +4 Dex Changes resistances: +12% light Physical save: +7 (+3 eff.) Mental save: +16 (+5 eff.) Disarm immunity: +29% Maximum life: +56.00 Light radius: +1 When used to modify unarmed attacks: Base power: 33.0 - 36.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 167% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). Damage (Melee): +12 darkness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bilewasp (0 def, 1 armour) =water= Bilewasp (0 def, 1 armour) =water=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 nature Changes resistances: +3% lightning / +6% cold / +3% nature / +5% arcane Changes damage: +3% nature Allows you to breathe in: water A cap made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By bonezie the Ogre Brawler level 20
30th Haze 122nd year of Ascendancy at 08:44 see stats
By bonezie the Ogre Brawler level 8
10th Mirth 122nd year of Ascendancy at 22:46 see stats
By bonezie the Ogre Brawler level 21
53rd Haze 122nd year of Ascendancy at 09:41 see stats
By bonezie the Ogre Brawler level 27
5th Pyre 123rd year of Ascendancy at 12:50 see stats
By bonezie the Ogre Brawler level 27
75th Regrowth 123rd year of Ascendancy at 19:29 see stats
By bonezie the Ogre Brawler level 10
8th Flare 122nd year of Ascendancy at 17:35 see stats
By bonezie the Ogre Brawler level 20
29th Haze 122nd year of Ascendancy at 18:06 see stats
By bonezie the Ogre Brawler level 18
50th Dusk 122nd year of Ascendancy at 08:11 see stats
By bonezie the Ogre Brawler level 22
54th Haze 122nd year of Ascendancy at 17:03 see stats
By bonezie the Ogre Brawler level 10
9th Flare 122nd year of Ascendancy at 09:35 see stats
By bonezie the Ogre Brawler level 24
46th Regrowth 123rd year of Ascendancy at 15:04 see stats
By bonezie the Ogre Brawler level 20
30th Haze 122nd year of Ascendancy at 14:33 see stats
By bonezie the Ogre Brawler level 14
26th Dusk 122nd year of Ascendancy at 21:26 see stats
Log
Bonezie aims carefully.
Perfect Strike is still on cooldown for 25 turns.
Bonezie lashes out with a flurry of fists.
bonezie performs a melee critical strike against Braon the human!
Braon the human is not dazed anymore.
Braon the human loses sight!
bonezie performs a melee critical strike against Braon the human!
bonezie performs a melee critical strike against Braon the human!
bonezie leeches life from Braon the human!
bonezie hits Braon the human for 277 physical, 11 darkness, 338 physical, 11 darkness, 284 physical, 11 darkness (931 total damage).
Braon the human hits bonezie for 98 healing, (20 resist armour), 15 physical, (20 resist armour), 15 physical, (20 resist armour), 15 physical (44 total damage) [98 healing].
War hound hits bonezie for (20 resist armour), 290 physical (290 total damage).
Braon the human uses Gift of the Highborn.
Braon the human starts regenerating health quickly.
Braon the human performs a melee critical strike against bonezie!
Bonezie is recovering from the damage!
Braon the human misses bonezie.
bonezie receives 36 healing.
Braon the human hits bonezie for (20 resist armour), 109 mind (109 total damage).
Bonezie throws two quick punches.
bonezie performs a melee critical strike against Braon the human!
bonezie leeches life from Braon the human!
bonezie hits Braon the human for 133 physical, 11 darkness, 258 physical (402 total damage).
War hound hits bonezie for (20 resist armour), 306 physical (306 total damage).
Braon the human hits bonezie for 4 healing, (20 resist armour), 15 physical (15 total damage) [4 healing].
bonezie killed Braon the human!
bonezie receives 36 healing.
Saving game...