












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Actually Usable Damage Reduction 1.6.0Modifies wild infusions and phase door runes to confer separate talents for their primary function and their damage-reduction side effect. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Cheaper Mastery 1.6.0Lowers cost for mastery upgrades to half a category point, making mastery upgrades a much better option than they are now. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.0T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Infinite Cat Points 1.4.0One Cat Point per level. Unrandom Egos 1.5.5No wide random numerical ranges on ego modifiers. Simplified Prodigy Requirements 1.6.0The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 38 / 42% |
| Size | big |
| Lifes / Deaths | Killed by protoplasmic controller at level 1 on the 16th Voratun 122nd year of Ascendancy at 20:40 / 35Killed by protoplasmic controller at level 2 on the 17th Voratun 122nd year of Ascendancy at 13:15 Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 13:25 Killed by Isisewen the venom drake hatchling at level 14 on the 1st Profit 122nd year of Ascendancy at 02:42 Killed by Velerin the large white snake at level 15 on the 1st Profit 122nd year of Ascendancy at 11:44 Killed by Poronn the giant eel at level 16 on the 2nd Profit 122nd year of Ascendancy at 15:20 Killed by Emelywyn the large white snake at level 16 on the 3rd Profit 122nd year of Ascendancy at 18:10 Killed by Emelywyn the large white snake at level 16 on the 3rd Profit 122nd year of Ascendancy at 19:22 Killed by Belira the saw horror at level 17 on the 3rd Profit 122nd year of Ascendancy at 23:21 Killed by Belira the saw horror at level 17 on the 4th Profit 122nd year of Ascendancy at 00:22 Killed by Elaleba the treant at level 17 on the 4th Profit 122nd year of Ascendancy at 05:22 Killed by Betatha the saw horror at level 17 on the 4th Profit 122nd year of Ascendancy at 08:25 Killed by Betatha the saw horror at level 17 on the 4th Profit 122nd year of Ascendancy at 09:44 Killed by worm that walks at level 17 on the 4th Profit 122nd year of Ascendancy at 16:46 Killed by Emewyn the bloated horror at level 17 on the 4th Profit 122nd year of Ascendancy at 22:39 Killed by mecharachnid warrior at level 18 on the 24th Profit 122nd year of Ascendancy at 15:22 Killed by Mayawyn the warg at level 18 on the 29th Profit 122nd year of Ascendancy at 12:16 Killed by Velolle the great wolf at level 19 on the 29th Profit 122nd year of Ascendancy at 18:45 Killed by Vorelrada the snow giant at level 20 on the 30th Profit 122nd year of Ascendancy at 06:22 Killed by Ivibremira the fox at level 21 on the 31st Profit 122nd year of Ascendancy at 08:07 Killed by Eilinyrevena the telugoroth at level 22 on the 32nd Profit 122nd year of Ascendancy at 02:13 Killed by Eilinyrevena the telugoroth at level 22 on the 32nd Profit 122nd year of Ascendancy at 03:21 Killed by Gyta the telugoroth at level 23 on the 32nd Profit 122nd year of Ascendancy at 14:41 Killed by Voriravena the dredgling at level 23 on the 33rd Profit 122nd year of Ascendancy at 06:03 Killed by Xerebrelle the dredgling at level 24 on the 33rd Profit 122nd year of Ascendancy at 14:13 Killed by elven cultist at level 25 on the 38th Profit 122nd year of Ascendancy at 00:24 Killed by Xuldawyn the elven elite warrior at level 25 on the 38th Profit 122nd year of Ascendancy at 02:29 Killed by Xuldawyn the elven elite warrior at level 25 on the 38th Profit 122nd year of Ascendancy at 04:55 Killed by elven blood mage at level 25 on the 38th Profit 122nd year of Ascendancy at 06:39 Killed by Silulaith the elven corruptor at level 31 on the 38th Profit 122nd year of Ascendancy at 17:51 Killed by Silulaith the elven corruptor at level 31 on the 38th Profit 122nd year of Ascendancy at 18:58 Killed by elven blood mage at level 32 on the 39th Profit 122nd year of Ascendancy at 00:23 Killed by Arowe the elven warrior at level 33 on the 39th Profit 122nd year of Ascendancy at 01:52 Killed by Lisethra the elven guard at level 36 on the 39th Profit 122nd year of Ascendancy at 08:54 Killed by Islyba the elven guard at level 37 on the 39th Profit 122nd year of Ascendancy at 10:13 |
Primary Stats
| Strength | 86 (base 46) |
| Dexterity | 21 (base 1) |
| Constitution | 42 (base 10) |
| Magic | 75 (base 40) |
| Willpower | 78 (base 60) |
| Cunning | 29 (base 17) |
Resources
| Mana | 372/372 |
| Equilibrium | 45 |
| Life | 1067/1067 |
| Steam | 100/100 |
| Psi | 218/218 |
| Healing Factor | 1.3264150943396 |
| Regeneration | 46.746588895076 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 29.531246398506 |
| See Invisible | 29.531246398506 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 53 |
| Crit Chance | 15% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 53 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 14% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +53% |
| Arcane | +27% |
| Cold | +23% |
| All | 0% |
| Darkness | +15% |
| Light | +10% |
| Temporal | +30% |
| Fire | +20% |
| Physical | +59% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +25% |
| Cold | +15% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 55 (57.811550151976%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 40 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 26%( 70%) |
| All | + 11%( 70%) |
| Physical | + 37%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 23%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 82% |
| Teleport Resistance | 100% |
| Confusion Resistance | 72% |
| Pinning Resistance | 25% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 846 damage for 8 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1715% for 10 turns (27 total) and instantly restoring 86 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 657 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Eldritch Infusion |
| talent | Stone Vines |
| talent | Arcane Shield |
| talent | Shards |
| talent | Spellcraft |
| talent | Quicken Spells |
| talent | Shielding |
| talent | Beyond the Flesh |
| beneficial effect | The target is surrounded by a psychic field, absorbing 50% of all damage (up to 170/198). Resonance Field |
| beneficial effect | The target is surrounded by a magical shield, absorbing 839/846 damage before it crumbles. Damage Shield |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target has 31 increased life regeneration. Recovery |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
| detrimental effect | The target has been splashed with acid, taking 7.80 acid damage per turn, reducing armour by 4 and attack by 4. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Wolfmire. Escort: lost defiler (level 2 of Wolfmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Wolfmire. Escort: lost warrior (level 3 of Wolfmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 223. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed ice ant stinger. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| Quiver | pouch of iron shots 'Flamewrither' (20/20, 13.5-16.2 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 13.5 - 16.2 Fire Uses 92% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +12 lightning +20 fire On Hit.r1 +16 fire On Crit.r2 +7 lightning Shots are used with slings to pummel your foes to death. |
| On hands | Zuboyaminn the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +9 Con dps ---------- Dmg.mod +6% physical Acc +26 (+7 eff.) ----- def ----- Armour +1 Phys.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Disarm- +26% Unarmed combat: Power 7.5 - 8.3 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Acc +7 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(133 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Beohell (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Spell.pwr +30 (+8 eff.) Dmg.mod +12% arcane ----- def ----- Armour +4 Fatigue +4% Resists +9% darkness Die.at -80.00 life Stun/Frz- +20% ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Wintercrack (0 def, 11 armour) 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Str +4 Con dps ---------- Crit.mult +20.00% Mind.pwr +25 (+8 eff.) Res.pen +15% cold ----- def ----- Armour +11 Fatigue -10% Phys.save +30 (+9 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.enc +49 Max.psi +50.00 Infravis +3 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 2 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Tulaganeg the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Dmg.mod +14% acid ----- def ----- Armour +4 Resists +28% acid ---------- misc Stam/turn +3.00 Rings can have magical properties. |
| On fingers | warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +10 HP.reg +4.00 Stun/Frz- +30% Rings can have magical properties. |
| Around neck | Guwyn the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil ----- def ----- Resists +16% lightning +9% physical +3% blight +3% nature +5% arcane Stun/Frz- +32% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | Islaba the steel shield (0 def, 19 armour, 27-32.4 power, 82.5 block)7.0 T2 shield armor [Rare] Nature When used to Attack: Power 27.0 - 32.4 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +82 While equipped: dps ---------- On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +19 Fatigue +8% Resists +13% temporal Phys.save +12 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Eremuyalen1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +15% acid Res.pen +25% acid ----- def ----- Resists +15% mind +9% acid Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | coruscating dwarven-steel shield of acid resistance (+24%) (0 def, 6 armour, 27-32.4 power, 82 block)7.0 T3 shield armor [Ego+] Arcane/Master When used to Attack: Power 27.0 - 32.4 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +82 Melee+ +16 fire While equipped: Stats +4 Str dps ---------- Melee Ret 19 fire ----- def ----- Armour +6 Fatigue +8% Resists +24% acid +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+5 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 118.60 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +24% acid +30% temporal +20% fire +23% cold +53% physical Res.pen +15% temporal +15% physical ----- def ----- Resists +20% acid +20% physical +20% fire +17% cold +15% all Anom.red +16 ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the psychic (efficiency 234% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 234% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 234% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 234% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 14)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.7 steam per turn. Can be activated for an instant burst of 68 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the psychic (heal 779; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 779 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 30%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. When inscribed on your body (secondary): Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the wild infusion's secondary power to reduce all damage taken by 30% for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (462.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 600.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 388; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 388.31 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 11; phase 35; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Its effects scale with your Magic stat. When inscribed on your body (secondary): Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the blink rune's secondary power to shift yourself out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 10; phase 30; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Its effects scale with your Magic stat. When inscribed on your body (secondary): Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the blink rune's secondary power to shift yourself out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the psychic (regen 2057% over 10 turns; mana 103; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2057% for 10 turns (33 total) and instantly restoring 103 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 318; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 318 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 743; dur 8; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 743 damage for 8 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 964; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 964 damage for 7 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Iviba0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Equi/ret +0.20 Max.hate +10.00 Amulets can have magical properties. |
Xumira0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +8% Mind.pwr +30 (+10 eff.) Dmg.mod +21% mind Melee Ret 10 mind ----- def ----- Mind.save +18 (+6 eff.) HP.reg +8.00 Stun/Frz- +32% Rings can have magical properties. |
acidic stralite dagger of massacre (41.5-53.95 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 41.5 - 54.0 Physical Uses 27% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 Sharp, short and deadly. |
quick stralite dagger (30-39 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 30.0 - 39.0 Physical Uses 27% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +17 (+5 eff.) Sharp, short and deadly. |
truestriking stralite greatsword (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 47.5 - 76.0 Physical Uses 72% Wil Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +19% physical Acc +30 (+8 eff.) Apr +19 Massive two-handed swords. |
Eye of Summer (8-8.8 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
lifebinding elven-wood vilestaff of illumination (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +4% Spell.pwr +21 (+6 eff.) Dmg.mod +25% acid ----- def ----- Defense +11 (+5 eff.) HP.reg +1.70 Heal.mod +26% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 102.32 light damage. Staves designed for wielders of magic, by the greats of the art. |
Xelle4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Random Unique] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 111% Range +10 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +6 Str dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Dmg.mod +9% acid Acc +13 (+4 eff.) On Hit (Ranged): * 20 arcane resource burn ----- def ----- Resists +6% acid +6% fire +15% nature +12% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of nature4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +29 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +12% nature ----- def ----- Resists +9% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
balanced stralite steamsaw of paradox (29-43.5 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 29.0 - 43.5 Phys.bleed Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +19 Crit +4.0% Atk.spd 100% Block +65 Melee+ +17 temporal Uses 1.0 Steam While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +5 Defense +19 (+8 eff.) Fatigue +10% Resists +17% temporal Disarm- +43% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
caustic stralite steamsaw (31-46.5 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 31.0 - 46.5 Phys.bleed Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +19 Crit +4.0% Atk.spd 100% Block +71 On Crit.r2 +37 acid +30 nature Uses 1.0 Steam While equipped: dps ---------- Res.pen +21% acid +21% nature Apr +9 ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Ce'Neba1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +10 (+3 eff.) Apr +6 ----- def ----- Armour +8 Resists +7% acid +7% blight A belt that goes around your waist. |
Arthagen the Blizzardrigor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% mind +20% cold ----- def ----- Defense +1 (+1 eff.) Resists +12% mind Max.HP +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Kindlesquall' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +4 Dex +6 Wil +4 Cun +4 Con dps ---------- Dmg.mod +15% fire ----- def ----- Defense +1 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+6 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Getahor the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +3 Str +8 Dex +5 Cun +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +11% blight +9% all Max.HP +64.00 HP.reg +3.30 Heal.mod +16% ---------- misc Psi/ret +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +13% blight +15% darkness +16% mind +11% all Phys.save +16 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +32 (+10 eff.) Max.HP +72.00 HP.reg +4.10 Heal.mod +22% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +10% blight +9% all Mind.save +20 (+6 eff.) Max.HP +64.00 HP.reg +3.30 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Cun dps ---------- Spell.crit +22% Spell.pwr +40 (+11 eff.) Dmg.mod +30% light +30% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.39 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Grinaromithad' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Dmg.mod +33% lightning +12% physical +15% cold Res.pen +25% mind ----- def ----- Resists +36% lightning +9% temporal +14% darkness +9% cold +14% mind +9% all Phys.save +14 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhuhad (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +7 Str +6 Wil +6 Cun +4 Con dps ---------- Dmg.mod +18% arcane ----- def ----- Armour +4 Fatigue +3% Resists +11% lightning +11% temporal ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
miner's pair of dwarven-steel boots of tirelessness (0 def, 10 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +10 Fatigue +3% ---------- misc Stam/turn +0.80 Max.stam +25.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Furnaceransom' (0 def, 11 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +6 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Dmg.mod +6% fire ----- def ----- Armour +11 Fatigue +2% ---------- misc Stam/turn +0.50 Max.stam +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ce'Naletha (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Cun +2 Mag dps ---------- Melee+ 7 physical Dmg.mod +5% physical ----- def ----- Armour +7 Resists +9% fire ---------- misc Infravis +3 Unarmed combat: Power 7.5 - 8.3 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +7 physical On Crit.r2 +7 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duvokan (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +6 Dex +4 Con dps ---------- Crit.mult +20.00% Dmg.mod +12% acid Res.pen +20% acid +25% physical ----- def ----- Armour +2 HP.reg +7.00 ---------- misc Stam/turn +1.40 Max.stam +22.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Slumber 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashnight the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +7 Str +4 Mag dps ---------- Res.pen +25% lightning Acc +8 (+2 eff.) ----- def ----- Armour +2 Resists +21% lightning Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +38% ---------- misc See.Invis +15 Unarmed combat: Power 16.5 - 18.2 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +1 Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 8.0 - 8.8 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Acc +5 Apr +1 Crit +7.0% Atk.spd 100% Melee+ +7 arcane On Crit.r2 +7 arcane On Hit: 10% Set Up 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming dwarven-steel gauntlets of archery (0 def, 2 armour)1.5 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) Acc +8 (+2 eff.) Apr +11 ----- def ----- Armour +2 Fatigue +3% ---------- misc Mana/turn +0.28 Unarmed combat: Power 20.5 - 28.7 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +17 Crit +8.0% Atk.spd 83% Melee+ +13 arcane On Hit: 15% Perfect Strike 3 On Hit: 10% Elemental Bolt 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Dourmonster (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +15% mind +24% darkness Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% Resists +9% cold ---------- misc Hate/m.crit +3.00 Breathe water A cap made of leather. |
Loruthad the Arcnigh (30 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str +4 Dex +6 Cun +6 Con dps ---------- Crit.mult +20.00% Res.pen +20% lightning Apr +7 ----- def ----- Armour +3 Defense +30 (+12 eff.) Fatigue +3% Resists -30% light +21% lightning Die.at -80.00 life A hat made of leather. Very stylish. |
Zubarin (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +15% acid +18% cold Mind.save +12 (+4 eff.) ---------- misc See.Invis +6 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +23% darkness ---------- misc Infravis +8 A cap made of leather. |
champion's dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +11 Str +8 Dex +3 Wil ----- def ----- Armour +4 Fatigue +4% Mind.save +11 (+3 eff.) ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 480.6 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Cuthyromintir' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% acid ----- def ----- Armour +3 Fatigue +5% Resists +18% lightning +12% light +6% fire +5% arcane +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Purebringer' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Armour +1 Fatigue +1% Resists +3% nature +15% darkness A cap made of leather. |
stabilizing hardened leather cap of precognition (9 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +7 Cun dps ---------- Acc +8 (+2 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +9 (+5 eff.) Fatigue +3% Phys.save +19 (+6 eff.) A cap made of leather. |
Eilinossra the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +9 Cun ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +21% fire +6% light +7% physical Phys.save +16 (+5 eff.) HP.reg +4.30 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Master While equipped: Stats +9 Str ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +16% darkness +13% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Winterrock the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +15% mind Res.pen +25% cold ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +27% cold Max.HP +56.00 HP.reg +7.00 Heal.mod +15% ---------- misc Equi/ret +0.24 Max.psi +50.00 A suit of armour made of leather. |
rejuvenating reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% HP.reg +6.80 ---------- misc Stam/turn +2.10 A suit of armour made of leather. |
Thunderwing the iron plate armour (10 def, 11 armour)17.0 T1 massive armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +11 Defense +10 (+5 eff.) Fatigue +22% Resists +30% lightning Die.at -80.00 life A suit of armour made of metal plates. |
Blazeravage the iron shield (0 def, 2 armour, 8.5-10.2 power, 21.5 block)7.0 T1 shield armor [Rare] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +22 On Hit.r1 +12 darkness On Hit: * 20% chance to reduce damage dealt by 25% While equipped: dps ---------- Res.pen +15% fire ----- def ----- Armour +2 Fatigue +8% Resists +18% acid +30% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Brodaregotorion (0 def, 2 armour, 9-10.8 power, 18.5 block)7.0 T1 shield armor [Rare] Psionic When used to Attack: Power 9.0 - 10.8 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Block +18 Melee+ +14 physical While equipped: Stats +5 Str +2 Wil dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +8% Resists +12% physical Shield.near.proj +27 Proj.slow +15% ---------- misc Max.stam +20.00 Talents +1 Block Handheld deflection devices. |
Frigidmire the steel shield (0 def, 4 armour, 18-21.6 power, 38.5 block)7.0 T2 shield armor [Rare] Nature When used to Attack: Power 18.0 - 21.6 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +38 On Hit: * 18% chance to reduce armor by 37% While equipped: dps ---------- Melee+ 7 acid Dmg.mod +18% cold +12% fire Res.pen +20% fire +25% cold Melee Ret 9 acid ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield 'Fogbringer' (0 def, 2 armour, 8-9.6 power, 21.5 block)7.0 T1 shield armor [Rare] Master When used to Attack: Power 8.0 - 9.6 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +22 Melee+ +8 darkness On Hit.r1 +8 darkness On Crit.r2 +8 darkness While equipped: dps ---------- Melee Ret 8 fire ----- def ----- Armour +2 Fatigue +8% Resists +9% fire +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
scouring stralite shield of crushing (0 def, 8 armour, 56.5-67.8 power, 142 block)7.0 T4 shield armor [Ego++] Disrupt/Master When used to Attack: Power 56.5 - 67.8 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +142 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +15.0% Phys.pwr +13 (+3 eff.) Melee+ 19 acid 21 nature On Hit (Melee): * 21 arcane resource burn On Melee Ret: * 13 arcane resource burn ----- def ----- Armour +8 Fatigue +8% Resists +17% acid +17% nature Disease- +15% ---------- misc Talents +1 Block Handheld deflection devices. It was changed by the digestive sack. |
steel shield of earthen fury (0 def, 9 armour, 11-13.2 power, 39 block)7.0 T2 shield armor [Ego+] Nature When used to Attack: Power 11.0 - 13.2 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +39 On Hit: * Deal physical damage equal to your armor (55) While equipped: ----- def ----- Armour +9 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of shrapnel (0 def, 4 armour, 13-15.6 power, 42 block)7.0 T2 shield armor [Ego+] Master When used to Attack: Power 13.0 - 15.6 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +42 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 241 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo Reqs Dex 24 [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 30% Wil, 20% Mag, 36% Cun Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
130 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing elven-wood totem of thorny skin [power 61] (20 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 61 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to heal for 73. Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood wand of conjuration [power 465] (17 cooldown)2.0 T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 465 acid damage Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Salta the Drem Stone Warden level 18
5th Profit 122nd year of Ascendancy at 12:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Salta the Drem Stone Warden level 18
5th Profit 122nd year of Ascendancy at 12:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Salta the Drem Stone Warden level 10
25th Voratun 122nd year of Ascendancy at 08:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Salta the Drem Stone Warden level 20
29th Profit 122nd year of Ascendancy at 21:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Salta the Drem Stone Warden level 30
38th Profit 122nd year of Ascendancy at 16:10 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Salta the Drem Stone Warden level 18
11st Profit 122nd year of Ascendancy at 20:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Salta the Drem Stone Warden level 17
3rd Profit 122nd year of Ascendancy at 22:57 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Salta the Drem Stone Warden level 18
5th Profit 122nd year of Ascendancy at 12:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Salta the Drem Stone Warden level 23
33rd Profit 122nd year of Ascendancy at 06:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Salta the Drem Stone Warden level 9
24th Voratun 122nd year of Ascendancy at 10:46 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Salta the Drem Stone Warden level 18
5th Profit 122nd year of Ascendancy at 12:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Salta the Drem Stone Warden level 18
15th Profit 122nd year of Ascendancy at 23:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Salta the Drem Stone Warden level 13
3rd Acquisition 122nd year of Ascendancy at 03:49 see stats
Log
Salta picks up (4.): jade.
Salta picks up (t.): Xelle.
Salta picks up (v.): caustic stralite steamsaw (31-46.5 power, 19 apr).
Salta picks up (v.): balanced stralite steamsaw of paradox (29-43.5 power, 19 apr).
Salta picks up (V.): stralite mail armour of delving (4 def, 8 armour).
Salta picks up (X.): rejuvenating reinforced leather armour of alacrity (12 def, 7 armour).
Salta picks up (I.): miner's pair of dwarven-steel boots of tirelessness (0 def, 10 armour).
Salta picks up (O.): spellstreaming dwarven-steel gauntlets of archery (0 def, 2 armour).
Salta picks up (S.): catburglar's drakeskin leather cap (0 def, 5 armour).
Salta picks up (q.): quick stralite dagger (30-39 power, 9 apr).
Salta picks up (q.): acidic stralite dagger of massacre (41.5-53.95 power, 9 apr).
Salta receives 6 healing.
Acid Splash from Pinkor the quasit hits Salta for (2 absorbed), 0 acid (0 total damage).
Salta picks up (8.): scouring stralite shield of crushing (0 def, 8 armour, 56.5-67.8 power, 142 block).
Salta receives 6 healing.
Acid Splash from Pinkor the quasit hits Salta for (2 absorbed), 0 acid (0 total damage).
Salta deactivates Shielding.
Salta deactivates Eldritch Infusion.
Salta deactivates Arcane Shield.
Salta is free from the acid.
Salta deactivates Quicken Spells.
Salta deactivates Beyond the Flesh.
Salta deactivates Stone Vines.
Salta deactivates Shards.
The shield around Salta crumbles.
Salta has finished recovering.
The psychic field around Salta crumbles.
Salta deactivates Spellcraft.









































































































































