









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Additional Randart Properties 1.5.10 Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Necromancy Compatibility 1.3.1Sneaks in after Necromancy+, Eternal Darkness and Deathknight are done and makes all their stuff coexist. Probably makes Necromancers OP. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 42 / 51% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 105 (base 27) |
| Dexterity | 78 (base 60) |
| Constitution | 95 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 60 (base 60) |
| Cunning | 76 (base 60) |
Resources
| Life | 1272/1272 |
| Stamina | 302/302 |
| Healing Factor | 1.7211320754717 |
| Regeneration | 31.480774289863 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 83.530740952054 |
| See Invisible | 83.530740952054 |
Offense: Barehand
| Damage | 132 |
| Accuracy | 88 |
| Crit Chance | 54% |
| APR | 38 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +13% |
Defense: Base
| Armour (hardiness) | 24 (74.117647058824%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 53 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 25%( 70%) |
| Light | + 25%( 70%) |
| Fire | + 22%( 70%) |
| Cold | + 43%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Finishing moves | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Grappling | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Pugilism | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Striking Stance |
| talent | Precise Strikes |
| talent | Trained Reactions |
| beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +9.00 Heal.mod +14% ---------- misc Stam/turn +0.70 Max.stam +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | scouring dwarven-steel gauntlets of archery (0 def, 2 armour)1.5 T3 hands armor [Ego++] Disrupt/Master While equipped: Stats +4 Cun +2 Dex dps ---------- Acc +6 (+1 eff.) Apr +8 On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +8 (+3 eff.) Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +8.0% Atk.spd 100% On Hit: 15% Perfect Strike 3 On Hit: * 18 arcane resource burn Steady Shot: Puts all charms on 10 cooldown Level 3.9 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | insulating hardened leather cap of dexterity (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +7% cold A cap made of leather. |
| On fingers | sneakthief's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +7 Cun +4 Dex dps ---------- Acc +16 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 5 cooldown Level 3.6 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 180% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | warrior's gold ring of frost (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% cold ----- def ----- Armour +8 Resists +26% cold Rings can have magical properties. |
| Around neck | steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex Amulets can have magical properties. |
| Main armor | prismatic hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +12% light +12% darkness A suit of armour made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | murderer's elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +5 Cun +3 Con dps ---------- Acc +8 (+1 eff.) Apr +6 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | blurring rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +9 (+2 eff.) Stealth +6 HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
Inventory
Islevea the Deepsraptor (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness +9% nature Res.pen +20% darkness On Hit (Melee): * 10% chance to slow global speed by 64% * 20% chance to reduce damage dealt by 29% ----- def ----- Defense +9 (+2 eff.) Resists +18% darkness Phys.save +7 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+4 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Rrenalco the Cornac Brawler level 23
76th Pyre 122nd year of Ascendancy at 02:45 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Rrenalco the Cornac Brawler level 38
79th Pyre 122nd year of Ascendancy at 02:48 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Rrenalco the Cornac Brawler level 33
77th Pyre 122nd year of Ascendancy at 23:37 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rrenalco the Cornac Brawler level 10
75th Pyre 122nd year of Ascendancy at 00:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rrenalco the Cornac Brawler level 20
75th Pyre 122nd year of Ascendancy at 17:48 see stats
Level 30 (Roguelike)
Got a character to level 30.By Rrenalco the Cornac Brawler level 30
77th Pyre 122nd year of Ascendancy at 07:05 see stats
Level 40 (Roguelike)
Got a character to level 40.By Rrenalco the Cornac Brawler level 40
79th Pyre 122nd year of Ascendancy at 18:20 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Rrenalco the Cornac Brawler level 41
1st Mirth 122nd year of Ascendancy at 07:25 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Rrenalco the Cornac Brawler level 21
75th Pyre 122nd year of Ascendancy at 20:20 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Rrenalco the Cornac Brawler level 24
76th Pyre 122nd year of Ascendancy at 10:18 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:10.
There is an item here: enhanced voratun greatmaul of shearing (64.5-96.75 power, 4 apr)
Ran for 6 turns (stop reason: object seen).
Resting starts...
Talent Exploit Weakness is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: keeper's elven-wood starstaff of warding (25-30 power, 5 apr, temporal element)
Ran for 3 turns (stop reason: object seen).
There is an item here: enhanced voratun greatmaul of shearing (64.5-96.75 power, 4 apr)
Ran for 3 turns (stop reason: object seen).
There is an item here: enhanced voratun greatmaul of shearing (64.5-96.75 power, 4 apr)
Rrenalco deactivates Daunting Presence.
Rrenalco deactivates Trained Reactions.
Rrenalco deactivates Striking Stance.
Rrenalco deactivates Precise Strikes.









































































