










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 6 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:09 / 1 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 14 (base 11) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 30 (base 27) |
| Cunning | 24 (base 19) |
Resources
| Life | -7/191 |
| Equilibrium | 28 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 23.599459836163 |
| See Invisible | 23.599459836163 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 22 |
| Crit Chance | 11% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 22 |
| Crit Chance | 7% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Cold | +10% |
| Blight | +4% |
| Darkness | +9% |
| Mind | +2% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 6 |
| Physical Save | 8 |
| Spell Save | 17 |
| Mental Save | 18 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 16%( 70%) |
| Darkness | + 6%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| On hands | [vs. blighted rough leather gloves (0 def, 1 armour) (On hands)]blighted rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6(-) blight Dmg.mod +4%(-) blight ----- def ----- Armour +1 (-) Resists +6%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.26 to 93.78 lightning damage (62.52 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Main armor | [vs. cleansing rough leather armour (3 def, 2 armour) (Main armor)]cleansing rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +10%(-) nature +10%(-) blight A suit of armour made of leather. |
| In main hand | [vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (-) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30%(-) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+2 eff.) (-) Dmg.mod +10%(-) nature ----- def ----- Resists +10%(-) nature Poison- +50% (-) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 114.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| In off hand | [vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]horrifying vined mindstar of resolve (4-5 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 4.5 - 5.0(-2.5 - -2.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+3) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: Stats +2 Wil dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+2 eff.) (-) Melee+ 5 mind 4 darkness Dmg.mod +0%(-10%) nature +2% mind +3% darkness ----- def ----- Resists +0%(-10%) nature Spell.save +4 (+3 eff.) Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Yvyssra the Deepsroar (1 def, 0 armour) (Cloak)]Yvyssra the Deepsroar (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6%(-) darkness ----- def ----- Defense +1 (+1 eff.) (-) Resists +6%(-) darkness Max.HP +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. Infusion: Regeneration (on body)]regeneration infusion of the titan (heal 104; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the titan (heal 97; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 4; phase 14; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand)]earthen elm starstaff of might (10-12 power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0(+3.0 - +4.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-13) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +6% Mind.crit +0% (-2%) Spell.pwr +3 (+2 eff.) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +10% darkness +0%(-10%) nature ----- def ----- Armour +2 Hardiness +2% Resists +0%(-10%) nature Phys.save +2 (+2 eff.) Poison- +0% (-50%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand)]cruel ash magestaff of illumination (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0(+8.0 - +10.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-12) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +7% Mind.crit +0% (-2%) Crit.mult +10.00% Spell.pwr +6 (+3 eff.) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +15% lightning +0%(-10%) nature ----- def ----- Defense +7 (+7 eff.) Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 30.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand)]iron waraxe of erosion (10-14 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Nature Power 10.0 - 14.0(+3.0 - +6.3) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-13) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +6 nature Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) One-handed war axes. |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]balanced iron dagger (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 9.5 - 12.3(+2.5 - +4.6) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (-10) Crit +4.0% (-3.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature Acc +5 (+5 eff.) ----- def ----- Defense +6 (+6 eff.) Resists +0%(-10%) nature Poison- +0% (-50%) Disarm- +21% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-4.5 - -5.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (3-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(-4.0 - -4.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand)]rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Apr +0 (-15) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +6 Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Slings are used to hurl stones or metal shots at your foes. |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand)]rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Apr +0 (-15) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +6 Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Slings are used to hurl stones or metal shots at your foes. |
arcing pouch of steel shots of vileness (15/15, 21-25 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 21.0 - 25.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +5 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
[vs. cleansing rough leather armour (3 def, 2 armour) (Main armor)]Gunegochak (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +3% acid +6% temporal +3%(-7%) blight +15% cold +0%(-10%) nature ---------- misc Light +2 See.Invis +3 A suit of armour made of leather. |
[vs. cleansing rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +0%(-10%) nature +0%(-10%) blight A suit of armour made of leather. |
[vs. blighted rough leather gloves (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Melee+ 0(-6) blight Dmg.mod +0%(-4%) blight ----- def ----- Armour +1 (-) Fatigue +1% Resists +0%(-6%) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +0%(-10%) cold A pointy cloth hat, very wizardly... |
[vs. Cloud Caller (0 def, 0 armour) (On head)]mindwoven linen wizard hat of fire (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +0%(-10%) lightning +10% fire +0%(-10%) cold ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +15% fire +0%(-10%) cold ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
[vs. Cloud Caller (0 def, 0 armour) (On head)]stabilizing linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +11% light ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +0%(-10%) cold +16% light Phys.save +5 (+5 eff.) A pointy cloth hat, very wizardly... |
[vs. Cloud Caller (0 def, 0 armour) (On head)]rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Armour +1 Fatigue +1% Resists +0%(-10%) lightning +0%(-10%) cold A cap made of leather. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Helm of the Dwarven Emperors (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +10% light ----- def ----- Armour +6 Fatigue +4% Resists +0%(-10%) lightning +0%(-10%) cold +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast 'Firewoe' [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% lightning +15% fire ----- def ----- Resists +3% fire Blast the opponent's mind dealing 107 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Burning from Skeleton magus hits 3-headed hydra for 22 fire damage.
Burning from Skeleton magus killed 3-headed hydra!
War hound hits Something for 81 physical damage.
Arcane crystal's Elemental Bolt hits War hound for 54 light damage.
Arcane crystal's Elemental Bolt hits Skeleton magus for 65 fire damage.
Skeleton magus's Flame hits War hound for 63 fire damage.
Skeleton magus's Flame killed War hound!
Jabontar hits Skeleton magus for 16 lightning damage.
Skeleton magus casts Flame.
Jabontar is on fire!
Skeleton magus's Flame hits Jabontar for 66 fire damage.
Jabontar hits Skeleton magus for 16 lightning damage.
LIFE LOST WARNING!
Burning from Skeleton magus hits Jabontar for 22 fire damage.
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Jabontar summons a Jelly!
Jabontar's mind surges with critical power!
Jabontar hits Skeleton magus for 16 lightning damage.
Jabontar hits Skeleton magus for 16 lightning damage.
Skeleton magus casts Manathrust.
Burning from Skeleton magus hits Jabontar for 22 fire damage.
Jabontar uses Infusion: Regeneration.
Jabontar starts regenerating health quickly.
Black jelly hits Skeleton magus for 7 nature damage.
Skeleton magus's Manathrust hits Jabontar for 88 arcane damage.
Jabontar the level 6 thalore summoner was dweomered to death by a skeleton magus on level 1 of collapsed tower.
































































