Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Plenum Tooltip Custom Edit 1.7.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Corruptor |
Level / Exp | 50 / 1026% |
Size | medium |
Lifes / Deaths | Killed by corrupted skeleton magus at level 29 on the 58th Regrowth 123rd year of Ascendancy at 08:24 4 / 3Killed by Islegassra the spire dragon at level 47 on the 9th Allure 124th year of Ascendancy at 20:46 Killed by Emanne the Neverdead at level 50 on the 29th Regrowth 124th year of Ascendancy at 19:00 |
Primary Stats
Strength | 36 (base 16) |
Dexterity | 31 (base 7) |
Constitution | 70 (base 60) |
Magic | 98 (base 62) |
Willpower | 57 (base 28) |
Cunning | 84 (base 60) |
Resources
Life | 1389/1389 |
Positive | 177/177 |
Vim | 296/296 |
Healing Factor | 1.3772792565121 |
Regeneration | 7.2307160966886 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 13 |
See Stealth | 48.852263939808 |
See Invisible | 62.852263939808 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 49 |
Accuracy | 28 |
Crit Chance | 45% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 89% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 45% |
Speed | 1 |
Offense: Damage Bonus
Nature | +25% |
Acid | +34% |
Mind | +25% |
Cold | +28% |
Blight | +101% |
Arcane | +29% |
Fire | +30% |
All | +19% |
Offense: Damage Penetration
Acid | +40% |
Blight | +80% |
Arcane | +30% |
Mind | +50% |
All | +25% |
Defense: Base
Armour (hardiness) | 40 (35.65183292883%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 67 |
Mental Save | 57 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 67%( 70%) |
Arcane | + 48%( 70%) |
Cold | + 70%( 70%) |
All | + 35%( 70%) |
Darkness | + 70%( 70%) |
Light | + 55%( 70%) |
Temporal | + 49%( 70%) |
Physical | + 41%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 66%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 34% |
Silence Resistance | 87% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 590 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 155 with a minimum range of 15. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Blood Fury |
talent | Chant of Resistance |
talent | Dark Ritual |
talent | Overkill |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Borfast the Broken. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton assassin. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Elitira the orc soldier. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1265. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Floezeal (0 def, 4 armour) Floezeal (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +4 Fatigue +3% Resists +9% blight +6% cold +18% acid Silence- +37% Confus- +32% Stun/Frz- +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | watchleader's alchemist's lamp of corpselight watchleader's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +7% darkness Blind- +34% Confus- +15% ---------- misc Light +8 Infravis +5 See.Stealth +7 See.Invis +21 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Betonn' (0 def, 3 armour) hardened leather cap 'Betonn' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +6 Mag +7 Wil dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +5 (+2 eff.) Dmg.mod +13% blight +10% arcane Res.pen +5% blight +5% arcane Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +3% Resists +32% darkness +16% light ---------- misc Mana/turn +0.12 Infravis +5 A cap made of leather. |
Tool | voratun pickaxe 'Frozenripper' (dig speed 22 turns) voratun pickaxe 'Frozenripper' (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +16.00% Phys.pwr +9 (+5 eff.) Dmg.mod +6% nature +9% cold Res.pen +25% blight Apr +8 Melee Ret 4 blight 2 cold ----- def ----- Resists +14% nature +3% cold ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +14% blight ----- def ----- Resists +14% blight Mind.save +10 (+3 eff.) HP.reg +3.00 Confus- +20% Stun/Frz- +26% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Chamyvon the stralite ring Chamyvon the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +8 Crit.dmg- 15.00% Phys.save +15 (+5 eff.) HP.reg +2.00 Disease- +20% Confus- +20% Stun/Frz- +28% Rings make your fingers look great! |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Betekira the dragonbone bonestaff (136% power, 6 apr, blight element) Betekira the dragonbone bonestaff (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Spell.crit +17% Crit.mult +30.00% Spell.pwr +15 (+4 eff.) Dmg.mod +6% mind +30% blight Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 40% ---------- misc Max.psi +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Mayydalranor the drakeskin leather gloves (0 def, 3 armour) Mayydalranor the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Phys.crit +15.0% Spell.crit +17% Mind.crit +19% Crit.mult +14.00% Mind.pwr +30 (+9 eff.) Dmg.mod +12% blight Res.pen +25% mind ----- def ----- Armour +3 Mind.save +9 (+3 eff.) ---------- misc Mana/turn +0.40 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | cashmere cloak 'Cutholathathel' (2 def, 12 armour) cashmere cloak 'Cutholathathel' (2 def, 12 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% On Melee Ret: * 35% chance to reduce strength, dexterity, and constitution by 30 * 25% chance to reduce damage dealt by 26% ----- def ----- Armour +12 Defense +2 (+0 eff.) Resists +18% cold Spell.save +10 (+2 eff.) Mind.save +11 (+3 eff.) Die.at -40.00 life Disarm- +10% Confus- +20% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Brenyblek the Wintersweeper Brenyblek the Wintersweeper0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +32.00% Spell.pwr +10 (+3 eff.) Dmg.mod +13% blight +11% fire Acc +8 (+4 eff.) Apr +14 ----- def ----- Resists +26% lightning +6% temporal +3% blight +6% cold +9% nature Spell.save +3 (+0 eff.) Stun/Frz- +31% Amulets make your neck look great! |
Inventory
regeneration infusion (heal 234; 15 cd) regeneration infusion (heal 234; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 684; 13 cd) regeneration infusion of the titan (heal 684; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 684 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
clarifying steel amulet of strength (+3) clarifying steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +16% mind Confus- +31% Amulets make your neck look great! |
grounding steel amulet of cunning (+2) grounding steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (166). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Cinderwrack' gold amulet 'Cinderwrack'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +12% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue -7% Resists +3% blight +21% temporal +9% darkness Res.Cap +5% all Phys.save +15 (+5 eff.) Spell.save +3 (+0 eff.) HP.reg +3.00 Pinning- +38% Knockbk- +38% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
archmage's stralite amulet of soulsearing archmage's stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +13.00% Spell.pwr +15 (+4 eff.) Dmg.mod +6% acid +13% blight +16% fire +6% lightning +6% cold Amulets make your neck look great! |
grounding stralite amulet of perfection (0.22 Corruption / Bone,0.22 Technique / Combat training) grounding stralite amulet of perfection (0.22 Corruption / Bone,0.22 Technique / Combat training)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +29% ---------- misc Masteries +0.22 Corruption/Bone +0.22 Technique/Combat training Amulets make your neck look great! |
mindweaver's voratun amulet of murder mindweaver's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +17.00% Mind.pwr +8 (+3 eff.) Acc +7 (+3 eff.) Apr +12 ----- def ----- Mind.save +10 (+3 eff.) Confus- +21% Amulets make your neck look great! |
wanderer's voratun amulet of vision wanderer's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Dex +7 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +3.00 Blind- +26% ---------- misc Stam/turn +0.50 Infravis +6 Sight +2 See.Invis +12 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of arcana (+0.12/turn) copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
rogue's steel ring of clarity rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
mule's gold ring of sensing mule's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Blind- +35% ---------- misc Max.enc +25 Infravis +3 See.Stealth +5 See.Invis +10 Rings make your fingers look great! |
pixie's gold ring of clarity pixie's gold ring of clarity0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +27% Rings make your fingers look great! |
pixie's stralite ring of warding pixie's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +26% acid +16% fire +14% lightning +19% cold Rings make your fingers look great! |
solipsist's stralite ring of warding solipsist's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Resists +20% acid +17% fire +26% lightning +25% cold Rings make your fingers look great! |
pixie's voratun ring of warding pixie's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Cun +6 Mag dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Resists +17% acid +12% fire +24% lightning +21% cold Rings make your fingers look great! |
voratun ring 'Glintmight' voratun ring 'Glintmight'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +12 Mag +10 Wil +7 Cun dps ---------- Crit.mult +10.00% Spell.pwr +27 (+7 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind Res.pen +15% light +15% mind ----- def ----- Resists +21% acid +25% fire +21% lightning +17% cold ---------- misc Max.psi +10.00 Light +1 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
infernal dragonbone vilestaff of channeling (136% power, 6 apr, acid element) infernal dragonbone vilestaff of channeling (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +37 (+10 eff.) Melee+ 31 fire Dmg.mod +30% acid ---------- misc Mana/turn +0.28 See.Invis +20 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of might (136% power, 6 apr, fire element) magewarrior's short dragonbone magestaff of might (136% power, 6 apr, fire element)5.0 T5 staff 1H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +20% Phys.pwr +14 (+7 eff.) Spell.pwr +25 (+7 eff.) Dmg.mod +30% fire Acc +11 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming voratun battleaxe of ruin (171% power, 4 apr) flaming voratun battleaxe of ruin (171% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 171% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: dps ---------- Phys.crit +17.0% Crit.mult +38.00% Apr +17 Massive two-handed battleaxes. |
quick voratun longsword (152% power, 6 apr) quick voratun longsword (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +21 (+10 eff.) Sharp, long, and deadly. |
slime-covered voratun longsword of massacre (167% power, 6 apr) slime-covered voratun longsword of massacre (167% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Disrupt/Master Power 168% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 17% chance to slow global speed by 60% Sharp, long, and deadly. |
truestriking voratun longsword (153% power, 6 apr) truestriking voratun longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +25 (+12 eff.) Apr +12 Sharp, long, and deadly. |
warbringer's voratun waraxe (151% power, 6 apr) warbringer's voratun waraxe (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +15 (+8 eff.) Res.pen +11% physical ----- def ----- Disarm- +29% One-handed war axes. |
enhanced voratun dagger of amnesia (149% power, 9 apr) enhanced voratun dagger of amnesia (149% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Psionic Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +10 Str +11 Dex +8 Mag +10 Wil +11 Cun +11 Con Sharp, short and deadly. |
Eyal's Will (124% power, 40 apr, nature damage) Eyal's Will (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 58.43 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
blazebringer's drakeskin leather sling of enduring blazebringer's drakeskin leather sling of enduring4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +51 fire While equipped: Stats +13 Con +12 Wil dps ---------- All.spd +10% Res.pen +18% fire ----- def ----- Max.HP +79.00 Slings are used to hurl stones or metal shots at your foes. |
chilling quiver of dragonbone arrows of accuracy (22/22, 166% power, 18 apr) chilling quiver of dragonbone arrows of accuracy (22/22, 166% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Arcane/Master Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +23 Apr +18 Crit +3.0% Capacity 22 Ranged+ +41 cold Arrows are used with bows to pierce your foes to death. |
ancient elven-silk robe of power (0 def, 0 armour) ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +10 Mag dps ---------- Spell.pwr +19 (+5 eff.) Dmg.mod +19% temporal +27% physical +9% all Res.pen +13% temporal +14% physical ----- def ----- Resists +15% all Anom.red +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Oozevice' (0 def, 0 armour) elven-silk robe 'Oozevice' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% nature +10% fire Res.pen +25% blight ----- def ----- Resists +34% darkness +9% nature +6% blight +15% fire +33% mind +15% all Phys.save +38 (+13 eff.) Spell.save +29 (+7 eff.) Mind.save +62 (+16 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipsewar of the Blightspawn (17 def, 7 armour) Eclipsewar of the Blightspawn (17 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +12% arcane +12% mind Res.pen +15% lightning On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 30 * 28% chance to reduce damage dealt by 26% ----- def ----- Armour +7 Defense +17 (+4 eff.) Fatigue +8% Resists +17% acid +10% physical +33% cold +18% lightning +13% fire Phys.save +13 (+5 eff.) A suit of armour made of leather. |
impenetrable voratun mail armour of stability (5 def, 26 armour) impenetrable voratun mail armour of stability (5 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Master While equipped: ----- def ----- Armour +26 Defense +5 (+1 eff.) Fatigue +12% Resists +9% physical Phys.save +25 (+9 eff.) A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +27% blight +25% darkness ---------- misc Light +1 A suit of armour made of mail. |
voratun plate armour of the deep (0 def, 20 armour) voratun plate armour of the deep (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +20 Fatigue +22% Resists +14% acid +12% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Chamagorn' hardened leather belt 'Chamagorn'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Res.pen +5% mind On Hit (Melee): * 10% chance to reduce armor by 40% * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +9 Resists +9% mind Create a temporary shield that absorbs 215 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 133.15 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Shiverquill (3 def, 0 armour) Shiverquill (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +21% mind Res.pen +10% blight Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +12% cold Spell.save +12 (+3 eff.) ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of fog (11 def, 11 armour) thick elven-silk cloak of fog (11 def, 11 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +11 Defense +11 (+3 eff.) Resists +20% fire +16% light +29% cold Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots of phasing (0 def, 5 armour) pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil ----- def ----- Armour +5 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +22% Confus- +25% Stun/Frz- +28% ---------- misc Stam/turn +0.80 Max.stam +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour) blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+3 eff.) Apr +9 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.20 Max.stam +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of strife (0 def, 5 armour) pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Duskwaker (3 def, 0 armour) Duskwaker (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +9 (+3 eff.) Dmg.mod +10% mind +6% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +12% mind +6% darkness Shield.pwr +12% Phys.save +15 (+5 eff.) Mind.save +14 (+4 eff.) HP.reg +4.20 ---------- misc Equi/ret +3.00 Psi/ret +2.50 Hate/ret +2.20 Max.psi +39.00 Infravis +1 A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+7 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
grounding voratun helm of dexterity (+9) (0 def, 5 armour) grounding voratun helm of dexterity (+9) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
52 alchemist agate 52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Mayisemira the Glintoozer Mayisemira the Glintoozer1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +3% light Res.pen +20% cold Melee Ret 2 light ----- def ----- Resists +11% blight +9% cold +13% darkness +3% light Max.HP +74.00 ---------- misc Light +12 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 54 blight damage or heals 40 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 41.38 cold damage and 38.47 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Durasus the Plaguethorn (dig speed 22 turns) Durasus the Plaguethorn (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag dps ---------- Spell.crit +6% Crit.mult +17.00% Phys.pwr +15 (+8 eff.) Dmg.mod +9% nature +12% physical Apr +8 ----- def ----- Armour +4 Defense +15 (+4 eff.) Fatigue -8% ---------- misc Max.mana +45.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 644.80 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 740.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Mayadhethra [power 175] (15 cooldown) Mayadhethra [power 175] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +5% Crit.mult +5.00% Dmg.mod +12% blight +12% mind Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 208 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind [power 2] (25 cooldown) steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Unlightrazor [power 482] (15 cooldown) Unlightrazor [power 482] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness ----- def ----- Resists +9% lightning +9% fire +6% nature +6% cold ---------- misc Psi/ret +0.12 Heal yourself and all friendly characters within 10 spaces for 482 Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
cleansing yew wand of clairvoyance [power 11] (15 cooldown) cleansing yew wand of clairvoyance [power 11] (15 cooldown)2.0 T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating dragonbone wand of conjuration [power 390] (15 cooldown) innervating dragonbone wand of conjuration [power 390] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 499 cold damage Puts all charms on 15 cooldown 100% to reduce fatigue by 48% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Bonerot the Skeleton Corruptor level 24
21st Regrowth 123rd year of Ascendancy at 01:02 see stats
By Bonerot the Skeleton Corruptor level 30
61st Regrowth 123rd year of Ascendancy at 19:04 see stats
By Bonerot the Skeleton Corruptor level 43
48th Haze 123rd year of Ascendancy at 10:59 see stats
By Bonerot the Skeleton Corruptor level 30
60th Regrowth 123rd year of Ascendancy at 02:19 see stats
By Bonerot the Skeleton Corruptor level 34
22nd Pyre 123rd year of Ascendancy at 12:12 see stats
By Bonerot the Skeleton Corruptor level 40
11st Dusk 123rd year of Ascendancy at 21:01 see stats
By Bonerot the Skeleton Corruptor level 33
18th Pyre 123rd year of Ascendancy at 05:14 see stats
By Bonerot the Skeleton Corruptor level 24
14th Regrowth 123rd year of Ascendancy at 15:10 see stats
By Bonerot the Skeleton Corruptor level 11
13rd Dusk 122nd year of Ascendancy at 17:55 see stats
By Bonerot the Skeleton Corruptor level 36
53rd Pyre 123rd year of Ascendancy at 05:40 see stats
By Bonerot the Skeleton Corruptor level 32
14th Pyre 123rd year of Ascendancy at 14:56 see stats
By Bonerot the Skeleton Corruptor level 36
59th Pyre 123rd year of Ascendancy at 16:09 see stats
By Bonerot the Skeleton Corruptor level 50
64th Regrowth 124th year of Ascendancy at 07:34 see stats
By Bonerot the Skeleton Corruptor level 16
9th Haze 122nd year of Ascendancy at 23:44 see stats
By Bonerot the Skeleton Corruptor level 22
67th Haze 122nd year of Ascendancy at 14:32 see stats
By Bonerot the Skeleton Corruptor level 36
53rd Pyre 123rd year of Ascendancy at 08:00 see stats
By Bonerot the Skeleton Corruptor level 26
40th Regrowth 123rd year of Ascendancy at 15:35 see stats
By Bonerot the Skeleton Corruptor level 31
74th Regrowth 123rd year of Ascendancy at 23:10 see stats
By Bonerot the Skeleton Corruptor level 10
5th Flare 122nd year of Ascendancy at 01:33 see stats
By Bonerot the Skeleton Corruptor level 20
30th Haze 122nd year of Ascendancy at 20:03 see stats
By Bonerot the Skeleton Corruptor level 30
59th Regrowth 123rd year of Ascendancy at 03:03 see stats
By Bonerot the Skeleton Corruptor level 40
8th Dusk 123rd year of Ascendancy at 18:39 see stats
By Bonerot the Skeleton Corruptor level 50
25th Regrowth 124th year of Ascendancy at 22:36 see stats
By Bonerot the Skeleton Corruptor level 40
59th Dusk 123rd year of Ascendancy at 05:53 see stats
By Bonerot the Skeleton Corruptor level 50
27th Regrowth 124th year of Ascendancy at 18:44 see stats
By Bonerot the Skeleton Corruptor level 22
71st Haze 122nd year of Ascendancy at 01:39 see stats
By Bonerot the Skeleton Corruptor level 44
78th Haze 123rd year of Ascendancy at 07:18 see stats
By Bonerot the Skeleton Corruptor level 41
34th Haze 123rd year of Ascendancy at 01:08 see stats
By Bonerot the Skeleton Corruptor level 22
70th Haze 122nd year of Ascendancy at 15:03 see stats
By Bonerot the Skeleton Corruptor level 32
14th Pyre 123rd year of Ascendancy at 17:55 see stats
By Bonerot the Skeleton Corruptor level 50
64th Regrowth 124th year of Ascendancy at 07:33 see stats
By Bonerot the Skeleton Corruptor level 10
10th Flare 122nd year of Ascendancy at 02:34 see stats
By Bonerot the Skeleton Corruptor level 50
27th Regrowth 124th year of Ascendancy at 00:58 see stats
By Bonerot the Skeleton Corruptor level 22
9th Decay 122nd year of Ascendancy at 02:41 see stats
By Bonerot the Skeleton Corruptor level 50
64th Regrowth 124th year of Ascendancy at 07:34 see stats
By Bonerot the Skeleton Corruptor level 50
29th Regrowth 124th year of Ascendancy at 10:12 see stats
By Bonerot the Skeleton Corruptor level 10
2nd Dusk 122nd year of Ascendancy at 23:45 see stats
By Bonerot the Skeleton Corruptor level 36
59th Pyre 123rd year of Ascendancy at 16:46 see stats
By Bonerot the Skeleton Corruptor level 24
15th Regrowth 123rd year of Ascendancy at 12:21 see stats
By Bonerot the Skeleton Corruptor level 16
64th Dusk 122nd year of Ascendancy at 14:10 see stats
By Bonerot the Skeleton Corruptor level 29
59th Regrowth 123rd year of Ascendancy at 03:03 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 18 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).