Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Dream Hammer Tweak 1.3.1Makes Dream Hammer replace melee attacks, stops the game from punishing you for putting points in the 4th talent, and makes the cooldown reduction more reliable. For your pure melee needs. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 83 / 22% |
| Size | big |
| Lifes / Deaths | Killed by Dulnd the thalore at level 9 on the 1st Flare 122nd year of Ascendancy at 16:27 / 28Killed by Ithranasasp the shalore at level 14 on the 35th Dusk 122nd year of Ascendancy at 20:23 Killed by Ithranasasp the shalore at level 14 on the 35th Dusk 122nd year of Ascendancy at 21:17 Killed by thief at level 18 on the 61st Dusk 122nd year of Ascendancy at 21:33 Killed by Cyrama the snow giant at level 19 on the 61st Dusk 122nd year of Ascendancy at 22:47 Killed by Zubavea the thief at level 24 on the 62nd Dusk 122nd year of Ascendancy at 17:10 Killed by elven cultist at level 29 on the 64th Dusk 122nd year of Ascendancy at 10:16 Killed by elven cultist at level 30 on the 64th Dusk 122nd year of Ascendancy at 12:48 Killed by elven blood mage at level 31 on the 64th Dusk 122nd year of Ascendancy at 14:50 Killed by ogre mauler at level 32 on the 64th Dusk 122nd year of Ascendancy at 16:16 Killed by elven cultist at level 32 on the 64th Dusk 122nd year of Ascendancy at 20:42 Killed by elven guard at level 32 on the 64th Dusk 122nd year of Ascendancy at 21:45 Killed by elven tempest at level 33 on the 64th Dusk 122nd year of Ascendancy at 22:53 Killed by ogre mauler at level 34 on the 65th Dusk 122nd year of Ascendancy at 04:40 Killed by elven blood mage at level 36 on the 65th Dusk 122nd year of Ascendancy at 11:50 Killed by Poryda the elven blood mage at level 38 on the 65th Dusk 122nd year of Ascendancy at 20:25 Killed by Anot the quasit at level 39 on the 65th Dusk 122nd year of Ascendancy at 22:41 Killed by Anot the quasit at level 39 on the 65th Dusk 122nd year of Ascendancy at 23:46 Killed by Poryseth the elven warrior at level 39 on the 66th Dusk 122nd year of Ascendancy at 01:19 Killed by fire imp at level 39 on the 66th Dusk 122nd year of Ascendancy at 02:58 Killed by Anot the quasit at level 39 on the 66th Dusk 122nd year of Ascendancy at 04:36 Killed by Polaldatta the elven tempest at level 43 on the 66th Dusk 122nd year of Ascendancy at 14:27 Killed by Athiend the thalore at level 48 on the 71st Dusk 122nd year of Ascendancy at 07:04 Killed by Araber the shalore at level 48 on the 71st Dusk 122nd year of Ascendancy at 09:09 Killed by Lisytira the black bear at level 64 on the 3rd Haze 122nd year of Ascendancy at 10:27 Killed by rimebark at level 68 on the 3rd Haze 122nd year of Ascendancy at 19:49 Killed by worm that walks at level 75 on the 4th Haze 122nd year of Ascendancy at 21:20 Killed by unknown at level 80 on the 5th Haze 122nd year of Ascendancy at 08:32 |
Primary Stats
| Strength | 133 (base 93) |
| Dexterity | 54 (base 23) |
| Constitution | 117 (base 93) |
| Magic | 50 (base 10) |
| Willpower | 62 (base 16) |
| Cunning | 117 (base 60) |
Resources
| Life | 3606/3606 |
| Mana | 772/772 |
| Stamina | 526/526 |
| Healing Factor | 1.45 |
| Regeneration | 16.917943115904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +52% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 10 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 298 |
| Accuracy | 81 |
| Crit Chance | 76% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.666666666667 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55.066666666667 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Defense: Base
| Armour (hardiness) | 55.75 (90.416666666667%) |
| Defense | 44.6 |
| Ranged Defense | 44.6 |
| Fatigue | 0 |
| Physical Save | 83.36 |
| Spell Save | 50.111930100158 |
| Mental Save | 67.9875 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 52% |
| Confusion Resistance | 54% |
| Poison Resistance | 5% |
| Disarm Resistance | 100% |
| Bleed Resistance | 5% |
| Pinning Resistance | 49% |
| Silence Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 758 damage for 6 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 7/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 7/5 |
| 8/5 |
| 8/5 |
| 7/5 |
| Technique / Two-handed assault | 1.30 |
| 8/5 |
| 2/5 |
| 8/5 |
| 8/5 |
| Technique / Combat techniques | 1.30 |
| 7/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 6/5 |
| 7/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 8/5 |
| 6/5 |
| 7/5 |
| 3/5 |
| Technique / Combat training | 1.50 |
| 8/5 |
| 5/5 |
| 6/5 |
| 8/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Premonition |
| talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Zuberann' (0 def, 3 armour) pair of hardened leather boots 'Zuberann' (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: -5% Changes stats: +1 Str / +12 Dex / +8 Mag / +4 Cun / +1 Con / +21 Lck Changes resistances: +11% lightning / +52% temporal / +44% darkness Changes resistances penetration: +32% darkness / +30% temporal Changes damage: +8% acid / +3% physical / +6% mind / +8% blight Critical mult.: +6.00% Stealth bonus: +22 Maximum encumbrance: +38 Physical save: +11 (+2 eff.) Disease immunity: +38% Silence immunity: +38% Confusion immunity: +34% Stun/Freeze immunity: +37% Only die when reaching: -40.00 life Spellpower: +8 (+3 eff.) Healing mod.: +5% Defense after a teleport: +43 Resist all after a teleport: +32% New effects duration reduction after a teleport: +44% A pair of boots made of leather. Press to compare |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (119 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
| On head | Flareslicer the voratun helm (0 def, 5 armour) Flareslicer the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +17 (+3 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +6 Wil / +15 Lck Changes resistances: +3% fire / +15% physical / +20% darkness / +20% light Changes damage: +9% fire Critical mult.: +6.00% Physical save: +15 (+3 eff.) Stamina each turn: +0.80 Maximum life: +10.00 Spell crit. chance: +8% Mental crit. chance: +8% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | Murkpeal the dwarven-steel pickaxe (dig speed 5 turns) Murkpeal the dwarven-steel pickaxe (dig speed 5 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +6 (+1 eff.) Damage when hit (Melee): 16 darkness Changes stats: +2 Str / +6 Dex / +4 Mag / +8 Cun Changes resistances: +8% fire / +12% nature / +17% darkness Changes damage: +9% fire / +8% nature / +9% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +11 (+3 eff.) Maximum mana: +40.00 Spell crit. chance: +8% Light radius: +1 Infravision radius: +4 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Ravensweeper RavensweeperPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+4 eff.) Physical power: +17 (+3 eff.) Defense: +26 (+9 eff.) Fatigue: -9% Effects on melee hit: * 30% chance to blind * 17% chance to cause random gloom * 30% chance to inflict damage reduction Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 20 darkness Changes stats: +8 Mag / +8 Wil / +9 Cun Changes resistances: +18% blight Changes resistances penetration: +5% darkness Changes damage: +18% blight / +9% darkness / +12% light / +8% all Maximum encumbrance: +36 Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +44% Hate when firing a critical mind attack: +2.00 Maximum life: +44.00 Maximum hate: +13.00 Spellpower: +30 (+9 eff.) Mindpower: +15 (+5 eff.) Light radius: +3 Movement speed: +42% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.9 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. Press to compare |
| On fingers | gold ring 'Scorpionbraze' gold ring 'Scorpionbraze'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature / 12 arcane Changes resistances: +32% darkness / +9% nature Changes resistances penetration: +5% nature Changes damage: +16% darkness / +6% arcane Rings can have magical properties. Press to compare |
| Around waist | drakeskin leather belt 'Veludara' drakeskin leather belt 'Veludara'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Fatigue: -11% Damage when hit (Melee): 4 physical Changes stats: +2 Str / +12 Mag / +18 Wil Changes resistances: +13% light / +13% fire / +15% darkness / +12% cold Changes resistances penetration: +15% physical Changes damage: +12% physical Reduced damage from: +45% Summoned Reduces incoming crit damage: 5.00% Maximum encumbrance: +47 Mental save: +25 (+6 eff.) Maximum life: +110.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +12% Healing mod.: +15% A belt that goes around your waist. Press to compare |
| In main hand | flaming stralite greatmaul of projection (56-84 power, 3 apr) flaming stralite greatmaul of projection (56-84 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 mind Burst (radius 1) on hit: +16 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Press to compare |
| On hands | mega tauntlets 'Lightfury' (0 def, 8 armour) mega tauntlets 'Lightfury' (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +15 Armour: +8 Damage (Melee): 14 temporal Damage (Ranged): 20 temporal Changes stats: +10 Str / +9 Dex / +6 Mag / +9 Wil / +21 Cun / +16 Con Changes resistances: +15% temporal / +25% darkness / +19% light Changes damage: +11% temporal Talent mastery: +0.40 Technique / Grappling Talent granted: +5 Block Physical save: +30 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +138% Life regen: +8.00 Stamina each turn: +3.50 Mana when firing critical spell: +1.00 Maximum stamina: +90.00 Maximum vim: +30.00 Spell crit. chance: +1% Infravision radius: +6 Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Tauntlets behave like a shield, and allow you to block attacks. 105 block power. It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 96.03 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
| Main armor | voratun mail armour 'Ivulaith' (5 def, 24 armour) voratun mail armour 'Ivulaith' (5 def, 24 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +24 Defense: +5 (+2 eff.) Fatigue: -3% Changes stats: +9 Str Changes resistances: +12% lightning / +22% physical / +17% darkness / +5% arcane / +9% mind / +6% nature Critical mult.: +5.00% Physical save: +52 (+10 eff.) Mental save: +23 (+6 eff.) Poison immunity: +5% Cut immunity: +5% Confusion immunity: +20% Pinning immunity: +5% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
| Cloak | Kilnspire (13 def, 0 armour) Kilnspire (13 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +4 Str / +4 Dex / +7 Wil / +13 Cun / +4 Con Changes resistances: +16% acid / +25% light / +23% darkness / +35% fire / +10% cold / +6% mind / +10% lightning Changes resistances penetration: +20% darkness / +20% fire Changes damage: +19% darkness Reduces incoming crit damage: 5.00% Stealth bonus: +40 Physical save: +15 (+3 eff.) Mental save: +14 (+4 eff.) Disease immunity: +10% Stun/Freeze immunity: +15% Only die when reaching: -50.00 life Maximum life: +57.00 Mental crit. chance: +8% Heals friendly targets nearby when you use a nature summon: +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | steel amulet of constitution (+3) steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. Press to compare |
Inventory
heroism infusion of the psychic (+17 for 7 turns, die at -695) heroism infusion of the psychic (+17 for 7 turns, die at -695)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 7 turns. While Heroism is active, you will only die when reaching -695 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (27 cold damage; 15 apply power) biting gale rune (27 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 27.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
clarifying copper amulet of magic (+2) clarifying copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. Press to compare |
copper ring of light (+22%) copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. Press to compare |
rogue's copper ring of fire (+22%) rogue's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. Press to compare |
arcing iron greatmaul of massacre (24.5-36.75 power, 1 apr) arcing iron greatmaul of massacre (24.5-36.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed mauls. Press to compare |
flaming iron greatmaul (18.5-27.75 power, 1 apr) flaming iron greatmaul (18.5-27.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed mauls. Press to compare |
arcing steel greatmaul of massacre (35.5-53.25 power, 2 apr) arcing steel greatmaul of massacre (35.5-53.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 35.5 - 53.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning Massive two-handed mauls. Press to compare |
steel greatsword 'Hellsnight' (29-46.4 power, 2 apr) steel greatsword 'Hellsnight' (29-46.4 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 29.0 - 46.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +10 acid / +13 lightning Burst (radius 1) on hit: +4 fire When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +5% fire Massive two-handed swords. Press to compare |
voratun longsword 'Betitta' (42.5-59.5 power, 6 apr) voratun longsword 'Betitta' (42.5-59.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to disease * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +8 blight Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +22 (+4 eff.) Physical crit. chance: +9.0% Defense: +13 (+4 eff.) Changes stats: +4 Str Changes damage: +12% physical Disarm immunity: +45% Stamina when hit: +1.50 Psi when hit: +0.16 Hate when firing a critical mind attack: +4.00 Mindpower: +14 (+5 eff.) Mental crit. chance: +2% Sharp, long, and deadly. Press to compare |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. Press to compare |
Innocent Curse (35-45.5 power, 9 apr) Innocent Curse (35-45.5 power, 9 apr)Requires: - Dexterity 40 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 It is part of a set of items. Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 silence When wielded/worn: Talent mastery: +0.20 Cunning / Poisons This dagger has an aura of both nature and the arcane. But instead of working together, the two powers seem to fight against each other. Press to compare |
The Turtle Lich's Robe (0 def, 0 armour) The Turtle Lich's Robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +16 Con / +12 Mag Changes resistances: +21% all Changes damage: +45% darkness / +35% cold Physical save: +80 (+16 eff.) Spell save: +80 (+22 eff.) It can be used to activate talent Animus Purge (costing 32 power out of 50/50) : Effective talent level: 5.0 Power cost: 32 out of 50/50. Range: 6 Travel Speed: 2000% of base Is: a spell Description: Try to crush the soul of your foe, doing 403.74 darkness damage (that can never kill the target). If the target is left with less than 25% life you try to take control of its body. Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls. Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means. Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created. Bosses, other undeads and summoned creatures can not be turned into husks. The damage and chance will increase with your Spellpower. A pitch-black robe. It smells oddly of a swamp, and was once owned by the first known TurtleLich, Taelzen. Press to compare |
Beadrayon (1 def, 2 armour) Beadrayon (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +1 Wil Changes resistances: +5% arcane Changes resistances penetration: +10% blight Changes damage: +3% blight Critical mult.: +11.00% Spell save: +18 (+6 eff.) Maximum mana: +40.00 Spell crit. chance: +2% Damage Shield penetration: +30% A suit of armour made of leather. Press to compare |
impenetrable iron mail armour of cold resistance (2 def, 10 armour) impenetrable iron mail armour of cold resistance (2 def, 10 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% cold A suit of armour made of mail. Press to compare |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. Press to compare |
Voredama the voratun mail armour (5 def, 10 armour) Voredama the voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +9 Str / +3 Mag / +7 Wil / +7 Cun Changes resistances: +23% acid / +12% physical / +15% darkness / +9% mind Changes damage: +3% blight Spell save: +12 (+4 eff.) Mental save: +48 (+12 eff.) Mana when firing critical spell: +1.00 Maximum mana: +60.00 Mental crit. chance: +2% Light radius: +1 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
Anentir AnentirInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +17 (+3 eff.) Changes stats: +2 Str / +6 Con Changes resistances penetration: +15% mind Critical mult.: +28.00% Reduces incoming crit damage: 15.00% Mental save: +12 (+3 eff.) Life regen: +6.10 Equilibrium when hit: +0.12 Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Healing mod.: +44% A belt that goes around your waist. Press to compare |
linen cloak 'Phoenixstone' (1 def, 0 armour) linen cloak 'Phoenixstone' (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 fire Changes resistances: +3% temporal Changes resistances penetration: +10% temporal Changes damage: +6% temporal / +9% fire Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. Press to compare |
miner's pair of dwarven-steel boots (0 def, 10 armour) miner's pair of dwarven-steel boots (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Kindlevault the iron gauntlets (0 def, 1 armour) Kindlevault the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 nature / 8 temporal Damage (Ranged): 6 temporal Changes resistances: +6% nature / +6% temporal / +6% mind / +3% light Changes damage: +4% temporal / +4% nature / +3% mind Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
small tauntlets of strength (+2) (0 def, 2 armour) small tauntlets of strength (+2) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Changes stats: +2 Str Talent granted: +1 Block Tauntlets behave like a shield, and allow you to block attacks. 11 block power. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
insulating rough leather cap of strength (+2) (0 def, 1 armour) insulating rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +5% fire / +6% cold A cap made of leather. Press to compare |
Celestial Circlet (3 def, 0 armour) Celestial Circlet (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +10% arcane / +10% light / +10% darkness Changes damage: +10% arcane / +10% light / +10% darkness Talent mastery: +0.10 Celestial / Circles It can be used to activate talent Circle of Shifting Shadows (costing 45 power out of 50/50) : Effective talent level: 2.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle increases your Defense by 12, and deals 18.30 darkness damage per turn to everyone else with in its radius. The circle lasts 5 turns. The damage will increase with your Spellpower. A silver circlet studded with moonstones. Press to compare |
Eilinuna the Flashquench (3 def, 0 armour) Eilinuna the Flashquench (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +5 Cun / +6 Wil Changes resistances: +9% lightning / +55% fire / +15% mind Changes damage: +9% acid / +37% fire / +11% mind / +21% lightning Physical save: +9 (+2 eff.) Mental save: +13 (+3 eff.) Maximum psi: +35.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... Press to compare |
prismatic iron helm (0 def, 3 armour) prismatic iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +10% light / +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
410 alchemist agate 410 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of thermal psionic shield [power 23] (18 cooldown) iron torque of thermal psionic shield [power 23] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By Death Bringer the Ogre Berserker level 9
10th Mirth 122nd year of Ascendancy at 04:54 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Death Bringer the Ogre Berserker level 82
5th Haze 122nd year of Ascendancy at 15:23 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Death Bringer the Ogre Berserker level 10
21st Dusk 122nd year of Ascendancy at 06:33 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Death Bringer the Ogre Berserker level 20
62nd Dusk 122nd year of Ascendancy at 01:37 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Death Bringer the Ogre Berserker level 30
64th Dusk 122nd year of Ascendancy at 11:54 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Death Bringer the Ogre Berserker level 40
66th Dusk 122nd year of Ascendancy at 07:38 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Death Bringer the Ogre Berserker level 50
2nd Haze 122nd year of Ascendancy at 14:25 see stats
Lucky Girl (Exploration mode) (Uniques)
Saved Melinda again and invited her to the Fortress to cure her.By Death Bringer the Ogre Berserker level 82
10th Haze 122nd year of Ascendancy at 21:49 see stats
Rescuer of the lost (Exploration mode) (Uniques)
Rescued the merchant from the assassin lord.By Death Bringer the Ogre Berserker level 14
21st Dusk 122nd year of Ascendancy at 22:05 see stats
Savior of the damsels in distress (Exploration mode) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Death Bringer the Ogre Berserker level 48
68th Dusk 122nd year of Ascendancy at 08:23 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Death Bringer the Ogre Berserker level 52
2nd Haze 122nd year of Ascendancy at 17:28 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Death Bringer the Ogre Berserker level 27
63rd Dusk 122nd year of Ascendancy at 12:45 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By Death Bringer the Ogre Berserker level 30
64th Dusk 122nd year of Ascendancy at 13:55 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Death Bringer the Ogre Berserker level 8
4th Mirth 122nd year of Ascendancy at 14:47 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Death Bringer the Ogre Berserker level 7
2nd Mirth 122nd year of Ascendancy at 02:29 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Death Bringer the Ogre Berserker level 48
71st Dusk 122nd year of Ascendancy at 11:56 see stats
Log
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 25.00 gold from the transmogrification of Negund the dwarven-steel mail armour (25 def, 21 armour).
You gain 9.03 gold from the transmogrification of dreamer's elven-silk robe of life (5 def, 0 armour).
You gain 5.70 gold from the transmogrification of horrifying pulsing mindstar of sand (12.5-13.75 power, 32 apr, mind damage).
You gain 25.00 gold from the transmogrification of Islayarin the Nimbusraider (5-5.5 power, 18 apr, mind damage).
You gain 4.42 gold from the transmogrification of epiphanous mossy mindstar of flames (2-2.2 power, 12 apr, nature damage).
You gain 5.99 gold from the transmogrification of quick stralite longsword of the leech (33.5-46.9 power, 5 apr).
You gain 6.93 gold from the transmogrification of plaguebringer's voratun greatsword (60-96 power, 4 apr).
You gain 2.98 gold from the transmogrification of potent yew starstaff of power (28-33.6 power, 4 apr, physical element).
You gain 3.80 gold from the transmogrification of enchantment rune (+18 for 9 turns).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 52nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Today is the 53rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:26.
Today is the 54th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 55th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:58.
You don't see how to get there...
Today is the 56th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:08.
Today is the 57th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:18.
Ran for 2 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Death Bringer deactivates Premonition.
Death Bringer deactivates Daunting Presence.
Death Bringer deactivates Berserker Rage.
