Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Custom Difficulty 1.7.0Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 124 / 92% |
Size | medium |
Lifes / Deaths | Killed by The Master at level 23 on the 11st Profit 122nd year of Ascendancy at 00:33 0 / 8Killed by orc high cryomancer at level 43 on the 14th Wealth 122nd year of Ascendancy at 01:23 Killed by Anstr the wretch titan at level 71 on the 5th Loss 122nd year of Ascendancy at 04:40 Killed by Velossra the elven warrior at level 76 on the 17th Loss 122nd year of Ascendancy at 04:42 Killed by Emydhenor the large brown snake at level 94 on the 28th Shortage 122nd year of Ascendancy at 02:39 Killed by Sleeping Neroriama at level 111 on the 30th Iron 123rd year of Ascendancy at 01:46 Killed by Mayith the dredge captain at level 113 on the 2nd Steel 123rd year of Ascendancy at 18:43 Killed by Iselragabeth the dreaming horror at level 124 on the 24th Steel 123rd year of Ascendancy at 10:09 |
Primary Stats
Strength | 150 (base 100) |
Dexterity | 87 (base 60) |
Constitution | 64 (base 16) |
Magic | 44 (base 35) |
Willpower | 134 (base 100) |
Cunning | 140 (base 88) |
Resources
Hate | 47/100 |
Equilibrium | 30 |
Vim | 590/590 |
Life | 5024/5024 |
Stamina | 744/744 |
Healing Factor | 1.7726970988262 |
Regeneration | 46.695834063347 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +70% |
Spell | 0% |
Global | +104.61613428483% |
Vision
Sight | 10 |
Lite | 20 |
Infravision | 4 |
See Stealth | 15 |
See Invisible | 19 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 151 |
Accuracy | 60 |
Crit Chance | 95% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | 87 |
Accuracy | 60 |
Crit Chance | 96% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Lightning | +25% |
Light | +30% |
Mind | +30% |
Blight | +23% |
Physical | +51% |
Fire | +58% |
All | +15% |
Offense: Damage Penetration
Acid | +25% |
Physical | +48% |
Cold | +34% |
All | +10% |
Lightning | +35% |
Light | +20% |
Mind | +30% |
Fire | +60% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 244.60638254464 (100%) |
Defense | 89 |
Ranged Defense | 93 |
Fatigue | 26 |
Physical Save | 78 |
Spell Save | 52 |
Mental Save | 80 |
Defense: Resistances
Acid | + 67%( 70%) |
Blight | + 54%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 41%( 70%) |
All | + 23%( 70%) |
Physical | + 60%( 70%) |
Lightning | + 70%( 70%) |
Light | + 61%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 61%( 70%) |
Darkness | + 50%( 70%) |
Fire | + 67%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 36% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 40% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1186% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 320 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Predator | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 8/5 |
| 1/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Cursed / Strife | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 4/5 |
| 10/5 |
| 0/5 |
Technique / Shield defense | 1.00 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 7/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 6/5 |
Technique / Combat training | 1.00 |
| 11/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Insidious Poison |
talent | Savage Hunter |
talent | Repel |
talent | Apply Poison |
talent | Shield Wall |
talent | Shards |
talent | Pace Yourself |
talent | Abyssal Shield |
talent | Stone Vines |
talent | Crippling Poison |
detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
beneficial effect | Hunting: Marked Prey25% Received damage reduction against: - Spider - Ant - Orc - Cold - Critter |
Quests
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (311)Turns left: 73 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 101): Near SightedYou completed the challenge and received: Random Artifact: Tundrasin (162% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: Random Artifact: Wintertide Phial | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): ExterminatorYou completed the challenge and received: Random Artifact: Lustrepain | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 108): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: Random Artifact: Chargeparry (85% power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 110): Rush Hour (170)Turns left: 138 You completed the challenge and received: Random Artifact: Floequill (0 def, 0 armour) | done |
Wake up and kill the dreaming horror boss 'Cyrythra the dreaming horror'. Infinite Dungeon Challenge (Level 113): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 114): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): ExterminatorYou completed the challenge and received: Random Artifact: Flametrial (22 def, 29 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 116): Mirror MatchYou completed the challenge and received: Random Artifact: Mirewell (0 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): ExterminatorYou completed the challenge and received: Random Artifact: Airpyre (13 def, 22 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 368 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 119): Rush Hour (368)Turns left: 312 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 341 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 122): Rush Hour (341)Turns left: 216 You completed the challenge and received: Random Artifact: Islomira (35 def, 7 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 128): Near SightedYou completed the challenge and received: Random Artifact: Bleakbliss (179% power, 4 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 129): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Eilinutira (10 def, 12 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 133): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 135): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Aerirawen the dreaming horror'. Infinite Dungeon Challenge (Level 136): Dream Hunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 137): PacifistYou completed the challenge and received: +3 Stat Points and +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 138): ExterminatorYou completed the challenge and received: Random Artifact: Gymissra (15 def, 35 armour, 177% power, 266.95900992341 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 139): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 140): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 141): Near SightedYou completed the challenge and received: Random Artifact: Shadelash (18 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 142): Near SightedYou completed the challenge and received: Random Artifact: Infernoveil (0 def, 0 armour) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 144): Headhunter1 / 2 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 147): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 148): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 149): ExterminatorYou completed the challenge and received: Random Artifact: Blazerune (97% power, 26 apr, mind damage) | done |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 150): Rush Hour (179)Turns left: 137 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Iselragabeth the dreaming horror'. Infinite Dungeon Challenge (Level 151): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (176)Turns left: 91 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Salorialle the dreaming horror'. Infinite Dungeon Challenge (Level 22): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 23): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: Random Artifact: Nerogana (100% power, 2 apr, cold element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: Random Artifact: Aryth (120% power, 4 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: Random Artifact: Lightonslaught (20/20, 97% power, 22 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 30): Rush Hour (95)Turns left: 46 You completed the challenge and received: Random Artifact: Elelrabeth (18 def, 10 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 36): Near SightedYou completed the challenge and received: Random Artifact: Toxinslicer (107% power, 32 apr, nature damage) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 37): Mirror MatchYou completed the challenge and received: Random Artifact: Dourminister (100% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: Random Artifact: Grinevor (173% power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 40): Mirror MatchYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: Random Artifact: Kindleguile (107% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: Random Artifact: Neramina (5 def, 25 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: Random Artifact: Hettilarin | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 51): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Gorin (115% power, 40 apr, nature damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 53): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 54): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 58): Near SightedYou completed the challenge and received: Random Artifact: Smeardare | done |
Proceed directly to the next Infinite Dungeon level in less than 320 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 59): Rush Hour (320)Turns left: 243 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 60): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): ExterminatorYou completed the challenge and received: Random Artifact: Durynarigund (87% power, 18 apr, mind damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 62): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Arenor the dreaming horror'. Infinite Dungeon Challenge (Level 64): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorYou completed the challenge and received: Random Artifact: Samudin (116% power, 7 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 66): Rush Hour (98)Turns left: 64 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 70): Rush Hour (107)Turns left: 69 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 73): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): ExterminatorYou completed the challenge and received: Random Artifact: Nimbuscast (22 def, 31 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: Random Artifact: Summertide (17 def, 15 armour, 164% power, 260 block) | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 77): Rush Hour (131)Turns left: 90 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 78): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 80): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): Exterminator | active |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 82): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 83): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: Random Artifact: Starpierce (88% power, 18 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: Random Artifact: Chilltyphoon (136% power, 6 apr, light element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 93): Mirror MatchYou completed the challenge and received: Random Artifact: Winterwyrd (136% power, 6 apr, temporal element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 98): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Growstreaker the dwarven lantern Growstreaker the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 11 light Changes resistances: +21% lightning / +23% nature / +9% blight Changes resistances penetration: +15% nature / +15% fire Changes damage: +15% fire Blindness immunity: +50% Confusion immunity: +25% Light radius: +11 See stealth: +15 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Dairygakhad' (10 def, 7 armour) =Main= drakeskin leather cap 'Dairygakhad' (10 def, 7 armour) =Main=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +7 Defense: +10 (+2 eff.) Fatigue: +5% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 24 Changes stats: +12 Str / +13 Wil / +2 Cun Changes resistances: +18% acid / +15% physical / +9% light / +15% lightning / +9% blight / +15% fire / +6% mind / +15% cold Physical save: +15 (+3 eff.) Mental save: +13 (+3 eff.) Poison immunity: +20% Life regen: +5.43 Light radius: +2 A cap made of leather. |
On hands | Will of Ul'Gruth (0 def, 15 armour) =Main= Will of Ul'Gruth (0 def, 15 armour) =Main=Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Power: 147% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.3 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. This item has been sent to the Item's Vault. |
Tool | Sulfurstrike [power 115] (15 cooldown) =Main= Sulfurstrike [power 115] (15 cooldown) =Main=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Armour: +20 Defense: +35 (+7 eff.) Changes resistances: +15% nature Physical save: +21 (+5 eff.) Only die when reaching: -102.47 life It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 174 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | Yvigamira the Sparkwing =Main= Yvigamira the Sparkwing =Main=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +40 (+10 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 15 physical Changes stats: +4 Dex Changes resistances: +12% lightning Changes resistances penetration: +38% physical Changes damage: +21% physical Reduces incoming crit damage: 22.75% Stun/Freeze immunity: +32% Life regen: +5.00 Maximum life: +151.67 Healing mod.: +30% Defense after a teleport: +23 Resist all after a teleport: +23% New effects duration reduction after a teleport: +23% Rings make your fingers look great! |
Around neck | Daimayarim the voratun amulet =Main= Daimayarim the voratun amulet =Main=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +14 Fatigue: -20% Damage when hit (Melee): 8 acid Changes stats: +19 Dex / +18 Cun / +29 Con Changes resistances: +12% lightning Changes resistances penetration: +15% acid Changes damage: +9% acid Reduces incoming crit damage: 15.00% Life regen: +10.00 Stamina each turn: +3.00 Movement speed: +20% Amulets make your neck look great! |
In main hand | voratun mace 'Thunderbreacher' (156% power, 6 apr) =Main= voratun mace 'Thunderbreacher' (156% power, 6 apr) =Main=Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +38 lightning / +53 fire / +45 cold When wielded/worn: Armour penetration: +1 Defense: +25 (+5 eff.) Changes resistances: +6% lightning Changes resistances penetration: +25% lightning / +25% fire / +24% cold Critical mult.: +10.00% Physical save: +15 (+3 eff.) Only die when reaching: -97.34 life Maximum stamina: +20.00 Global speed: +11% Movement speed: +50% Blunt and deadly. |
Around waist | Mardelakath the drakeskin leather belt Mardelakath the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Defense: +38 (+8 eff.) Changes stats: +6 Dex / +7 Wil / +14 Cun Changes resistances: +3% blight / +1% physical / +6% mind / +6% light Damage against: +45% Summoned Reduced damage from: +45% Summoned Stealth bonus: +15 Physical save: +3 (+1 eff.) Blindness immunity: +27% Poison immunity: +20% Mental crit. chance: +12% A belt that goes around your waist. |
In off hand | Summertide (17 def, 15 armour, 164% power, 260 block) =Main= Summertide (17 def, 15 armour, 164% power, 260 block) =Main=Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 164% Range: 1.2x Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+4 eff.) Ranged Defense: +17 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 115.79 to 144.73 light damage (based on Willpower and Cunning) Activation costs 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | Brandbearer (15 def, 10 armour) Brandbearer (15 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +15 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +10% acid / +6% temporal / +10% fire / +9% cold / +9% lightning Changes resistances penetration: +10% mind Changes damage: +18% fire Physical save: +39 (+8 eff.) Spell save: +24 (+8 eff.) Mental save: +39 (+8 eff.) Only die when reaching: -50.00 life Maximum psi: +30.00 Mindpower: +30 (+6 eff.) Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+3 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 20 Armour, 29 Defense and your attacks will gain 36% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
This item will automatically be transmogrified when you leave the level. blink rune (range 8; phase 26; cd 15)blink rune (range 8; phase 26; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. blink rune of the titan (range 10; phase 35; cd 20)blink rune of the titan (range 10; phase 35; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 6; dur 4; cd 16) stormshield rune (threshold 83; blocks 6; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Alchemist's Helper schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement 2 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Edge schematic: Crystal EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Galvanic Retributor 2 schematic: Galvanic RetributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread 2 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove 2 schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw 2 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve 2 schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Earthen Beads Earthen BeadsRequires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 366 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. This item has been sent to the Item's Vault. |
Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (147). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
This item will automatically be transmogrified when you leave the level. enraging gold amuletenraging gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +7% physical Combat speed: +10% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. savior's stralite amulet of willpower (+9)savior's stralite amulet of willpower (+9) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Wil Physical save: +22 (+5 eff.) Spell save: +22 (+7 eff.) Mental save: +22 (+4 eff.) Amulets make your neck look great! |
stralite amulet 'Boltshine' stralite amulet 'Boltshine'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 32% chance to slow global speed by 71% Damage when hit (Melee): 16 mind Changes resistances: +30% lightning / +26% light / +24% mind / +27% fire / +18% nature / +26% darkness Changes resistances penetration: +20% mind Changes damage: +21% nature / +48% lightning Blindness immunity: +43% Amulets make your neck look great! |
Cuthaldir the Cystripper Cuthaldir the CystripperInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 71% Changes stats: +2 Wil / +1 Cun / +6 Con Changes resistances: +29% mind / +15% physical Changes resistances penetration: +20% mind Changes damage: +3% light Physical save: +20 (+4 eff.) Confusion immunity: +50% Life regen: +11.00 Stamina each turn: +1.20 Equilibrium when hit: +0.12 Psi when hit: +0.28 Maximum life: +80.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +1% Amulets make your neck look great! |
Xythra the Sleetstreak Xythra the SleetstreakCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 cold Changes resistances: +24% nature Changes damage: +27% cold Talent mastery: +0.40 Spell / Nightfall Critical mult.: +25.00% Mental save: +21 (+4 eff.) Life regen: +6.35 Maximum life: +158.76 Maximum mana: +158.76 Maximum hate: +15.88 Mental crit. chance: +8% Damage Shield penetration: +48% Amulets make your neck look great! |
Aerowe AeroweCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +4 Dex Changes damage: +50% mind Critical mult.: +30.00% Spell save: +27 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +167.35 Mindpower: +40 (+8 eff.) Mental crit. chance: +8% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Rings make your fingers look great! |
gold ring 'Blazenull' gold ring 'Blazenull'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +13 Wil Changes resistances: +32% darkness / +24% fire Changes resistances penetration: +30% fire Changes damage: +16% darkness Spell save: +27 (+9 eff.) Mana each turn: +0.20 Mana when firing critical spell: +3.01 Spellpower on spell critical (stacks up to 3 times): +14 Spellpower: +25 (+8 eff.) Spell crit. chance: +6% Light radius: +5 Rings make your fingers look great! |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring 'Kindlereaper' =8 Con= stralite ring 'Kindlereaper' =8 Con=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 28% chance to reduce damage dealt by 34% Changes stats: +5 Wil / +8 Cun / +8 Con Changes resistances: +24% darkness / +28% light Changes damage: +15% fire Physical save: +16 (+4 eff.) Mental save: +21 (+4 eff.) Maximum hate: +10.00 Rings make your fingers look great! |
Aerothra the Sunpeal Aerothra the SunpealInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Changes stats: +13 Cun / +14 Wil Changes resistances: +15% light Changes resistances penetration: +43% physical Changes damage: +42% mind Physical save: +24 (+5 eff.) Only die when reaching: -120.00 life Mindpower: +52 (+10 eff.) Rings make your fingers look great! |
Beakalthotar the Searsin =22 Con= Beakalthotar the Searsin =22 Con=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +45 (+9 eff.) Armour: +8 Damage when hit (Melee): 4 acid Changes stats: +24 Str / +2 Dex / +22 Con Changes resistances: +6% fire Changes resistances penetration: +15% acid / +5% fire Stamina each turn: +3.00 Spellpower: +11 (+4 eff.) Mindpower: +14 (+3 eff.) Rings make your fingers look great! |
Galeknight the voratun ring Galeknight the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Changes stats: +8 Mag / +8 Wil / +3 Con Changes resistances: +6% blight Changes damage: +12% lightning / +12% acid Spell save: +20 (+7 eff.) Mental save: +36 (+7 eff.) Poison immunity: +30% Confusion immunity: +40% Stun/Freeze immunity: +20% Only die when reaching: -80.00 life Maximum stamina: +40.00 Spellpower: +14 (+5 eff.) Rings make your fingers look great! |
Sootpower SootpowerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+7 eff.) Armour: +12 Changes stats: +8 Dex / +10 Wil Changes resistances: +18% darkness / +9% physical Changes resistances penetration: +30% fire Changes damage: +18% darkness Reduces incoming crit damage: 22.95% Mental save: +20 (+4 eff.) Only die when reaching: -120.00 life Maximum stamina: +45.90 Rings make your fingers look great! |
Sparkpython SparkpythonPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Effects on melee hit: * 32% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun Changes resistances: +25% acid / +25% fire / +36% lightning / +30% cold Changes resistances penetration: +20% lightning / +15% cold Changes damage: +6% lightning / +8% all Mental save: +25 (+5 eff.) Confusion immunity: +36% Spellpower: +20 (+7 eff.) Mindpower: +26 (+5 eff.) Mental crit. chance: +5% Rings make your fingers look great! |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +10 Str / +2 Dex / +2 Wil / +9 Cun / +10 Con Changes resistances: +40% lightning Changes damage: +20% lightning / +15% arcane Life regen: +20.00 Maximum life: +78.00 Infravision radius: +4 See invisible: +6 Healing mod.: +20% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Wildthorn WildthornPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 (+6 eff.) Effects on melee hit: * 20% chance to slow global speed by 71% Damage when hit (Melee): 2 blight Changes resistances: +12% blight / +6% nature Changes resistances penetration: +20% blight Changes damage: +3% nature / +6% light Life regen: +18.00 Maximum life: +60.00 Spellpower: +29 (+10 eff.) Mindpower: +27 (+5 eff.) Light radius: +2 Healing mod.: +19% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Umbragore (100% power, 2 apr, temporal element)Umbragore (100% power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +45 (+11 eff.) Armour: +22 Changes stats: +6 Con / +5 Mag Changes resistances: +18% nature / +30% darkness Changes resistances penetration: +26% physical Changes damage: +21% acid / +10% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -139.50 life Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. imbued elm starstaff of wizardry (100% power, 2 apr, temporal element)imbued elm starstaff of wizardry (100% power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +10% temporal Talent granted: +1 Command Staff Maximum mana: +30.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +1% Talent on hit(spell): Glacial Vapour (10% chance level 2). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elm vilestaff of power (100% power, 2 apr, darkness element)surging elm vilestaff of power (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +10 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Smolderblood the ash vilestaff (120% power, 3 apr, darkness element)Smolderblood the ash vilestaff (120% power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +52 (+11 eff.) Armour: +16 Defense: +40 (+8 eff.) Damage when hit (Melee): 14 fire Changes stats: +15 Dex / +7 Con Changes resistances: +18% fire Changes resistances penetration: +26% temporal Changes damage: +21% lightning / +21% temporal / +20% darkness / +24% fire / +21% mind Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash magestaff of wizardry (111% power, 3 apr, fire element)infernal ash magestaff of wizardry (111% power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes stats: +3 Mag / +3 Wil Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +25.00% Maximum mana: +48.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +2% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted yew magestaff of wizardry (120% power, 4 apr, cold element)blighted yew magestaff of wizardry (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes damage: +20% cold Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum mana: +70.00 Maximum vim: +20.00 Spellpower: +24 (+8 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff of protection (120% power, 4 apr, cold element)yew magestaff of protection (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% cold Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Airdeath the elven-wood starstaff (129% power, 5 apr, darkness element) Airdeath the elven-wood starstaff (129% power, 5 apr, darkness element)Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +45 (+9 eff.) Changes stats: +24 Mag Changes resistances: +12% physical Changes resistances penetration: +30% physical Changes damage: +21% lightning / +25% darkness Talent granted: +1 Command Staff Stamina each turn: +4.76 Maximum stamina: +47.63 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Borelen (136% power, 6 apr, physical element) Borelen (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Armour: +6 Damage (Melee): 68 fire Changes stats: +3 Dex Changes resistances penetration: +25% blight / +10% mind Changes damage: +15% arcane / +36% physical Talent granted: +1 Command Staff Critical mult.: +100.00% Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +35 (+12 eff.) Spell crit. chance: +5% See invisible: +33 Staves designed for wielders of magic, by the greats of the art. |
Shimmersweeper (136% power, 6 apr, fire element) Shimmersweeper (136% power, 6 apr, fire element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +14 Con Changes resistances penetration: +20% blight / +10% arcane Changes damage: +6% lightning / +30% fire / +6% arcane / +3% cold Talent granted: +1 Command Staff Critical mult.: +30.00% Spell save: +6 (+2 eff.) Life regen: +4.00 Maximum vim: +40.00 Spellpower: +65 (+19 eff.) Spell crit. chance: +20% Healing mod.: +58% Staves designed for wielders of magic, by the greats of the art. |
Yvibremira (136% power, 6 apr, arcane element) Yvibremira (136% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 blight Changes stats: +3 Wil / +4 Mag Changes resistances: +6% temporal Changes damage: +30% lightning / +12% temporal / +30% cold / +39% arcane / +30% fire Talent granted: +1 Command Staff Critical mult.: +20.00% Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +20 Spellpower: +36 (+12 eff.) Spell crit. chance: +5% Damage Shield penetration: +27% Damage Shield Power: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of protection (151% power, 6 apr, temporal element)potent dragonbone starstaff of protection (151% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 151% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +20% temporal Changes damage: +41% temporal Talent granted: +1 Command Staff Spellpower: +20 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of erosion (154% power, 3 apr)balanced stralite battleaxe of erosion (154% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +24 nature When wielded/worn: Accuracy: +19 (+4 eff.) Defense: +19 (+4 eff.) Disarm immunity: +53% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe (168% power, 4 apr)warbringer's voratun battleaxe (168% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +21 (+4 eff.) Changes stats: +10 Con Changes resistances penetration: +21% physical Disarm immunity: +49% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing steel greatmaul of massacre (153% power, 2 apr)arcing steel greatmaul of massacre (153% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage Massive two-handed mauls. |
Laser Powered Giant Smasher (191% power, 0 apr) Laser Powered Giant Smasher (191% power, 0 apr)Requires: - Strength 40 Powered by unknown forces Powered by steamtech 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 191% Range: 1.5x Uses stat: 130% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Crit. chance: +25.0% Attack speed: 100% Damage (Melee): +20 lightning / +20 fire When wielded/worn: Damage against: +10% Humanoid / +10% Giant Talent granted: +1 Laser Powered Smash Confusion immunity: +100% Fear immunity: +100% The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands. |
Skysmasher (182% power, 17 apr) Skysmasher (182% power, 17 apr)Requires: - Strength 40 Powered by steamtech 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +17 Crit. chance: +20.0% Attack speed: 100% Damage (radius 2) on crit: +75 physical / +75 fire When wielded/worn: Changes stats: +5 Cun / +5 Str Talent granted: +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
Polidheth the Murkmonster (171% power, 4 apr) Polidheth the Murkmonster (171% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 33% chance to slow global speed by 71% On weapon crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +20 cold Damage (radius 2) on crit: +8 nature / +20 cold When wielded/worn: Accuracy: +33 (+8 eff.) Armour penetration: +20 Physical crit. chance: +19.0% Physical power: +17 (+4 eff.) Changes stats: +20 Con / +21 Wil Changes resistances: +6% temporal / +5% arcane / +15% light Changes resistances penetration: +15% nature / +16% physical Changes damage: +6% nature Maximum life: +146.00 Massive two-handed swords. |
Ramroller (150% power, 24 apr) Ramroller (150% power, 24 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Power: 150% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +180 Attacks use: 1.0 Steam When wielded/worn: Armour: +19 Defense: +14 (+3 eff.) Talent granted: +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
This item will automatically be transmogrified when you leave the level. acidic orite trident of crippling (153% power, 13 apr)acidic orite trident of crippling (153% power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 154% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 When wielded/worn: Physical crit. chance: +16.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. blazebringer's orite trident of evisceration (152% power, 13 apr)blazebringer's orite trident of evisceration (152% power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 152% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +103 fire When wielded/worn: Physical crit. chance: +19.0% Physical power: +17 (+4 eff.) Changes resistances penetration: +30% fire Global speed: +7% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orichalcum trident of massacre (183% power, 16 apr) plaguebringer's orichalcum trident of massacre (183% power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 183% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 27% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +27 blight When wielded/worn: Disease immunity: +49% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced steel longsword of erosion (111% power, 3 apr)balanced steel longsword of erosion (111% power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +11 nature When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+2 eff.) Disarm immunity: +32% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword 'Winterobeisance' (112% power, 3 apr)steel longsword 'Winterobeisance' (112% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 35% chance to reduce all saves and defense by 42 Changes stats: +12 Mag / +4 Wil / +4 Con Changes resistances: +24% mind Changes resistances penetration: +35% arcane / +9% physical Changes damage: +15% mind / +15% cold Critical mult.: +30.00% Disarm immunity: +20% Hate when firing a critical mind attack: +4.00 Maximum hate: +17.44 Mental crit. chance: +7% See invisible: +15 Sharp, long, and deadly. |
Brenalin (153% power, 6 apr) Brenalin (153% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +50 (+12 eff.) Armour penetration: +39 Physical crit. chance: +13.0% Defense: +10 (+2 eff.) Changes resistances: +3% acid / +6% light / +5% arcane / +9% blight Changes resistances penetration: +15% all / +15% physical Critical mult.: +26.00% Reduces incoming crit damage: 5.00% Poison immunity: +29% Life regen: +5.88 Sharp, long, and deadly. |
Drolen (151% power, 6 apr) Drolen (151% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +45 lightning / +45 cold When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +11 Armour: +4 Damage when hit (Melee): 4 physical Changes stats: +12 Str / +13 Dex / +13 Mag / +12 Wil / +11 Cun / +13 Con Changes resistances: +12% blight Changes resistances penetration: +20% lightning / +24% cold / +15% physical Changes damage: +18% physical Critical mult.: +20.00% Physical save: +12 (+3 eff.) Maximum stamina: +20.00 Movement speed: +50% Sharp, long, and deadly. |
Spellblade (161% power, 0 apr) Spellblade (161% power, 0 apr)Requires: - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 162% Range: 1.4x Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+8 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Witch-Bane (152% power, 4 apr) Witch-Bane (152% power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * 50 arcane resource burn When wielded/worn: Changes resistances: +15% blight / -15% physical / +15% all Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
This item will automatically be transmogrified when you leave the level. truestriking voratun longsword of shearing (154% power, 6 apr)truestriking voratun longsword of shearing (154% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +50 (+12 eff.) Armour penetration: +25 Changes resistances penetration: +15% physical / +13% all Sharp, long, and deadly. |
Glimmervalor the voratun mace (154% power, 6 apr) Glimmervalor the voratun mace (154% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +29.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 4 arcane Changes resistances: +8% arcane / +9% light / +18% darkness Changes resistances penetration: +15% light Changes damage: +6% light Blunt and deadly. |
voratun mace 'Blindoracle' (157% power, 6 apr) voratun mace 'Blindoracle' (157% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +44 lightning / +45 cold / +90 fire When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 8 darkness Changes stats: +5 Wil Changes resistances: +9% darkness Changes resistances penetration: +22% lightning / +10% darkness / +15% cold / +10% light / +25% fire Changes damage: +12% light Vim when firing critical spell: +3.36 Spellpower: +15 (+5 eff.) Global speed: +10% Movement speed: +42% Blunt and deadly. |
Dagarosus (120% power, 4 apr) Dagarosus (120% power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +12 Changes stats: +8 Str / +8 Dex / +9 Mag / +9 Wil / +9 Cun / +9 Con Changes resistances: +32% darkness / +17% physical Changes damage: +21% mind Psi when hit: +0.28 Only die when reaching: -130.00 life Mindpower: +49 (+10 eff.) Defense after a teleport: +24 Resist all after a teleport: +24% New effects duration reduction after a teleport: +24% One-handed war axes. |
Woemistress the dwarven-steel waraxe (119% power, 4 apr) Woemistress the dwarven-steel waraxe (119% power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 nature / +20 darkness Damage (radius 1) on hit: +31 mind / +31 fire Damage (radius 2) on crit: +16 fire When wielded/worn: Effects on melee hit: * 31% chance to reduce damage dealt by 34% Changes resistances: +18% mind Changes resistances penetration: +38% darkness / +25% fire Changes damage: +15% darkness / +27% lightning One-handed war axes. |
dwarven-steel waraxe 'Brighttrail' (139% power, 4 apr) dwarven-steel waraxe 'Brighttrail' (139% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +33 mind / +20 fire Damage (radius 1) on hit: +20 nature / +33 mind When wielded/worn: Changes resistances: +49% fire / +15% nature / +15% mind Changes damage: +42% mind / +30% acid One-handed war axes. |
Coalmarrow (140% power, 5 apr) Coalmarrow (140% power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 30% chance to reduce armor by 34% * 17% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +17 blight / +28 darkness Damage (radius 1) on hit: +30 acid Damage (radius 2) on crit: +30 nature When wielded/worn: Effects on melee hit: * 30% chance to reduce armor by 34% Changes stats: +7 Con Changes resistances: +15% nature Changes resistances penetration: +37% acid Changes damage: +24% darkness / +15% acid Disease immunity: +30% Light radius: +4 One-handed war axes. |
voratun waraxe 'Betelravena' (150% power, 6 apr) voratun waraxe 'Betelravena' (150% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +25 (+6 eff.) Physical crit. chance: +29.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 6 temporal Changes stats: +9 Str / +4 Wil / +3 Cun Changes damage: +14% physical Mental save: +9 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Mental crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. |
voratun waraxe 'Malonarifang' (150% power, 6 apr) voratun waraxe 'Malonarifang' (150% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +43 acid / +45 nature When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +15 Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 31% chance to reduce armor by 34% Changes stats: +4 Str / +1 Wil Changes resistances: +8% arcane Changes resistances penetration: +23% acid / +25% nature Changes damage: +12% arcane / +21% acid Disarm immunity: +49% Light radius: +5 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel dagger of crippling (123% power, 7 apr)chilling dwarven-steel dagger of crippling (123% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 123% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 cold When wielded/worn: Physical crit. chance: +11.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger of evisceration (117% power, 7 apr)hateful dwarven-steel dagger of evisceration (117% power, 7 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 117% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +14 darkness Damage against: +14% Living When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of rage (148% power, 9 apr)acidic voratun dagger of rage (148% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 When wielded/worn: Accuracy: +25 (+6 eff.) Changes stats: +10 Str Changes damage: +15% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. projecting mossy mindstar (77% power, 12 apr, mind damage)projecting mossy mindstar (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +9% lightning / +9% fire / +9% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's vined mindstar (83% power, 18 apr, nature damage)dreamer's vined mindstar (83% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% mind Talent granted: +1 Attune Mindstar Mental save: +6 (+1 eff.) Psi each turn: +0.70 Maximum psi: +26.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering vined mindstar of disruption (85% power, 18 apr, nature damage)hungering vined mindstar of disruption (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +12% Unnatural When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to inflict 155.48 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic vined mindstar of resolve (85% power, 18 apr, mind damage)mitotic vined mindstar of resolve (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 9% chance to slow global speed by 71% * 11% chance to reduce armor by 34% When wielded/worn: Changes stats: +5 Wil Talent granted: +1 Attune Mindstar Spell save: +5 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar (107% power, 32 apr, nature damage)epiphanous pulsing mindstar (107% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +20% mind Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +5.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (105% power, 32 apr, nature damage)pulsing mindstar of frost (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +15 Damage (Melee): 17 cold Changes resistances: +17% cold Changes resistances penetration: +17% cold Changes damage: +17% cold Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar (105% power, 32 apr, mind damage)wrathful pulsing mindstar (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of flames (114% power, 40 apr, mind damage)gifted living mindstar of flames (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes resistances: +19% fire Changes resistances penetration: +18% fire Changes damage: +20% fire Talent granted: +1 Attune Mindstar Mindpower: +22 (+4 eff.) Mental crit. chance: +5% Global speed: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Xanenn' (114% power, 40 apr, mind damage) living mindstar 'Xanenn' (114% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 24 When wielded/worn: Physical power: +15 (+3 eff.) Damage (Melee): 10 lightning / 10 physical / 9 cold / 10 acid / 9 fire Damage when hit (Melee): 12 mind Changes resistances: +9% lightning / +13% physical / +10% fire / +10% cold / +10% acid Talent granted: +1 Attune Mindstar Physical save: +20 (+4 eff.) Spell save: +18 (+6 eff.) Mental save: +19 (+4 eff.) Equilibrium when hit: +5.00 Only die when reaching: -119.21 life Maximum stamina: +40.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of sand (114% power, 40 apr, mind damage)mitotic living mindstar of sand (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +17.0% Attack speed: 100% On weapon hit: * 12% chance to slow global speed by 71% * 20% chance to reduce armor by 34% When wielded/worn: Damage (Melee): 20 physical Changes resistances: +20% physical Changes resistances penetration: +18% physical Changes damage: +20% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. protector's living mindstar of gales (113% power, 40 apr, nature damage)protector's living mindstar of gales (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +28 (+6 eff.) Changes resistances: +10% all Changes damage: +15% lightning / +16% cold / +16% physical Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Pinning immunity: +40% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. steel steamsaw of ruin (107% power, 0 apr)steel steamsaw of ruin (107% power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 107% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +24 Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Critical mult.: +20.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Heartrend (133% power, 19 apr) Heartrend (133% power, 19 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Power: 134% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +9.0% Attack speed: 100% Block value: +50 On weapon hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +8 (+2 eff.) Fatigue: +9% Talent granted: +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
Delydukhad (149% power, 0 apr) Delydukhad (149% power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 149% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +108 Damage (radius 2) on crit: +45 lightning / +41 cold / +45 nature / +45 acid Attacks use: 1.0 Steam When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +15 Armour: +21 Defense: +25 (+5 eff.) Fatigue: +12% Damage when hit (Melee): 4 temporal Changes stats: +11 Str Changes resistances: +8% arcane / +12% light Changes resistances penetration: +25% lightning / +22% cold / +25% nature / +25% acid Changes damage: +6% temporal / +15% physical Talent granted: +3 Block Blindness immunity: +20% Knockback immunity: +30% Movement speed: +38% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Daypiety' (149% power, 0 apr) voratun steamsaw 'Daypiety' (149% power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 149% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +104 Damage (radius 2) on crit: +8 darkness Attacks use: 1.0 Steam When wielded/worn: Accuracy: +47 (+11 eff.) Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 34% Changes stats: +28 Str / +28 Dex / +2 Con Changes resistances: +20% arcane / +6% light Changes resistances penetration: +20% light Changes damage: +24% light Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. voratun steamsaw 'Magmaenvy' (152% power, 0 apr)voratun steamsaw 'Magmaenvy' (152% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 152% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +105 Damage (Melee): +16 fire Damage (radius 1) on hit: +8 fire Attacks use: 1.0 Steam When wielded/worn: Accuracy: +37 (+9 eff.) Armour: +6 Defense: +25 (+5 eff.) Fatigue: +12% Damage when hit (Melee): 8 fire Changes stats: +17 Str / +9 Dex / +2 Mag Changes resistances: +30% lightning Changes resistances penetration: +10% arcane / +15% fire Talent granted: +3 Block Disarm immunity: +45% Spell crit. chance: +9% See invisible: +6 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Scorpion's Tail (133% power, 8 apr) Scorpion's Tail (133% power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 134% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+2 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Whip of Urh'Rok (167% power, 0 apr) Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+5 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of true flighthardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +11.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blazebringer's drakeskin leather sling of dampeningblazebringer's drakeskin leather sling of dampening Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +85 fire When wielded/worn: Changes resistances: +17% acid / +11% lightning / +17% cold / +17% fire / +9% all Changes resistances penetration: +25% fire Spell save: +11 (+4 eff.) Global speed: +11% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. iron steamgun of true flightiron steamgun of true flight Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +7.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. steady steel steamgun of piercingsteady steel steamgun of piercing Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +9 Physical crit. chance: +4.0% Changes resistances penetration: +9% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. swiftstrike dwarven-steel steamgun of tinkering (+11)swiftstrike dwarven-steel steamgun of tinkering (+11) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +11 Cun Combat speed: +10% Steampower: +10 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Glacia GlaciaRequires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Attack speed: 100% Dam. multiplier: 130% Firing range: +7 On weapon hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Travel speed: +1000% Attacks use: 2.0 Steam When wielded/worn: Ice block penetration: +20% Strange coils encircle this extremely cold gun. |
Annihilator AnnihilatorRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 67% Dam. multiplier: 100% Firing range: +8 On weapon hit: * 50% chance to reload 1 ammo Travel speed: +600% Attacks use: 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
The Long-Arm The Long-ArmRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Attack speed: 67% Dam. multiplier: 250% Firing range: +10 Travel speed: +600% Shots beam through all targets. Attacks use: 6.0 Steam Activating this item is instant. It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10% Activation costs 20 power out of 20/20. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
The Shotgonne The ShotgonneRequires: - Strength 25 - Dexterity 40 - Talent Shoot - Talent Steam Pool Powered by steamtech 9.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Dam. multiplier: 125% Firing range: +6 Travel speed: +600% Attacks use: 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun steamgun of recursionblazebringer's voratun steamgun of recursion Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +600% Damage (radius 2) on crit: +85 fire Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +25% fire Global speed: +11% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Furnacebone (20/20, 164% power, 18 apr) Furnacebone (20/20, 164% power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 32% chance to reduce armor by 34% Damage (Ranged): +32 acid / +24 temporal / +32 arcane / +24 fire / +32 mind / +30 nature Damage (radius 1) on hit: +32 mind / +32 fire Damage (radius 2) on crit: +16 acid / +32 fire / +32 arcane Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Islydana the Bleakpython (22/22, 168% power, 18 apr)Islydana the Bleakpython (22/22, 168% power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 169% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 35% chance to reduce damage dealt by 34% * 35 arcane resource burn * 10% chance to slow global speed by 71% * 20% chance to knock the target back 3 spaces and deal 293 physical damage Damage (Ranged): +60 physical / +69 darkness / +4 cold Damage (radius 1) on hit: +12 darkness / +24 cold Damage against: +45% Unnatural / +30% Living / +45% Unliving Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Sunweeper' (20/20, 165% power, 18 apr) quiver of dragonbone arrows 'Sunweeper' (20/20, 165% power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +38 Armour Penetration: +18 Crit. chance: +26.0% Capacity: 20 On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 24 * 30% chance to reduce all saves and defense by 42 * 20% chance to knock the target back 3 spaces and deal 293 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +12 blight / +53 physical Damage (radius 1) on hit: +28 light Damage (radius 2) on crit: +20 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of iron shots of wind (14/14, 124% power, 1 apr)deadly pouch of iron shots of wind (14/14, 124% power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 124% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 227 physical damage Travel speed: +200% Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Boghack' (18/18, 124% power, 1 apr) pouch of iron shots 'Boghack' (18/18, 124% power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 124% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 On weapon hit: * 31% chance to reduce all saves and defense by 42 * 31% chance to slow global speed by 71% * 31% chance to reduce strength, dexterity, and constitution by 24 Damage (Ranged): +31 nature Damage (radius 1) on hit: +31 nature Damage (radius 2) on crit: +28 blight / +31 nature / +31 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots of torment (11/11, 110% power, 1 apr)pouch of iron shots of torment (11/11, 110% power, 1 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 110% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 11 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Charonslaught the dwarven-steel shield (0 def, 6 armour, 135% power, 81.5 block)Charonslaught the dwarven-steel shield (0 def, 6 armour, 135% power, 81.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 135% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +82 On weapon hit: * 35% chance to reduce damage dealt by 34% Damage (radius 1) on hit: +28 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 10 fire / 16 cold Changes stats: +6 Dex / +9 Wil / +7 Con Changes resistances: +27% darkness / +18% cold Talent granted: +1 Block Reduces incoming crit damage: 26.16% Maximum life: +76.00 See invisible: +15 Handheld deflection devices. |
Titanic (20 def, 18 armour, 159% power, 320 block) Titanic (20 def, 18 armour, 159% power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 160% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
Frigidsaw (0 def, 19 armour, 180% power, 196 block) Frigidsaw (0 def, 19 armour, 180% power, 196 block)Requires: - Shield usage training - Strength 48 Infused by nature Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 181% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +196 On weapon hit: * Deal physical damage equal to your armor (245) Damage (Melee): +8 arcane / +29 physical Damage (radius 1) on hit: +24 blight When wielded/worn: Armour: +19 Fatigue: +8% Damage when hit (Melee): 2 light Changes stats: +6 Wil Changes resistances: +18% physical / +6% light / +6% blight / +20% mind / +8% arcane Changes resistances penetration: +40% cold Changes damage: +3% arcane / +3% cold Talent granted: +1 Block Slows Projectiles: +38% Bonus block near projectiles: +110 Handheld deflection devices. |
voratun shield 'Moldbore' (0 def, 45 armour, 183% power, 527.5 block) voratun shield 'Moldbore' (0 def, 45 armour, 183% power, 527.5 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 183% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +528 When wielded/worn: Armour: +45 Fatigue: +8% Damage when hit (Melee): 6 nature Changes stats: +7 Cun / +13 Con Changes resistances: +15% acid / +15% cold Changes damage: +9% nature Talent granted: +1 Block Physical save: +25 (+5 eff.) Hate when firing a critical mind attack: +4.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dreamer's mummy wrappings of nature (+18%) (5 def, 2 armour)dreamer's mummy wrappings of nature (+18%) (5 def, 2 armour) Infused by nature Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: +18% mind / -25% fire / +18% darkness / +34% nature Changes damage: +15% arcane / +15% cold / +15% darkness / +23% nature Physical save: +18 (+4 eff.) Spell save: +18 (+6 eff.) Mental save: +31 (+6 eff.) Spellpower: +9 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of life (0 def, 0 armour)verdant linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +8% blight / +7% all Changes damage: +10% nature Poison immunity: +26% Disease immunity: +24% Life regen: +1.80 Maximum life: +52.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of Angolwen (0 def, 0 armour)mindwoven woollen robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +9% all Mental save: +21 (+4 eff.) Silence immunity: +28% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 (+4 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of power (0 def, 0 armour)mindwoven woollen robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +11% all Mental save: +21 (+4 eff.) Spellpower: +14 (+5 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Betathra the Winterstun (0 def, 0 armour)Betathra the Winterstun (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 17 arcane Changes stats: +7 Mag Changes resistances: +21% cold / +11% all Changes resistances penetration: +44% arcane / +9% temporal / +44% mind / +10% physical Changes damage: +33% blight / +20% temporal / +19% physical Critical mult.: +34.87% Mana each turn: +0.24 Spellpower: +52 (+16 eff.) Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere robe of power (0 def, 0 armour)shimmering cashmere robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +22% arcane / +14% all Maximum mana: +51.00 Spellpower: +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Beufast' (0 def, 0 armour) elven-silk robe 'Beufast' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +12 Str / +8 Mag / +8 Wil / +6 Con Changes resistances: +15% lightning / +55% cold / +20% blight / +15% all Changes damage: +30% lightning / +23% physical / +3% temporal / +53% cold Critical mult.: +15.00% Life regen: +4.80 Maximum life: +86.00 See invisible: +15 Healing mod.: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of the mind (+15%) (0 def, 0 armour)stormwoven elven-silk robe of the mind (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Str / +8 Mag / +8 Wil Changes resistances: +15% lightning / +14% cold / +25% mind / +15% all Changes damage: +19% lightning / +25% physical / +25% mind / +30% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour of stability (11 def, 4 armour)marauder's cured leather armour of stability (11 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +11 (+3 eff.) Fatigue: +7% Changes stats: +4 Str / +6 Dex Changes resistances: +7% physical Physical save: +27 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's hardened leather armour of cold resistance (16 def, 13 armour)duelist's hardened leather armour of cold resistance (16 def, 13 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +16 (+4 eff.) Fatigue: +8% Changes stats: +7 Cun / +6 Dex Changes resistances: +23% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of resilience (12 def, 7 armour)cleansing reinforced leather armour of resilience (12 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +18% nature / +18% blight Maximum life: +52.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of thunder (25 def, 7 armour)nimble reinforced leather armour of thunder (25 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +22 (+5 eff.) Armour: +7 Defense: +25 (+5 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil Changes resistances: +18% lightning Spellpower: +18 (+6 eff.) Spell crit. chance: +9% Mindpower: +17 (+3 eff.) Mental crit. chance: +9% Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's drakeskin leather armour of spell shielding (30 def, 18 armour)duelist's drakeskin leather armour of spell shielding (30 def, 18 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +30 (+6 eff.) Fatigue: +8% Changes stats: +10 Cun / +5 Dex Changes resistances: +10% arcane Spell save: +25 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel mail armour of natural resilience (3 def, 8 armour)cleansing dwarven-steel mail armour of natural resilience (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +30% nature / +31% blight Reduced damage from: +11% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Obsidianlash the voratun mail armour (5 def, 10 armour)Obsidianlash the voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Effects on melee hit: * 35% chance to gain 10% of a turn (3/turn limit) * 35% chance to reduce damage dealt by 34% Damage when hit (Melee): 17 light Changes resistances: +18% temporal / +33% darkness / +42% cold / +10% mind / +15% light Changes damage: +12% temporal Mental save: +25 (+5 eff.) Light radius: +5 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant iron plate armour of natural resilience (0 def, 7 armour)radiant iron plate armour of natural resilience (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +2 Wil Changes resistances: +26% blight / +14% darkness / +12% nature Reduced damage from: +7% Unnatural Light radius: +1 A suit of armour made of metal plates. |
Mayymina the hardened leather belt Mayymina the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +49 (+10 eff.) Effects on melee hit: * 33% chance to reduce armor by 34% Changes stats: +5 Dex / +5 Cun / +8 Lck Changes resistances: +33% blight / +12% temporal Trap disarming bonus: +20 Stealth bonus: +11 Mental save: +9 (+2 eff.) Blindness immunity: +33% Silence immunity: +33% Stun/Freeze immunity: +30% Knockback immunity: +33% Only die when reaching: -130.98 life Infravision radius: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Brightpierce the drakeskin leather beltBrightpierce the drakeskin leather belt Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +57 (+12 eff.) Armour: +8 Defense: +15 (+3 eff.) Damage when hit (Melee): 6 cold Changes stats: +5 Wil Critical mult.: +15.00% Mental save: +30 (+6 eff.) Only die when reaching: -40.00 life Maximum life: +110.00 Spellpower: +11 (+4 eff.) Light radius: +5 A belt that goes around your waist. |
Emeliba the Galefist Emeliba the GalefistPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 31% chance to slow global speed by 71% Damage when hit (Melee): 4 arcane Changes stats: +6 Dex / +9 Mag / +10 Wil / +6 Cun Changes resistances: +15% lightning / +3% temporal / +8% arcane Changes resistances penetration: +20% arcane / +10% nature Changes damage: +9% arcane Critical mult.: +15.00% Spell crit. chance: +6% Mental crit. chance: +15% A belt that goes around your waist. |
Skyenvy SkyenvyInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to slow global speed by 71% Damage when hit (Melee): 8 lightning Changes stats: +7 Str / +6 Dex / +15 Wil / +15 Cun Changes resistances: +6% fire / +8% arcane / +12% temporal Changes damage: +12% mind Damage against: +45% Summoned Reduced damage from: +37% Summoned Physical save: +20 (+4 eff.) Spell save: +20 (+7 eff.) Mental save: +19 (+4 eff.) Maximum life: +58.00 A belt that goes around your waist. |
Emovena the Singemortal (8 def, 0 armour) Emovena the Singemortal (8 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Damage when hit (Melee): 16 fire / 16 physical Changes stats: +6 Wil Changes resistances penetration: +40% fire Changes damage: +27% arcane / +49% fire Critical mult.: +32.74% Physical save: +7 (+2 eff.) Only die when reaching: -130.98 life Spellpower: +49 (+15 eff.) Infravision radius: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. battlemaster's linen cloak (1 def, 0 armour)battlemaster's linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Dex / +2 Con Talent mastery: +0.30 Technique / Combat training Spell save: +6 (+2 eff.) Stamina each turn: +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+4 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+4 eff.) Confusion immunity: +40% Spellpower: +8 (+3 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+4 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+4 eff.) Confusion immunity: +40% Spellpower: +8 (+3 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Xanida (3 def, 12 armour) Xanida (3 def, 12 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Changes stats: +2 Dex / +6 Wil / +8 Cun Changes resistances: +16% acid / +12% darkness / +12% light / +10% fire / +40% cold / +10% lightning Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+5 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 152 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Cyruwyn (10 def, 5 armour) Cyruwyn (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +10 (+2 eff.) Fatigue: -19% Changes resistances: +9% acid Maximum encumbrance: +39 Physical save: +14 (+3 eff.) Disarm immunity: +30% Stun/Freeze immunity: +34% Teleport immunity: +20% Life regen: +6.00 Stamina each turn: +0.90 Only die when reaching: -60.00 life Maximum life: +97.00 Movement speed: +10% A pair of boots made of leather. |
Aerybers (0 def, 16 armour) Aerybers (0 def, 16 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +45 (+11 eff.) Armour penetration: +7 Physical power: +25 (+5 eff.) Armour: +16 Fatigue: +3% Effects on melee hit: * 34% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 blight Changes resistances: +28% fire / +27% nature / +11% cold Stun/Freeze immunity: +34% Only die when reaching: -120.00 life Maximum life: +170.31 Healing mod.: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mirewell (0 def, 4 armour) Mirewell (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +2 Physical power: +15 (+3 eff.) Armour: +4 Fatigue: -4% Effects on melee hit: * 10% chance to slow global speed by 71% * 10% chance to reduce strength, dexterity, and constitution by 24 Damage when hit (Melee): 2 physical / 8 nature / 2 cold Changes stats: +9 Str / +4 Cun / +15 Con Changes resistances: +12% blight Changes resistances penetration: +10% blight / +5% nature Changes damage: +3% nature / +11% physical Critical mult.: +15.00% Maximum encumbrance: +38 Physical save: +28 (+6 eff.) Mental save: +19 (+4 eff.) Only die when reaching: -40.00 life Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. fleetfooted pair of dwarven-steel boots of disengagement (10 def, 4 armour)fleetfooted pair of dwarven-steel boots of disengagement (10 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +10 (+2 eff.) Fatigue: +3% Changes stats: +4 Cun / +14 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Armulechik' (0 def, 10 armour) pair of dwarven-steel boots 'Armulechik' (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +45 (+11 eff.) Physical power: +15 (+3 eff.) Armour: +10 Fatigue: +3% Changes stats: +3 Dex Changes resistances: +9% temporal / +9% fire / +31% light / +11% cold Critical mult.: +31.50% Disease immunity: +31% Stun/Freeze immunity: +31% Only die when reaching: -80.00 life Maximum stamina: +40.00 Defense after a teleport: +24 Resist all after a teleport: +24% New effects duration reduction after a teleport: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Glacierprophet' (0 def, 5 armour) pair of voratun boots 'Glacierprophet' (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +24 (+5 eff.) Armour: +5 Fatigue: +4% Changes resistances: +30% cold / +15% mind / +6% light Changes damage: +9% cold / +6% light / +9% mind Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Spellpower: +13 (+4 eff.) Mindpower: +11 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. rough leather gloves of sorrow (0 def, 1 armour)rough leather gloves of sorrow (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 12% chance to reduce all saves and defense by 42 Damage (Melee): 16 mind / 14 darkness Mental save: -13 (-3 eff.) Mindpower: +5 (+1 eff.) When used to modify unarmed attacks: Power: 93% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 1). It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's hardened leather gloves of war-making (0 def, 16 armour) =11 Con= stone warden's hardened leather gloves of war-making (0 def, 16 armour) =11 Con=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +14.0% Armour: +16 Armour Hardiness: +10% Changes stats: +11 Con Changes resistances: +9% physical Critical mult.: +11.00% Spell crit. chance: +14% Mental crit. chance: +8% When used to modify unarmed attacks: Power: 126% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +13.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 3). When this weapon crits: Cripple (20% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Power: 119% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of darkness (+24%) (2 def, 0 armour)aegis cashmere wizard hat of darkness (+24%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +24% darkness Changes damage: +16% darkness Life regen: +4.20 Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather hat (0 def, 3 armour)thaloren hardened leather hat (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Wil Changes resistances: +10% blight Mental save: +11 (+2 eff.) A hat made of leather. Very stylish. |
Hazepiety the drakeskin leather hat (0 def, 11 armour) Hazepiety the drakeskin leather hat (0 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +9 Str / +8 Dex / +7 Cun / +9 Con Changes resistances: +6% cold / +30% nature / +1% physical Changes resistances penetration: +20% cold Reduces incoming crit damage: 20.00% Spell save: +16 (+5 eff.) Life regen: +6.27 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +107.00 Infravision radius: +4 Healing mod.: +20% A hat made of leather. Very stylish. |
Guredin the rough leather cap (0 def, 9 armour) Guredin the rough leather cap (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +9 Fatigue: +1% Changes resistances: +8% arcane / +24% nature Changes damage: +21% temporal Physical save: +13 (+3 eff.) Mental save: +21 (+4 eff.) Poison immunity: +30% Teleport immunity: +30% Only die when reaching: -120.28 life A cap made of leather. |
Fulyrek the Spiderrigor (2 def, 0 armour) =Mirror Match= Fulyrek the Spiderrigor (2 def, 0 armour) =Mirror Match=Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 34% Damage when hit (Melee): 4 acid Changes stats: +8 Cun / +6 Wil Changes resistances: +11% fire / +10% cold Changes resistances penetration: +10% nature / +5% acid Changes damage: +3% nature Mental save: +21 (+4 eff.) Mental crit. chance: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 303 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Aeruriamira the Blazesorrow (18 def, 0 armour) Aeruriamira the Blazesorrow (18 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +3.0% Physical power: +10 (+2 eff.) Defense: +18 (+4 eff.) Changes stats: +6 Cun / +7 Wil Changes resistances: +15% fire / +17% physical / +20% darkness / +15% cold Changes resistances penetration: +20% light Changes damage: +20% darkness / +20% physical Physical save: +27 (+6 eff.) Stamina each turn: +4.00 Maximum hate: +15.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed drakeskin leather cap of precognition (12 def, 5 armour)bladed drakeskin leather cap of precognition (12 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +5 Defense: +12 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Str / +7 Cun Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1053.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Shadowglamour' (0 def, 5 armour) drakeskin leather cap 'Shadowglamour' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +18 (+4 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 darkness Changes stats: +12 Str / +7 Wil / +5 Con / +17 Lck Changes resistances: +15% cold / +14% physical Changes resistances penetration: +15% blight Physical save: +15 (+3 eff.) Vim when firing critical spell: +3.00 Maximum mana: +40.00 Spellpower: +20 (+7 eff.) Spell crit. chance: +10% Mental crit. chance: +8% Defense after a teleport: +23 Resist all after a teleport: +23% New effects duration reduction after a teleport: +23% A cap made of leather. |
Bethyba the Lustresweep (0 def, 3 armour) Bethyba the Lustresweep (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 29% chance to reduce armor by 34% Changes stats: +4 Dex Changes resistances: +21% mind / +21% temporal Changes resistances penetration: +37% acid Changes damage: +24% light Reduces incoming crit damage: 22.05% Cut immunity: +29% Life regen: +5.88 Only die when reaching: -117.59 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xerolrareba the Morbusmaim (0 def, 4 armour) Xerolrareba the Morbusmaim (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 10 darkness / 14 nature Changes resistances: +18% nature Changes resistances penetration: +43% nature Changes damage: +24% blight / +18% arcane / +18% darkness Critical mult.: +25.00% Physical save: +19 (+4 eff.) Vim when firing critical spell: +3.42 Maximum vim: +70.00 Spellpower: +50 (+16 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Blindroar the voratun helm (8 def, 14 armour) Blindroar the voratun helm (8 def, 14 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 32% chance to reduce damage dealt by 34% Damage when hit (Melee): 10 arcane / 4 cold Changes stats: +9 Str / +15 Dex Changes resistances: +6% cold / +15% darkness / +7% all Changes resistances penetration: +15% arcane / +20% cold Physical save: +10 (+2 eff.) Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1053.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rimeidol the voratun helm (0 def, 5 armour) =Breathing= Rimeidol the voratun helm (0 def, 5 armour) =Breathing=Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 cold Changes stats: +11 Str / +7 Dex / +9 Cun / +11 Con Changes resistances: +37% cold Changes resistances penetration: +37% arcane Changes damage: +9% acid / +9% arcane Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of strength (+10) (0 def, 5 armour)grounding voratun helm of strength (+10) (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str Changes resistances: +15% lightning / +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
15 agate 15 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
22 citrine 22 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 zircon 17 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 aquamarine 21 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
18 onyx 18 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 emerald 14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl 17 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 Crystal Heart 3 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
3 Burning Star 3 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2 Telos's Staff Crystal 2 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
2 Crystal Focus 2 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2030 alchemist agate 2030 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Rainsage =Main= Rainsage =Main=Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +35 (+7 eff.) Changes stats: +7 Str / +6 Wil Changes resistances: +21% nature / +21% light Changes resistances penetration: +40% cold Changes damage: +24% acid / +21% physical / +29% mind Critical mult.: +25.00% Only die when reaching: -135.30 life Maximum life: +100.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blastkill BlastkillInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +13 Mag / +14 Cun / +15 Con Changes resistances: +18% mind / +15% cold Changes damage: +24% lightning / +42% mind Physical save: +14 (+3 eff.) Light radius: +5 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. Camirach the dwarven lanternCamirach the dwarven lantern Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +14% light Changes resistances penetration: +25% mind Changes damage: +11% darkness Damage affinity(heal): +5% darkness Physical save: +12 (+3 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +50% Confusion immunity: +30% Hate when firing a critical mind attack: +2.00 Mindpower: +37 (+7 eff.) Mental crit. chance: +12% Light radius: +11 Infravision radius: +4 See stealth: +25 See invisible: +25 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 154.67 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. dwarven lantern 'Beeromihell'dwarven lantern 'Beeromihell' Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 30% chance to reduce armor by 34% Damage when hit (Melee): 12 mind Changes stats: +7 Wil Changes resistances penetration: +5% blight Critical mult.: +20.00% Equilibrium when hit: +0.08 Maximum life: +65.00 Maximum vim: +40.00 Spellpower: +10 (+3 eff.) Mental crit. chance: +5% Light radius: +10 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialRequires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(173 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. This item has been sent to the Item's Vault. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Prismpassion (dig speed 4 turns) Prismpassion (dig speed 4 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +10 Defense: +14 (+3 eff.) Effects on melee hit: * 28% chance to slow global speed by 71% Changes stats: +3 Str Changes resistances: +27% acid / +20% physical / +3% temporal Changes resistances penetration: +20% light Changes damage: +15% mind / +15% fire / +12% darkness / +3% cold Mental save: +15 (+3 eff.) Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvudhessra the Pitchbreak (dig speed 8 turns) Yvudhessra the Pitchbreak (dig speed 8 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 34% chance to slow global speed by 71% * 10% chance to reduce damage dealt by 34% Damage when hit (Melee): 6 mind Changes stats: +6 Cun / +3 Str Changes resistances: +18% darkness / +9% mind Changes damage: +3% nature / +15% fire / +9% darkness / +21% mind Physical save: +13 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +25 (+5 eff.) Maximum life: +77.00 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. soldier's voratun pickaxe (dig speed 12 turns)soldier's voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +3 Str Changes resistances: +10% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming OneRequires: - Level 15 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 94% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Shadowking the steel torque of clear mind [power 2] (25 cooldown) Shadowking the steel torque of clear mind [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 32% chance to reduce damage dealt by 34% Damage when hit (Melee): 16 blight Changes stats: +15 Cun / +12 Wil Changes resistances: +24% darkness Changes resistances penetration: +25% lightning / +20% blight Changes damage: +12% blight / +30% mind Critical mult.: +25.00% Mindpower: +48 (+10 eff.) It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. ash totem of summon tentacle [power 180] (25 cooldown)ash totem of summon tentacle [power 180] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 514 Base Damage: 220 Armor: 20 All Resist: 15 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
Xeryvea [power 218] (15 cooldown) Xeryvea [power 218] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour: +16 Changes stats: +6 Mag Maximum wards: +4 lightning / +4 temporal / +4 darkness / +4 blight Changes resistances penetration: +25% blight Talent granted: +1 Ward Reduces incoming crit damage: 22.05% Knockback immunity: +29% Teleport immunity: +29% Psi when hit: +0.24 Hate when firing a critical mind attack: +5.00 Spellpower: +40 (+13 eff.) Spell crit. chance: +4% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 54 lightning damage and will be dazed for 1 turn (272 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. cleansing ash wand of clairvoyance [power 10] (15 cooldown)cleansing ash wand of clairvoyance [power 10] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 10, power 60 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
By Passive-Fist 2 the Dwarf Adventurer level 68
1st Loss 122nd year of Ascendancy at 14:22 see stats
By Passive-Fist 2 the Dwarf Adventurer level 19
5th Profit 122nd year of Ascendancy at 01:05 see stats
By Passive-Fist 2 the Dwarf Adventurer level 78
21st Loss 122nd year of Ascendancy at 14:55 see stats
By Passive-Fist 2 the Dwarf Adventurer level 4
20th Voratun 122nd year of Ascendancy at 04:38 see stats
By Passive-Fist 2 the Dwarf Adventurer level 36
41st Profit 122nd year of Ascendancy at 18:33 see stats
By Passive-Fist 2 the Dwarf Adventurer level 24
12nd Profit 122nd year of Ascendancy at 21:21 see stats
By Passive-Fist 2 the Dwarf Adventurer level 30
23rd Profit 122nd year of Ascendancy at 16:44 see stats
By Passive-Fist 2 the Dwarf Adventurer level 15
30th Voratun 122nd year of Ascendancy at 15:42 see stats
By Passive-Fist 2 the Dwarf Adventurer level 90
17th Shortage 122nd year of Ascendancy at 01:58 see stats
By Passive-Fist 2 the Dwarf Adventurer level 123
23rd Steel 123rd year of Ascendancy at 23:18 see stats
By Passive-Fist 2 the Dwarf Adventurer level 23
11st Profit 122nd year of Ascendancy at 04:20 see stats
By Passive-Fist 2 the Dwarf Adventurer level 31
30th Profit 122nd year of Ascendancy at 02:48 see stats
By Passive-Fist 2 the Dwarf Adventurer level 40
6th Wealth 122nd year of Ascendancy at 03:24 see stats
By Passive-Fist 2 the Dwarf Adventurer level 49
26th Wealth 122nd year of Ascendancy at 01:48 see stats
By Passive-Fist 2 the Dwarf Adventurer level 55
16th Dearth 122nd year of Ascendancy at 09:52 see stats
By Passive-Fist 2 the Dwarf Adventurer level 62
31st Dearth 122nd year of Ascendancy at 16:51 see stats
By Passive-Fist 2 the Dwarf Adventurer level 68
1st Loss 122nd year of Ascendancy at 21:18 see stats
By Passive-Fist 2 the Dwarf Adventurer level 80
25th Loss 122nd year of Ascendancy at 19:49 see stats
By Passive-Fist 2 the Dwarf Adventurer level 10
27th Voratun 122nd year of Ascendancy at 09:56 see stats
By Passive-Fist 2 the Dwarf Adventurer level 20
5th Profit 122nd year of Ascendancy at 18:49 see stats
By Passive-Fist 2 the Dwarf Adventurer level 30
23rd Profit 122nd year of Ascendancy at 02:14 see stats
By Passive-Fist 2 the Dwarf Adventurer level 40
5th Wealth 122nd year of Ascendancy at 16:45 see stats
By Passive-Fist 2 the Dwarf Adventurer level 50
28th Wealth 122nd year of Ascendancy at 19:57 see stats
By Passive-Fist 2 the Dwarf Adventurer level 103
15th Iron 123rd year of Ascendancy at 13:21 see stats
By Passive-Fist 2 the Dwarf Adventurer level 94
27th Shortage 122nd year of Ascendancy at 10:06 see stats
By Passive-Fist 2 the Dwarf Adventurer level 55
15th Dearth 122nd year of Ascendancy at 16:25 see stats
By Passive-Fist 2 the Dwarf Adventurer level 52
7th Dearth 122nd year of Ascendancy at 05:47 see stats
By Passive-Fist 2 the Dwarf Adventurer level 32
31st Profit 122nd year of Ascendancy at 20:33 see stats
By Passive-Fist 2 the Dwarf Adventurer level 65
40th Dearth 122nd year of Ascendancy at 13:16 see stats
By Passive-Fist 2 the Dwarf Adventurer level 24
12nd Profit 122nd year of Ascendancy at 16:17 see stats
By Passive-Fist 2 the Dwarf Adventurer level 79
23rd Loss 122nd year of Ascendancy at 02:00 see stats
By Passive-Fist 2 the Dwarf Adventurer level 24
13rd Profit 122nd year of Ascendancy at 09:34 see stats
By Passive-Fist 2 the Dwarf Adventurer level 16
1st Acquisition 122nd year of Ascendancy at 11:15 see stats
By Passive-Fist 2 the Dwarf Adventurer level 124
24th Steel 123rd year of Ascendancy at 10:10 see stats
By Passive-Fist 2 the Dwarf Adventurer level 78
20th Loss 122nd year of Ascendancy at 20:50 see stats
Log
Passive-Fist 2 hits Ungolmor for 699 physical, 65 lightning, 108 fire, 72 cold, 352 light, 1304 physical, 2126 physical, 159 lightning, 265 fire, 178 cold, 545 light, 301 light, 122 light (6297 total damage).
Passive-Fist 2 performs a melee critical strike against Ungolmor!
Passive-Fist 2 performs a melee critical strike against Ungolmor!
Passive-Fist 2 performs a melee critical strike against Ungolmor!
Passive-Fist 2 performs a melee critical strike against Ungolmor!
Passive-Fist 2 hits Ungolmor for 722 physical, 556 physical (1278 total damage).
Passive-Fist 2 killed Ungolmor!
Passive-Fist 2's skin is back to normal.
Resting starts...
Passive-Fist 2 deactivates Total Thuggery.
Talent Block is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Passive-Fist 2 no longer revels in blood quite so much.
Talent Draconic Will is ready to use.
There is a ladder to the next level here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).