










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 31 / 27% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Velutira the oozing horror at level 29 on the 30th Regrowth 123rd year of Ascendancy at 12:03 / 2Killed by Adunn the corrupted protoplasmic controller at level 31 on the 51st Regrowth 123rd year of Ascendancy at 02:54 |
Primary Stats
| Strength | 90 (base 60) |
| Dexterity | 23 (base 10) |
| Constitution | 22 (base 13) |
| Magic | 70 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 25 (base 12) |
Resources
| Life | -101/1116 |
| Mana | 207/300 |
| Insanity | 28/100 |
| Healing Factor | 0.47918497638897 |
| Regeneration | 1.7011066661809 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 65 |
| Crit Chance | 22% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Lightning | +18% |
| Physical | +42% |
| Darkness | +30% |
| Blight | +30% |
| Arcane | +18% |
| Mind | +33% |
| All | +12% |
Offense: Damage Penetration
| Darkness | +38% |
| Temporal | +21% |
| Blight | +23% |
| Physical | +56% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 43.692757497044 (97.5%) |
| Defense | 8 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 47 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 37%( 70%) |
| All | + 25%( 70%) |
| Mind | + 33%( 70%) |
| Darkness | + 42%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 40%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 31%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Confusion Resistance | 35% |
| Instadeath Resistance | 100% |
| Stun Resistance | 76% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 64%, your defense is increased by 64 and all your resistances by 64%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 555 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 648 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 714% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.40 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | The target is poisoned, taking 4.86 nature damage per turn and decreasing all heals received by 38%. Insidious Poison |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| beneficial effect | Can walk through walls and quake every turn, 12% more damage and 12% more resistances. Overgrowth |
| detrimental effect | Huge cut that bleeds, doing 31.03 physical damage per turn. Bleeding |
| detrimental effect | The target's has a cursed wound, reducing healing by 64%. Cursed Wound |
| detrimental effect | The target has been dominated. It is unable to move and has lost 15 armor and 22 defense. Attacks from Bethyrenor the corrupted protoplasmic controller gain 48% damage penetration. Dominated |
| beneficial effect | The target is recovering 27 life each turn. Recovery |
| beneficial effect | 3 pustules increasing resistance by 6%. Putrescent Pustule |
| beneficial effect | Empowered by the fear of its foes, darkness and blight damage penetration increased by 17%. Glimpse of True Horror |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by carrion worm mass. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Manidin the pair of dwarven-steel boots (0 def, 10 armour)3.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mind.pwr +12 (+6 eff.) Res.pen +15% darkness +15% temporal ----- def ----- Armour +10 Fatigue +3% Resists +19% temporal +16% darkness +15% cold Die.at -80.00 life Silence- +10% Stun/Frz- +20% Def/telep +18 Res/telep +15% Dur/telep +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Brightwasp'2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +6% all Apr +7 ----- def ----- Armour +4 Defense +3 (+3 eff.) Rng.Def +3 (+1 eff.) Resists +6% darkness +9% nature +12% light Blind- +10% Poison- +20% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ulilasin (0 def, 3 armour) =THIS=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) Res.pen +15% physical Acc +2 (+0 eff.) ----- def ----- Armour +3 Fatigue +1% Phys.save +6 (+2 eff.) Heal.mod +20% ---------- misc Stam/turn +0.40 Infravis +1 A cap made of leather. |
| Tool | Isedhenn the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str ----- def ----- Armour +6 Defense +9 (+9 eff.) Rng.Def +9 (+4 eff.) Fatigue -5% Phys.save +9 (+3 eff.) Max.HP +50.00 ---------- misc Stam/turn +0.60 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of blinding strikes0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str dps ---------- Melee+ 20 light Ranged+ 21 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Armour +6 Rings can have magical properties. |
| On fingers | Daybearer the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +12% mind ----- def ----- Resists +9% light Spell.save +12 (+4 eff.) ---------- misc Max.stam +12.00 Rings can have magical properties. |
| Around waist | Armirath1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +5 Cun +5 Con +7 Lck dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +13% physical Res.pen +14% physical ----- def ----- Resists +5% arcane +12% fire Phys.save +8 (+3 eff.) Stealth +9 Heal/summ +30 ---------- misc T.Disarm +13 Infravis +5 Size +1 A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Fuliremas' (75-112.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 75.0 - 112.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +17% physical Res.pen +21% physical Acc +35 (+8 eff.) Apr +19 ----- def ----- Armour +4 Resists +3% acid Crit.dmg- 10.00% Spell.save +20 (+7 eff.) Silence- +20% ---------- misc Stam/ret +3.00 Massive two-handed battleaxes. |
| On hands | Moldreign (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Phys.crit +7.0% Spell.crit +9% Mind.crit +11% Crit.mult +7.00% Melee+ 8 lightning Dmg.mod +6% lightning +3% nature ----- def ----- Armour +2 Resists +7% lightning Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | steel mail armour 'Dazzlejam' (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +19% fire Mind.save +20 (+9 eff.) Max.HP +90.00 HP.reg +2.50 Heal.mod +21% ---------- misc Light +2 A suit of armour made of mail. |
| Cloak | cashmere cloak 'Tarrogas' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +6 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +6% arcane Acc +21 (+5 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -13% Max.HP +57.00 ---------- misc Max.stam +17.00 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Xythra'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- S.pwr/crit +6 ----- def ----- Resists +10% mind +5% arcane Phys.save +7 (+2 eff.) Max.HP +35.00 HP.reg +0.80 Disease- +5% Confus- +25% ---------- misc Masteries +0.10 Demented/Tentacles +0.10 Technique/Combat training Amulets can have magical properties. |
Inventory
biting gale rune (28 cold damage; freeze 3 turns with power 15)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 28.07 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 231.27 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
gold amulet 'Adobeth'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +6 Dex +15 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Res.pen +10% mind ----- def ----- Resists +15% mind Amulets can have magical properties. |
insulating voratun amulet of strength (+5)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +5 Str ----- def ----- Resists +15% cold +20% fire Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
psionicist's stralite ring0.1 T4 ring jewelry [Ego] Psionic While equipped: Stats +7 Wil ----- def ----- Mind.save +14 (+7 eff.) Rings can have magical properties. |
potent dragonbone starstaff of might (37-44.4 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +18 (+6 eff.) Dmg.mod +37% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
voratun battleaxe of massacre (76.5-114.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Master Power 76.5 - 114.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Massive two-handed battleaxes. |
stralite greatmaul 'Prismglamour' (52.5-78.75 power, 17 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 52.5 - 78.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +17 Crit +2.5% Atk.spd 100% Phasing +37% Melee+ +24 cold On Hit.r1 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to blind * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Resists +6% light Massive two-handed mauls. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +25.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +38.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
arcing voratun longsword of erosion (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Nature Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 lightning +15 temporal +17 nature On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
Murkslicer (12.5-13.75 power, 36 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 12.5 - 13.8 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +36 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +3.0% Mind.crit +4% Phys.pwr +12 (+3 eff.) Mind.pwr +8 (+4 eff.) Melee Ret 12 nature ----- def ----- Armour +6 Phys.save +30 (+10 eff.) Max.HP +34.00 HP.reg +1.50 Heal.mod +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of life (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ----- def ----- Max.HP +20.00 HP.reg +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
psychokinetic quiver of elven-wood arrows of daylight (22/22, 47-65.8 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Arcane/Psionic Power 47.0 - 65.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +18 light +51 physical Against +27% Undead On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
pouch of voratun shots (23/23, 50.5-60.6 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Normal] Power 50.5 - 60.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
elven-silk robe of Linaniil (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +19 (+6 eff.) ----- def ----- Defense +5 (+5 eff.) ---------- misc Mana/turn +0.26 Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ravenhunter of the Blightspawn (10 def, 7 armour)9.0 T4 light armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Dex +1 Mag +13 Wil -12 Cun dps ---------- Res.pen +15% arcane Acc +6 (+1 eff.) ----- def ----- Armour +7 Defense +10 (+10 eff.) Fatigue +8% Resists +7% mind +18% cold Phys.save +6 (+2 eff.) Mind.save +15 (+7 eff.) A suit of armour made of leather. |
voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Max.HP +41.00 A suit of armour made of mail. |
Aressra the Duskwrecker (5 def, 11 armour)17.0 T3 massive armor [Rare] Nature While equipped: Stats +3 Str +3 Con ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +10% acid +9% physical +12% darkness +22% fire +12% nature +8% cold +5% arcane +10% lightning Disarm- +29% Stun/Frz- +28% Knockbk- +23% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of clarity (9 def, 16 armour)17.0 T5 massive armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +16 Defense +9 (+9 eff.) Fatigue +26% Resists +10% mind Mind.save +19 (+8 eff.) HP.reg +4.30 ---------- misc Stam/turn +1.10 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of lightning resistance (9 def, 16 armour)17.0 T5 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +16 Defense +9 (+9 eff.) Fatigue +26% Resists +25% lightning HP.reg +5.10 ---------- misc Stam/turn +1.50 A suit of armour made of metal plates. |
voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Normal] While equipped: ----- def ----- Armour +16 Defense +9 (+9 eff.) Fatigue +26% A suit of armour made of metal plates. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Gleamreek (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Res.pen +20% light ----- def ----- Defense +8 (+8 eff.) Phys.save +6 (+2 eff.) ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Branigrim' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +8 Str +3 Mag +8 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Fatigue +3% Resists +9% cold Spell.save +9 (+3 eff.) ---------- misc Stam/turn +0.50 Max.stam +19.00 Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Cyrana the linen wizard hat (7 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +3.00% Dmg.mod +3% physical ----- def ----- Defense +7 (+7 eff.) Rng.Def +6 (+3 eff.) Resists +6% lightning +6% temporal A pointy cloth hat, very wizardly... |
Lightningbender the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Dmg.mod +11% light +15% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+1 eff.) Resists +16% light Mind.save +30 (+12 eff.) A pointy cloth hat, very wizardly... |
Gyrion the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +10 Cun ----- def ----- Armour +3 Fatigue +3% Mind.save +30 (+12 eff.) ---------- misc Psi/ret +0.20 A cap made of leather. |
Glintglamour (0 def, 3 armour) =BREATHE=3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% light Res.pen +25% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +6% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Poroselle the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun +4 Wil dps ---------- Crit.mult +5.00% Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +41.00 ---------- misc Psi/ret +0.12 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 132.92 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Brightwisp' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +9% light +9% mind Res.pen +5% light +10% mind Acc +4 (+1 eff.) ----- def ----- Resists +3% mind ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of charged psionic shield 'Greensmash' [power 57] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Wil +3 Con dps ---------- Melee Ret 16 nature ---------- misc See.Invis +6 Telepathy Dragon Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 57 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of charged psionic shield [power 127] (20 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 127 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Bregadrasus [power 25] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +20% physical ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+4 eff.) Crit.dmg- 15.00% Phys.save +15 (+5 eff.) Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Flashwreck [power 47] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +15% physical On Hit (Melee): * 30% chance to blind ---------- misc Max.stam +30.00 Talents +3 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of firewall 'Islugabeth' [power 69] (6 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +4 (+2 eff.) ---------- misc Psi/ret +0.12 Max.hate +8.00 Max.vim +7.00 Creates a wall of flames lasting 4 turns (dealing 77 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Legion XLIII the Ogre Writhing One level 22
30th Haze 122nd year of Ascendancy at 10:16 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Legion XLIII the Ogre Writhing One level 18
19th Haze 122nd year of Ascendancy at 00:22 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Legion XLIII the Ogre Writhing One level 16
25th Dusk 122nd year of Ascendancy at 00:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Legion XLIII the Ogre Writhing One level 20
25th Haze 122nd year of Ascendancy at 19:26 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Legion XLIII the Ogre Writhing One level 29
31st Regrowth 123rd year of Ascendancy at 08:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Legion XLIII the Ogre Writhing One level 10
1st Flare 122nd year of Ascendancy at 00:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Legion XLIII the Ogre Writhing One level 20
24th Haze 122nd year of Ascendancy at 07:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Legion XLIII the Ogre Writhing One level 30
36th Regrowth 123rd year of Ascendancy at 18:33 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Legion XLIII the Ogre Writhing One level 16
50th Dusk 122nd year of Ascendancy at 15:06 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Legion XLIII the Ogre Writhing One level 22
35th Haze 122nd year of Ascendancy at 05:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Legion XLIII the Ogre Writhing One level 8
9th Mirth 122nd year of Ascendancy at 00:06 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Legion XLIII the Ogre Writhing One level 22
37th Haze 122nd year of Ascendancy at 02:11 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Legion XLIII the Ogre Writhing One level 16
76th Dusk 122nd year of Ascendancy at 23:54 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Legion XLIII the Ogre Writhing One level 28
15th Regrowth 123rd year of Ascendancy at 04:39 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Legion XLIII the Ogre Writhing One level 22
36th Haze 122nd year of Ascendancy at 02:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Legion XLIII the Ogre Writhing One level 20
25th Haze 122nd year of Ascendancy at 19:17 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Legion XLIII the Ogre Writhing One level 14
6th Dusk 122nd year of Ascendancy at 07:33 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Legion XLIII the Ogre Writhing One level 29
30th Regrowth 123rd year of Ascendancy at 12:03 see stats
Log
Adunn the corrupted protoplasmic controller shoots!
Ran for 2 turns (stop reason: hostile spotted to the east (Adunn the corrupted protoplasmic controller)).
Adunn the corrupted protoplasmic controller strafes with his steamguns!
Worm that walks (servant of Legion XLIII) uses Infusion: Regeneration.
Worm that walks (servant of Legion XLIII) starts regenerating health quickly.
You fight through the pain! (+14 hate)
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 32.
Worm that walks (servant of Legion XLIII) starts to bleed.
You fight through the pain! (+12 hate)
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 30.
Adunn the corrupted protoplasmic controller's Strafe hits worm that walks (servant of Legion XLIII) for 219 physical, 3 physical (223 total damage).
Adunn the corrupted protoplasmic controller's Strafe hits worm that walks (servant of Legion XLIII) for 207 physical, 3 physical (210 total damage).
Adunn the corrupted protoplasmic controller strafes with his steamguns!
Bleeding from Adunn the corrupted protoplasmic controller hits worm that walks (servant of Legion XLIII) for 6 physical damage.
Adunn the corrupted protoplasmic controller strafes with his steamguns!
Worm that walks (servant of Legion XLIII) uses Blindside.
Adunn the corrupted protoplasmic controller slows down.
Adunn the corrupted protoplasmic controller is poisoned!
Adunn the corrupted protoplasmic controller hits worm that walks (servant of Legion XLIII) for 1 healing, 6 light, 1 healing, 6 light (12 total damage) [3 healing].
worm that walks (servant of Legion XLIII) hits Adunn the corrupted protoplasmic controller for 24 physical, 2 lightning, 5 blight, 14 physical, 1 nature, 5 blight (50 total damage).
Your hatred grows even as your life fades! (+16 hate)
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 30.
Your hatred grows even as your life fades! (+18 hate)
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 33.
Character control switched to Legion XLIII.
Saving game...

































































































