Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: No more creaky door 1.2.5Got rid of the most anoying door creaks. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 50 / 3836% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 57 (base 34) |
Dexterity | 76 (base 26) |
Constitution | 96 (base 60) |
Magic | 16 (base 7) |
Willpower | 142.61975216073 (base 60) |
Cunning | 125.86644684957 (base 66) |
Resources
Life | 1814/1814 |
Equilibrium | 76 |
Healing Factor | 2.2549624060149 |
Regeneration | 106.78977110085 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 25 |
See Invisible | 38 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 166 |
Accuracy | 73 |
Crit Chance | 60% |
APR | 85 |
Speed | 1.00 |
Offense: Offhand
Damage | 154 |
Accuracy | 73 |
Crit Chance | 62% |
APR | 57 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4.2 |
Crit Chance | 61% |
Speed | 1 |
Offense: Mind
Mindpower | 83 |
Crit Chance | 83% |
Speed | 1 |
Offense: Damage Bonus
Nature | +166% |
Acid | +46% |
Fire | +54% |
All | +9% |
Offense: Damage Penetration
Acid | +10% |
Nature | +119% |
Blight | +10% |
Cold | +20% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 53.36174050493 (81.694915254237%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 21 |
Physical Save | 60 |
Spell Save | 64 |
Mental Save | 77 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 50%( 70%) |
Cold | + 55%( 70%) |
All | + 38%( 70%) |
Physical | + 46%( 70%) |
Lightning | + 70%( 70%) |
Light | + 53%( 70%) |
Temporal | + 40%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 48%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 77% |
Silence Resistance | 20% |
Bleed Resistance | 77% |
Disarm Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 27% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 886 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 377 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1046% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 112.20 physical damage and 547.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Wild-gift / Moss | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Wild-gift / Slime | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Wild-gift / Ooze | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 2/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Acidic Skin |
talent | Unstoppable Nature |
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by ritch flamespitter. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell) | done |
You failed to protect the lost warrior from death by emperor wight. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3968. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Belyneg the Stokevile (0 def, 5 armour) Belyneg the Stokevile (0 def, 5 armour)3.0 T5 feet armor [Rare] Psionic While equipped: Stats +16 Dex +11 Wil +10 Cun +3 Con dps ---------- Dmg.mod +24% fire ----- def ----- Armour +5 Fatigue +4% Resists +12% light +9% nature Phys.save +13 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) ---------- misc See.Invis +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Bregurarim' dwarven lantern 'Bregurarim'1.0 T5 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +15% nature +3% all Phys.save +15 (+4 eff.) Spell.save +21 (+6 eff.) Mind.save +14 (+3 eff.) Heal.mod +28% ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 Light +10 See.Stealth +25 See.Invis +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Borohad the Radiancebutcher (7 def, 13 armour) =Top hat= Borohad the Radiancebutcher (7 def, 13 armour) =Top hat=2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil dps ---------- Spell.crit +7% Res.pen +10% blight ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +5% blight +22% mind +7% all Phys.save +9 (+2 eff.) Mind.save +32 (+7 eff.) Confus- +29% ---------- misc Light +2 A cap made of leather. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 199.47 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | yew totem of summon tentacle 'Squalorgasher' [power 265] (25 cooldown) yew totem of summon tentacle 'Squalorgasher' [power 265] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +31% nature +12% acid Res.pen +20% nature Melee Ret 4 nature ----- def ----- Resists +6% acid +12% light +9% darkness Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 770 Base Damage: 305 Armor: 30 All Resist: 30 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Ring of the Dead =dont make me do it= Ring of the Dead =dont make me do it=0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | CONFUUUUUU CONFUUUUUU0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +17 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +19% nature Res.pen +5% mind ----- def ----- Resists +12% lightning +3% temporal +6% darkness +12% cold +38% nature +6% arcane Phys.save +14 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +50% Rings can have magical properties. |
Around neck | killfucker killfucker0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +10 Cun +10 Con +19 Lck dps ---------- Mov.spd +10% Res.pen +10% mind +20% cold Acc +20 (+6 eff.) On Hit (Melee): * 10% chance to slow global speed by 73% * 24% chance to reduce armor by 9% ----- def ----- Defense +17 (+4 eff.) Fatigue -10% Resists +30% lightning +30% mind +9% nature Unseen.red 19% HP.reg +5.00 Confus- +50% Stun/Frz- +50% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
In main hand | Eyal's Will (124% power, 78 apr, nature damage) Eyal's Will (124% power, 78 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 114% Wil, 38% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Wil dps ---------- Mind.crit +9% Mind.pwr +34 (+7 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 188.47 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Around waist | Kindlebender the drakeskin leather belt =dickholster= Kindlebender the drakeskin leather belt =dickholster=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +9 Lck dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +5 (+2 eff.) ----- def ----- Resists +15% fire Stealth +15 HP.reg +7.60 Heal.mod +30% Silence- +20% Disarm- +20% ---------- misc T.Disarm +28 Infravis +5 A belt that goes around your waist. |
In off hand | Oozing Heart (115% power, 50 apr, nature slow damage) Oozing Heart (115% power, 50 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 97% Wil, 58% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +50 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +4 Cun +12 Wil dps ---------- Mind.crit +8% Mind.pwr +23 (+5 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 270.68 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Cloak | Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Main armor | Cystwire the voratun plate armour (0 def, 16 armour) Cystwire the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +24% nature +21% fire ----- def ----- Armour +16 Fatigue +22% Resists +12% acid +13% physical +14% lightning +40% fire +6% nature +15% cold Max.HP +80.00 HP.reg +10.00 Heal.mod +19% Disarm- +36% Stun/Frz- +36% Knockbk- +27% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion (speed 646%; cd 12) movement infusion (speed 646%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Emeloriata =5str= Emeloriata =5str=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Res.pen +10% mind Acc +10 (+4 eff.) Apr +1 Amulets can have magical properties. |
Gereth the Galestreaker =111= Gereth the Galestreaker =111=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature ----- def ----- Defense +25 (+6 eff.) Resists +15% acid +9% physical +9% mind +9% lightning Phys.save +15 (+4 eff.) Spell.save +9 (+3 eff.) ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
stralite ring 'Flamefist' =the ring= stralite ring 'Flamefist' =the ring=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% physical +12% fire Apr +4 Melee Ret 6 fire ----- def ----- Resists +15% darkness Max.HP +44.00 Disarm- +44% Pinning- +63% Stun/Frz- +20% Knockbk- +42% ---------- misc Max.stam +30.00 Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
hardened leather belt 'Abysssorrow' =strcon= hardened leather belt 'Abysssorrow' =strcon=1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+4 eff.) Dmg.mod +12% mind Acc +15 (+5 eff.) ----- def ----- Resists +3% fire Phys.save +8 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
pair of rough leather boots 'Gloomsweeper' (10 def, 1 armour) =7 str= pair of rough leather boots 'Gloomsweeper' (10 def, 1 armour) =7 str=2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Str dps ---------- Melee Ret 4 darkness ----- def ----- Armour +1 Defense +10 (+2 eff.) Resists +6% fire +6% cold ---------- misc Light +2 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Blastqueller the pair of drakeskin leather boots (37 def, 5 armour) =nicer boot= Blastqueller the pair of drakeskin leather boots (37 def, 5 armour) =nicer boot=2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +11 Dex +3 Con dps ---------- Dmg.mod +6% lightning +9% acid On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +5 Defense +37 (+9 eff.) Resists +14% lightning +13% temporal +3% darkness +6% cold +3% nature Spell.save +15 (+4 eff.) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Earthrock (0 def, 5 armour) Earthrock (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +8 Dex +4 Cun +4 Con +6 Lck dps ---------- Dmg.mod +6% nature Res.pen +25% nature +10% cold Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +5 Resists +8% fire +14% cold Phys.save +23 (+6 eff.) Mind.save +19 (+4 eff.) Stealth +10 A pair of boots made of leather. |
Vorilrana the Earthgrit (17 def, 12 armour) Vorilrana the Earthgrit (17 def, 12 armour)2.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% blight +3% darkness +12% nature Melee Ret 2 nature ----- def ----- Armour +12 Defense +17 (+4 eff.) Resists +3% blight +6% nature +12% darkness ---------- misc Stam/turn +1.00 Max.stam +40.00 Infravis +3 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of voratun boots 'Hettedin' (0 def, 5 armour) pair of voratun boots 'Hettedin' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +12 Str +2 Mag +3 Wil +13 Con dps ---------- Mind.crit +1% Mov.spd +10% Dmg.mod +9% blight +10% physical Melee Ret 10 blight ----- def ----- Armour +5 Fatigue -3% Mind.save +12 (+3 eff.) Max.HP +57.00 ---------- misc Stam/turn +0.90 Size +1 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aeragund the Hellsmistress (0 def, 5 armour) Aeragund the Hellsmistress (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +9 Dex +5 Con +13 Lck dps ---------- Phys.crit +6.0% Spell.crit +8% Mind.crit +8% Phys.pwr +6 (+2 eff.) Dmg.mod +9% fire Res.pen +15% fire Melee Ret 6 acid ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +21% temporal +9% darkness A cap made of leather. |
Belitodor (0 def, 5 armour) =wata= Belitodor (0 def, 5 armour) =wata=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +4 Dex +4 Cun dps ---------- Apr +7 On Hit (Melee): * 21% chance to reduce all saves and defense by 44 ----- def ----- Armour +5 Fatigue +5% Resists +24% cold +5% arcane +1% physical Spell.save +3 (+1 eff.) Mind.save +3 (+0 eff.) Silence- +21% ---------- misc Breathe water A cap made of leather. |
grounding iron helm of the depths (0 def, 3 armour) =wata= grounding iron helm of the depths (0 def, 3 armour) =wata=3.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +6% cold ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Samiregokor (8 def, 12 armour) Samiregokor (8 def, 12 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Str +11 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% mind ----- def ----- Armour +12 Defense +8 (+2 eff.) Fatigue +5% Resists +6% nature +6% all Phys.save +13 (+3 eff.) Silence- +20% Disarm- +20% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 bloodstone 9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl 14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
44 alchemist bloodstone 44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Yville' alchemist's lamp 'Yville'1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Spell.crit +7% Crit.mult +5.00% Dmg.mod +6% arcane Res.pen +8% all Apr +9 ----- def ----- Defense +8 (+2 eff.) Phys.save +21 (+5 eff.) Spell.save +12 (+3 eff.) Mind.save +13 (+3 eff.) Heal.mod +16% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Sunrot' (dig speed 38 turns) =strcon= iron pickaxe 'Sunrot' (dig speed 38 turns) =strcon=3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +4.0% ----- def ----- Defense +10 (+2 eff.) ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Furnaceblight the voratun pickaxe (dig speed 7 turns) Furnaceblight the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% mind Res.pen +5% mind Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce armor by 9% * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +9% fire +14% darkness +9% mind Affinity +15% darkness Phys.save +12 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Max.HP +117.00 ---------- misc Max.stam +30.00 Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prismbutcher (dig speed 8 turns) Prismbutcher (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +11 Str +2 Dex dps ---------- Crit.mult +19.00% Phys.pwr +10 (+4 eff.) Res.pen +5% light Apr +23 ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +9% mind +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of summon tentacle 'Treedash' [power 250] (25 cooldown) yew totem of summon tentacle 'Treedash' [power 250] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +15% nature Res.pen +25% nature Melee Ret 6 nature 6 darkness ----- def ----- Resists +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 740 Base Damage: 310 Armor: 23 All Resist: 30 Puts all charms on 25 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
tottem [power 380] (15 cooldown) tottem [power 380] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% lightning +15% fire ----- def ----- Resists +18% acid Sting an enemy dealing 1011 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. 100% to increase the duration of 2 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By nickelodeon slimer the Thalore Oozemancer level 50
29th Dusk 124th year of Ascendancy at 18:59 see stats
By nickelodeon slimer the Thalore Oozemancer level 42
42nd Pyre 123rd year of Ascendancy at 09:13 see stats
By nickelodeon slimer the Thalore Oozemancer level 32
33rd Regrowth 123rd year of Ascendancy at 02:42 see stats
By nickelodeon slimer the Thalore Oozemancer level 39
67th Regrowth 123rd year of Ascendancy at 13:05 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
73rd Regrowth 124th year of Ascendancy at 20:33 see stats
By nickelodeon slimer the Thalore Oozemancer level 47
16th Dusk 123rd year of Ascendancy at 15:16 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
26th Dusk 124th year of Ascendancy at 13:58 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
48th Dusk 124th year of Ascendancy at 22:23 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
52nd Haze 123rd year of Ascendancy at 01:49 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
31st Dusk 124th year of Ascendancy at 03:35 see stats
By nickelodeon slimer the Thalore Oozemancer level 44
77th Pyre 123rd year of Ascendancy at 08:44 see stats
By nickelodeon slimer the Thalore Oozemancer level 29
9th Allure 123rd year of Ascendancy at 09:50 see stats
By nickelodeon slimer the Thalore Oozemancer level 42
25th Pyre 123rd year of Ascendancy at 05:26 see stats
By nickelodeon slimer the Thalore Oozemancer level 18
16th Dusk 122nd year of Ascendancy at 15:34 see stats
By nickelodeon slimer the Thalore Oozemancer level 43
52nd Pyre 123rd year of Ascendancy at 22:48 see stats
By nickelodeon slimer the Thalore Oozemancer level 48
42nd Dusk 123rd year of Ascendancy at 00:37 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
76th Pyre 124th year of Ascendancy at 08:21 see stats
By nickelodeon slimer the Thalore Oozemancer level 32
26th Regrowth 123rd year of Ascendancy at 17:19 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
53rd Pyre 124th year of Ascendancy at 08:09 see stats
By nickelodeon slimer the Thalore Oozemancer level 23
37th Dusk 122nd year of Ascendancy at 20:41 see stats
By nickelodeon slimer the Thalore Oozemancer level 48
60th Dusk 123rd year of Ascendancy at 12:12 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
32nd Pyre 124th year of Ascendancy at 13:07 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
7th Allure 124th year of Ascendancy at 08:48 see stats
By nickelodeon slimer the Thalore Oozemancer level 32
33rd Regrowth 123rd year of Ascendancy at 02:05 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
26th Dusk 124th year of Ascendancy at 17:33 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
1st Mirth 124th year of Ascendancy at 21:25 see stats
By nickelodeon slimer the Thalore Oozemancer level 32
26th Regrowth 123rd year of Ascendancy at 17:19 see stats
By nickelodeon slimer the Thalore Oozemancer level 10
3rd Summertide 122nd year of Ascendancy at 23:58 see stats
By nickelodeon slimer the Thalore Oozemancer level 20
30th Dusk 122nd year of Ascendancy at 20:44 see stats
By nickelodeon slimer the Thalore Oozemancer level 30
15th Regrowth 123rd year of Ascendancy at 02:47 see stats
By nickelodeon slimer the Thalore Oozemancer level 40
78th Regrowth 123rd year of Ascendancy at 23:50 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
3rd Haze 123rd year of Ascendancy at 01:38 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
73rd Pyre 124th year of Ascendancy at 09:36 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
66th Pyre 124th year of Ascendancy at 23:09 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
67th Pyre 124th year of Ascendancy at 12:38 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
30th Pyre 124th year of Ascendancy at 10:08 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
53rd Pyre 124th year of Ascendancy at 08:07 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
26th Regrowth 124th year of Ascendancy at 04:49 see stats
By nickelodeon slimer the Thalore Oozemancer level 27
51st Dusk 122nd year of Ascendancy at 21:08 see stats
By nickelodeon slimer the Thalore Oozemancer level 40
1st Pyre 123rd year of Ascendancy at 23:47 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
9th Regrowth 124th year of Ascendancy at 22:17 see stats
By nickelodeon slimer the Thalore Oozemancer level 23
37th Dusk 122nd year of Ascendancy at 01:30 see stats
By nickelodeon slimer the Thalore Oozemancer level 44
58th Pyre 123rd year of Ascendancy at 17:27 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
71st Pyre 124th year of Ascendancy at 10:10 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
68th Pyre 124th year of Ascendancy at 16:23 see stats
By nickelodeon slimer the Thalore Oozemancer level 32
33rd Regrowth 123rd year of Ascendancy at 02:42 see stats
By nickelodeon slimer the Thalore Oozemancer level 8
4th Mirth 122nd year of Ascendancy at 19:50 see stats
By nickelodeon slimer the Thalore Oozemancer level 32
33rd Regrowth 123rd year of Ascendancy at 02:42 see stats
By nickelodeon slimer the Thalore Oozemancer level 27
6th Decay 122nd year of Ascendancy at 15:27 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
53rd Pyre 124th year of Ascendancy at 08:09 see stats
By nickelodeon slimer the Thalore Oozemancer level 48
32nd Dusk 123rd year of Ascendancy at 03:17 see stats
By nickelodeon slimer the Thalore Oozemancer level 27
5th Decay 122nd year of Ascendancy at 23:01 see stats
By nickelodeon slimer the Thalore Oozemancer level 23
37th Dusk 122nd year of Ascendancy at 01:28 see stats
By nickelodeon slimer the Thalore Oozemancer level 17
9th Flare 122nd year of Ascendancy at 14:51 see stats
By nickelodeon slimer the Thalore Oozemancer level 38
66th Regrowth 123rd year of Ascendancy at 10:49 see stats
By nickelodeon slimer the Thalore Oozemancer level 50
26th Dusk 124th year of Ascendancy at 21:41 see stats
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Ran for 6 turns (stop reason: interesting terrain).
AI Disabled due to timeout after 1001 turns. Did it get stuck?
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
There is a Portal: The Sanctum here (press '' or right click to use).
This portal looks like it reacts only to the Orb of Many Ways.
You enter the swirling portal and appear in a large room with other portals and the two wizards.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
The skin of Nickelodeon slimer starts dripping acid.
Nickelodeon slimer deactivates Unstoppable Nature.
Nickelodeon slimer deactivates Antimagic Shield.
Nickelodeon slimer deactivates Mitosis.
Nickelodeon slimer deactivates Psiblades.