Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Infinite Dungeon Challenges Every Level 1.6.5 Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.6.0Donators/Buyers bonus! Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
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If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: No more creaky door 1.2.5Got rid of the most anoying door creaks. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 16 / 49% |
Size | medium |
Lifes / Deaths | Killed by Aerona the master vampire at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 10:09 / 1 |
Primary Stats
Strength | 23 (base 12) |
Dexterity | 41 (base 30) |
Constitution | 13 (base 10) |
Magic | 60 (base 43) |
Willpower | 24 (base 12) |
Cunning | 17 (base 10) |
Resources
Life | -223/570 |
Paradox | 403 |
Healing Factor | 1.0245901639344 |
Regeneration | 0.2561475409836 |
Speed
Mental | -5.3068660577082E-12% |
Attack | -5.3068660577082E-12% |
Movement | +61.804258065936% |
Spell | -5.3068660577082E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 18.849364806351 |
See Invisible | 19.849364806351 |
Offense: Mainhand
Damage | 60 |
Accuracy | 53 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 6% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 8% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Lightning | +14% |
Nature | +6% |
Arcane | +12% |
Darkness | +15% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 9 |
Physical Save | 12 |
Spell Save | 29 |
Mental Save | 26 |
Defense: Resistances
Darkness | + 17%( 70%) |
Nature | + 25%( 70%) |
Fire | + 27%( 70%) |
Mind | + 26%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Confusion Resistance | 56% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 400 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The target is on fire, taking 77.44 fire damage per turn. Burning |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
beneficial effect | The target is out of phase with reality, increasing defense by 17, resist all by 14%, and reducing the duration of detrimental timed effects by 10%. Out of PhaseThese effects cap at 40%. |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Secrets of the Eternals |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Neralle the wolf. Escort: lost defiler (level 3 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Zubovea the large brown snake. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Aminaridir' (15 def, 3 armour) pair of iron boots 'Aminaridir' (15 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Mov.spd +25% ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +2% Resists +3% fire Spell.save +3 (+1 eff.) Mind.save +9 (+4 eff.) Die.at -40.00 life Poison- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | storming quiver of elm arrows of erosion (19/19, 13.5-18.9 power, 5 apr) storming quiver of elm arrows of erosion (19/19, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 13.5 - 18.9 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Ranged+ +12 lightning +8 nature On Crit.r2 +9 lightning Arrows are used with bows to pierce your foes to death. |
Light source | watchleader's brass lantern of health watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +42.00 Blind- +22% Confus- +11% ---------- misc Light +7 See.Stealth +5 See.Invis +6 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Gytha the Kindlebringer (0 def, 1 armour) Gytha the Kindlebringer (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Spell.pwr +5 (+2 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +12% arcane Melee Ret 2 acid ----- def ----- Armour +1 Fatigue +1% Resists +3% fire Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Tool | focusing elm totem of healing [power 122] (12/15 cooldown) focusing elm totem of healing [power 122] (12/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | psionicist's copper ring of clarity psionicist's copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +9 (+4 eff.) Confus- +22% Rings can have magical properties. |
On fingers | Shinenull Shinenull0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +3 Mag dps ---------- Res.pen +5% light ----- def ----- Defense +5 (+2 eff.) Resists +3% mind Spell.save +6 (+3 eff.) Rings can have magical properties. |
Around waist | Adara the rough leather belt Adara the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Mag ----- def ----- Resists +3% darkness Max.HP +30.00 Silence- +10% A belt that goes around your waist. |
In main hand | ranger's elm longbow of lightning ranger's elm longbow of lightning4.0 T1 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 lightning While equipped: Stats +3 Dex dps ---------- Dmg.mod +14% lightning Longbows are used to shoot arrows at your foes. |
On hands | rough leather gloves 'Siluna' (0 def, 1 armour) rough leather gloves 'Siluna' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Con dps ---------- Mind.crit +2% Phys.pwr +5 (+2 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +1 Resists +9% fire Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Deepsenvy the rough leather armour (3 def, 2 armour) Deepsenvy the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun dps ---------- Dmg.mod +6% nature +15% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +12% nature Max.HP +34.00 A suit of armour made of leather. |
Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +23% Amulets can have magical properties. |
Inventory
Getodur (41.5-62.25 power, 2 apr) Getodur (41.5-62.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 41.5 - 62.3 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +19 blight On Crit.r2 +4 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 12% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Resists +6% temporal Massive two-handed mauls. |
dwarven-steel greatmaul 'Elata' (41.5-62.25 power, 2 apr) dwarven-steel greatmaul 'Elata' (41.5-62.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 41.5 - 62.3 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +17 darkness Against +14% Living While equipped: Stats +5 Str +2 Wil ----- def ----- Resists +6% light +6% mind Die.at -40.00 life Massive two-handed mauls. |
Growparry (13-18.2 power, 2 apr) Growparry (13-18.2 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 13.0 - 18.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +6 Con +6 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +12% lightning +12% nature Max.HP +21.00 Blunt and deadly. |
balanced steel mace of daylight (11-15.4 power, 3 apr) balanced steel mace of daylight (11-15.4 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 11.0 - 15.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 light Against +9% Undead While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +25% Blunt and deadly. |
Elama the Sootpierce (10-13 power, 5 apr) Elama the Sootpierce (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.0 - 13.0 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% fire ----- def ----- Resists +6% temporal Sharp, short and deadly. |
rejuvenating rough leather armour of the deep (3 def, 4 armour) rejuvenating rough leather armour of the deep (3 def, 4 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +5% acid +5% cold HP.reg +2.10 ---------- misc Stam/turn +0.60 Breathe water A suit of armour made of leather. |
steel mail armour 'Eilinarilaith' (2 def, 14 armour) steel mail armour 'Eilinarilaith' (2 def, 14 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical +6% mind +3% light Phys.save +11 (+9 eff.) Mind.save +10 (+5 eff.) Silence- +20% Confus- +10% A suit of armour made of mail. |
rejuvenating dwarven-steel plate armour of temporal resistance (0 def, 11 armour) rejuvenating dwarven-steel plate armour of temporal resistance (0 def, 11 armour)17.0 T3 massive armor Reqs - Massive armour training Str 35 [Ego] Arcane/Nature While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +18% temporal HP.reg +3.50 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
Badunalatharach the rough leather belt Badunalatharach the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +3 Dex +6 Cun +1 Con +6 Lck ----- def ----- Crit.dmg- 15.00% Stealth +5 ---------- misc T.Disarm +6 Infravis +4 See.Invis +3 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Aerolaith (2 def, 0 armour) Aerolaith (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Spell.crit +2% Spell.pwr +15 (+5 eff.) Dmg.mod +6% mind +9% blight ----- def ----- Defense +2 (+1 eff.) Max.HP +36.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonzephyr (0 def, 3 armour) Noonzephyr (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +9% light Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +3 ---------- misc Light +3 A pair of boots made of leather. |
Lustrequick (0 def, 1 armour) Lustrequick (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +5 Str +1 Mag +1 Wil dps ---------- Dmg.mod +9% acid Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +3% light Phys.save +5 (+5 eff.) Mind.save +5 (+2 eff.) Disarm- +20% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chamegen (0 def, 3 armour) Chamegen (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +4 Dex dps ---------- Phys.crit +2.0% Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.stam +30.00 A cap made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
113 alchemist agate 113 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Starimmortal the iron pickaxe (dig speed 29 turns) Starimmortal the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Res.pen +20% light Acc +4 (+1 eff.) Melee Ret 2 light ----- def ----- Resists +3% lightning ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Brodekhad the ash wand of conjuration [power 180] (12/15 cooldown) Brodekhad the ash wand of conjuration [power 180] (12/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Spell.crit +2% S.pwr/crit +4 Dmg.mod +12% blight Res.pen +20% arcane ----- def ----- Crit.dmg- 10.00% Fire a magical bolt dealing 153 acid damage Puts all charms on 15 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 1 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 1/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Mad Max the Shalore Temporal Warden level 16
1st Decay 122nd year of Ascendancy at 15:40 see stats
By Mad Max the Shalore Temporal Warden level 10
10th Dusk 122nd year of Ascendancy at 05:12 see stats
By Mad Max the Shalore Temporal Warden level 16
2nd Allure 123rd year of Ascendancy at 09:17 see stats
By Mad Max the Shalore Temporal Warden level 8
4th Flare 122nd year of Ascendancy at 13:42 see stats
By Mad Max the Shalore Temporal Warden level 13
79th Dusk 122nd year of Ascendancy at 15:55 see stats
Log
Mad Max slows down.
Burning from Aerona the master vampire hits Mad Max for 63 fire damage.
Aerona the master vampire speeds up.
Aerona the master vampire uses Brain Storm.
Aerona the master vampire hits Mad Max for 128 lightning damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Mad Max overcomes the gloom
Talent Dimensional Step is ready to use.
Talent Arrow Stitching is ready to use.
Talent Guardian Unity is ready to use.
Burning from Aerona the master vampire hits Mad Max for 63 fire damage.
Aerona the master vampire uses Mindlash.
Aerona the master vampire's mind surges with critical power!
Mad Max shares damage with her guardian!
Aerona the master vampire hits Mad Max for (37 shared), 194 physical (194 total damage).
Mad Max the level 16 shalore temporal warden was disembowelled to death by Aerona the master vampire on level 1 of The Maze.
Mad Max deactivates Contingency.
Mad Max stops burning.
Mad Max deactivates Weapon Folding.
Mad Max is no longer out of phase.
Mad Max's temporal clone stops burning.
Mad Max's temporal clone deactivates Contingency.
Mad Max's temporal clone is no longer out of phase.
Mad Max's temporal clone deactivates Weapon Folding.