
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Hulk! 1.4.8 Escort Rescheduling 1.6.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Hulk |
| Class | Adventurer |
| Level / Exp | 40 / 44% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 3017.7690786315 (base 32) |
| Dexterity | 3389.5381572631 (base 32) |
| Constitution | 1553.5381572631 (base 13) |
| Magic | 1557.7690786315 (base 60) |
| Willpower | 1068.5381572631 (base 28) |
| Cunning | 1490.538157263 (base 16) |
Resources
| Mana | 4862/4862 |
| Negative | 162/162 |
| Life | 1067137/1067137 |
| Paradox | 1000 |
| Hate | 77/100 |
| Equilibrium | 0 |
| Vim | 551/551 |
| Positive | 97/97 |
| Stamina | 2793/2793 |
| Psi | 2716/2716 |
| Healing Factor | 1.8299922462114 |
| Regeneration | 18393.900792098 |
Speed
| Mental | +143.527253081% |
| Attack | +113.65016996376% |
| Movement | +1532.4312495048% |
| Spell | +96.42495222308% |
| Global | +304.46305864117% |
Vision
| Sight | 10 |
| Lite | 32.818439742046 |
| Infravision | 43 |
| See Stealth | 1570.7231571141 |
| See Invisible | 1612.2613143771 |
Offense: Mainhand
| Damage | 3505 |
| Accuracy | 391 |
| Crit Chance | 1025% |
| APR | 193 |
| Speed | 0.41 |
Offense: Offhand
| Damage | 4672 |
| Accuracy | 391 |
| Crit Chance | 1023% |
| APR | 168 |
| Speed | 0.41 |
Offense: Spell
| Spellpower | 664 |
| Crit Chance | 100% |
| Speed | 0.50910028928723 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 368 |
| Crit Chance | 100% |
| Speed | 0.4680548581682 |
Offense: Damage Bonus
| Acid | +42% |
| Blight | +50% |
| Arcane | +30% |
| Cold | +81% |
| All | 0% |
| Lightning | +443% |
| Light | +1088% |
| Physical | +52% |
| Mind | +28% |
| Darkness | +48% |
| Fire | +1553% |
| Nature | +62% |
Offense: Damage Penetration
| Acid | +67% |
| Blight | +97% |
| Arcane | +50% |
| Cold | +67% |
| All | +25% |
| Lightning | +67% |
| Light | +58% |
| Physical | +67% |
| Mind | +55% |
| Darkness | +67% |
| Fire | +99% |
| Nature | +67% |
Defense: Base
| Armour (hardiness) | 1254.8318938737 (86.818181818182%) |
| Defense | 547 |
| Ranged Defense | 547 |
| Fatigue | 0 |
| Physical Save | 335.75 |
| Spell Save | 327 |
| Mental Save | 361 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 84%( 70%) |
| Physical | + 81%( 81%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 90%( 90%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 57% |
| Teleport Resistance | 20% |
| Blind Resistance | 100% |
| Disarm Resistance | 50% |
| Bleed Resistance | 93% |
| Pinning Resistance | 71% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 51212 damage for 999 turns. |
Class Talents
| Cunning / Artifice | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 12.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Timetravel | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Meta | 8.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 10.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Timeline Threading | 11.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 12.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Radiance | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Gloom | 24.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Blood | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Matter | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 13.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 16.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Higher draconic abilities | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Shadow magic | 25.80 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Psionic / Thought-Forms | 13.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Threaded Combat | 9.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Hounds | 12.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 13.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 14.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Blade Threading | 7.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 15.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 23.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Speed Control | 19.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 2.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Scourge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 23.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 6.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 13.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed aura | 20.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 33.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 9.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 21.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 10.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 7.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 12.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 11.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
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Effects
| talent | Through The Crowd |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Range Amplification Device |
| talent | Arcane Shield |
| talent | Weapon Folding |
| talent | Matrix |
| talent | Weapon of Light |
| talent | Arcane Power |
| talent | Premonition |
| talent | Contingency |
| talent | Crippling Poison |
| talent | Arcane Feed |
| talent | Volatile Poison |
| talent | Surge |
| talent | Stalk |
| talent | Reality Smearing |
| talent | Phantasmal Shield |
| talent | Ruin |
| talent | Fiery Hands |
| talent | Blur Sight |
| talent | Dark Ritual |
| talent | Spellcraft |
| talent | Energy Decomposition |
| talent | Quicken |
| talent | Apply Poison |
| talent | Second Life |
| talent | Searing Sight |
| talent | Thought-Form: Bowman |
| talent | Shielding |
| talent | Shock Hands |
| talent | Mental Tyranny |
| talent | Weapon of Wrath |
| talent | Gloom |
| talent | Hymn Nocturnalist |
| talent | Temporal Hounds |
| talent | Matter Weaving |
| talent | Overkill |
| talent | Shadow Feed |
| talent | Quicken Spells |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Extension |
| talent | Blood Fury |
| talent | Essence of Speed |
| talent | Disintegration |
| talent | Empower |
| talent | Chant of Fortitude |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 15.8)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +47% critical damage, +35% off-hand weapon damage Power 2+: -1 Luck, +31 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 178% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 6.3% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Increases physical save, spell save, and mental save by 30. Global speed increased by 9%. Through The Crowd |
| beneficial effect | Countering melee attacks: Has a 93% chance to get an automatic counter attack when avoiding a melee attack. (7.4 counters remaining) Counter Attacking |
| beneficial effect | The target is moving is 458% faster. 3 Celerity |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+69% resist all). Shroud of Passing |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 14.8)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +32% damage against the undead. Power 2+: -1 Luck, +15 Strength, +15 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 13) when you fall below 55% health Power 4+: Reprieve from Death: Humanoids you slay have a 61% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Parrying melee and ranged attacks: Has a 89% chance to deflect up to 237 damage from the next 7.2 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 14.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 2%) for 4 turns. Power 1+: Nightwalker: +59 Darkness Resistance, +20% Max Darkness Resistance, +32 See Invisible Power 2+: -1 Luck, +29 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 69% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 69% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 14.8): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 3% when tested. Power 1+: Removed from Reality: +16 Physical Resistance, +11 Maximum Physical Resistance Power 2+: -1 Luck, +29 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 278 mind and 321 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 27 nightmare (summon Terrors and chances to slow, deal 484 Mind damage, and deal 559 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 12.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+64% chance to avoid traps). Power 2+: -1 Luck, +25 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+22% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 71% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4719. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of iron boots of speed (Shrouds) (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -3% Phys.save +5 (+0 eff.) ---------- misc Max.enc +20 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | self-loading quiver of elm arrows (Shrouds) (17/17, 107% power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 107% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 17 Rld cld 4 Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
| Light source | Deepshue the alchemist's lamp (Shrouds)1.0 T3 lite [Random Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +6% darkness Melee Ret 16 fire ----- def ----- Resists +24% acid +7% temporal +7% darkness +10% blight +7% cold +8% fire Confus- +20% Def/telep +13 Res/telep +15% Dur/telep +22% ---------- misc Light +4 Infravis +5 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Shrouds Retch: Puts all charms on 2 cooldown Level 1.3 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 425 blight damage or heals 426 life. Creatures standing in the retch also have 7% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragon-helm of Kroltar (Corpses) (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+0 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Curse of Corpses Bellowing Roar: Level 4.5 Pwr.cost 2 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 3362.25 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Unlightlady the drakeskin leather gloves (Misfortune) (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Str +6 Dex dps ---------- Dmg.mod +39% cold Acc +55 (+3 eff.) Apr +3 Melee Ret 8 darkness On Hit (Melee): * 26% chance to reduce damage dealt by 0% ----- def ----- Armour +3 Resists +4% physical +20% mind +18% darkness Unarmed combat: Power 134% Range: 1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +13 Apr +5 Crit +17.0% Atk.spd 167% Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | miner's iron pickaxe (Madness) (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's voratun ring of tenacity (Madness)0.1 T5 ring jewelry [Ego] Master While equipped: Stats +10 Cun ----- def ----- Defense +20 (+1 eff.) Max.HP +49.00 Disarm- +50% Pinning- +50% Knockbk- +50% Curse of Madness Rings can have magical properties. |
| On fingers | Urthugarain the steel ring (Nightmares)0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +8 (+0 eff.) Spell.pwr +27 (+1 eff.) Mind.pwr +9 (+0 eff.) ----- def ----- Crit.dmg- 15.00% Die.at -20.00 life Heal.mod +10% Stun/Frz- +20% Teleport- +20% ---------- misc Mana/s.crit +2.00 Curse of Nightmares Rings can have magical properties. |
| Around neck | Aerevena the Floecut (Corpses)0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +10% temporal +6% light +6% cold Spell.save +3 (+0 eff.) Pinning- +21% Knockbk- +20% Curse of Corpses Amulets can have magical properties. |
| In main hand | flaming voratun longsword of phasing (Nightmares) (153% power, 31 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 153% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +31 Crit +5.0% Atk.spd 100% Phasing +20% On Hit.r1 +17 fire Curse of Nightmares Sharp, long, and deadly. |
| Around waist | monstrous drakeskin leather belt of valiance (Madness)1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +6 Str +6 Wil +5 Con dps ---------- Phys.pwr +15 (+1 eff.) ----- def ----- Phys.save +15 (+0 eff.) Mind.save +13 (+1 eff.) Max.HP +110.00 ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
| In off hand | Zerudrabar the Splendourterror (Nightmares) (154% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Arcane Power 154% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 493 damage While equipped: dps ---------- Dmg.mod +18% mind +12% fire Res.pen +33% fire +25% arcane +33% light On Hit (Melee): * 26% chance to reduce all saves and defense by 0 ----- def ----- Resists +7% arcane +20% mind ---------- misc Light +4 Curse of Nightmares Blunt and deadly. |
| Cloak | Shinepain (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +7 Mag +4 Wil +7 Con dps ---------- Dmg.mod +30% arcane Res.pen +30% blight Melee Ret 6 blight On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Defense +3 (+0 eff.) Resists +12% blight Crit.dmg- 19.55% Mind.save +15 (+1 eff.) ---------- misc Light +4 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour of the deep (Corpses) (5 def, 15 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +15 Defense +5 (+0 eff.) Fatigue +12% Resists +14% acid +14% cold ---------- misc Breathe water Curse of Corpses A suit of armour made of mail. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Brawn0.0 potion [Plot Item] Nature Permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Elixir of Foundations0.0 potion [Plot Item] Nature Grant you two additional generic talent points. A vial of murky white fluid. |
Elixir of Stoneskin0.0 potion [Plot Item] Nature Permanently increase your armor by four. A vial of grainy, iron-colored fluid. |
Elixir of the Fox0.0 potion [Plot Item] Nature Permanently increase your dexterity and cunning by three. A vial of pink, airy fluid. |
Primal Infusion (affinity 117%; reduction 23; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 117% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 23 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 6081; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 6081 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the duelist (die at -14559; dur 7; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -14559 life. The duration and life will increase by 1% for every 1% life you have lost (currently 14559 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 10; phase 24; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 7 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 7889 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (4424.15 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 9 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell Description: Inflicts 4424.15 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, fire, nature, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 4 light, 3 fire, 5 nature, 4 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 12151; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 12151.17 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 498; resist 501%; move 282%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 501% all resistance, you move 282% faster, and you are invisible (power 498). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 622% over 10 turns; mana 31; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 622% for 10 turns (18552 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 9771% over 10 turns; mana 489; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 9771% for 10 turns (291436 total) and instantly restoring 489 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 609; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 609 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 8177; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 8177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 1900; dur 8; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1900 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 52946; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 52946 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the psychic (threshold 27; blocks 35; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 35 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 75; blocks 97; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 75 up to 97 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (51% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs (Madness)0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of constitution (+3) (Nightmares)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% mind Confus- +20% Curse of Nightmares Amulets can have magical properties. |
copper amulet (Misfortune)0.1 T1 amulet jewelry [Normal] Curse of Misfortune Amulets can have magical properties. |
Daneth's Neckguard (Madness)2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical Curse of Madness A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
steel amulet of manastreaming (Shrouds)0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.21 Max.mana +28.00 Curse of Shrouds Amulets can have magical properties. |
Choker of Dread (Shrouds)0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Curse of Shrouds Summon an elder vampire with Taunt to your side for 15 turns. Uses 3 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fiery Choker (Madness)0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+0 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 Curse of Madness A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Shard of Insanity (Madness)0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+0 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+2 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 Curse of Madness A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Arcbraze the stralite amulet (Shrouds)0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Wil +8 Con dps ---------- Res.pen +25% temporal Melee Ret 10 lightning 2 temporal ---------- misc Masteries +0.34 Psionic/Dream Forge Curse of Shrouds Amulets can have magical properties. |
Cyrinne the stralite amulet (Nightmares)0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +8.0% Phys.pwr +30 (+1 eff.) Mind.pwr +13 (+1 eff.) Res.pen +31% physical Apr +6 ----- def ----- Resists +6% arcane +10% physical Mind.save +13 (+1 eff.) Confus- +22% Curse of Nightmares Amulets can have magical properties. |
Ereluziladukan (Shrouds)0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +9% Mind.pwr +34 (+2 eff.) Res.pen +28% mind ----- def ----- Resists +26% light +26% darkness Crit.dmg- 17.04% Spell.save +15 (+0 eff.) Die.at -90.86 life Blind- +29% Cut- +23% Curse of Shrouds Amulets can have magical properties. |
Pendant of the Sun and Moons (Shrouds)0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+0 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Shrouds Circle of Sanctity: (Instant) Level 3.9 Pwr.cost 2 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 2517 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye (Misfortune)0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Curse of Misfortune Arcane Eye: (Instant) Level 2.6 Pwr.cost 3 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass (Misfortune)0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Misfortune Time Stop: Level 19.3 Pwr.cost 3 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 4 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging stralite amulet of the eclipse (Nightmares)0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+0 eff.) Phys.spd +10% Melee+ 11 light 12 darkness Dmg.mod +9% physical +10% light +10% darkness On Melee Ret: * 13% chance to reduce damage dealt by 0% * 12% chance to blind Curse of Nightmares Amulets can have magical properties. |
Elurenne the Hazeseam (Misfortune)0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun +12 Wil dps ---------- Mind.crit +5% Crit.mult +25.14% Res.pen +30% mind +31% cold On Hit (Melee): * 25% chance to reduce all saves and defense by 0 ----- def ----- Resists +15% physical ---------- misc Stam/turn +1.10 Equi/ret +0.20 Curse of Misfortune Amulets can have magical properties. |
Frost Lord's Chain (Madness)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+0 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Madness This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
voratun amulet 'Flashbore' (Nightmares)0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% fire Res.pen +34% lightning +34% fire +34% arcane ----- def ----- Resists +21% lightning +22% temporal +24% darkness Pinning- +50% Knockbk- +50% Curse of Nightmares Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 1 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Cuthyrain (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +1 Con ----- def ----- Armour +2 Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +22% Curse of Madness Rings can have magical properties. |
Glaresin the copper ring (Corpses)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Dmg.mod +10% nature +3% light ----- def ----- Resists +20% nature Curse of Corpses Rings can have magical properties. |
Ring of Growth (Nightmares)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+0 eff.) HP.reg +3.00 Heal.mod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption (Shrouds)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Shrouds Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 111.13 cold and 93.30 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 3 power out of 60/60 This azure ring seems to be always moist to the touch. |
Elemental Fury (Shrouds)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Shrouds This ring shines with many colors. |
Eraharavor (Madness)0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Dex +8 Mag +10 Wil +4 Cun dps ---------- Spell.pwr +15 (+0 eff.) ----- def ----- Defense +10 (+1 eff.) Mind.save +8 (+1 eff.) ---------- misc Max.stam +30.00 Curse of Madness Rings can have magical properties. |
conjurer's gold ring of pilfering (Misfortune)0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +7 (+0 eff.) Acc +10 (+0 eff.) Apr +11 ----- def ----- Defense +10 (+1 eff.) Curse of Misfortune Disengage: Puts all charms on 1 cooldown Level 2.6 Pwr.cost 1 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gold ring 'Betilegarin' (Nightmares)0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Dex +1 Wil dps ---------- Phys.pwr +14 (+1 eff.) Spell.pwr +11 (+0 eff.) Mind.pwr +11 (+0 eff.) Dmg.mod +13% nature +6% all ----- def ----- Fatigue -7% Resists +26% nature ---------- misc Max.enc +32 Infravis +1 Curse of Nightmares Rings can have magical properties. |
mule's gold ring of clarity (Corpses)0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -6% Mind.save +8 (+1 eff.) Confus- +34% ---------- misc Max.enc +31 Curse of Corpses Rings can have magical properties. |
Blazetyphoon (Shrouds)0.1 T4 ring jewelry [Rare] Master While equipped: Stats +12 Cun +5 Wil dps ---------- Crit.mult +22.72% Mind.pwr +15 (+1 eff.) Res.pen +25% lightning On Hit (Melee): * 23% chance to slow global speed by 0% ----- def ----- Resists +9% lightning +9% nature Max.HP +44.00 Disarm- +38% Pinning- +44% Knockbk- +40% ---------- misc Hate/m.crit +5.00 Curse of Shrouds Rings can have magical properties. |
Fulurak the stralite ring (Madness)0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Wil +12 Cun +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+1 eff.) Mind.pwr +12 (+1 eff.) Melee+ 13 physical Ranged+ 25 physical Dmg.mod +12% physical Res.pen +10% physical On Hit (Melee): * 15% chance to reduce all saves and defense by 0 On Hit (Ranged): * 14% chance to reduce all saves and defense by 0 ----- def ----- Defense +15 (+1 eff.) Spell.save +15 (+0 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +21.00 Max.hate +8.00 Curse of Madness Bleeding Edge: Puts all charms on 1 cooldown Level 2.6 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
Ring of the Dead (Madness)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
savior's stralite ring of pilfering (Shrouds)0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+1 eff.) Apr +13 ----- def ----- Defense +12 (+1 eff.) Phys.save +16 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +16 (+1 eff.) Curse of Shrouds Disengage: Puts all charms on 1 cooldown Level 2.6 Pwr.cost 1 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring 'Cuthiroddanik' (Nightmares)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Dmg.mod +15% nature +17% mind Res.pen +15% physical Acc +13 (+1 eff.) Apr +14 ----- def ----- Defense +11 (+1 eff.) Resists +30% nature +17% mind Spell.save +9 (+0 eff.) Die.at -80.00 life Curse of Nightmares Disengage: Puts all charms on 1 cooldown Level 2.6 Pwr.cost 1 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring 'Swampfiend' (Corpses)0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +9 (+0 eff.) Dmg.mod +12% cold +14% light +3% nature Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Resists +28% light +3% nature Max.HP +31.00 Disarm- +32% Pinning- +27% Knockbk- +36% Curse of Corpses Rings can have magical properties. |
stralite ring (Shrouds)0.1 T4 ring jewelry [Normal] Curse of Shrouds Rings can have magical properties. |
Dawnzeal the voratun ring (Misfortune)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Cun +10 Dex dps ---------- Dmg.mod +3% darkness +3% fire +12% arcane +3% light Acc +30 (+1 eff.) Apr +17 Melee Ret 6 arcane ----- def ----- Defense +13 (+1 eff.) Resists +6% light +12% fire Mind.save +15 (+1 eff.) Confus- +50% Curse of Misfortune Disengage: Puts all charms on 1 cooldown Level 2.6 Pwr.cost 1 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Mnemonic (Madness)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+1 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Madness Mental Shielding: (Instant) Level 2.6 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master (Shrouds)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb (Misfortune)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+0 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+0 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Curse of Misfortune Manathrust: Level 5.2 Pwr.cost 1 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 2313.26 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's voratun ring of luminosity (Shrouds)0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +9 Mag +10 Con dps ---------- Phys.pwr +14 (+1 eff.) Melee+ 40 light Ranged+ 34 light Dmg.mod +19% light Curse of Shrouds Rings can have magical properties. |
pixie's voratun ring of speed (Shrouds)0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +7 Mag dps ---------- Spell.pwr +15 (+0 eff.) Mov.spd +25% Acc +15 (+1 eff.) ----- def ----- Defense +14 (+1 eff.) Curse of Shrouds Blinding Speed: Puts all charms on 2 cooldown Level 3.9 Pwr.cost 2 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
sneakthief's voratun ring of life (Madness)0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +15 (+1 eff.) ----- def ----- Max.HP +98.00 HP.reg +18.00 Heal.mod +20% Curse of Madness Rings can have magical properties. |
sneakthief's voratun ring of pilfering (Madness)0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +9 Dex dps ---------- Acc +28 (+1 eff.) Apr +17 ----- def ----- Defense +13 (+1 eff.) Curse of Madness Disengage: Puts all charms on 1 cooldown Level 2.6 Pwr.cost 1 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Eilinarethra' (Madness)0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +1 Con ----- def ----- Defense +10 (+1 eff.) Resists +3% darkness +45% blight +9% fire +44% nature +12% mind Poison- +89% Disease- +86% Cut- +27% ---------- misc Infravis +3 See.Invis +3 Curse of Madness Rings can have magical properties. |
voratun ring of pilfering (Corpses)0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +17 (+1 eff.) Apr +17 ----- def ----- Defense +17 (+1 eff.) Curse of Corpses Disengage: Puts all charms on 1 cooldown Level 2.6 Pwr.cost 1 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Eclipse (Madness) (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 160% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+0 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Madness This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Penitence (Corpses) (111% power, 4 apr, nature element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Nature Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+0 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+0 eff.) ---------- misc Talents +1 Command Staff Curse of Corpses Cure up to 10 diseases or poisons (based on Magic). Uses 1 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. This item has been sent to the Item's Vault. |
Bolbum's Big Knocker (Madness) (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 190% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+0 eff.) Dmg.mod +20% physical Acc +7 (+0 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Curse of Madness Channel Staff: Level 2.6 Pwr.cost 1 out of 20/20. Range 10 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 90% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Gravitational Staff (Corpses) (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Gravity pin Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+0 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Curse of Corpses Gravity Spike: Level 3.9 Pwr.cost 1 out of 14/14. Range 9 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 3434.20 physical (gravity) damage. Each target moved beyond the first increases the damage by 429.28 (up to a maximum of 1717.10 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. This item has been sent to the Item's Vault. |
Gravitational Staff (Corpses) (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Gravity pin Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+0 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Curse of Corpses Gravity Spike: Level 3.9 Pwr.cost 1 out of 14/14. Range 9 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 3434.20 physical (gravity) damage. Each target moved beyond the first increases the damage by 429.28 (up to a maximum of 1717.10 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. This item has been sent to the Item's Vault. |
Staff of Arcane Supremacy (Nightmares) (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+0 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Curse of Nightmares Arcane Supremacy: Level 3.9 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. This item has been sent to the Item's Vault. |
Staff of Destruction (Madness) (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+0 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 Curse of Madness This unique-looking staff is carved with runes of destruction. |
Lost Staff of Archmage Tarelion (Misfortune) (136% power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+1 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Curse of Misfortune Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Magmaquarry the dragonbone starstaff (Misfortune) (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+0 eff.) S.pwr/crit +16 Dmg.mod +9% fire +30% light +21% arcane ----- def ----- Resists +3% fire ---------- misc Mana/turn +0.28 Max.mana +49.00 Talents +1 Command Staff Curse of Misfortune Conjure elemental energy in a radius 10 cone, dealing 1559.99 to 1871.99 light damage Puts all charms on 1 cooldown Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (Madness) (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+1 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal Curse of Madness A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Rod of Sarrilon (Misfortune) (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+1 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal Curse of Misfortune A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
Sceptre of the Archlich (Corpses) (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+1 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.20 Spell/Advanced necrotic minions Curse of Corpses This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Sceptre of the Archlich (Corpses) (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+1 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.20 Spell/Advanced necrotic minions Curse of Corpses This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
Telos's Staff (Top Half) (Madness) (143% power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+1 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff Curse of Madness The top part of Telos' broken staff. |
dragonbone magestaff 'Freezefurnace' (Madness) (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +34 (+1 eff.) Dmg.mod +30% lightning +27% cold Melee Ret 4 mind ----- def ----- Armour +12 Hardiness +12% Resists +13% darkness +15% temporal Phys.save +12 (+0 eff.) Anom.red +15 Def/telep +20 Res/telep +25% Dur/telep +21% ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (Misfortune) (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+0 eff.) Stun/Frz- +20% Knockbk- +40% Curse of Misfortune The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Stormfront (Madness) (136% power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 137% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold Curse of Madness The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Crude Iron Battle Axe of Kroll (Misfortune) (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 180% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+0 eff.) Stun/Frz- +30% Knockbk- +30% Curse of Misfortune Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Eksatin's Ultimatum (Shrouds) (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 180% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% Curse of Shrouds This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Berindur (Madness) (168% power, 35 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Psionic Power 169% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +35 Crit +8.0% Atk.spd 100% Phasing +28% On Hit: * 25% chance to gain 10% of a turn (3/turn limit) * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +19 Str +19 Dex +14 Mag +19 Wil +19 Cun +17 Con dps ---------- Spell.crit +1% Spell.pwr +15 (+0 eff.) Res.pen +15% temporal Phasing +20% ----- def ----- Def/telep +19 Res/telep +19% Dur/telep +19% Curse of Madness Massive two-handed battleaxes. |
Khulmanar's Wrath (Madness) (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Curse of Madness Infernal Breath: Level 3.9 Pwr.cost 2 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 49134.73 fire damage, and flames will be left dealing a further 12251.43 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (Madness) (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 Curse of Madness This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Tirakai's Maul (Madness) (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 180% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Curse of Madness Imbue the hammer with a gem of your choice. Uses 1 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Astelrid's Clubstaff (Corpses) (156% power, 4 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 156% Range: 1.5x Uses 190% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+0 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Curse of Corpses Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Obliterator (Misfortune) (159% power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% Curse of Misfortune This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Unstoppable Mauler (Madness) (159% power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+1 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Curse of Madness Fearless Cleave: Level 3.9 Pwr.cost 1 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Dream Malleus (Nightmares) (168% power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Disrupt/Master/Psionic Power 168% Range: 1.5x Uses 110% Wil, 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +17 mind On Hit.r1 +20 darkness On Hit: * 14% chance to reduce all saves and defense by 0 * 14 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Dex +2 Wil +2 Cun dps ---------- Mind.crit +5% Mind.pwr +30 (+1 eff.) Dmg.mod +10% mind +10% physical ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 Curse of Nightmares A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Blighted Maul (Corpses) (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 190% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 0 * Blasts creatures in a radius 1 shockwave around your target for 4686.14 to 14058.43 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Curse of Corpses Knock away other creatures within radius 4), dealing 13929.43 to 27858.86 physical damage (based on Strength) to each. Uses 3 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Infernogasher the voratun greatmaul (Madness) (195% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 195% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 acid On Hit: * 25% chance to slow global speed by 0% * 25% chance to reduce armor by 0% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% Res.pen +15% fire +19% all Acc +33 (+2 eff.) Apr +21 ----- def ----- Resists +6% fire +3% temporal Curse of Madness Massive two-handed mauls. |
Morningwoe (Nightmares) (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 179% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +59 acid +27 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Mind.crit +2% Crit.mult +15.00% Mind.pwr +15 (+1 eff.) Dmg.mod +9% mind Res.pen +30% acid +10% blight +35% nature +15% light Acc +17 (+1 eff.) Apr +20 ----- def ----- Defense +19 (+1 eff.) Disarm- +55% ---------- misc Hate/m.crit +2.00 Light +4 Curse of Nightmares Massive two-handed mauls. |
Sleetstrider the voratun greatmaul (Nightmares) (177% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 177% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 cold On Crit.r2 +107 fire On Hit: * 27 arcane resource burn While equipped: dps ---------- Phys.crit +21.0% Crit.mult +49.00% All.spd +15% Res.pen +5% nature +34% fire Acc +21 (+1 eff.) Apr +21 ----- def ----- Defense +20 (+1 eff.) Resists +3% lightning +3% temporal +9% darkness +3% blight +9% cold Disarm- +70% Curse of Nightmares Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (Misfortune) (193% power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 193% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical Curse of Misfortune The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Spectral Blade (Nightmares) (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 180% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+0 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Nightmares This sword appears weightless, and nearly invisible. |
Colaryem (Shrouds) (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 160% Range: 1.6x Uses 180% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. Curse of Shrouds This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (Misfortune) (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Curse of Misfortune Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (Nightmares) (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 179% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Latafayn (Corpses) (180% power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 180% Range: 1.6x Uses 175% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Curse of Corpses Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 1 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Warmaster Gnarg's Murderblade (Madness) (172% power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons Curse of Madness A blood-etched greatsword, it has seen many foes. From the inside. This item has been sent to the Item's Vault. |
Borosk's Hate (Misfortune) (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault Curse of Misfortune This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (Corpses) (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 40% Wil, 165% Mag, 20% Con Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 7888 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Curse of Corpses Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 2 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. This item has been sent to the Item's Vault. |
Champion's Will (Shrouds) (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 40% Wil, 165% Mag, 20% Con Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 7888 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Curse of Shrouds Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 2 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
voratun greatsword (Misfortune) (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Normal] Power 177% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Curse of Misfortune Massive two-handed swords. |
Trident of the Tides (Shrouds) (191% power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 191% Range: 1.4x Uses 190% Mag, 40% Wil Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+0 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+0 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Curse of Shrouds Freeze: Level 3.9 Pwr.cost 3 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 3464.90. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Legacy of the Naloren (Madness) (194% power, 20 apr)3.0 T5 trident 2H weapon [Unique] Nature/Psionic Power 195% Range: 1.4x Uses 190% Mag, 40% Wil Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +20.0% Atk.spd 100% On Hit: 10% Stunning Blow 1 On Hit: 10% Spit Poison 5 On Hit: 10% Silence 3 While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con +10 Lck dps ---------- Mind.crit +12% Phys.pwr +12 (+1 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +15% cold +25% nature +10% mind ----- def ----- Resists +10% acid +15% cold +20% nature ---------- misc Light +2 Cooldown Spit Poison -2 Rush -3 Masteries +0.30 Technique/Combat techniques +0.30 Technique/Combat training +0.30 Psionic/Psychic Assault Curse of Madness Implode: Level 2.6 Pwr.cost 2 out of 60/60. Range 8 Travel.spd instantaneous Is a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 19 turns and dealing 488.7 Physical damage each turn. The duration and damage improve with Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Hydra's Bite (Corpses) (168% power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 168% Range: 1.1x Uses 40% Wil, 140% Mag, 40% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning Curse of Corpses This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Acera (Shrouds) (140% power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 141% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Acid Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid Curse of Shrouds Corrosive Worm: Level 5.2 Pwr.cost 2 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 21% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 440 acid damage in a 4 radius ball. This damage will increase by 346% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Sword of Potential Futures (Misfortune) (133% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Curse of Misfortune Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Anmalice (Nightmares) (158% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 50% Wil, 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+0 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-1 eff.) Curse of Nightmares The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Everpyre Blade (Shrouds) (147% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 147% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Fire Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Curse of Shrouds This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Morrigor (Shrouds) (161% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 170% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 1012.55 arcane and 1150.92 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+0 eff.) ---------- misc Talents +1 Soul Purge Curse of Shrouds This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (Nightmares) (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+2 eff.) Atk.evade +10% Curse of Nightmares This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Twilight's Edge (Corpses) (158% power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+0 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 Curse of Corpses The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Barim the Shadowspawner (Nightmares) (165% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 165% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +4 darkness On Crit.r2 +8 nature While equipped: Stats +3 Con dps ---------- Spell.crit +2% Phys.pwr +14 (+1 eff.) Spell.pwr +15 (+0 eff.) Dmg.mod +6% darkness Res.pen +25% darkness +25% physical Phasing +20% Acc +20 (+1 eff.) Apr +15 ----- def ----- Disarm- +35% ---------- misc Vim/s.crit +2.00 Curse of Nightmares Sharp, long, and deadly. |
Blastjustice (Madness) (156% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 156% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 cold On Hit.r1 +13 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex dps ---------- Phys.crit +11.0% Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +15% lightning Curse of Madness Sharp, long, and deadly. |
Butcher (Shrouds) (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+1 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Shrouds Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Dawn's Blade (Madness) (161% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 155% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+0 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Curse of Madness Invoke dawn, inflicting 37902.86 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 2 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Dawn's Blade (Nightmares) (161% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 155% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+0 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Curse of Nightmares Invoke dawn, inflicting 37902.86 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 2 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Glacierbrand the voratun longsword (Misfortune) (170% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 170% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 cold On Crit.r2 +90 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 0 On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Wil dps ---------- Phys.crit +14.0% Crit.mult +10.00% Phys.pwr +11 (+1 eff.) Spell.pwr +5 (+0 eff.) S.pwr/crit +8 All.spd +9% Res.pen +20% blight +25% fire Melee Ret 8 blight Curse of Misfortune Sharp, long, and deadly. |
Hanyyamas the Kilnbone (Misfortune) (150% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 151% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold On Crit.r2 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Wil dps ---------- Phys.crit +29.0% Crit.mult +33.00% Dmg.mod +3% mind Res.pen +5% mind Apr +13 Melee Ret 6 mind ----- def ----- Resists +9% lightning +12% fire Mind.save +12 (+1 eff.) Curse of Misfortune Sharp, long, and deadly. |
Hellsbiter (Shrouds) (152% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 152% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +16 fire +25 acid On Crit.r2 +16 acid On Hit: * 30% chance to reduce strength, dexterity, and constitution by 0 On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+1 eff.) Dmg.mod +6% fire Res.pen +10% cold +15% all Acc +25 (+1 eff.) Apr +13 Melee Ret 6 acid Curse of Shrouds Sharp, long, and deadly. |
Witch-Bane (Shrouds) (152% power, 4 apr)3.0 T5 longsword 1H weapon [Unique] Nature/Disrupt Power 152% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 Curse of Shrouds A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
voratun longsword 'Coalstalker' (Madness) (154% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 154% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +12 darkness On Crit.r2 +84 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +9% Dmg.mod +6% darkness Res.pen +22% fire +15% physical Acc +24 (+1 eff.) Apr +11 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% darkness +18% fire Curse of Madness Sharp, long, and deadly. |
voratun longsword 'Dourraven' (Shrouds) (169% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 170% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 darkness +8 arcane +18 nature While equipped: dps ---------- Dmg.mod +9% blight +9% arcane +12% darkness Res.pen +15% blight Acc +14 (+1 eff.) ----- def ----- Defense +15 (+1 eff.) Disarm- +44% Curse of Shrouds Sharp, long, and deadly. |
voratun longsword (Misfortune) (153% power, 6 apr)3.0 T5 longsword 1H weapon [Normal] Power 154% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Curse of Misfortune Sharp, long, and deadly. |
Crooked Club (Nightmares) (129% power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 129% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+0 eff.) Curse of Nightmares An oddly twisted club with a hefty weight on the end. There's something very strange about it. This item has been sent to the Item's Vault. |
Nature's Vengeance (Misfortune) (150% power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 150% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+0 eff.) Curse of Misfortune Rush: Level 3.9 Pwr.cost 1 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Thunderfall (Nightmares) (161% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Curse of Nightmares Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 3 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ureslak's Femur (Shrouds) (164% power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 164% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers Curse of Shrouds A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Blood-Letter (Madness) (140% power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 141% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% Curse of Madness A hand axe carved out of the most frozen parts of the northern wasteland. |
Malediction (Nightmares) (150% power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 150% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+0 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 Curse of Nightmares The land withers and crumbles wherever this cursed axe rests. |
Durydunabers the voratun waraxe (Nightmares) (160% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 160% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +9.0% Atk.spd 100% Melee+ +29 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 493 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str dps ---------- Phys.crit +15.0% Res.pen +25% mind Apr +6 ----- def ----- Phys.save +9 (+0 eff.) ---------- misc Infravis +1 Curse of Nightmares One-handed war axes. |
Gluwe (Madness) (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 149% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness +8 mind Against +20% Living On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Dex +5 Mag dps ---------- Phys.crit +15.0% Phys.pwr +14 (+1 eff.) Res.pen +15% mind +15% physical Acc +25 (+1 eff.) Apr +15 ----- def ----- Resists +9% mind Crit.dmg- 15.00% Mind.save +9 (+1 eff.) ---------- misc Light +1 Curse of Madness One-handed war axes. |
Mayadawen (Madness) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 150% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil dps ---------- Phys.crit +25.0% Crit.mult +22.00% Res.pen +14% all Acc +18 (+1 eff.) Apr +17 ----- def ----- Resists +6% blight +6% fire +9% light Mind.save +6 (+0 eff.) Curse of Madness One-handed war axes. |
Razorblade, the Cursed Waraxe (Corpses) (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Phys.bleed Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+2 eff.) Apr +30 Curse of Corpses This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Uludeleg (Misfortune) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 151% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 darkness Against +29% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% ----- def ----- Defense +5 (+0 eff.) Resists +3% mind +6% darkness Phys.save +9 (+0 eff.) Poison- +20% Curse of Misfortune One-handed war axes. |
voratun waraxe 'Rainobsidian' (Shrouds) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature Power 151% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 nature +4 cold On Crit.r2 +41 fire While equipped: Stats +12 Con +12 Wil dps ---------- Spell.crit +3% All.spd +9% Dmg.mod +3% cold Res.pen +15% arcane +17% fire Melee Ret 4 blight ----- def ----- Max.HP +86.00 ---------- misc Max.mana +80.00 Curse of Shrouds One-handed war axes. |
Silent Blade (Misfortune) (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 35% Cun, 50% Mag 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+0 eff.) Curse of Misfortune A thin, dark dagger that seems to meld seamlessly into the shadows. This item has been sent to the Item's Vault. |
Spellblaze Shard (Shrouds) (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Curse of Shrouds This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (Shrouds) (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 40% Wil, 45% Dex, 60% Mag 45% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Shrouds Invoke Darkness: Level 3.9 Pwr.cost 1 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 2221.20 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Dagger of the Past (Misfortune) (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 40% Wil, 0% Cun, 100% Mag 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+1 eff.) Spell.save +10 (+0 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Curse of Misfortune Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (Nightmares) (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 40% Wil, 20% Cun, 50% Mag 20% Dex Dmg Darkness Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 Curse of Nightmares A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (Misfortune) (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 40% Wil, 0% Cun, 50% Mag 100% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Misfortune This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (Corpses) (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 40% Wil, 55% Dex, 55% Mag 45% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+0 eff.) Curse of Corpses Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (Corpses) (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 40% Wil, 20% Cun, 50% Mag 20% Dex Dmg Light Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Curse of Corpses Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (Corpses) (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+1 eff.) Phys.save +15 (+0 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Icy Kill (Corpses) (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 Curse of Corpses As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. This item has been sent to the Item's Vault. |
Icy Kill (Shrouds) (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 Curse of Shrouds As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Mercy (Nightmares) (143% power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 144% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% Curse of Nightmares This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Kinetic Spike (Corpses) (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 50% Mag, 30% Cun, 70% Wil 40% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+1 eff.) Res.pen +30% physical Acc +8 (+0 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Curse of Corpses Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 1 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (Misfortune) (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 40% Wil, 35% Cun, 105% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+0 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Curse of Misfortune Worm Rot: Level 2.6 Pwr.cost 2 out of 50/50. Range 9 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 223.27 acid and 235.87 blight damage. If not cleared after five turns it will inflict 1339.24 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 55% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (Misfortune) (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 40% Wil, 65% Cun, 50% Mag 35% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Misfortune This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Orc Feller (Corpses) (156% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Master Power 156% Range: 1.3x Uses 40% Wil, 35% Cun, 50% Mag 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc Curse of Corpses During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Shiverstar (Nightmares) (165% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 165% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +12 cold On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +14 (+1 eff.) Dmg.mod +9% arcane +6% cold Res.pen +10% arcane Acc +12 (+0 eff.) Melee Ret 2 cold ----- def ----- Defense +15 (+1 eff.) Resists +9% cold Disarm- +44% Curse of Nightmares Sharp, short and deadly. |
Eye of Summer (Misfortune) (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 Curse of Misfortune This mindstar glows with a bright warm light, but seems somehow incomplete. This item has been sent to the Item's Vault. |
Eye of Winter (Misfortune) (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Misfortune This mindstar glows with a dim cool light, but seems somehow incomplete. This item has been sent to the Item's Vault. |
Kinetic Focus (Corpses) (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+0 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Corpses Kinetic energies are focussed in the core of this mindstar. |
Charged Focus (Madness) (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Lightning Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+1 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+1 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Curse of Madness Electrical energies are focussed in the core of this mindstar. |
Great Caller (Corpses) (100% power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 100% Range: 1.1x Uses 70% Wil, 50% Mag, 50% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+1 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. Curse of Corpses This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
Great Caller (Nightmares) (100% power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 100% Range: 1.1x Uses 70% Wil, 50% Mag, 50% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+1 eff.) Dmg.mod +8% physical +8% cold +8% fire ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. Curse of Nightmares This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Psionic Fury (Misfortune) (104% power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 105% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+0 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Curse of Misfortune Release a wave of psionic power, dealing 2525.91 mind damage (based on Willpower) to all within radius 5. Uses 2 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Amethyst of Sanctuary (Misfortune) (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+1 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+1 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% Curse of Misfortune This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Eye of the Wyrm (Nightmares) (113% power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 113% Range: 1.1x Uses 90% Wil, 70% Mag, 10% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+1 eff.) Mind.pwr +10 (+0 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Nightmares Sand Breath: Level 5.2 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 9118.19 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Lightningquencher the pulsing mindstar (Madness) (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 107% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+1 eff.) Res.pen +25% lightning +25% mind ----- def ----- Armour +4 Resists +30% acid Crit.dmg- 19.55% Heal.mod +25% Blind- +26% Silence- +26% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Psi/ret +0.28 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Oozing Heart (Nightmares) (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+1 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Curse of Nightmares Ooze Spit: Level 2.6 Pwr.cost 1 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 3885.25 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Thermal Focus (Corpses) (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+1 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+0 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Corpses Thermal energies are focussed in the core of this mindstar. |
Core of the Forge (Misfortune) (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+1 eff.) Mind.pwr +16 (+1 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+0 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Misfortune Forge Bellows: Level 3.9 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 247.50 mind damage, 3196.73 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 24.24 mind and 313.07 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (Misfortune) (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+1 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Misfortune Slime Wave: Level 3.9 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 18, doing 580.36 slime damage for 34 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Nexus of the Way (Madness) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+1 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Madness Wayist: (Instant) Level 1.3 Pwr.cost 3 out of 60/60. Range 7 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 240 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Poltergeist's Core of the Forge (Misfortune) (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+1 eff.) Mind.pwr +16 (+1 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+0 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire Stun/Frz- +60% ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Misfortune Forge Bellows: Level 3.9 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 247.50 mind damage, 3196.73 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 24.24 mind and 313.07 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Focus Whip (Shrouds) (118% power, 7 apr)3.0 T3 whip 1H weapon [Unique] Psionic Power 119% Range: 1.1x Uses 50% Mag, 10% Cun, 60% Wil 70% Dex Dmg Mind Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% On Crit: * Try to fry your enemies brain (25% chance to brainlock) While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+0 eff.) Curse of Shrouds Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 1 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Scorpion's Tail (Misfortune) (133% power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 134% Range: 1.1x Uses 40% Wil, 50% Mag, 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+0 eff.) ---------- misc See.Stealth +9 See.Invis +9 Curse of Misfortune A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Skeletal Claw (Nightmares) (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 40% Wil, 50% Mag, 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Phys.spd +10% ----- def ----- Defense +12 (+1 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Curse of Nightmares Bone Nova: Level 5.2 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 2292.62 physical damage, and inflicting bleeding for another 1146.31 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Whip of Urh'Rok (Nightmares) (167% power, 0 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 40% Wil, 50% Mag, 100% Dex Dmg Devouring flames Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +0 Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+0 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight Curse of Nightmares With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Corpsebow (Shrouds)4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 100% Range +7 On Hit: 25% Cyst Burst 1 On Hit: 25% Epidemic 1 While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Disease- +50% Curse of Shrouds A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. This item has been sent to the Item's Vault. |
Epoch's Curve (Shrouds)4.0 T3 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 111% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Curse of Shrouds Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. This item has been sent to the Item's Vault. |
Merkul's Second Eye (Misfortune)4.0 T3 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 Curse of Misfortune This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Hare-Skin Sling (Corpses)4.0 T3 sling 1H weapon [Unique] Nature Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.20 Cunning/Survival Curse of Corpses Inertial Shot: Level 3.9 Pwr.cost 1 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 144% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nithan's Force (Madness)4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Curse of Madness Bull Shot: Level 5.2 Pwr.cost 1 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Poltergeist's Nithan's Force (Corpses)4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Curse of Corpses Bull Shot: Level 5.2 Pwr.cost 1 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
barbed quiver of yew arrows of crippling (Shrouds) (21/21, 159% power, 10 apr)3.0 T3 arrow ammo [Ego++] Master Power 160% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +24.0% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
Cloudreek the quiver of elven-wood arrows (Nightmares) (23/23, 171% power, 14 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Master Power 171% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +31.5% Capacity 23 Ranged+ +8 lightning +12 cold On Hit.r1 +16 fire On Crit.r2 +16 lightning +16 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
Gledath the quiver of elven-wood arrows (Nightmares) (19/19, 156% power, 14 apr)3.0 T4 arrow ammo [Rare] Arcane Power 156% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 19 Proj.spd +258% Ranged+ +26 temporal On Hit.r1 +26 arcane On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Reload +5 Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
Globrenor the quiver of elven-wood arrows (Shrouds) (19/19, 156% power, 14 apr)3.0 T4 arrow ammo [Rare] Nature Power 156% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 19 Proj.spd +200% Ranged+ +23 acid +23 blight On Hit.r1 +23 acid On Crit.r2 +23 blight +23 acid On Hit: * 23% chance to reduce strength, dexterity, and constitution by 0 * 23% chance to reduce armor by 0% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 991 physical damage Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (Misfortune) (20/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 60% Wil, 60% Dex, 100% Mag Dmg Mind Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Curse of Misfortune Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Sunraider (Madness) (18/18, 153% power, 14 apr)3.0 T4 arrow ammo [Rare] Arcane Power 153% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 18 Ranged+ +25 fire +24 mind +25 light On Hit.r1 +25 light On Crit.r2 +25 mind +25 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 493 damage Curse of Madness Arrows are used with bows to pierce your foes to death. |
chilling quiver of elven-wood arrows (Madness) (21/21, 153% power, 14 apr)3.0 T4 arrow ammo [Ego] Arcane Power 153% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 21 Ranged+ +14 cold Curse of Madness Arrows are used with bows to pierce your foes to death. |
Arkul's Siege Arrows (Nightmares) (14/14, 180% power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 40% Wil, 50% Dex, 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. Curse of Nightmares These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Blazefurnace (Madness) (19/19, 187% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 188% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +24.0% Capacity 19 Phasing +41% Ranged+ +20 lightning +20 blight +27 nature +12 light On Hit.r1 +20 lightning On Hit: * 20% chance to create vines that bind the target to the ground dealing 818 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% Curse of Madness Arrows are used with bows to pierce your foes to death. |
Deliblek the Lightwhisper (Misfortune) (24/24, 164% power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 164% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +38 Apr +18 Crit +3.0% Capacity 24 Ranged+ +25 light On Hit.r1 +16 light +25 mind On Crit.r2 +25 light On Hit: * 25% chance to reduce all saves and defense by 0 Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (Nightmares) (18/18, 174% power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 174% Range: 1.4x Uses 40% Wil, 120% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall Curse of Nightmares These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. This item has been sent to the Item's Vault. |
Void Quiver (Misfortune) (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 40% Wil, 70% Dex, 140% Mag Dmg Void Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +120 Crit +6.0% Capacity 0 On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 Curse of Misfortune An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Winterfame (Nightmares) (21/21, 182% power, 33 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 183% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +33 Crit +33.0% Capacity 21 Proj.spd +400% Ranged+ +16 cold +12 fire On Hit.r1 +20 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 991 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Curse of Nightmares Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
barbed quiver of dragonbone arrows (Misfortune) (22/22, 183% power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 183% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +15.0% Capacity 22 On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of paradox (Madness) (22/22, 183% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 184% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +26.0% Capacity 22 Ranged+ +29 temporal On Hit: * 23% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% Curse of Madness Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of crippling (Corpses) (20/20, 165% power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 165% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +18.0% Capacity 20 Ranged+ +26 blight On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 0 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Curse of Corpses Arrows are used with bows to pierce your foes to death. |
Dagytar the Treerot (Shrouds) (11/11, 120% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 121% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 11 Ranged+ +12 nature On Hit.r1 +12 nature On Hit: * 10% chance to slow global speed by 0% Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Kindlewaker (Shrouds) (17/17, 146% power, 3 apr)3.0 T3 shot ammo [Random Unique] Master/Psionic Power 146% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Acc +11 Apr +3 Crit +12.0% Capacity 17 Ranged+ +8 light +5 physical On Hit.r1 +16 mind +4 light On Hit: * 20% chance to knock the target back 3 spaces and deal 818 physical damage On Crit: * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Frozen Shards (Corpses) (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Ice Mastery Master Marksman Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud Curse of Corpses In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Star Shot (Misfortune) (20/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Fire Mastery Master Marksman Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Curse of Misfortune Intense heat radiates from this powerful shot. |
Wind Worn Shot (Nightmares) (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target Curse of Nightmares These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Malydil (Corpses) (22/22, 174% power, 6 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 174% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +26.0% Capacity 22 Ranged+ +26 darkness Against +11% Living On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 0 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 1389 physical damage across 5 turns and reducing healing by 50% Curse of Corpses Shots are used with slings to pummel your foes to death. |
thought-forged pouch of voratun shots of grasping (Nightmares) (20/20, 163% power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Psionic Power 163% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Rld cld 6 Ranged+ +14 mind On Hit: * 30% chance to reduce all saves and defense by 0 * 20% chance to create vines that bind the target to the ground dealing 818 nature damage and pinning them for 3 turns Curse of Nightmares Shots are used with slings to pummel your foes to death. |
Wrathroot's Barkwood (Shrouds) (9 def, 10 armour, 60 block)7.0 T2 shield armor [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+1 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block Curse of Shrouds The barkwood of Wrathroot, made into roughly the shape of a shield. |
Black Mesh (Corpses) (8 def, 2 armour, 120 block)7.0 T3 shield armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+0 eff.) Rng.Def +8 (+0 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Corpses Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Charwalker the stralite shield (Misfortune) (0 def, 8 armour, 139.5 block)7.0 T4 shield armor [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Crit.mult +25.75% Spell.pwr +39 (+1 eff.) Res.pen +32% arcane On Hit (Melee): * 26% chance to reduce armor by 0% ----- def ----- Armour +8 Fatigue +8% Resists +17% physical Proj.slow +33% ---------- misc Max.vim +60.00 Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Fire Dragon Shield (Misfortune) (16 def, 9 armour, 220 block)7.0 T4 shield armor [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+1 eff.) Rng.Def +15 (+1 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Misfortune This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Sanguine Shield (Madness) (0 def, 15 armour, 220 block)7.0 T4 shield armor [Unique] Master While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Curse of Madness Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Sanguine Shield (Shrouds) (0 def, 15 armour, 220 block)7.0 T4 shield armor [Unique] Master While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Curse of Shrouds Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. This item has been sent to the Item's Vault. |
Blightstopper (Corpses) (18 def, 12 armour, 240 block)7.0 T5 shield armor [Unique] Nature/Disrupt While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+0 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Curse of Corpses Purge up to 7 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 2 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Nightmoon (Nightmares) (0 def, 10 armour, 196 block)7.0 T5 shield armor [Rare] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +15 (+1 eff.) Dmg.mod +18% blight Res.pen +20% blight ----- def ----- Armour +10 Fatigue +8% Resists +6% arcane +18% cold ---------- misc Equi/ret +0.36 Hate/m.crit +4.00 Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Shieldsmaiden (Misfortune) (5 def, 20 armour, 150 block)7.0 T5 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Rng.Def +12 (+1 eff.) Fatigue +10% Resists +25% fire +25% cold ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Misfortune Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. This item has been sent to the Item's Vault. |
Shieldsmaiden (Nightmares) (5 def, 20 armour, 150 block)7.0 T5 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Rng.Def +12 (+1 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Nightmares Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (Madness) (17 def, 15 armour, 260 block)7.0 T5 shield armor [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+0 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+1 eff.) Rng.Def +17 (+1 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+1 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Curse of Madness Send out a range 7 beam, lighting its path and dealing 8297.07 to 10371.34 light damage (based on Willpower and Cunning). Uses 1 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (Misfortune) (8 def, 4 armour, 325 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+0 eff.) ----- def ----- Armour +4 Defense +8 (+0 eff.) Rng.Def +10 (+1 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+0 eff.) Proj.slow +50% ---------- misc Talents +1 Block Curse of Misfortune Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Unsetting Sun (Corpses) (16 def, 20 armour, 280 block)7.0 T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. While equipped: ----- def ----- Armour +20 Defense +16 (+1 eff.) Rng.Def +17 (+1 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+0 eff.) ---------- misc Light +2 Talents +1 Block Curse of Corpses When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Bindings of Eternal Night (Misfortune) (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+1 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Curse of Misfortune Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. This item has been sent to the Item's Vault. |
Bindings of Eternal Night (Misfortune) (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+1 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Curse of Misfortune Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. This item has been sent to the Item's Vault. |
Bindings of Eternal Night (Nightmares) (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+1 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Curse of Nightmares Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
sunsealed mummy wrappings of darkness (-25%) (Misfortune) (12 def, 8 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +14 Mag dps ---------- Spell.pwr +13 (+0 eff.) Dmg.mod +15% arcane +15% cold +40% darkness +25% light ----- def ----- Armour +8 Defense +12 (+1 eff.) Fatigue +2% Resists -25% fire +13% light +50% darkness Max.HP +62.00 ---------- misc Light +4 Curse of Misfortune Decaying mummy wrappings. |
timebroken mummy wrappings (Madness) (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +6 Wil +15 Mag dps ---------- Spell.crit +4% Spell.pwr +22 (+0 eff.) Dmg.mod +20% temporal +15% cold +37% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+0 eff.) Fatigue +2% Resists -25% fire ---------- misc Max.mana +42.00 Curse of Madness Decaying mummy wrappings. |
verdant mummy wrappings of fire (+8%) (Corpses) (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Nature While equipped: Stats +9 Con +9 Mag dps ---------- Spell.pwr +13 (+0 eff.) Dmg.mod +15% darkness +22% fire +15% cold +25% nature +15% arcane ----- def ----- Armour +2 Defense +5 (+0 eff.) Fatigue +2% Resists +8% fire Poison- +41% Disease- +34% Curse of Corpses Decaying mummy wrappings. |
Robe of Force (Misfortune) (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+1 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+0 eff.) Curse of Misfortune Send out a range 5 beam of kinetic energy, dealing 1053.89 to 1317.36 physical damage (based on Willpower and Cunning) with knockback. Uses 1 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Vestments of the Conclave (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+0 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all Curse of Nightmares An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. This item has been sent to the Item's Vault. |
Vestments of the Conclave (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+0 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all Curse of Nightmares An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+1 eff.) Resists +30% nature +11% all Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Evermoss Robe (Misfortune) (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+1 eff.) Resists +25% nature +13% all Phys.save +15 (+0 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss Curse of Misfortune This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Glowlash (Misfortune) (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +4 Dex +4 Mag +16 Cun +6 Con dps ---------- Dmg.mod +26% fire Res.pen +20% light Melee Ret 12 light On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +39% fire +13% all Crit.dmg- 18.73% ---------- misc Light +4 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (Corpses) (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+0 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+1 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Corpses This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Black Robe (Madness) (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +30 (+1 eff.) ----- def ----- Defense +6 (+0 eff.) Resists +15% all Spell.save +25 (+0 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 Curse of Madness A silk robe, darker than the darkest night sky, it radiates power. |
Black Robe (Madness) (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +30 (+1 eff.) ----- def ----- Defense +6 (+0 eff.) Resists +15% all Spell.save +25 (+0 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 Curse of Madness A silk robe, darker than the darkest night sky, it radiates power. This item has been sent to the Item's Vault. |
Crimson Robe (Nightmares) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+1 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+1 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Elona the Sparksnake (Shrouds) (25 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex dps ---------- Mind.crit +5% Mind.pwr +9 (+0 eff.) Dmg.mod +25% acid +21% physical +30% darkness +23% cold +30% mind +23% fire Res.pen +20% mind Apr +5 Melee Ret 6 arcane ----- def ----- Defense +25 (+1 eff.) Resists +20% acid +20% physical +45% darkness +12% lightning +19% cold +20% fire +15% all ---------- misc Psi/turn +1.00 Max.psi +40.00 Cooldown Refit Golem -4 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erydoldir the elven-silk robe (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +2 Str +7 Dex +12 Mag +6 Wil dps ---------- Spell.pwr +18 (+0 eff.) S.pwr/crit +7 Dmg.mod +20% blight +29% temporal +30% physical Res.pen +13% temporal +15% physical ----- def ----- Resists +20% blight +15% all Anom.red +13 Silence- +47% ---------- misc Mana/turn +0.12 See.Invis +15 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of Linaniil (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag dps ---------- Spell.crit +11% Spell.pwr +30 (+1 eff.) Dmg.mod +30% temporal +30% physical Res.pen +14% temporal +15% physical ----- def ----- Resists +15% all Anom.red +15 ---------- misc Mana/turn +0.37 Max.mana +100.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Araldakira' (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +7 Mag +8 Wil +10 Con dps ---------- Dmg.mod +57% lightning +19% physical +30% nature +30% cold ----- def ----- Resists +55% lightning +9% temporal +6% darkness +12% fire +5% arcane +15% cold +3% nature +15% all Spell.save +6 (+0 eff.) Poison- +49% Disease- +48% ---------- misc Psi/ret +0.08 Max.hate +2.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Ce'Neth' (Madness) (8 def, 8 armour) =Stat=2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +10 Str +20 Mag +9 Wil +4 Cun +10 Con dps ---------- Dmg.mod +30% lightning +15% physical +29% light +30% cold +18% nature On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +8 (+0 eff.) Resists +15% lightning +3% temporal +11% light +15% darkness +14% cold +9% mind +15% all Max.HP +70.00 Poison- +50% Disease- +50% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +4 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
elven-silk robe 'Manechak' (Corpses) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Wil +8 Cun +8 Con dps ---------- Crit.mult +18.00% Dmg.mod +27% nature +28% light +6% arcane ----- def ----- Resists +42% light +15% all Spell.save +12 (+0 eff.) Poison- +44% Disease- +32% ---------- misc Mana/s.crit +2.04 Hate/m.crit +5.00 Psi/m.crit +4.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (Corpses) (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+0 eff.) Rng.Def +8 (+0 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 Curse of Corpses A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (Shrouds) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+1 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Shrouds Call Lightning: Level 2.6 Pwr.cost 2 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 2010.52 to 6031.57 lightning damage (4021.05 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Nature's Blessing (Nightmares) (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+0 eff.) Rng.Def +4 (+0 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+0 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Curse of Nightmares Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Skin of Many (Madness) (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+1 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth Curse of Madness The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Rogue Plight (Nightmares) (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+0 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Curse of Nightmares No rogue blades shall incapacitate the wearer of this armour. |
The Untouchable (Nightmares) (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+1 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Nightmares This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
duelist's reinforced leather armour of alacrity (Shrouds) (21 def, 16 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +16 Defense +21 (+1 eff.) Fatigue +8% Curse of Shrouds A suit of armour made of leather. |
reinforced leather armour 'Airminister' (Nightmares) (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +39% lightning +24% cold +12% acid Melee Ret 10 cold ----- def ----- Armour +7 Defense +12 (+1 eff.) Fatigue +8% Resists +27% acid +6% arcane +12% lightning Curse of Nightmares A suit of armour made of leather. |
Airsaw the drakeskin leather armour (Corpses) (46 def, 8 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +12 Str +15 Dex dps ---------- Phys.crit +4.0% Phys.pwr +20 (+1 eff.) Mov.spd +20% Dmg.mod +9% cold Melee Ret 4 lightning ----- def ----- Armour +8 Defense +46 (+2 eff.) Fatigue +8% Resists +14% physical +20% darkness +10% mind Mind.save +25 (+1 eff.) ---------- misc Stam/turn +2.00 Light +2 Curse of Corpses Track: Puts all charms on 2 cooldown Level 66.2 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 707 for 27 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Breath of Eyal (Corpses) (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+0 eff.) ----- def ----- Armour +10 Defense +10 (+1 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+0 eff.) Curse of Corpses This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Death's Embrace (Misfortune) (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+0 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+1 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Curse of Misfortune Turn yourself invisible (power 518, based on Cunning and Magic) for 10 turns. Uses 3 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Hazeworth the drakeskin leather armour (Corpses) (30 def, 23 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +9 Dex +2 Wil +2 Cun dps ---------- Mind.pwr +20 (+1 eff.) Melee+ 10 fire Ranged+ 10 fire Dmg.mod +15% cold ----- def ----- Armour +23 Defense +30 (+1 eff.) Fatigue +8% Resists +9% lightning +30% physical +9% mind +30% fire Phys.save +15 (+0 eff.) Mind.save +31 (+2 eff.) ---------- misc Equi/ret +0.24 Curse of Corpses A suit of armour made of leather. |
Layota the Abyssminister (Nightmares) (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Melee+ 19 acid 17 fire Res.pen +5% blight Melee Ret 12 acid 14 fire 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Armour +8 Defense +20 (+1 eff.) Fatigue +8% Resists +14% acid +57% fire +6% blight Mind.save +22 (+1 eff.) Curse of Nightmares A suit of armour made of leather. |
Masochism (Nightmares) (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+0 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 39 Curse of Nightmares Blood Grasp: Level 63.5 Pwr.cost 1 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 8019.22 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (Nightmares) (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+0 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+1 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Curse of Nightmares Blastwave: Level 5.2 Pwr.cost 1 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 21577.70 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
drakeskin leather armour 'Xeremira' (Misfortune) (27 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Dex dps ---------- Dmg.mod +6% acid +6% temporal Res.pen +25% temporal Melee Ret 10 acid ----- def ----- Armour +8 Defense +27 (+1 eff.) Fatigue +8% Resists +3% temporal +26% cold Phys.save +10 (+0 eff.) Max.HP +49.00 HP.reg +5.00 Heal.mod +15% Curse of Misfortune A suit of armour made of leather. |
drakeskin leather armour 'Yvebretira' (Nightmares) (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Dmg.mod +30% blight +12% mind Melee Ret 14 blight ----- def ----- Armour +8 Defense +20 (+1 eff.) Fatigue +8% Resists +9% mind +30% fire Spell.save +12 (+0 eff.) Mind.save +24 (+1 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Psi/ret +0.16 Curse of Nightmares A suit of armour made of leather. |
enlightening drakeskin leather armour of delving (Madness) (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Str +7 Wil +6 Cun ----- def ----- Armour +8 Defense +20 (+1 eff.) Fatigue +8% Resists +17% darkness +14% physical Mind.save +17 (+1 eff.) ---------- misc Light +2 Curse of Madness Track: Puts all charms on 2 cooldown Level 66.2 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 707 for 27 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
enlightening drakeskin leather armour of the hero (Madness) (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +8 Str +9 Dex +6 Mag +13 Wil +15 Cun ----- def ----- Armour +8 Defense +20 (+1 eff.) Fatigue +8% Mind.save +17 (+1 eff.) Max.HP +40.00 Curse of Madness A suit of armour made of leather. |
multi-hued drakeskin leather armour of the wind (Corpses) (31 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +7.0% Mind.pwr +12 (+1 eff.) Apr +16 ----- def ----- Armour +8 Defense +31 (+1 eff.) Fatigue +8% Resists +15% acid +17% physical +11% fire +10% lightning +12% cold ---------- misc Stam/turn +0.70 Curse of Corpses Second Wind: (Instant) Puts all charms on 2 cooldown Level 6.5 Pwr.cost 2 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 5799 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Iron Mail of Bloodletting (Madness) (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Curse of Madness Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening stralite mail armour of Eyal (Misfortune) (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +8 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Mind.save +19 (+1 eff.) Max.HP +60.00 HP.reg +9.00 Heal.mod +18% Curse of Misfortune A suit of armour made of mail. |
fortifying stralite mail armour of implacability (Shrouds) (4 def, 16 armour)14.0 T4 heavy armor [Ego++] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +16 Defense +4 (+0 eff.) Fatigue +4% Phys.save +13 (+0 eff.) Max.HP +74.00 Curse of Shrouds A suit of armour made of mail. |
radiant stralite mail armour of natural resilience (Shrouds) (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Nature/Disrupt While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +43% blight +18% nature +20% darkness D.Red.from +13% Unnatural ---------- misc Light +2 Curse of Shrouds A suit of armour made of mail. |
searing stralite mail armour of fire resistance (Nightmares) (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 20 acid 20 fire Melee Ret 15 acid 13 fire ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +26% acid +52% fire Curse of Nightmares A suit of armour made of mail. |
stralite mail armour (Shrouds) (4 def, 8 armour)14.0 T4 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
Bregudedusta the Viperimmortal (Shrouds) (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Wil +9 Cun +10 Con dps ---------- Dmg.mod +15% mind +12% temporal Melee Ret 2 nature On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +27% Resists +27% acid +12% temporal -18% light +10% fire +15% darkness Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +32 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Shrouds A suit of armour made of mail. |
Chromatic Harness (Madness) (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+1 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Madness This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Liseretira (Shrouds) (5 def, 30 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +15 Wil +9 Cun +7 Con dps ---------- Crit.mult +15.00% Dmg.mod +6% arcane Res.pen +10% arcane ----- def ----- Armour +30 Defense +5 (+0 eff.) Fatigue +12% Phys.save +6 (+0 eff.) Mind.save +25 (+1 eff.) Max.HP +100.00 Curse of Shrouds A suit of armour made of mail. |
Scale Mail of Kroltar (Shrouds) (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+1 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Shrouds Devouring Flame: Level 4.5 Pwr.cost 3 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 3887.50 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Shockparry the voratun mail armour (Shrouds) (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +9 Wil +9 Cun dps ---------- Dmg.mod +3% lightning +3% arcane Res.pen +10% arcane +5% temporal Melee Ret 8 arcane On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +3% temporal +15% physical +20% darkness +7% mind Mind.save +50 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Curse of Shrouds Track: Puts all charms on 2 cooldown Level 66.2 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 707 for 27 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Sleetminister the voratun mail armour (Madness) (5 def, 10 armour)14.0 T5 heavy armor [Rare] Master While equipped: Stats +2 Wil dps ---------- S.pwr/crit +13 Dmg.mod +21% cold +9% arcane +15% light Melee Ret 10 mind 13 cold On Hit (Melee): * 26% chance to reduce all saves and defense by 0 ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +30% lightning +18% light ---------- misc Mana/turn +0.12 Curse of Madness A suit of armour made of mail. |
voratun mail armour 'Corpserock' (Misfortune) (5 def, 16 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +5.00% Melee+ 13 acid 19 fire Dmg.mod +6% nature +9% physical Acc +20 (+1 eff.) Melee Ret 13 acid 12 fire ----- def ----- Armour +16 Defense +5 (+0 eff.) Fatigue +12% Resists +17% acid +50% fire +6% arcane Spell.save +18 (+0 eff.) Curse of Misfortune A suit of armour made of mail. |
Borfast's Cage (Nightmares) (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+1 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+0 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Curse of Nightmares Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cuirass of the Thronesmen (Nightmares) (20 def, 32 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+1 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+1 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% Curse of Nightmares This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Tarrasca (Madness) (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+1 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Madness Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 2 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
radiant stralite plate armour of implacability (Nightmares) (0 def, 22 armour)17.0 T4 massive armor [Ego++] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +22 Fatigue +14% Resists +22% blight +24% darkness Phys.save +11 (+0 eff.) ---------- misc Light +2 Curse of Nightmares A suit of armour made of metal plates. |
stralite plate armour of delving (Corpses) (0 def, 13 armour)17.0 T4 massive armor [Ego+] Master While equipped: Stats +9 Str ----- def ----- Armour +13 Fatigue +22% Resists +18% darkness +13% physical ---------- misc Light +2 Curse of Corpses Track: Puts all charms on 2 cooldown Level 66.2 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 707 for 27 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Belyra (Corpses) (0 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature While equipped: Stats +2 Wil +4 Mag dps ---------- Spell.pwr +10 (+0 eff.) ----- def ----- Armour +16 Fatigue +22% Resists +12% acid +12% physical +15% cold +13% lightning +15% fire Die.at -60.00 life Max.HP +93.00 HP.reg +15.70 Heal.mod +18% Disarm- +40% Stun/Frz- +37% Knockbk- +27% ---------- misc Stam/turn +2.50 Cooldown Rush -5 Curse of Corpses A suit of armour made of metal plates. |
Cuirass of the Dark Lord (Nightmares) (0 def, 30 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+0 eff.) HP.reg +0.00 Blood Charges: 0 Curse of Nightmares Drain blood from all creatures within range 5, causing them to bleed for 4197.81 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 2 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Plate of the Blackened Mind (Corpses) (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+0 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+1 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+0 eff.) Mind.save +25 (+1 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Corpses Dominate: Level 2.6 Pwr.cost 1 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 144 Armour, 203 Defense and your attacks will gain 87% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
radiant voratun plate armour of command (Shrouds) (11 def, 26 armour)17.0 T5 massive armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +26 Defense +11 (+1 eff.) Fatigue +22% Resists +29% blight +30% darkness Mind.save +22 (+1 eff.) ---------- misc Light +2 Curse of Shrouds A suit of armour made of metal plates. |
Mighty Girdle (Shrouds)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Girdle of the Calm Waters (Corpses)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Corpses A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren (Misfortune)1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony Curse of Misfortune The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Neira's Memory (Corpses)1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Curse of Corpses Surround yourself with a magical shield (strength 20044, based on Magic) for 10 turns. Uses 1 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Emblem of Evasion (Misfortune)1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+1 eff.) Proj.evade +15% Proj.slow +30% Curse of Misfortune Evasion: (Instant) Level 5.2 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 49% chance to evade melee and ranged attacks and 796 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Dawnhack (Corpses)1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Str +14 Dex +13 Wil +8 Cun dps ---------- Dmg.mod +21% light +21% mind Against +45% Summoned ----- def ----- Resists +12% light D.Red.from +42% Summoned ---------- misc Light +4 Curse of Corpses A belt that goes around your waist. |
Girdle of Preservation (Misfortune)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+1 eff.) Confus- +20% Curse of Misfortune A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Manidor the drakeskin leather belt (Nightmares)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Dex +6 Wil +8 Cun +6 Con dps ---------- Phys.pwr +27 (+1 eff.) Dmg.mod +3% arcane Against +44% Summoned Apr +2 ----- def ----- Armour +10 Defense +10 (+1 eff.) Resists +7% arcane D.Red.from +33% Summoned Phys.save +37 (+1 eff.) Spell.save +15 (+0 eff.) ---------- misc Max.stam +30.00 Size +2 Curse of Nightmares A belt that goes around your waist. |
Xinn the Sootstreak (Shrouds)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +12 Dex +11 Cun +3 Con +9 Lck dps ---------- Phys.crit +14.0% Mind.crit +12% Res.pen +20% lightning Melee Ret 6 darkness ----- def ----- Resists +13% lightning +14% temporal +6% darkness Stealth +12 ---------- misc T.Disarm +20 Light +2 Infravis +5 Curse of Shrouds A belt that goes around your waist. |
drakeskin leather belt 'Moldwish' (Shrouds)1.0 T5 belt armor [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Mind.pwr +12 (+1 eff.) Dmg.mod +9% nature Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Resists +12% acid +15% temporal +13% blight +15% fire +6% cold +21% lightning Phys.save +15 (+0 eff.) Curse of Shrouds A belt that goes around your waist. |
reinforced drakeskin leather belt of recklessness (Shrouds)1.0 T5 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+0 eff.) ----- def ----- Armour +15 Defense +15 (+1 eff.) Phys.save +25 (+0 eff.) Curse of Shrouds A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of recklessness (Madness)1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +9 Mag dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+0 eff.) ---------- misc Mana/turn +0.60 Max.mana +59.00 Curse of Madness A belt that goes around your waist. |
balancing hardened leather belt of carrying (Shrouds)1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +9.0% Mind.crit +9% ----- def ----- Fatigue -6% ---------- misc Max.enc +29 Curse of Shrouds A belt that goes around your waist. This item has been sent to the Item's Vault. |
Destala's Scales (Corpses) (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+0 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Curse of Corpses Dissolve: Level 2.6 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 46% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Serpentine Cloak (Misfortune) (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+1 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Curse of Misfortune Cunning and malice seem to emanate from this cloak. |
Cloth of Dreams (Madness) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+0 eff.) ----- def ----- Defense +10 (+1 eff.) Resists +15% mind Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness Slumber: Level 3.9 Pwr.cost 1 out of 25/25. Range 10 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 608 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (Nightmares) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+1 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Curse of Nightmares Aether Breach: Level 2.6 Pwr.cost 2 out of 28/28. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 1303.44 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Frozen Shroud (Misfortune) (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+1 eff.) Resists +25% cold -15% fire +8% all Curse of Misfortune Release a radius 4 chilling blast, instantly dealing 8583.26 cold damage and condensing the air into freezing vapors that deal 2861.09 cold damage (based on Magic) each turn for 10 turns. Uses 2 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Getehir the elven-silk cloak (Shrouds) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +13 Mag +9 Wil +6 Cun dps ---------- Dmg.mod +9% arcane Acc +6 (+0 eff.) Apr +8 ----- def ----- Defense +3 (+0 eff.) Spell.save +18 (+0 eff.) ---------- misc Mana/turn +0.04 Max.mana +72.00 Light +3 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samuhell the Freezewaker (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.crit +8% Mind.pwr +20 (+1 eff.) Res.pen +20% cold Melee Ret 8 blight 13 cold ----- def ----- Defense +3 (+0 eff.) Resists +26% blight ---------- misc Equi/ret +0.36 Max.hate +12.88 Max.psi +64.38 Light +4 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (Shrouds) (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+0 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+1 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+0 eff.) Spell.save +20 (+0 eff.) Mind.save +20 (+1 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination Curse of Shrouds See the Threads: Level 1.3 Pwr.cost 3 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 7 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Ureslak's Molted Scales (Nightmares) (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Curse of Nightmares Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 3 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Vorewyn the elven-silk cloak (Madness) (3 def, 10 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Str +10 Wil dps ---------- Spell.crit +6% Crit.mult +26.76% Phasing +40% ----- def ----- Armour +10 Defense +3 (+0 eff.) Resists +30% cold HP.reg +5.35 Heal.mod +20% Confus- +27% Knockbk- +27% Teleport- +27% ---------- misc Max.stam +30.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of mindcraft (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+0 eff.) Resists +14% nature +12% blight HP.reg +8.00 Heal.mod +14% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of conjuring (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +13.00% Spell.pwr +7 (+0 eff.) Dmg.mod +11% arcane +21% darkness Res.pen +11% arcane +16% darkness ----- def ----- Defense +3 (+0 eff.) Resists +16% darkness Stealth +20 ---------- misc Max.mana +20.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (Corpses) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+1 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+1 eff.) Resists +10% darkness +10% mind Mind.save +10 (+1 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. This item has been sent to the Item's Vault. |
Ureslak's Molted Scales (Misfortune) (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness -30% arcane +20% fire +20% nature +20% cold Res.Cap +10% lightning +10% darkness -30% arcane +10% fire +10% nature +10% cold Curse of Misfortune Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 3 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. This item has been sent to the Item's Vault. |
Wanderer's Rest (Corpses) (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Curse of Corpses Telekinetic Leap: Level 3.9 Pwr.cost 1 out of 20/20. Range 9 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 9 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Silulle the Growthking (Misfortune) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +11 Dex +3 Mag +2 Cun +15 Lck dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Dmg.mod +3% darkness Res.pen +15% nature +5% fire Apr +11 ----- def ----- Armour +5 Resists +15% nature Stealth +15 Silence- +42% Confus- +50% Stun/Frz- +46% Curse of Misfortune A pair of boots made of leather. |
Ulfudravor the Cracklerage (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Wil +5 Cun +4 Con dps ---------- Phys.crit +6.0% Phys.pwr +5 (+0 eff.) Apr +11 ----- def ----- Armour +5 Resists +12% blight +6% acid +3% light +3% lightning Phys.save +12 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +13 (+1 eff.) Curse of Nightmares Rush: Puts all charms on 2 cooldown Level 1.3 Pwr.cost 2 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
fleetfooted pair of drakeskin leather boots of spellbinding (Misfortune) (21 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +15 Dex +6 Mag ----- def ----- Armour +5 Defense +21 (+1 eff.) ---------- misc Spell.cld 10% Curse of Misfortune A pair of boots made of leather. |
pair of drakeskin leather boots 'Blizzardhunt' (Misfortune) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Mag +2 Wil +4 Con dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Mov.spd +10% Dmg.mod +6% cold Apr +11 ----- def ----- Armour +5 Fatigue -9% Max.HP +52.00 ---------- misc Stam/turn +0.90 Light +4 See.Invis +12 Curse of Misfortune Rush: Puts all charms on 2 cooldown Level 2.6 Pwr.cost 2 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Boots of the Hunter (Corpses) (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Corpses Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 2 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Firestreaker the pair of voratun boots (Shrouds) (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +14 Str +2 Wil +6 Cun +19 Con dps ---------- Spell.crit +4% Dmg.mod +12% arcane +10% physical ----- def ----- Armour +5 Fatigue +4% Resists +9% fire Phys.save +25 (+0 eff.) Mind.save +25 (+1 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Size +1 Curse of Shrouds Rush: Puts all charms on 2 cooldown Level 3.9 Pwr.cost 2 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorutha the Blindnull (Shrouds) (0 def, 14 armour)3.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% blight Res.pen +10% light Phasing +37% Melee Ret 6 light ----- def ----- Armour +14 Fatigue +4% Resists +15% lightning +15% temporal Silence- +41% Confus- +49% Stun/Frz- +50% Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Infravis +3 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scorched Boots (Corpses) (4 def, 4 armour)3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+0 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+0 eff.) Fatigue +8% Curse of Corpses Poison Storm: Level 3.9 Pwr.cost 2 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 341.72 blight damage and is poisoned for 1366.87 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 61%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 35%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 29% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
The Warped Boots (Shrouds) (2 def, 4 armour)3.0 T5 feet armor [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +10 (+0 eff.) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+0 eff.) Max.HP +80.00 HP.reg -0.20 Curse of Shrouds Spit Blight: Level 3.9 Pwr.cost 1 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 1414.31 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Unbreakable Greaves (Nightmares) (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+0 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Nightmares These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Xariatira (Shrouds) (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +25 (+1 eff.) Dmg.mod +18% physical ----- def ----- Armour +5 Fatigue +4% Resists +14% fire +9% nature +15% cold Phys.save +18 (+0 eff.) Spell.save +24 (+0 eff.) Die.at -108.22 life Max.HP +60.00 Heal.mod +20% ---------- misc Max.stam +40.58 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvada the Darktrail (Shrouds) (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +5 Mag dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +10% Crit.mult +27.06% Phys.pwr +5 (+0 eff.) Spell.pwr +30 (+1 eff.) Mind.pwr +35 (+2 eff.) Res.pen +15% physical +20% darkness +30% mind ----- def ----- Armour +5 Fatigue +4% Spell.save +15 (+0 eff.) Mind.save +21 (+1 eff.) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Glorenn' (Nightmares) (0 def, 5 armour)3.0 T5 feet armor [Rare] Nature While equipped: Stats +11 Cun +5 Dex dps ---------- Phys.crit +10.0% ----- def ----- Armour +5 Fatigue +4% Resists +14% lightning +14% temporal Phys.save +18 (+0 eff.) ---------- misc Max.stam +37.47 Light +4 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Porobremira' (Misfortune) (17 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Dex dps ---------- Spell.pwr +13 (+0 eff.) Dmg.mod +3% arcane +6% blight Res.pen +15% blight +20% temporal +16% darkness +10% mind ----- def ----- Armour +5 Defense +17 (+1 eff.) Fatigue +4% Resists +30% darkness +26% temporal Mind.save +6 (+0 eff.) Def/telep +28 Res/telep +20% Dur/telep +30% ---------- misc Mana/turn +0.24 Equi/ret +0.04 Max.psi +20.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (Madness) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 167% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Curse of Madness Flamespit: Level 3.9 Pwr.cost 1 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 7833.86 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (Shrouds) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 167% On Hit: 35% Slime Spit 1 Curse of Shrouds These gloves are coated with a thick, green liquid. |
Crystle's Astral Bindings (Corpses) (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal Unarmed combat: Power 109% Range: 1.1x Uses 70% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +6.0% Atk.spd 167% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Curse of Corpses Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Wyrmbreath (Corpses) (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 167% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Curse of Corpses Fire Breath: Level 3.0 Pwr.cost 2 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 106641.02 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Gloves of the Firm Hand (Nightmares) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +7.0% Atk.spd 167% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 Curse of Nightmares These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (Misfortune) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +4.0% Atk.spd 167% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Curse of Misfortune Throw Boulder: Level 2.6 Pwr.cost 1 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 1521.20 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
heroic drakeskin leather gloves (Shrouds) (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +14 (+1 eff.) Max.HP +69.00 Unarmed combat: Power 143% Range: 1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +12 Apr +5 Crit +5.0% Atk.spd 167% On Hit: 10% Battle Shout 5 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the nighthunter (Nightmares) (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Cun dps ---------- Acc +7 (+0 eff.) ----- def ----- Armour +7 Resists +8% darkness Mind.save +9 (+1 eff.) Max.HP +57.00 ---------- misc Infravis +2 Unarmed combat: Power 139% Range: 1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +10 Apr +5 Crit +14.0% Atk.spd 167% Melee+ +12 darkness On Hit: 10% Battle Shout 5 On Crit: 10% Dominate 5 Curse of Nightmares Track: Puts all charms on 1 cooldown Level 66.2 Pwr.cost 1 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 707 for 27 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of archery (Madness) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +19 (+1 eff.) Apr +13 ----- def ----- Armour +3 Phys.save +9 (+0 eff.) Mind.save +10 (+1 eff.) Disarm- +47% Unarmed combat: Power 132% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +18 Apr +14 Crit +5.0% Atk.spd 167% On Hit: 10% Perfect Control 5 On Hit: 15% Perfect Strike 5 Curse of Madness Steady Shot: Puts all charms on 1 cooldown Level 3.9 Pwr.cost 1 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (Nightmares) (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+0 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+0 eff.) Max.HP +20.00 Unarmed combat: Power 107% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 125% Melee+ +10 silence Can't be worn by those with arcane powers. Curse of Nightmares Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. This item has been sent to the Item's Vault. |
Crystle's Astral Bindings (Misfortune) (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal Unarmed combat: Power 109% Range: 1.1x Uses 70% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +6.0% Atk.spd 167% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Curse of Misfortune Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. This item has been sent to the Item's Vault. |
Fists of the Desert Scorpion (Corpses) (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+0 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 133% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Curse of Corpses Mindhook: Level 5.2 Pwr.cost 1 out of 24/24. Range 10 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 10 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Storm Bringer's Gauntlets (Misfortune) (0 def, 5 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+0 eff.) Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +4.0% Atk.spd 125% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 On Spell Hit: 10% Lightning 1 Curse of Misfortune This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Hathogar the voratun gauntlets (Nightmares) (0 def, 12 armour)1.5 T4 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Cun +9 Con dps ---------- Mind.pwr +15 (+1 eff.) ----- def ----- Armour +12 Hardiness +8% Fatigue +5% Resists +6% blight +5% physical +5% arcane HP.reg +6.80 ---------- misc Stam/turn +2.00 Psi/turn +0.18 Max.stam +10.00 Unarmed combat: Power 136% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Nightmare 5 On Hit: 5% Stone Touch 5 On Hit: 10% Second Wind 1 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Noonbraid the voratun gauntlets (Nightmares) (0 def, 3 armour)1.5 T4 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +39 (+2 eff.) Res.pen +33% mind Acc +49 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +22 (+0 eff.) Mind.save +22 (+1 eff.) Disarm- +49% ---------- misc Stam/turn +3.91 Psi/ret +0.20 Max.hate +13.03 Light +4 Unarmed combat: Power 137% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +11 Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Perfect Control 5 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (Shrouds) (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 50% Mag, 40% Cun, 80% Wil 40% Mag, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Curse of Shrouds Instill Fear: Level 3.9 Pwr.cost 1 out of 30/30. Range 10 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 183.04 mind and 211.30 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 144. Terrified: Deals 48.00 mind and 55.41 darkness damage per turn and increases cooldowns by 207%. Haunted: Causes the target to suffer 70.76 mind and 81.69 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
brawler's voratun gauntlets of war-making (Corpses) (0 def, 3 armour)1.5 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +3 Cun dps ---------- Phys.crit +11.0% Spell.crit +12% Mind.crit +13% Crit.mult +9.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+0 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 143% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +15 Crit +27.0% Atk.spd 125% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Dakhtun's Gauntlets (Shrouds) (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 125% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Curse of Shrouds Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Hand of the World-Shaper (Nightmares) (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+0 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 60% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 125% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Curse of Nightmares Earthquake: Level 5.2 Pwr.cost 2 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 934.07 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Lisabeth the elven-silk wizard hat (Misfortune) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +11 Mag +6 Wil +2 Con dps ---------- Spell.pwr +5 (+0 eff.) Dmg.mod +12% arcane +6% mind +19% light Res.pen +5% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Defense +3 (+0 eff.) Resists +28% light Shield.pwr +13% HP.reg +5.50 Curse of Misfortune A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of arcana (Corpses) (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +6 (+0 eff.) ----- def ----- Defense +3 (+0 eff.) Shield.pwr +13% HP.reg +6.00 ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Curse of Corpses A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Porariabeth' (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Wil dps ---------- Crit.mult +26.76% S.pwr/crit +12 Dmg.mod +15% temporal +24% mind +30% arcane Res.pen +25% temporal ----- def ----- Defense +3 (+0 eff.) Phys.save +15 (+0 eff.) ---------- misc Vim/s.crit +2.68 Max.vim +66.90 Infravis +4 Curse of Shrouds A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Prismqueller' (Nightmares) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +6 Mag +7 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +10% acid +18% light +15% lightning +8% fire +23% arcane +11% cold Res.pen +10% light ----- def ----- Defense +3 (+0 eff.) Resists +9% light ---------- misc Mana/turn +0.40 Light +2 Curse of Nightmares Arcane Eye: (Instant) Puts all charms on 1 cooldown Level 6.5 Pwr.cost 1 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Eye of the Forest (Nightmares) (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+0 eff.) Mind.save +12 (+1 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Curse of Nightmares Earth's Eyes: Level 2.6 Pwr.cost 2 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Hat of Arcane Understanding (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta Curse of Misfortune A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
The Face of Fear (Misfortune) (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+1 eff.) ----- def ----- Defense +8 (+0 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Misfortune Instill Fear: Level 2.6 Pwr.cost 1 out of 45/45. Range 10 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 152.32 mind and 175.84 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 120. Terrified: Deals 39.68 mind and 45.81 darkness damage per turn and increases cooldowns by 172%. Haunted: Causes the target to suffer 58.81 mind and 67.90 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Un'fezan's Cap (Nightmares) (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+0 eff.) Mind.pwr +8 (+0 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Curse of Nightmares Wormhole: Level 1.3 Pwr.cost 1 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 9 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Crown of Eternal Night (Shrouds) (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: Stats +0 Cun dps ---------- Melee+ 0 darkness Dmg.mod +0% darkness ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Confus- +0% Knockbk- +0% ---------- misc Light +0 Masteries +0.00(-) Cunning/Stealth Curse of Shrouds This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Omniscience (Misfortune) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+1 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+0 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+1 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Misfortune Reveal the surrounding area (range 20). Uses 2 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
bladed drakeskin leather cap of knowledge (Corpses) (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +8 Str +4 Wil +3 Cun dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Skullcr.mult +3 Curse of Corpses Skullcracker: Puts all charms on 1 cooldown Level 41.7 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 32527.3 Physical damage. If the attack hits, the target is confused (50% effect) for 13 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Wildwrither' (Nightmares) (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +36% nature Res.pen +25% darkness +33% acid Melee Ret 10 light ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +19% cold +27% nature ---------- misc Light +4 Breathe water Curse of Nightmares A cap made of leather. |
warlord's drakeskin leather cap of trickery (Nightmares) (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +7 Str +5 Dex +7 Wil +5 Cun dps ---------- Phys.pwr +12 (+1 eff.) Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +14% physical Phys.save +15 (+0 eff.) Curse of Nightmares A cap made of leather. |
Malslek the Accursed's Hat (Madness) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+0 eff.) Mind.pwr +15 (+1 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (+0 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. This item has been sent to the Item's Vault. |
Helm of the Dwarven Emperors (Madness) (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 Curse of Madness A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Steel Helm of Garkul (Nightmares) (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +12 (+1 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 Curse of Nightmares A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Steel Helm of Garkul (Shrouds) (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +12 (+1 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 Curse of Shrouds A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This item has been sent to the Item's Vault. |
Crown of Command (Shrouds) (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Curse of Shrouds Indomitable: (Instant) Level 1.3 Pwr.cost 3 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Decayed Visage (Shrouds) (10 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +3 Cun dps ---------- Spell.crit +1% Mind.pwr +5 (+0 eff.) Dmg.mod +12% blight +9% arcane Melee Ret 10 vim draining blight ----- def ----- Defense +10 (+1 eff.) Resists +12% lightning Poison- +10% ---------- misc Max.vim +25.00 Curse of Shrouds Vimsense: Level 2.6 Pwr.cost 2 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 168% and all saves by 290, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Corrupted Gaze (Madness) (4 def, 8 armour)3.0 T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+0 eff.) ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 Curse of Madness This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Eternal Night (Corpses) (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Curse of Corpses This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. This item has been sent to the Item's Vault. |
Yaldan Baoth (Misfortune) (0 def, 10 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 2 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Yaldan Baoth (Misfortune) (0 def, 10 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 2 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. This item has been sent to the Item's Vault. |
Airhash the voratun helm (Madness) (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +15 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +6 (+0 eff.) Dmg.mod +9% lightning +10% all Res.pen +15% lightning Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +5 Fatigue +5% Resists +36% mind +9% lightning Mind.save +30 (+2 eff.) Confus- +50% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragonskull Helm (Corpses) (0 def, 20 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% lightning +15% cold Phys.save +12 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +12 (+1 eff.) ---------- misc Telepathy Dragon Curse of Corpses Traces of a dragon's power still remain in this bleached and cracked skull. This item has been sent to the Item's Vault. |
Islulaith (Misfortune) (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Dex +2 Wil +2 Cun +3 Con dps ---------- Phys.pwr +5 (+0 eff.) S.pwr/crit +8 ----- def ----- Armour +5 Fatigue +5% Resists +19% light +19% darkness Crit.dmg- 15.00% Phys.save +22 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Khelybers the Lightningbreaker (Madness) (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: dps ---------- Melee Ret 10 lightning On Hit (Melee): * 27 arcane resource burn * 27% chance to slow global speed by 0% ----- def ----- Armour +5 Fatigue +5% Resists +39% lightning +12% darkness +12% blight +27% fire +21% acid +22% cold ---------- misc Light +2 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed voratun helm of ire (Misfortune) (0 def, 5 armour)3.0 T5 head armor [Ego++] Master While equipped: Stats +17 Str +3 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +6 (+0 eff.) Mind.save +11 (+1 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Skullcr.mult +2 Curse of Misfortune Battle Cry: Puts all charms on 2 cooldown Level 2.6 Pwr.cost 2 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's voratun helm of might (Madness) (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% nature Spell.save +10 (+0 eff.) Max.HP +92.00 Heal.mod +17% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of the bounder (Corpses) (0 def, 5 armour)3.0 T5 head armor [Ego++] Master While equipped: Stats +9 Str +9 Dex +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +11 (+1 eff.) Skullcr.mult +3 Curse of Corpses Skullcracker: Puts all charms on 1 cooldown Level 41.7 Pwr.cost 1 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 32527.3 Physical damage. If the attack hits, the target is confused (50% effect) for 13 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+0 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+0 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal =Imbue=0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Goedalath Rock =Imbue=0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-1 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+1 eff.) Spell.pwr +16 (+0 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
2578 alchemist agate (Shrouds)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
80 alchemist bloodstone (Misfortune)0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Curse of Misfortune Gems can be sold for money or used in arcane rituals. |
brass lantern of focus (Shrouds)2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +3 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage (Misfortune)0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+0 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Curse of Misfortune Release a will o' the wisp that will explode against your foes for 7239 cold damage (based on your Magic). Uses 1 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Dúathedlen Heart (Misfortune)1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+0 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Curse of Misfortune This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Cloudbreacher (Nightmares)1.0 T5 lite [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+0 eff.) Dmg.mod +6% lightning +9% darkness Res.pen +10% lightning +5% acid Melee Ret 30 fire ----- def ----- Resists +13% blight +10% fire +21% darkness +24% lightning Max.HP +79.00 ---------- misc Light +5 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Nightmares Retch: Puts all charms on 2 cooldown Level 1.3 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 425 blight damage or heals 426 life. Creatures standing in the retch also have 7% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Blizzardstone' (Corpses)1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Mind.crit +12% Crit.mult +18.00% Phys.pwr +10 (+1 eff.) Mind.pwr +9 (+0 eff.) Res.pen +15% cold +12% all Apr +15 ----- def ----- Defense +10 (+1 eff.) Resists +5% physical +9% mind +12% fire Phys.save +12 (+0 eff.) Mind.save +9 (+1 eff.) ---------- misc Light +7 Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Duvokhad' (Misfortune)1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Phys.crit +8.0% Res.pen +10% physical +15% arcane +14% all Apr +15 Melee Ret 4 physical ----- def ----- Resists +15% blight Mind.save +14 (+1 eff.) HP.reg +14.00 ---------- misc Max.stam +20.00 Light +7 See.Stealth +25 See.Invis +21 Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of the zealot (Shrouds)1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+0 eff.) ----- def ----- Resists +3% all Spell.save +10 (+0 eff.) ---------- misc Light +5 Curse of Shrouds Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial (Misfortune)1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Misfortune Call light, dispelling darkness and lighting tiles in radius 20.(482 power, based on Willpower). Uses 1 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 4 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
miner's iron pickaxe (Misfortune) (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (Nightmares) (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (Nightmares) (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Curse of Nightmares Earthquake: Level 5.2 Pwr.cost 2 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 934.07 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
voratun pickaxe 'Elawyn' (Corpses) (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +11 Str +2 Dex +2 Wil +9 Cun dps ---------- Acc +8 (+0 eff.) Apr +12 ----- def ----- Resists +15% darkness +18% temporal Affinity +15% darkness ---------- misc Infravis +15 While carried: ---------- misc Talents +1 Dig Curse of Corpses Perfect Strike: (Instant) Puts all charms on 2 cooldown Level 3.9 Pwr.cost 2 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One (Shrouds)2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Mind.save +10 (+1 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds Sleep: Level 3.9 Pwr.cost 1 out of 25/25. Range 10 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 149 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Shard of Crystalized Time (Misfortune)2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+0 eff.) Anom.red +10 Curse of Misfortune An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. This item has been sent to the Item's Vault. |
Eternity's Counter (Corpses)2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Curse of Corpses Flip the hourglass (sands currently flowing towards stability). Uses 1 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's Eye (Madness)2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+0 eff.) Apr +12 ----- def ----- Defense +12 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) ---------- misc See.Stealth +12 See.Invis +12 Curse of Madness Track: Level 66.2 Pwr.cost 1 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 707 for 27 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 1 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (15/15)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 2 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (44/44)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 9 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (12/12)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 10403.21 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 2 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Telekinetic Core (Corpses)2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+0 eff.) Curse of Corpses Psionic Pull: Level 3.9 Pwr.cost 1 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 666 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Stokeshine the voratun torque of gale force (Shrouds) [power 475] (1 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% arcane +3% fire Res.pen +20% arcane On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% fire +5% arcane +9% temporal Curse of Shrouds Project a gust of wind in a cone knocking enemies back 14 spaces and dealing 721 physical damage Puts all charms on 1 cooldown 100% to reduce fatigue by 60% for 2 turns. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle 'Stormmonster' (Madness) [power 95] (2 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical Acc +5 (+0 eff.) ---------- misc Stam/turn +3.00 Curse of Madness Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 229 Base Damage: 105 Armor: 2 All Resist: 0 Puts all charms on 2 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Ce'Nadhelle (Corpses) [power 47] (1 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 60% Puts all charms on 1 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice (Shrouds)2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+0 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance Curse of Shrouds This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life (Nightmares)2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+0 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Nightmares Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 1 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. This item has been sent to the Item's Vault. |
elven-wood totem of healing 'Khelikalthorin' (Nightmares) [power 380] (1 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% blight Phys.save +9 (+0 eff.) ---------- misc Stam/turn +3.00 Curse of Nightmares Heal yourself and all friendly characters within 10 spaces for 380 Puts all charms on 1 cooldown 100% to heal for 40. 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Grinitar (Shrouds) [power 560] (1 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Str +4 Dex +8 Mag +4 Wil +7 Con dps ---------- Dmg.mod +37% temporal Res.pen +20% temporal ----- def ----- Crit.dmg- 18.61% Curse of Shrouds Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 1 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Lightninglady the dragonbone totem of stinging (Madness) [power 536] (1 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% lightning +15% physical Melee Ret 2 physical ----- def ----- Defense +15 (+1 eff.) Resists +6% lightning Curse of Madness Sting an enemy dealing 867 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 1 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem (Madness)2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+0 eff.) On Melee Ret: * 18% chance to slow global speed by 0% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Curse of Madness Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 3 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Unruzilatir the Nimbushacker (Corpses) [power 440] (2 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +10.8% Dmg.mod +12% blight +24% temporal Melee Ret 14 physical 8 temporal ----- def ----- Defense +25 (+1 eff.) Resists +27% lightning ---------- misc Max.stam +40.00 Curse of Corpses Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1275 Base Damage: 509 Armor: 45 All Resist: 50 Puts all charms on 2 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elm wand of conjuration (Nightmares) [power 105] (1 cooldown)2.0 T1 wand charm [Ego] Arcane Curse of Nightmares Fire a magical bolt dealing 105 fire damage Puts all charms on 1 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand (Misfortune)2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+0 eff.) ---------- misc Light +2 Curse of Misfortune Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 24525 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 2 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Baradulach the Lustrecrypt (Madness) [power 560] (1 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +1 Str +8 Dex +4 Mag +5 Cun ----- def ----- Resists +9% light +12% acid Curse of Madness Create a shield absorbing up to 2868 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 1 cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to increase all damage penetration by 30% for 2 turns. 100% to gain a 37% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Layitira the Oakbrace (Shrouds) [power 524] (1 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Mind.pwr +10 (+0 eff.) Dmg.mod +18% nature ----- def ----- Resists +18% blight +8% physical +12% temporal Spell.save +15 (+0 eff.) Die.at -80.00 life Max.HP +120.00 Curse of Shrouds Create a radius 3 storm for 5 turns. Each turn, creatures within take 569 lightning damage and will be dazed for 1 turn (2846 total damage) Puts all charms on 1 cooldown 100% to reduce fatigue by 60% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard (Corpses)2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+0 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Curse of Corpses Release a radius 2 burst of void energy at up to range 5, dealing 1657.77 temporal and 2449.60 darkness damage (based on Magic). Uses 1 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
dragonbone wand of conjuration 'Eladama' (Corpses) [power 475] (1 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: ----- def ----- Armour +2 Resists +7% arcane Die.at -60.00 life Max.HP +80.00 Heal.mod +25% Poison- +20% Confus- +20% Curse of Corpses Fire a magical bolt dealing 475 acid damage Puts all charms on 1 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to heal for 106. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Hulkess the Hulk Adventurer level 26
28th Pyre 123rd year of Ascendancy at 19:30 see stats
A different point of view (Madness (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hulkess the Hulk Adventurer level 15
56th Haze 122nd year of Ascendancy at 06:37 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By Hulkess the Hulk Adventurer level 26
27th Pyre 123rd year of Ascendancy at 02:42 see stats
Anti-Antimagic! (Madness (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Hulkess the Hulk Adventurer level 27
43rd Pyre 123rd year of Ascendancy at 12:14 see stats
Arachnophobia (Madness (Roguelike) difficulty)
Destroyed the spydric menace.By Hulkess the Hulk Adventurer level 38
32nd Haze 123rd year of Ascendancy at 22:04 see stats
Are you out of your mind?! (Madness (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hulkess the Hulk Adventurer level 29
43rd Dusk 123rd year of Ascendancy at 06:41 see stats
Back and there again (Madness (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Hulkess the Hulk Adventurer level 38
19th Regrowth 124th year of Ascendancy at 13:03 see stats
Best album ever! (Madness (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Hulkess the Hulk Adventurer level 39
26th Regrowth 124th year of Ascendancy at 14:54 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By Hulkess the Hulk Adventurer level 28
28th Dusk 123rd year of Ascendancy at 23:13 see stats
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hulkess the Hulk Adventurer level 5
37th Dusk 122nd year of Ascendancy at 21:19 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By Hulkess the Hulk Adventurer level 28
64th Pyre 123rd year of Ascendancy at 05:03 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Hulkess the Hulk Adventurer level 18
3rd Allure 123rd year of Ascendancy at 18:07 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Hulkess the Hulk Adventurer level 14
54th Haze 122nd year of Ascendancy at 21:40 see stats
Eye of the storm (Madness (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hulkess the Hulk Adventurer level 27
51st Pyre 123rd year of Ascendancy at 23:05 see stats
Fast Curse Dispel (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Hulkess the Hulk Adventurer level 5
37th Dusk 122nd year of Ascendancy at 21:19 see stats
Flooder (Madness (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Hulkess the Hulk Adventurer level 33
57th Dusk 123rd year of Ascendancy at 23:51 see stats
Gem of the Moon (Madness (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Hulkess the Hulk Adventurer level 40
57th Regrowth 124th year of Ascendancy at 15:27 see stats
Guiding Hand (Madness (Roguelike) difficulty)
Saved all escorted adventurers.By Hulkess the Hulk Adventurer level 27
63rd Pyre 123rd year of Ascendancy at 09:42 see stats
Home sweet home (Madness (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hulkess the Hulk Adventurer level 15
56th Haze 122nd year of Ascendancy at 06:39 see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Hulkess the Hulk Adventurer level 30
43rd Dusk 123rd year of Ascendancy at 06:44 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Hulkess the Hulk Adventurer level 10
69th Dusk 122nd year of Ascendancy at 06:49 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Hulkess the Hulk Adventurer level 20
12nd Regrowth 123rd year of Ascendancy at 18:43 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Hulkess the Hulk Adventurer level 30
43rd Dusk 123rd year of Ascendancy at 06:43 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Hulkess the Hulk Adventurer level 40
57th Regrowth 124th year of Ascendancy at 06:50 see stats
Lucky Girl (Madness (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Hulkess the Hulk Adventurer level 27
38th Pyre 123rd year of Ascendancy at 13:55 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Hulkess the Hulk Adventurer level 4
77th Pyre 122nd year of Ascendancy at 09:45 see stats
Race through fire (Madness (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hulkess the Hulk Adventurer level 39
26th Regrowth 124th year of Ascendancy at 14:55 see stats
Savior of the damsels in distress (Madness (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hulkess the Hulk Adventurer level 26
31st Pyre 123rd year of Ascendancy at 11:18 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Hulkess the Hulk Adventurer level 4
76th Pyre 122nd year of Ascendancy at 14:45 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Hulkess the Hulk Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:58 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Hulkess the Hulk Adventurer level 28
64th Pyre 123rd year of Ascendancy at 05:58 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Hulkess the Hulk Adventurer level 5
79th Pyre 122nd year of Ascendancy at 14:15 see stats
The Legend of Garkul (Madness (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Hulkess the Hulk Adventurer level 15
56th Haze 122nd year of Ascendancy at 06:37 see stats
The Restless Dead (Madness (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Hulkess the Hulk Adventurer level 17
3rd Allure 123rd year of Ascendancy at 03:11 see stats
The Right thing to do (Madness (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hulkess the Hulk Adventurer level 11
76th Dusk 122nd year of Ascendancy at 16:26 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Hulkess the Hulk Adventurer level 4
77th Pyre 122nd year of Ascendancy at 07:00 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Hulkess the Hulk Adventurer level 5
1st Summertide 122nd year of Ascendancy at 05:24 see stats
There and back again (Madness (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Hulkess the Hulk Adventurer level 38
32nd Haze 123rd year of Ascendancy at 22:04 see stats
Thralless (Madness (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Hulkess the Hulk Adventurer level 11
76th Dusk 122nd year of Ascendancy at 14:02 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Hulkess the Hulk Adventurer level 14
55th Haze 122nd year of Ascendancy at 01:53 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hulkess the Hulk Adventurer level 11
14th Haze 122nd year of Ascendancy at 10:03 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Hulkess the Hulk Adventurer level 25
26th Pyre 123rd year of Ascendancy at 21:29 see stats
Well trained (Madness (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By Hulkess the Hulk Adventurer level 21
40th Regrowth 123rd year of Ascendancy at 21:32 see stats
Log
Hulkess deactivates Quicken.
Hulkess deactivates Quicken Spells.
Hulkess deactivates Temporal Hounds.
Hulkess deactivates Matrix.
Hulkess deactivates Extension.
Hulkess deactivates Arcane Combat.
Hulkess deactivates Arcane Shield.
Hulkess deactivates Matter Weaving.
Hulkess deactivates Through The Crowd.
Hulkess deactivates Shock Hands.
Hulkess deactivates Energy Decomposition.
Hulkess deactivates Arcane Power.
Hulkess deactivates Volatile Poison.
Hulkess deactivates Spellcraft.
Hulkess deactivates Stalk.
Hulkess deactivates Surge.
Hulkess deactivates Overkill.
Hulkess deactivates Augmentation.
Hulkess deactivates Range Amplification Device.
Hulkess deactivates Phantasmal Shield.
Hulkess deactivates Ruin.
Hulkess deactivates Shielding.
Hulkess deactivates Gloom.
Hulkess deactivates Daunting Presence.
Hulkess deactivates Blood Fury.
Hulkess deactivates Shadow Combat.
Hulkess deactivates Second Life.
Hulkess deactivates Apply Poison.
Hulkess deactivates Empower.
Hulkess deactivates Arcane Feed.
















































































































































































































































































































































































































































































































































































































































































