Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Allow Respec Anywhere 1.2.3Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Faster Hero Levelup 1.0.0Faster adventurer’s adapted to work with the hero addon class. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Luminosity Celestial rework 1.2.5This addon joins Negative and Positive energy bars into one, called Luminosity. For details, see http://forums.te4.org/viewtopic.php?f=50&t=43149 . Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Deceiver class 1.3.1New release! Now in a playable state! New trees: Additional skills: Chronometer 1.0.1Creates a new widget that displays how long it will take your character to perform various actions. Works in Minimalist or Classic UI. Full UI functionality (scale, move, etc). Mouse over an NPC or projectile to see how their speeds compare to yours. Enable verbose mode from "Chronometer" in main menu for even more info about your moused over targets' speeds. Due to MD5 woes, the earlier Chronometer page has been lost (along with my votes :( ) Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Draconian |
| Class | Bulwark |
| Level / Exp | 11 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Ckeleas the human at level 10 on the 5th Dusk 122nd year of Ascendancy at 07:13 0 / 5Killed by Ldisisum the shalore at level 10 on the 5th Dusk 122nd year of Ascendancy at 10:07 Killed by Ldisisum the shalore at level 10 on the 5th Dusk 122nd year of Ascendancy at 13:32 Killed by thief at level 11 on the 27th Dusk 122nd year of Ascendancy at 01:23 Killed by bandit at level 11 on the 27th Dusk 122nd year of Ascendancy at 04:08 |
Primary Stats
| Strength | 36 (base 31) |
| Dexterity | 16 (base 14) |
| Constitution | 31 (base 27) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -24/462 |
| Stamina | 108/108 |
| Healing Factor | 0.6646186440678 |
| Regeneration | 11.210486200262 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 38 |
| Crit Chance | 4% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.1 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.989766676058 (81.030927835052%) |
| Defense | 28.347115020419 |
| Ranged Defense | 32.347115020419 |
| Fatigue | 27 |
| Physical Save | 28.725 |
| Spell Save | 16.75 |
| Mental Save | 13.05 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Draconian | 1.20 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 15.14 nature damage per turn and decreasing all heals received by 54%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned and sick, doing 16.58 nature damage per turn. All damage it does is reduced by 25%. Numbing Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
| Light source | [vs. survivor's brass lantern of clarity (Light source)] survivor's brass lantern of clarity[vs. survivor's brass lantern of clarity (Light source)] survivor's brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) (-) Mental save: +5 (+5 eff.) (-) Light radius: +2 (-) See stealth: +6 (-) See invisible: +5 (-) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner's iron helm of constitution (+2) (0 def, 5 armour) (On head)] miner's iron helm of constitution (+2) (0 def, 5 armour)[vs. miner's iron helm of constitution (+2) (0 def, 5 armour) (On head)] miner's iron helm of constitution (+2) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 (-) Fatigue: +5% (-) Changes stats: +2(-) Con Infravision radius: +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)] rough leather gloves of dexterity (+2) (0 def, 1 armour)[vs. rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)] rough leather gloves of dexterity (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) (-) Armour: +1 (-) Changes stats: +2(-) Dex When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 (-) Armour Penetration: +1 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. miner's iron pickaxe (dig speed 29 turns) (Tool)] miner's iron pickaxe (dig speed 29 turns)[vs. miner's iron pickaxe (dig speed 29 turns) (Tool)] miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str Infravision radius: +1 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Polyldawe the Gleamknight (On fingers, 1 of 2)] Polyldawe the Gleamknight[vs. Polyldawe the Gleamknight (On fingers, 1 of 2)] Polyldawe the Gleamknight Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+4 eff.) (-) Armour penetration: +7 (-) Defense: +8 (+4 eff.) (-) Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind Grants telepathy: Dragon It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Polyldawe the Gleamknight (On fingers, 1 of 2)] steel ring[vs. Polyldawe the Gleamknight (On fingers, 1 of 2)] steel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Armour penetration: +0 (-7) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Damage (Melee): 0(-15) item light blind Grants telepathy: Dragon Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around neck | [vs. Necklace of Dragon Teeth (Around neck)] Necklace of Dragon Teeth[vs. Necklace of Dragon Teeth (Around neck)] Necklace of Dragon Teeth Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1(-) Str / +1(-) Con Talent masteries: +0.20(-) Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
| In main hand | [vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr)[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 5% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 8(-) nature slow Sharp, long, and deadly. |
| Around waist | [vs. cleansing rough leather belt of the giants (Around waist)] cleansing rough leather belt of the giants[vs. cleansing rough leather belt of the giants (Around waist)] cleansing rough leather belt of the giants Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) (-) Changes resistances: +6%(-) acid / +7%(-) blight Spell save: +6 (+6 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
| In off hand | [vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block)[vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% (-) Block value: +86 (-) Burst (radius 1) on hit: +12(-) fire When wielded/worn: Armour: +2 (-) Defense: +8 (+4 eff.) (-) Ranged Defense: +8 (+4 eff.) (-) Fatigue: +12% (-) Damage (Melee): 6(-) fire Damage when hit (Melee): 12(-) fire Changes resistances: +17%(-) fire Talents granted: +3.00(-) Block Handheld deflection devices. |
| Cloak | [vs. linen cloak 'Galefame' (1 def, 0 armour) (Cloak)] linen cloak 'Galefame' (1 def, 0 armour)[vs. linen cloak 'Galefame' (1 def, 0 armour) (Cloak)] linen cloak 'Galefame' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Changes resistances: +6%(-) lightning / +3%(-) temporal / +6%(-) fire Maximum life: +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. dwarven-steel mail armour 'Blastbloom' (3 def, 13 armour) (Main armor)] dwarven-steel mail armour 'Blastbloom' (3 def, 13 armour)[vs. dwarven-steel mail armour 'Blastbloom' (3 def, 13 armour) (Main armor)] dwarven-steel mail armour 'Blastbloom' (3 def, 13 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 (-) Defense: +3 (+2 eff.) (-) Fatigue: +10% (-) Effects on melee hit: * 30% chance to daze Damage (Melee): 0(-30) item lightning daze Changes resistances: +16%(-) acid / +9%(-) lightning Changes damage: +9%(-) lightning Physical save: +5 (+2 eff.) (-) Life regen: +1.20 (-) Maximum life: +49.00 (-) Healing mod.: +10% (-) A suit of armour made of mail. |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] shimmering ash starstaff of illumination (15-18 power, 3 apr, physical damage)[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. shimmering ash starstaff of illumination (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-7.5 - -13.5) Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-1) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-5%) - leeches stamina from the target When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 5% chance to blind Damage when hit (Melee): 0(-8) nature slow Changes damage: +15% light Talent granted: +1 Command Staff Mana each turn: +0.17 Maximum mana: +46.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.52 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] blue-steel trident (16.5-26.4 power, 8 apr)[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. blue-steel trident (16.5-26.4 power, 8 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.5 - 26.4(-6.0 - -5.1) Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 (+4) Physical crit. chance: +2.0% (-1.5%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-5%) - leeches stamina from the target When wielded/worn: Damage when hit (Melee): 0(-8) nature slow A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] iron waraxe 'Betywen' (17.5-24.5 power, 2 apr)[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] iron waraxe 'Betywen' (17.5-24.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5(-5.0 - -7.0) Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 0% (-5%) - leeches stamina from the target When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 0(-8) nature slow Changes resistances: +6% blight One-handed war axes. |
[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand, 1 of 2)] cured leather whip 'Gleamserpent' (15-16.5 power, 1 apr)[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. cured leather whip 'Gleamserpent' (15-16.5 power, 1 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 2 Base power: 15.0 - 16.5(-7.5 - -15.0) Uses stat: 100% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +1 (-3) Physical crit. chance: +4.0% (+0.5%) Attack speed: 125% (+25%) On weapon hit: * Slows global speed by 0% (-5%) - leeches stamina from the target Damage (Melee): +13 cold When wielded/worn: Damage when hit (Melee): 0(-8) nature slow Changes resistances: +9% light Changes resistances penetration: +5% light Heals friendly targets nearby when you use a nature summon: +30 A long, leather whip. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] Scabwitch[vs. dwarven-steel longsword of the leech (22.5-31.5 power, 4 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. Scabwitch Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 125% (+25%) Firing range: +6 On weapon hit: * Slows global speed by 0% (-5%) - leeches stamina from the target Burst (radius 2) on crit: +4 temporal When wielded/worn: Damage when hit (Melee): 0(-8) nature slow Changes damage: +6% nature / +9% temporal Slings are used to hurl stones or metal shots at your foes. |
[vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] iron shield of lightning resistance (+16%) (4 def, 2 armour, 8-9.6 power, 20 block)[vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] iron shield of lightning resistance (+16%) (4 def, 2 armour, 8-9.6 power, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6(-24.0 - -28.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-1.0%) Block value: +20 (-66) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +2 (-) Defense: +4 (+2 eff.) (-4 (-2 eff.)) Ranged Defense: +4 (+2 eff.) (-4 (-2 eff.)) Fatigue: +6% (-6%) Damage (Melee): 0(-6) fire Damage when hit (Melee): 0(-12) fire Changes resistances: +16% lightning / +0%(-17%) fire Talents granted: +1(+-2) Block Handheld deflection devices. |
[vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 9.5-11.4 power, 37 block)[vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 9.5-11.4 power, 37 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4(-22.5 - -27.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-1.0%) Block value: +37 (-50) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Armour: +6 (+4) Defense: +4 (+2 eff.) (-4 (-2 eff.)) Ranged Defense: +4 (+2 eff.) (-4 (-2 eff.)) Fatigue: +6% (-6%) Damage (Melee): 0(-6) fire Damage when hit (Melee): 0(-12) fire Changes resistances: +0%(-17%) fire / +15% cold Talents granted: +1(+-2) Block Handheld deflection devices. |
[vs. rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)] scouring rough leather gloves (0 def, 1 armour)[vs. rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)] scouring rough leather gloves (0 def, 1 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-11 (-5 eff.)) Armour: +1 (-) Effects when hit in melee: * 16% chance to reduce powers by 20% * 17 arcane resource burn Changes stats: +0(-2) Dex Spell save: +9 (+6 eff.) When used to modify unarmed attacks: Base power: 8.0 - 8.8(-1.0 - -1.1) Uses stats: 40% Dex, 140% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +1 (-5) Armour Penetration: +1 (-) Physical crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) On weapon hit: * 17% chance to reduce powers by 20% (+17%) * 17 arcane resource burn (+17) Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] shocking steel buckler[vs. flaming dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32-38.4 power, 86.5 block) (In off hand)] This item will automatically be transmogrified when you leave the level. shocking steel buckler Requires: - Strength 14 - Dexterity 14 Infused by nature 3.00 Encumbrance. Type: armor / buckler ; tier 2 When used to attack (with talents): Base power: 10.5 - 11.6(-21.5 - -26.8) Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% (-2.0%) Block value: +0 (-86) On weapon hit: * 10% chance to daze (+10%) Burst (radius 1) on hit: +0(-12) fire When wielded/worn: Physical crit. chance: +3.0% Armour: +0 (-2) Defense: +6 (+3 eff.) (-2 (-1 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +4% (-8%) Damage (Melee): 6 lightning / 0(-6) fire Damage when hit (Melee): 10 lightning / 0(-12) fire Changes resistances: +0%(-17%) fire Talents granted: +2 Guard +0(+-3) Block Small handheld shield used for deflecting blows and misdirecting opponents. |
3 nuummite 3 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
agate agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 hematite 3 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. miner's iron pickaxe (dig speed 29 turns) (Tool)] ash totem of thorny skin 'Bilewell' [power 32] (8/20 cooldown)[vs. miner's iron pickaxe (dig speed 29 turns) (Tool)] This item will automatically be transmogrified when you leave the level. ash totem of thorny skin 'Bilewell' [power 32] (8/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +0(-1) Str Changes resistances penetration: +5% nature Changes damage: +3% blight Talent granted: +2 Rushing Claws Infravision radius: +0 (-1) When carried: Talent granted: +0(+-1) Dig It can be used to harden the skin for 6 turns increasing armour by 32 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Edlnnhun the Draconian Bulwark level 10
15th Dusk 122nd year of Ascendancy at 02:21 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Edlnnhun the Draconian Bulwark level 10
1st Summertide 122nd year of Ascendancy at 14:55 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Edlnnhun the Draconian Bulwark level 10
1st Summertide 122nd year of Ascendancy at 19:16 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Edlnnhun the Draconian Bulwark level 7
79th Pyre 122nd year of Ascendancy at 13:30 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Edlnnhun the Draconian Bulwark level 10
10th Flare 122nd year of Ascendancy at 00:15 see stats
Log
Talent Block is ready to use.
Insidious Poison from Thief hits Edlnnhun for 15 nature damage.
Numbing Poison from Thief hits Edlnnhun for 16 nature damage.
Thief stops regenerating health quickly.
Rogue stops regenerating health quickly.
Bandit stops regenerating health quickly.
Insidious Poison from Thief hits Edlnnhun for 15 nature damage.
Numbing Poison from Thief hits Edlnnhun for 16 nature damage.
Bandit activates Stealth.
Thief speeds up.
Talent Shield Pummel is ready to use.
Talent Infusion: Regeneration is ready to use.
Insidious Poison from Thief hits Edlnnhun for 15 nature damage.
Numbing Poison from Thief hits Edlnnhun for 16 nature damage.
Insidious Poison from Thief hits Edlnnhun for 15 nature damage.
Numbing Poison from Thief hits Edlnnhun for 16 nature damage.
Thief speeds up.
Thief activates Stealth.
Thief uses Deadly Poison.
Edlnnhun uses Infusion: Regeneration.
Edlnnhun starts regenerating health quickly.
Rogue stops regenerating health quickly.
Insidious Poison from Thief hits Edlnnhun for 15 nature damage.
Numbing Poison from Thief hits Edlnnhun for 16 nature damage.
Something performs a melee critical strike against Edlnnhun!
Saving game...
