












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Roguelike Chat Guard 1.7.0Modifies the key bindings of certain chat dialogs so that characters bound to movement actions are not associated to chat options, to avoid accidentally selecting one of the chat options if the dialog pops up unexpectedly. This is primarily useful for players that use the traditional "roguelike" keybindings (hence the addon name), some of whose movement keys coincidentally (and annoyingly) correspond to the "exit" option of certain chats. By default, the following chat dialogs are currently modified by this addon:
You can use game options "[ZOmnibus] | Avoid movement chars in chat dialogs" and "[ZOmnibus] | No hotkeys in chat dialogs" to modify the behavior of other chat dialogs. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Question: Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Use Base State for Prerequisites 1.7.2Collecting equipment to meet prerequisites is tedium. Swapping equipment to meet prerequisites is much more tedium. This addon is a suggestion to remove that tedium. To meet prerequisites This addon is inspired from this comment in the forum thread. This addon doesn't break Better Item Description or Cleaner Item Description. Weight: 100 Superload: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.0Donators/Buyers bonus! QuickTome QoL Changes 1.7.0Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin (Fallen) |
| Level / Exp | 26 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidecaller at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:41 2357 / 144Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 08:51 Killed by Aerima the dreaming cave bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 02:21 Killed by Aerima the dreaming cave bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 03:03 Killed by Aerima the dreaming cave bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 03:45 Killed by Aerima the dreaming cave bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 04:19 Killed by Ivarin the slumbering white wolf at level 8 on the 5th Mirth 122nd year of Ascendancy at 06:36 Killed by Velareba the dreaming honey tree at level 9 on the 5th Mirth 122nd year of Ascendancy at 23:37 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 03:31 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 04:06 Killed by steamgun turret at level 10 on the 39th Dusk 122nd year of Ascendancy at 04:40 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 05:11 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 06:13 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 06:57 Killed by steamgun turret at level 10 on the 39th Dusk 122nd year of Ascendancy at 07:37 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 08:42 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 09:27 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 10:09 Killed by steamgun turret at level 10 on the 39th Dusk 122nd year of Ascendancy at 11:09 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 12:02 Killed by Cyrurerin the forest troll at level 10 on the 39th Dusk 122nd year of Ascendancy at 12:46 Killed by war hound at level 10 on the 40th Dusk 122nd year of Ascendancy at 01:37 Killed by Zubinne the stone troll at level 11 on the 40th Dusk 122nd year of Ascendancy at 20:01 Killed by Iveba the treant at level 11 on the 40th Dusk 122nd year of Ascendancy at 20:30 Killed by Zubinne the stone troll at level 11 on the 40th Dusk 122nd year of Ascendancy at 20:54 Killed by Zubinne the stone troll at level 11 on the 40th Dusk 122nd year of Ascendancy at 21:41 Killed by Zubinne the stone troll at level 11 on the 40th Dusk 122nd year of Ascendancy at 22:46 Killed by Zubinne the stone troll at level 11 on the 40th Dusk 122nd year of Ascendancy at 23:45 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 11:45 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 12:22 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 14:33 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 15:55 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 16:34 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 17:09 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 19:44 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 20:23 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 21:25 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 22:19 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 23:14 Killed by Bill the Stone Troll at level 12 on the 42nd Dusk 122nd year of Ascendancy at 23:55 Killed by Bill the Stone Troll at level 12 on the 43rd Dusk 122nd year of Ascendancy at 01:27 Killed by Bill the Stone Troll at level 12 on the 43rd Dusk 122nd year of Ascendancy at 02:15 Killed by Bethiwe the skeleton mage at level 13 on the 43rd Dusk 122nd year of Ascendancy at 19:01 Killed by Salolenn the grey mold at level 13 on the 43rd Dusk 122nd year of Ascendancy at 23:18 Killed by Salolenn the grey mold at level 13 on the 44th Dusk 122nd year of Ascendancy at 00:07 Killed by Salolenn the grey mold at level 13 on the 44th Dusk 122nd year of Ascendancy at 01:05 Killed by Elumira the copperhead snake at level 14 on the 45th Dusk 122nd year of Ascendancy at 02:57 Killed by Elumira the copperhead snake at level 14 on the 45th Dusk 122nd year of Ascendancy at 03:54 Killed by Elumira the copperhead snake at level 14 on the 45th Dusk 122nd year of Ascendancy at 05:37 Killed by Elumira the copperhead snake at level 14 on the 45th Dusk 122nd year of Ascendancy at 06:45 Killed by Belyletha the skeleton warrior at level 14 on the 45th Dusk 122nd year of Ascendancy at 13:51 Killed by ritch flamespitter at level 15 on the 46th Dusk 122nd year of Ascendancy at 21:37 Killed by Xubeth the skeleton warrior at level 15 on the 46th Dusk 122nd year of Ascendancy at 23:28 Killed by Gunsnake at level 16 on the 53rd Dusk 122nd year of Ascendancy at 22:05 Killed by Eilinuriawe the shimmering crystal at level 16 on the 53rd Dusk 122nd year of Ascendancy at 22:49 Killed by Gunsnake at level 16 on the 53rd Dusk 122nd year of Ascendancy at 23:40 Killed by Gunsnake at level 16 on the 54th Dusk 122nd year of Ascendancy at 00:49 Killed by Elalravea the netherworm mass at level 16 on the 54th Dusk 122nd year of Ascendancy at 08:44 Killed by steamgun turret at level 16 on the 61st Dusk 122nd year of Ascendancy at 05:35 Killed by Voruragawe the stone troll at level 16 on the 61st Dusk 122nd year of Ascendancy at 06:35 Killed by thief at level 17 on the 61st Dusk 122nd year of Ascendancy at 17:36 Killed by thief at level 17 on the 61st Dusk 122nd year of Ascendancy at 18:31 Killed by Guleth the rattlesnake at level 17 on the 62nd Dusk 122nd year of Ascendancy at 04:16 Killed by shadow at level 17 on the 62nd Dusk 122nd year of Ascendancy at 05:33 Killed by bandit at level 18 on the 32nd Haze 122nd year of Ascendancy at 15:19 Killed by cutpurse at level 18 on the 32nd Haze 122nd year of Ascendancy at 21:10 Killed by Assassin Lord at level 18 on the 33rd Haze 122nd year of Ascendancy at 03:22 Killed by Assassin Lord at level 18 on the 33rd Haze 122nd year of Ascendancy at 05:21 Killed by Urruiel the krog at level 18 on the 42nd Haze 122nd year of Ascendancy at 01:45 Killed by Ggeli the halfling at level 18 on the 42nd Haze 122nd year of Ascendancy at 03:04 Killed by enthralled slave at level 19 on the 67th Haze 122nd year of Ascendancy at 14:08 Killed by Chelia's Inner Demon at level 20 on the 76th Haze 122nd year of Ascendancy at 11:14 Killed by Xerodhessra the copperhead snake at level 20 on the 76th Haze 122nd year of Ascendancy at 12:44 Killed by Chelia's Inner Demon at level 20 on the 76th Haze 122nd year of Ascendancy at 15:44 Killed by Chelia's Inner Demon at level 20 on the 76th Haze 122nd year of Ascendancy at 23:38 Killed by Chelia's Inner Demon at level 20 on the 77th Haze 122nd year of Ascendancy at 03:02 Killed by Voremiwyn the anaconda at level 20 on the 77th Haze 122nd year of Ascendancy at 16:24 Killed by Elenn the large brown snake at level 20 on the 78th Haze 122nd year of Ascendancy at 00:04 Killed by Poruldavea the giant blue ant at level 21 on the 79th Haze 122nd year of Ascendancy at 16:48 Killed by Layywyn the netherworm mass at level 23 on the 3rd Decay 122nd year of Ascendancy at 10:14 Killed by umbral horror at level 23 on the 3rd Decay 122nd year of Ascendancy at 11:00 Killed by blade horror at level 23 on the 3rd Decay 122nd year of Ascendancy at 12:06 Killed by Emokira the blade horror at level 23 on the 3rd Decay 122nd year of Ascendancy at 23:01 Killed by Ce'Nudawen the netherworm mass at level 23 on the 4th Decay 122nd year of Ascendancy at 04:25 Killed by Xyth the oozing horror at level 23 on the 4th Decay 122nd year of Ascendancy at 15:47 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 02:47 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 04:43 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 05:45 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 06:46 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 08:03 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 09:10 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 10:04 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 11:32 Killed by Weirdling Beast at level 24 on the 5th Decay 122nd year of Ascendancy at 12:59 Killed by giant venus flytrap at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 00:50 Killed by skeleton master archer at level 24 on the 4th Regrowth 123rd year of Ascendancy at 18:25 Killed by forest wight at level 24 on the 4th Regrowth 123rd year of Ascendancy at 20:01 Killed by Zubevea the ghast at level 24 on the 4th Regrowth 123rd year of Ascendancy at 21:12 Killed by Urkis, the High Tempest at level 24 on the 5th Regrowth 123rd year of Ascendancy at 10:33 Killed by Emeliwen the storm drake hatchling at level 25 on the 5th Regrowth 123rd year of Ascendancy at 12:27 Killed by snow giant boulder thrower at level 25 on the 5th Regrowth 123rd year of Ascendancy at 17:36 Killed by Voriwen the storm drake hatchling at level 26 on the 5th Regrowth 123rd year of Ascendancy at 22:09 Killed by Voriwen the storm drake hatchling at level 26 on the 6th Regrowth 123rd year of Ascendancy at 00:07 Killed by Xidamira the snow giant at level 26 on the 6th Regrowth 123rd year of Ascendancy at 02:05 Killed by snow giant boulder thrower at level 26 on the 6th Regrowth 123rd year of Ascendancy at 04:06 Killed by rimebark at level 26 on the 6th Regrowth 123rd year of Ascendancy at 06:01 Killed by ultimate gwelgoroth at level 26 on the 6th Regrowth 123rd year of Ascendancy at 08:25 Killed by Voriwen the storm drake hatchling at level 26 on the 6th Regrowth 123rd year of Ascendancy at 10:22 Killed by Voriwen the storm drake hatchling at level 26 on the 6th Regrowth 123rd year of Ascendancy at 12:58 Killed by Voriwen the storm drake hatchling at level 26 on the 6th Regrowth 123rd year of Ascendancy at 14:58 Killed by Voriwen the storm drake hatchling at level 26 on the 6th Regrowth 123rd year of Ascendancy at 17:03 Killed by Xidamira the snow giant at level 26 on the 6th Regrowth 123rd year of Ascendancy at 18:59 Killed by Voriwen the storm drake hatchling at level 26 on the 6th Regrowth 123rd year of Ascendancy at 22:33 Killed by skeleton mage at level 26 on the 7th Regrowth 123rd year of Ascendancy at 00:38 Killed by Voriwen the storm drake hatchling at level 26 on the 7th Regrowth 123rd year of Ascendancy at 02:31 Killed by Voriwen the storm drake hatchling at level 26 on the 7th Regrowth 123rd year of Ascendancy at 04:30 Killed by armoured skeleton warrior at level 26 on the 7th Regrowth 123rd year of Ascendancy at 06:31 Killed by Voriwen the storm drake hatchling at level 26 on the 7th Regrowth 123rd year of Ascendancy at 08:28 Killed by armoured skeleton warrior at level 26 on the 7th Regrowth 123rd year of Ascendancy at 10:21 Killed by Calanda the krog at level 26 on the 55th Regrowth 123rd year of Ascendancy at 11:20 Killed by Calanda the krog at level 26 on the 55th Regrowth 123rd year of Ascendancy at 13:15 Killed by Calanda the krog at level 26 on the 55th Regrowth 123rd year of Ascendancy at 15:09 Killed by Holjedob the halfling at level 26 on the 66th Regrowth 123rd year of Ascendancy at 15:18 Killed by Naiarea the human at level 26 on the 66th Regrowth 123rd year of Ascendancy at 17:14 Killed by Holjedob the halfling at level 26 on the 66th Regrowth 123rd year of Ascendancy at 19:56 Killed by Holjedob the halfling at level 26 on the 66th Regrowth 123rd year of Ascendancy at 22:19 Killed by Holjedob the halfling at level 26 on the 67th Regrowth 123rd year of Ascendancy at 00:39 Killed by Holjedob the halfling at level 26 on the 67th Regrowth 123rd year of Ascendancy at 02:51 Killed by Holjedob the halfling at level 26 on the 67th Regrowth 123rd year of Ascendancy at 05:07 Killed by Holjedob the halfling at level 26 on the 67th Regrowth 123rd year of Ascendancy at 07:17 Killed by Itfudal the thalore at level 26 on the 75th Regrowth 123rd year of Ascendancy at 10:20 Killed by Cleoma the thalore at level 26 on the 75th Regrowth 123rd year of Ascendancy at 16:35 Killed by Siion the krog at level 26 on the 8th Pyre 123rd year of Ascendancy at 04:04 Killed by Chelia at level 26 on the 8th Pyre 123rd year of Ascendancy at 06:07 Killed by Siion the krog at level 26 on the 8th Pyre 123rd year of Ascendancy at 08:33 Killed by Siion the krog at level 26 on the 8th Pyre 123rd year of Ascendancy at 10:46 Killed by Arcganhan the human at level 26 on the 25th Pyre 123rd year of Ascendancy at 01:26 Killed by Arcganhan the human at level 26 on the 25th Pyre 123rd year of Ascendancy at 03:43 Killed by Arcganhan the human at level 26 on the 25th Pyre 123rd year of Ascendancy at 06:07 Killed by Arcganhan the human at level 26 on the 25th Pyre 123rd year of Ascendancy at 08:22 Killed by Arcganhan the human at level 26 on the 25th Pyre 123rd year of Ascendancy at 10:30 Killed by Arcganhan the human at level 26 on the 25th Pyre 123rd year of Ascendancy at 12:59 Killed by Oranl the human at level 26 on the 25th Pyre 123rd year of Ascendancy at 20:09 Killed by Chelia at level 26 on the 25th Pyre 123rd year of Ascendancy at 22:09 |
Primary Stats
| Strength | 37 (base 30) |
| Dexterity | 16 (base 10) |
| Constitution | 23 (base 17) |
| Magic | 55 (base 50) |
| Willpower | 43.40145807413 (base 30) |
| Cunning | 33.40145807413 (base 10) |
Resources
| Hate | 50/102 |
| Equilibrium | 18 |
| Life | 615/615 |
| Positive | 65/65 |
| Steam | 100/100 |
| Healing Factor | 1.2099022211821 |
| Regeneration | 0.30247555529553 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 27.874872495605 |
| See Invisible | 27.874872495605 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 50 |
| Crit Chance | 36% |
| APR | 82 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 85 |
| Accuracy | 50 |
| Crit Chance | 35% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +10% |
| Darkness | +16% |
| Cold | +9% |
| Mind | +14% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Lightning | +8% |
| Mind | +15% |
| Darkness | +12% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 1 |
| Physical Save | 35 |
| Spell Save | 33 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Light | + 33%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Confusion Resistance | 51% |
| Fear Resistance | 15% |
| Poison Resistance | 0% |
| Blind Resistance | 0% |
| Silence Resistance | 32% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 3 light, 4 blight, 3 fire, 4 lightning |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cursed / Bloodstained | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Darkside | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Dark Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cursed / Hatred | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Dirges | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Dirge of Conquest |
| talent | Chant of Fortitude |
| talent | Psiblades |
| talent | Blood Bath |
| talent | Singularity Armor |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Heart of the Gloom. Escort: lost tinker (level 2 of Heart of the Gloom)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 31. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed red crystal shard. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of wight ectoplasm. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Silence- +32% Confus- +36% Stun/Frz- +29% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | brawler's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun +1 Con ----- def ----- Armour +2 Fatigue +3% Phys.save +19 (+8 eff.) Spell.save +3 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +100% ---------- misc Talents +3 Iron Grip Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Band of Protection 1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Proj.slow +15% Generate a personal shield that absorbs up to 146 damage and damages attackers striking the wearer for 19 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
| In main hand | hateful living mindstar (17-19 power, 72 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 90% Wil, 50% Mag, 54% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +72 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +18 (+6 eff.) Dmg.mod +8% mind +16% darkness Res.pen +8% mind +12% darkness ---------- misc Max.hate +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| In off hand | resonating pulsing mindstar of storms (12-14 power, 57 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Mind Uses 90% Wil, 50% Mag, 54% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +57 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +5 Mag +5 Wil +5 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) Melee+ 9 lightning Dmg.mod +6% mind +9% lightning Res.pen +7% mind +8% lightning ----- def ----- Resists +6% mind +5% lightning Dmg.Resnn +13% ---------- misc Psi/ret +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cinderwrest (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +7% Dmg.mod +6% fire +9% cold Melee Ret 10 light 10 fire ----- def ----- Defense +2 (+1 eff.) Resists +18% lightning +6% fire Stun/Frz- +30% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion of the wizard (heal 151; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 22%; magical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the duelist (power 12; resist 15%; move 33%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 33% faster, and you are invisible (power 12). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 16; resist 20%; move 33%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 33% faster, and you are invisible (power 16). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 26; resist 27%; move 44%; dur 5; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 44% faster, and you are invisible (power 26). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1016% over 10 turns; mana 51; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1016% for 10 turns (0 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 24; blocks 3; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
resonating living mindstar of balance (18-20 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind Res.pen +2% mind ----- def ----- Resists +6% mind Dmg.Resnn +16% Phys.save +3 (+1 eff.) Spell.save +10 (+5 eff.) Mind.save +7 (+3 eff.) ---------- misc Equi/ret +1.40 Psi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xiriann the Galeripper (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Dex +4 Wil +4 Cun +3 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +3 Resists +6% lightning Crit.dmg- 15.00% Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) A pair of boots made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
220 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 434.60 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chelia the Cornac Sun Paladin level 26
44th Regrowth 123rd year of Ascendancy at 17:15 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Chelia the Cornac Sun Paladin level 26
53rd Regrowth 123rd year of Ascendancy at 22:25 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Chelia the Cornac Sun Paladin level 23
3rd Decay 122nd year of Ascendancy at 19:50 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chelia the Cornac Sun Paladin level 26
7th Regrowth 123rd year of Ascendancy at 13:04 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chelia the Cornac Sun Paladin level 26
44th Regrowth 123rd year of Ascendancy at 16:48 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Chelia the Cornac Sun Paladin level 10
38th Dusk 122nd year of Ascendancy at 00:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Chelia the Cornac Sun Paladin level 20
76th Haze 122nd year of Ascendancy at 06:48 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Chelia the Cornac Sun Paladin level 18
33rd Haze 122nd year of Ascendancy at 12:27 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Chelia the Cornac Sun Paladin level 22
80th Haze 122nd year of Ascendancy at 22:58 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Chelia the Cornac Sun Paladin level 26
44th Regrowth 123rd year of Ascendancy at 17:15 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Chelia the Cornac Sun Paladin level 3
76th Pyre 122nd year of Ascendancy at 11:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Chelia the Cornac Sun Paladin level 10
38th Dusk 122nd year of Ascendancy at 19:00 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Chelia the Cornac Sun Paladin level 26
44th Regrowth 123rd year of Ascendancy at 17:15 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Chelia the Cornac Sun Paladin level 24
4th Regrowth 123rd year of Ascendancy at 20:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Chelia the Cornac Sun Paladin level 15
49th Dusk 122nd year of Ascendancy at 02:34 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Chelia the Cornac Sun Paladin level 19
67th Haze 122nd year of Ascendancy at 23:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Chelia the Cornac Sun Paladin level 26
8th Pyre 123rd year of Ascendancy at 13:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Chelia the Cornac Sun Paladin level 19
68th Haze 122nd year of Ascendancy at 14:10 see stats
Log
There is an item here: Eel-skin armour (16 def, 0 armour)
There is an item here: Spinal Cage (5 def, 8 armour)
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There is an item here: Cloud Caller (0 def, 0 armour)
There is an item here: Crown of Command (3 def, 6 armour)
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There is an item here: Kor's Fall (10-12 power, 0 apr, fire element)
There is an item here: Eclipse (18-22 power, 4 apr, physical element)
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There is an item here: Eel-skin armour (16 def, 0 armour)
There is an item here: Spinal Cage (5 def, 8 armour)
Ran for 2 turns (stop reason: object seen).
--------------------------------
There is an item here: Iselekira the Flashmaim (40-60 power, 2 apr)
Ran for 2 turns (stop reason: object seen).
--------------------------------
There is an item here: Flamewrought (0 def, 2 armour)
There is an item here: Spellhunt Remnants (1 def, 2 armour)
--------------------------------
There is an item here: steel ring 'Porerin'
Ran for 2 turns (stop reason: object seen).
--------------------------------
You transfer Ravenrock the stralite ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Core to the online item's vault.
Saving done.
Saving game...
Saving done.




































































































