











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Roguelike Chat Guard 1.7.0Modifies the key bindings of certain chat dialogs so that characters bound to movement actions are not associated to chat options, to avoid accidentally selecting one of the chat options if the dialog pops up unexpectedly. This is primarily useful for players that use the traditional "roguelike" keybindings (hence the addon name), some of whose movement keys coincidentally (and annoyingly) correspond to the "exit" option of certain chats. By default, the following chat dialogs are currently modified by this addon:
You can use game options "[ZOmnibus] | Avoid movement chars in chat dialogs" and "[ZOmnibus] | No hotkeys in chat dialogs" to modify the behavior of other chat dialogs. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Question: Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin (Fallen) |
| Level / Exp | 31 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidewarden at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:01 49842 / 159Killed by Xurassra the large white snake at level 8 on the 79th Pyre 122nd year of Ascendancy at 15:20 Killed by Eilinaldassra the poison ivy at level 11 on the 76th Dusk 122nd year of Ascendancy at 08:26 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 00:18 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 01:34 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 02:47 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 02:58 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 03:38 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 04:50 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 05:31 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 06:38 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 07:48 Killed by Bill the Stone Troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 08:59 Killed by Emelita the copperhead snake at level 12 on the 78th Dusk 122nd year of Ascendancy at 15:14 Killed by bandit at level 12 on the 78th Dusk 122nd year of Ascendancy at 21:26 Killed by bandit at level 12 on the 78th Dusk 122nd year of Ascendancy at 22:17 Killed by mecharachnid warrior at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:59 Killed by mecharachnid warrior at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:11 Killed by mecharachnid warrior at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:12 Killed by mecharachnid warrior at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:09 Killed by mecharachnid warrior at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:14 Killed by mecharachnid warrior at level 13 on the 1st Haze 122nd year of Ascendancy at 01:26 Killed by mecharachnid warrior at level 13 on the 1st Haze 122nd year of Ascendancy at 02:30 Killed by mecharachnid destroyer at level 13 on the 1st Haze 122nd year of Ascendancy at 04:53 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 01:33 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 02:33 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 05:22 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 06:18 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 07:21 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 09:27 Killed by Xuvena the cold drake hatchling at level 13 on the 3rd Haze 122nd year of Ascendancy at 11:26 Killed by Xuvena the cold drake hatchling at level 13 on the 3rd Haze 122nd year of Ascendancy at 12:15 Killed by Xuvena the cold drake hatchling at level 13 on the 3rd Haze 122nd year of Ascendancy at 13:03 Killed by Xuvena the cold drake hatchling at level 13 on the 3rd Haze 122nd year of Ascendancy at 13:56 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 15:19 Killed by Adossra the large brown snake at level 13 on the 3rd Haze 122nd year of Ascendancy at 17:20 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 18:14 Killed by Nerann the thief at level 13 on the 3rd Haze 122nd year of Ascendancy at 19:01 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 19:46 Killed by Nerann the thief at level 13 on the 3rd Haze 122nd year of Ascendancy at 20:39 Killed by Bethana the bandit at level 13 on the 3rd Haze 122nd year of Ascendancy at 21:34 Killed by Neranne the thief at level 13 on the 4th Haze 122nd year of Ascendancy at 04:28 Killed by Layigalaith the giant white ant at level 13 on the 4th Haze 122nd year of Ascendancy at 18:53 Killed by temporal hound at level 14 on the 5th Haze 122nd year of Ascendancy at 04:59 Killed by temporal hound at level 14 on the 5th Haze 122nd year of Ascendancy at 06:01 Killed by cold drake hatchling at level 14 on the 5th Haze 122nd year of Ascendancy at 07:05 Killed by temporal hound at level 14 on the 5th Haze 122nd year of Ascendancy at 08:00 Killed by Isyvena the cold drake hatchling at level 14 on the 5th Haze 122nd year of Ascendancy at 09:05 Killed by Isyvena the cold drake hatchling at level 14 on the 5th Haze 122nd year of Ascendancy at 09:56 Killed by Glarin the rattlesnake at level 14 on the 5th Haze 122nd year of Ascendancy at 16:33 Killed by Glarin the rattlesnake at level 14 on the 5th Haze 122nd year of Ascendancy at 17:25 Killed by Glarin the rattlesnake at level 14 on the 5th Haze 122nd year of Ascendancy at 18:21 Killed by The Possessed at level 14 on the 6th Haze 122nd year of Ascendancy at 00:43 Killed by Bill the Stone Troll at level 15 on the 7th Haze 122nd year of Ascendancy at 06:34 Killed by Neryba the dreaming giant venus flytrap at level 17 on the 26th Haze 122nd year of Ascendancy at 21:37 Killed by Yvemiwen the large white snake at level 18 on the 38th Haze 122nd year of Ascendancy at 13:48 Killed by Islylaith the brown bear at level 19 on the 38th Haze 122nd year of Ascendancy at 20:08 Killed by Glorirelle the large brown snake at level 20 on the 44th Haze 122nd year of Ascendancy at 23:46 Killed by Yvukira the rattlesnake at level 21 on the 46th Haze 122nd year of Ascendancy at 11:20 Killed by Ivubeth the wolf at level 21 on the 46th Haze 122nd year of Ascendancy at 15:01 Killed by Bethath the midge swarm at level 22 on the 47th Haze 122nd year of Ascendancy at 04:00 Killed by Vorovena the giant green ant at level 22 on the 47th Haze 122nd year of Ascendancy at 05:14 Killed by Eilinewyn the xorn at level 22 on the 47th Haze 122nd year of Ascendancy at 13:08 Killed by naga myrmidon at level 23 on the 49th Haze 122nd year of Ascendancy at 09:50 Killed by Silavea the saw horror at level 23 on the 50th Haze 122nd year of Ascendancy at 06:13 Killed by flame turret at level 23 on the 50th Haze 122nd year of Ascendancy at 07:38 Killed by Aerytta the netherworm mass at level 23 on the 50th Haze 122nd year of Ascendancy at 08:49 Killed by flame turret at level 23 on the 50th Haze 122nd year of Ascendancy at 09:31 Killed by Glorobremira the large brown snake at level 23 on the 50th Haze 122nd year of Ascendancy at 17:01 Killed by Emebrenor the worm that walks at level 23 on the 50th Haze 122nd year of Ascendancy at 18:27 Killed by Emebrenor the worm that walks at level 23 on the 50th Haze 122nd year of Ascendancy at 19:35 Killed by Emebrenor the worm that walks at level 23 on the 50th Haze 122nd year of Ascendancy at 20:26 Killed by Emebrenor the worm that walks at level 23 on the 50th Haze 122nd year of Ascendancy at 21:28 Killed by Bethyda the saw horror at level 24 on the 51st Haze 122nd year of Ascendancy at 04:26 Killed by netherworm mass at level 24 on the 51st Haze 122nd year of Ascendancy at 05:14 Killed by Glinn the blade horror at level 24 on the 51st Haze 122nd year of Ascendancy at 06:27 Killed by Vastho the dwarf at level 24 on the 61st Haze 122nd year of Ascendancy at 13:33 Killed by bandit at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 04:06 Killed by Assassin Lord at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 06:34 Killed by Assassin Lord at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 08:55 Killed by snow giant boulder thrower at level 25 on the 38th Regrowth 123rd year of Ascendancy at 14:11 Killed by Cyrovea the snow giant at level 25 on the 38th Regrowth 123rd year of Ascendancy at 18:04 Killed by Cyrovea the snow giant at level 25 on the 38th Regrowth 123rd year of Ascendancy at 19:52 Killed by Emynn the snow giant at level 25 on the 39th Regrowth 123rd year of Ascendancy at 12:14 Killed by Cyrariaba the forest troll at level 26 on the 55th Regrowth 123rd year of Ascendancy at 08:34 Killed by Cyrariaba the forest troll at level 26 on the 55th Regrowth 123rd year of Ascendancy at 09:26 Killed by Xanodawe the sandworm at level 26 on the 55th Regrowth 123rd year of Ascendancy at 10:43 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 13:55 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 14:57 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 16:09 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 17:04 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 17:54 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 18:42 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 19:45 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 21:04 Killed by Yvuvena the wolf at level 26 on the 55th Regrowth 123rd year of Ascendancy at 22:14 Killed by Arybremira the gwelgoroth at level 26 on the 55th Regrowth 123rd year of Ascendancy at 23:35 Killed by Velibretta the snow giant at level 26 on the 56th Regrowth 123rd year of Ascendancy at 10:30 Killed by Velibretta the snow giant at level 26 on the 56th Regrowth 123rd year of Ascendancy at 11:53 Killed by Burb the snow giant champion at level 27 on the 57th Regrowth 123rd year of Ascendancy at 04:49 Killed by Mayanne the netherworm mass at level 28 on the 57th Regrowth 123rd year of Ascendancy at 15:37 Killed by Mayanne the netherworm mass at level 28 on the 57th Regrowth 123rd year of Ascendancy at 19:56 Killed by Mayanne the netherworm mass at level 28 on the 57th Regrowth 123rd year of Ascendancy at 20:57 Killed by Mayanne the netherworm mass at level 28 on the 57th Regrowth 123rd year of Ascendancy at 22:05 Killed by Mayanne the netherworm mass at level 28 on the 57th Regrowth 123rd year of Ascendancy at 23:16 Killed by Mayanne the netherworm mass at level 28 on the 58th Regrowth 123rd year of Ascendancy at 00:29 Killed by Mayanne the netherworm mass at level 28 on the 58th Regrowth 123rd year of Ascendancy at 01:43 Killed by Mayanne the netherworm mass at level 28 on the 58th Regrowth 123rd year of Ascendancy at 06:20 Killed by Mayanne the netherworm mass at level 28 on the 58th Regrowth 123rd year of Ascendancy at 10:53 Killed by Mayanne the netherworm mass at level 28 on the 58th Regrowth 123rd year of Ascendancy at 12:17 Killed by Mayanne the netherworm mass at level 28 on the 58th Regrowth 123rd year of Ascendancy at 13:42 Killed by Mayanne the netherworm mass at level 28 on the 58th Regrowth 123rd year of Ascendancy at 14:51 Killed by Elina the ghoul at level 28 on the 71st Regrowth 123rd year of Ascendancy at 10:19 Killed by Velugamina the skeleton magus at level 28 on the 71st Regrowth 123rd year of Ascendancy at 14:22 Killed by Adalrata the ghoulking at level 28 on the 75th Regrowth 123rd year of Ascendancy at 22:40 Killed by Adalrata the ghoulking at level 28 on the 75th Regrowth 123rd year of Ascendancy at 23:57 Killed by Glorytha the skeleton warrior at level 28 on the 76th Regrowth 123rd year of Ascendancy at 01:03 Killed by Gilratta the skeleton warrior at level 28 on the 76th Regrowth 123rd year of Ascendancy at 17:44 Killed by Betoth the skeleton warrior at level 29 on the 77th Regrowth 123rd year of Ascendancy at 20:50 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 01:39 Killed by Dwagarian at level 29 on the 78th Regrowth 123rd year of Ascendancy at 02:53 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 04:03 Killed by Beladamina the ghoul at level 29 on the 78th Regrowth 123rd year of Ascendancy at 05:12 Killed by Beladamina the ghoul at level 29 on the 78th Regrowth 123rd year of Ascendancy at 06:19 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 07:29 Killed by Dwagarian at level 29 on the 78th Regrowth 123rd year of Ascendancy at 08:49 Killed by bloated horror at level 29 on the 78th Regrowth 123rd year of Ascendancy at 10:08 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 11:20 Killed by Dwagarian at level 29 on the 78th Regrowth 123rd year of Ascendancy at 12:28 Killed by Beladamina the ghoul at level 29 on the 78th Regrowth 123rd year of Ascendancy at 13:41 Killed by Beladamina the ghoul at level 29 on the 78th Regrowth 123rd year of Ascendancy at 14:48 Killed by Beladamina the ghoul at level 29 on the 78th Regrowth 123rd year of Ascendancy at 15:56 Killed by bloated horror at level 29 on the 78th Regrowth 123rd year of Ascendancy at 17:38 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 18:53 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 20:06 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 21:19 Killed by Ivitira the ghast at level 29 on the 78th Regrowth 123rd year of Ascendancy at 23:03 Killed by Neryba the skeleton archer at level 29 on the 79th Regrowth 123rd year of Ascendancy at 07:42 Killed by Poltergeist Spellcrusher at level 29 on the 79th Regrowth 123rd year of Ascendancy at 21:51 Killed by Dwagarian at level 29 on the 80th Regrowth 123rd year of Ascendancy at 01:08 Killed by Emugalle the skeleton magus at level 29 on the 80th Regrowth 123rd year of Ascendancy at 05:47 Killed by Zubuthra the skeleton warrior at level 29 on the 80th Regrowth 123rd year of Ascendancy at 07:03 Killed by Emugalle the skeleton magus at level 29 on the 80th Regrowth 123rd year of Ascendancy at 08:20 Killed by Mayanne the netherworm mass at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 10:47 Killed by Mayanne the netherworm mass at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 14:11 Killed by Mayanne the netherworm mass at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 15:32 Killed by Mayanne the netherworm mass at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 16:58 Killed by Mayanne the netherworm mass at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 18:50 Killed by Mayanne the netherworm mass at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 20:20 Killed by Elille the orc corruptor at level 31 on the 6th Pyre 123rd year of Ascendancy at 20:18 Killed by Dwagarian at level 31 on the 11st Pyre 123rd year of Ascendancy at 16:28 Killed by Isiadlan the krog at level 31 on the 31st Pyre 123rd year of Ascendancy at 12:47 Killed by Isiadlan the krog at level 31 on the 31st Pyre 123rd year of Ascendancy at 13:57 Killed by Bavoan the krog at level 31 on the 31st Pyre 123rd year of Ascendancy at 15:26 Killed by Daeomie the krog at level 31 on the 50th Pyre 123rd year of Ascendancy at 01:36 Killed by Daeomie the krog at level 31 on the 50th Pyre 123rd year of Ascendancy at 02:57 Killed by Daeomie the krog at level 31 on the 50th Pyre 123rd year of Ascendancy at 04:29 Killed by Daeomie the krog at level 31 on the 50th Pyre 123rd year of Ascendancy at 05:37 Killed by Daeomie the krog at level 31 on the 50th Pyre 123rd year of Ascendancy at 07:18 |
Primary Stats
| Strength | 62 (base 39) |
| Dexterity | 23 (base 10) |
| Constitution | 30 (base 23) |
| Magic | 74 (base 60) |
| Willpower | 38 (base 20) |
| Cunning | 30 (base 10) |
Resources
| Mana | 300/300 |
| Vim | 220/245 |
| Life | 905/905 |
| Positive | 60/60 |
| Steam | 100/100 |
| Hate | 19/100 |
| Healing Factor | 1.4592147729953 |
| Regeneration | 7.6608775582253 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 26.446758763835 |
| See Invisible | 26.446758763835 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 60 |
| Crit Chance | 43% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 60 |
| Crit Chance | 42% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +13% |
| Arcane | +12% |
| Mind | +7% |
| All | 0% |
| Darkness | +17% |
| Light | +10% |
| Physical | +8% |
| Cold | +12% |
| Fire | +6% |
| Nature | +8% |
Offense: Damage Penetration
| Blight | +25% |
| Darkness | +10% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 51.317011280365 (72.903125182002%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 6 |
| Physical Save | 52 |
| Spell Save | 43 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 50%( 70%) |
| Physical | + 7%( 70%) |
| Lightning | + 46%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 25% |
| Fear Resistance | 15% |
| Teleport Resistance | 100% |
| Disarm Resistance | 90% |
| Silence Resistance | 20% |
| Stun Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 4 times. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Dark Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Darkside | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Bloodstained | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Dirges | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Hatred | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Dirge of Conquest |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Blood Bath |
| talent | Gloom |
| talent | Singularity Armor |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 232. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of wight ectoplasm. * You've found the needed vial of squid ink. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Runithad the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Acc +20 (+5 eff.) Melee Ret 6 blight ----- def ----- Armour +1 Phys.save +18 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Stam/turn +1.00 Max.stam +20.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(94 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Decayed Visage (0 def, 0 armour) 1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +2 Dex +5 Mag +7 Wil +2 Cun dps ---------- Spell.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +13% blight +12% arcane +12% darkness Res.pen +25% blight Acc +9 (+2 eff.) Melee Ret 10 vim draining blight ---------- misc Max.vim +25.00 Light +5 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 12% and all saves by 21, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| On hands | Ce'Nessra the Rainwild (20 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Armour +2 Defense +20 (+6 eff.) Resists +3% physical Phys.save +9 (+3 eff.) Silence- +20% Disarm- +90% Stun/Frz- +20% ---------- misc Talents +4 Iron Grip Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ulazor the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +2 Cun +7 Str dps ---------- Dmg.mod +7% mind +6% fire ----- def ----- Defense +10 (+3 eff.) Crit.dmg- 15.00% Mind.save +7 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Mayodhelle the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +1 Dex dps ---------- Apr +2 ----- def ----- Armour +4 Fatigue -6% Resists +5% arcane Phys.save +16 (+5 eff.) Spell.save +13 (+5 eff.) Mind.save +12 (+4 eff.) HP.reg +2.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
| In main hand | Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Dex, 60% Mag, 45% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. * shock your foe dealing 18 damage and draining some of their resources While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 134.34 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | Darksmasher the hardened leather belt 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Res.pen +10% cold Melee Ret 8 darkness ----- def ----- Armour +10 Defense +31 (+10 eff.) Resists +6% darkness +6% cold Phys.save +14 (+5 eff.) Mind.save +8 (+2 eff.) Proj.slow +20% Stealth +10 A belt that goes around your waist. |
| In off hand | Silent Blade (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 55% Dex, 50% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Hit.r1 +90 20% chance of physical repulsion On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | battlemaster's elven-silk cloak of fog (10 def, 0 armour) 2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Con ----- def ----- Defense +10 (+3 eff.) Resists +24% lightning +16% fire +18% light Spell.save +13 (+5 eff.) Stealth +14 Stun/Frz- +40% ---------- misc Stam/turn +1.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 26 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con dps ---------- Melee Ret 20 physical ----- def ----- Armour +26 Defense +10 (+3 eff.) Fatigue +17% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Crit.dmg- 0.00% Max.HP +120.00 HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 33.22 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This item has been sent to the Item's Vault. This object's appearance was changed to Death's Embrace. |
Inventory
medical injector implant of the psychic (efficiency 130% / cooldown 100%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 130% efficiency and cooldown mod of 100%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the warrior (die at -474; dur 5; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -474 life. The duration and life will increase by 1% for every 1% life you have lost (currently 474 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 159; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 363; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 21%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the warrior (power 29; resist 35%; move 42%; dur 5; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 42% faster, and you are invisible (power 29). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 27; blocks 4; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 34; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
plaguebringer's dwarven-steel greatsword of corruption (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Arcane Power 38.0 - 60.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 3 On Hit: 20% Curse of Defenselessness 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 26 While equipped: ----- def ----- Disease- +17% Massive two-handed swords. |
quick dwarven-steel greatsword (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 38.0 - 60.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +10 (+2 eff.) Massive two-handed swords. |
steady hardened leather sling of fire4.0 T3 sling 1H weapon Reqs Dex 24 [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +5 fire While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +11% fire Acc +8 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
plaguebringer's pouch of steel shots of accuracy (24/24, 20-25 power, 2 apr)3.0 T2 shot ammo [Ego+] Arcane/Master Power 20.5 - 24.6 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +2 Crit +4.5% Capacity 24 Ranged+ +11 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 26 Shots are used with slings to pummel your foes to death. |
focusing cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +5% acid +7% physical +13% fire +5% cold ----- def ----- Resists +12% acid +12% physical +12% fire +10% cold +11% all ---------- misc Mana/turn +0.10 Psi/turn +0.24 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivytha the Glowwinter (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +9% Spell.pwr +34 (+10 eff.) Dmg.mod +18% acid +6% temporal +11% all Res.pen +5% temporal Melee Ret 6 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +27% acid +6% temporal +13% all ---------- misc Mana/turn +0.12 Max.mana +68.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of clarity (9 def, 6 armour)9.0 T3 light armor [Ego] Psionic While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +7% mind Mind.save +10 (+3 eff.) A suit of armour made of leather. |
multi-hued hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +5% acid +13% physical +9% fire +7% lightning +7% cold Phys.save +14 (+5 eff.) A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
664 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of focus1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +7% mind ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft thunderclap coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag On Hit.r1 +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dwagarian the Cornac Sun Paladin level 24
51st Haze 122nd year of Ascendancy at 18:40 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Dwagarian the Cornac Sun Paladin level 23
50th Haze 122nd year of Ascendancy at 14:27 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwagarian the Cornac Sun Paladin level 28
58th Regrowth 123rd year of Ascendancy at 04:17 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwagarian the Cornac Sun Paladin level 24
51st Haze 122nd year of Ascendancy at 18:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Dwagarian the Cornac Sun Paladin level 10
75th Dusk 122nd year of Ascendancy at 03:41 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Dwagarian the Cornac Sun Paladin level 20
40th Haze 122nd year of Ascendancy at 04:40 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Dwagarian the Cornac Sun Paladin level 30
80th Regrowth 123rd year of Ascendancy at 11:18 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Dwagarian the Cornac Sun Paladin level 25
33rd Regrowth 123rd year of Ascendancy at 01:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Dwagarian the Cornac Sun Paladin level 22
47th Haze 122nd year of Ascendancy at 08:14 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Dwagarian the Cornac Sun Paladin level 24
51st Haze 122nd year of Ascendancy at 18:40 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Dwagarian the Cornac Sun Paladin level 23
49th Haze 122nd year of Ascendancy at 18:44 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Dwagarian the Cornac Sun Paladin level 9
72nd Dusk 122nd year of Ascendancy at 19:26 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Dwagarian the Cornac Sun Paladin level 24
51st Haze 122nd year of Ascendancy at 18:40 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Dwagarian the Cornac Sun Paladin level 15
9th Haze 122nd year of Ascendancy at 08:17 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Dwagarian the Cornac Sun Paladin level 24
3rd Decay 122nd year of Ascendancy at 19:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Dwagarian the Cornac Sun Paladin level 28
57th Regrowth 123rd year of Ascendancy at 14:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Dwagarian the Cornac Sun Paladin level 19
38th Haze 122nd year of Ascendancy at 23:23 see stats
Log
There is an item here: Prox's Lucky Halfling Foot
Ran for 2 turns (stop reason: object seen).
--------------------------------
There is an item here: Fists of the Desert Scorpion (8 def, 4 armour)
There is an item here: Lightningfame the dwarven-steel gauntlets (0 def, 2 armour)
There is an item here: hardened leather gloves 'Isloyawen' (0 def, 2 armour)
There is an item here: dwarven-steel gauntlets of spellstriking (0 def, 2 armour)
There is an item here: Duryrenarirach the hardened leather gloves (0 def, 9 armour)
--------------------------------
There is an item here: Signal
Ran for 2 turns (stop reason: object seen).
--------------------------------
There is an item here: Skullcleaver (20-28 power, 4 apr)
Ran for 2 turns (stop reason: object seen).
--------------------------------
There is an item here: Fire Dragon Shield (16 def, 9 armour, 220 block)
There is an item here: Coral Spray (8 def, 8 armour, 48 block)
Ran for 2 turns (stop reason: object seen).
--------------------------------
There is an item here: Halydig the linen cloak (1 def, 0 armour)
Ran for 2 turns (stop reason: object seen).
--------------------------------
You transfer Vestments of the Conclave (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Flashripper (2 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.















































































































