Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Items Vault 1.3.0Donators/Buyers bonus! Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 110 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Lisorin the king cobra at level 13 on the 3rd Flare 122nd year of Ascendancy at 02:49 0 / 8Killed by Gloramira the ghast at level 38 on the 57th Dusk 122nd year of Ascendancy at 22:05 Killed by Bethomira the elven cultist at level 45 on the 69th Dusk 122nd year of Ascendancy at 08:21 Killed by Sagaz the fire imp at level 54 on the 69th Dusk 122nd year of Ascendancy at 21:13 Killed by Floardob the halfling at level 71 on the 73rd Dusk 122nd year of Ascendancy at 04:27 Killed by Layera the giant green ant at level 72 on the 78th Dusk 122nd year of Ascendancy at 19:22 Killed by Xerabreth the headless horror at level 110 on the 3rd Haze 122nd year of Ascendancy at 07:31 Killed by Xerabreth the headless horror at level 110 on the 3rd Haze 122nd year of Ascendancy at 08:27 |
Primary Stats
| Strength | 87 (base 19) |
| Dexterity | 77 (base 45) |
| Constitution | 97 (base 42) |
| Magic | 143 (base 120) |
| Willpower | 103 (base 26) |
| Cunning | 161 (base 120) |
Resources
| Mana | 7/1500 |
| Psi | 231/231 |
| Vim | 0/578 |
| Life | -639/4110 |
| Positive | 0/398 |
| Stamina | 674/674 |
| Healing Factor | 2.5 |
| Regeneration | 53.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 28 |
| Infravision | 6 |
| See Stealth | 23 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 69 |
| Crit Chance | 130% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 124.81726390198 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 76.125 |
| Crit Chance | 87% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +14% |
Defense: Base
| Armour (hardiness) | 80.672365458581 (40%) |
| Defense | 21.626585710657 |
| Ranged Defense | 27.626585710657 |
| Fatigue | 17 |
| Physical Save | 72.33125 |
| Spell Save | 66.50625 |
| Mental Save | 91.665 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Bleed Resistance | 100% |
| Confusion Resistance | 56% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 42% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 583 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 641 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 121 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Guardian | 1.00 |
| 7/5 |
| 4/5 |
| 10/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 9/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 7/5 |
| 10/5 |
| 10/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.00 |
| 1/5 |
| 6/5 |
| 4/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 6/5 |
| 5/5 |
| 1/5 |
| 10/5 |
| Spell / Fire | 1.00 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.00 |
| 10/5 |
| 1/5 |
| 8/5 |
| 11/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 5/5 |
| 1/5 |
| 10/5 |
| 10/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| Corruption / Blood spear | 1.00 |
| 1/5 |
| 2/5 |
| 6/5 |
| 3/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 10/5 |
| Spell / Aegis | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Blood Spear |
| talent | Thermal Shield |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Kinetic Shield |
| talent | Chant of Light |
| talent | Burning Wake |
| talent | Abyssal Shield |
| talent | Shield of Light |
| talent | Blood Shield |
| talent | Wildfire |
| talent | Beyond the Flesh |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The target glows in the light, reducing its stealth and invisibility power by 273, defense by 92 and looses all evasion bonus from being unseen. Illumination |
| beneficial effect | The target's spellpower has been increased by 13. Spellsurge |
| beneficial effect | Increases the effectiveness of all healing the target receives by 71%. Empowered Healing |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the repented thief from death by slimy ooze. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed ice ant stinger. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | elven-wood magestaff 'Galohad' (35-42 power, 5 apr, fire element) elven-wood magestaff 'Galohad' (35-42 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 mind When wielded/worn: Defense: +20 (+10 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 9 % chance of confusion / 31 fire Damage when hit (Melee): 12 temporal Changes stats: +10 Mag / +10 Wil / +9 Cun Changes resistances: +3% blight Changes damage: -10% lightning / +3% temporal / +35% darkness / +35% blight / +25% fire / -10% arcane / +35% acid Talents granted: +5 Corrosive Cone +1 Command Staff Critical mult.: +35.00% Physical save: +13 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +49 (+10 eff.) Mana each turn: +0.32 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +161.00 Maximum hate: +4.00 Maximum psi: +40.00 Maximum pos.energy: +36.00 Spellpower: +86 (+12 eff.) Spell crit. chance: +27% Mindpower: +6 (+2 eff.) Mental crit. chance: +4% See invisible: +14 Damage Shield penetration: +42% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
| On hands | Ichormalice the rough leather gloves (0 def, 1 armour) Ichormalice the rough leather gloves (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Damage (Melee): 6 arcane Damage when hit (Melee): 8 nature Changes stats: +6 Str / +4 Mag / +7 Wil / +3 Con Changes resistances: +4% arcane Changes resistances penetration: +5% nature Changes damage: +9% nature / +9% lightning Talent mastery: +0.20 Technique / Grappling Disarm immunity: +22% When used to modify unarmed attacks: Base power: 12.0 - 13.2 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +4 arcane Burst (radius 1) on hit: +12 lightning It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Light source | dwarven lantern 'Emelynne' dwarven lantern 'Emelynne'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Defense: +15 (+8 eff.) Fatigue: -6% Changes stats: +1 Dex / +7 Wil Changes resistances: +3% acid / +3% physical Changes resistances penetration: +14% all Critical mult.: +22.00% Maximum encumbrance: +20 Physical save: +33 (+8 eff.) Spell save: +18 (+4 eff.) Mental save: +31 (+6 eff.) Blindness immunity: +42% Confusion immunity: +28% Life regen: +0.60 Only die when reaching: -40.00 life Maximum life: +30.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +10% Light radius: +17 See stealth: +23 See invisible: +25 Healing mod.: +23% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | elven-silk wizard hat 'Velythra' (3 def, 6 armour) elven-silk wizard hat 'Velythra' (3 def, 6 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Changes stats: +2 Mag / +15 Wil / +5 Cun Changes resistances: +3% lightning / +3% fire / +34% mind Changes damage: +33% mind / +3% physical Critical mult.: +10.00% Physical save: +27 (+7 eff.) Mental save: +15 (+3 eff.) Mana each turn: +2.20 Mana when hit: +2.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +132.00 Maximum psi: +18.00 Spellpower: +8 (+1 eff.) Mindpower: +14 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
| On feet | Scorchravager the pair of rough leather boots (0 def, 1 armour) Scorchravager the pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 mind / 4 fire Changes resistances: +7% lightning / +6% temporal / +6% fire Changes resistances penetration: +5% fire Changes damage: +9% mind / +21% fire Life regen: +4.00 Healing mod.: +24% A pair of boots made of leather. Press to compare |
| Tool | Baruledas the Magmareek (dig speed 7 turns) Baruledas the Magmareek (dig speed 7 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +11.0% Changes stats: +8 Str / +6 Wil / +4 Cun Changes resistances: +9% acid / +6% fire / +12% mind Changes resistances penetration: +10% acid / +15% mind Changes damage: +10% mind / +9% fire Mental save: +10 (+2 eff.) Lowers spell cool-downs by: 20% Mental crit. chance: +10% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +2 Physical crit. chance: +2.0% Changes stats: +5 Dex / +5 Cun / +2 Con Changes resistances: +22% fire / +3% physical Changes damage: +11% fire Physical save: +3 (+1 eff.) Spell save: +10 (+2 eff.) Vim each turn: +1.00 Vim when hitting in melee: +0.00 Maximum stamina: +14.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
| On fingers | Noonkarma the stralite ring Noonkarma the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +2 Str / +7 Mag / +8 Wil / +8 Cun / +6 Con Changes resistances: +17% temporal Changes resistances penetration: +15% light Changes damage: +6% light / +17% temporal Spell save: +17 (+4 eff.) Stun/Freeze immunity: +41% Life regen: +3.50 Vim each turn: +1.00 Vim when hitting in melee: +0.00 Hate when firing a critical mind attack: +2.00 Maximum stamina: +26.00 Maximum hate: +13.00 Spellpower: +11 (+2 eff.) Infravision radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
| Around neck | gold amulet 'Burnglory' gold amulet 'Burnglory'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +12 (+6 eff.) Damage when hit (Melee): 12 physical Changes stats: +8 Str / +7 Dex / +11 Wil / +11 Lck Changes resistances: +19% cold / +28% fire Changes resistances penetration: +15% fire Talent mastery: +0.28 Cursed / Slaughter Mental save: +8 (+2 eff.) Confusion immunity: +18% Life regen: +0.40 Stamina each turn: +0.20 Maximum stamina: +15.00 Mindpower: +11 (+3 eff.) Reduce all damage from unseen attackers: 15% Amulets can have magical properties. Press to compare |
| In main hand | Brodekath (25-30 power, 5 apr, physical element) Brodekath (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +26 (+6 eff.) Physical crit. chance: +18.0% Physical power: +24 (+5 eff.) Armour: +30 Armour Hardiness: +10% Defense: +22 (+11 eff.) Damage when hit (Melee): 12 blight Changes stats: +21 Con / +2 Wil Changes resistances: +6% darkness / +3% nature / +7% arcane Maximum wards: +3 physical Changes resistances penetration: +10% blight Changes damage: +25% physical Talents granted: +5 Flame Bolts +1 Command Staff +10 Ward Critical mult.: +29.00% Physical save: +10 (+2 eff.) Poison immunity: +20% Life regen: +5.00 Mana each turn: +0.67 Only die when reaching: -40.00 life Maximum mana: +168.00 Spellpower: +57 (+8 eff.) Spell crit. chance: +12% Healing mod.: +67% Staves designed for wielders of magic, by the greats of the art. Press to compare |
| Around waist | Cyressra the Lightsmasher Cyressra the LightsmasherInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 20 arcane / 8 light Changes stats: +4 Cun / +4 Dex Changes resistances: +3% light / +5% arcane Changes damage: +9% arcane Life regen: +2.20 Mental crit. chance: +9% Healing mod.: +31% A belt that goes around your waist. Press to compare |
| In off hand | Scorpionwinnow (12 def, 10 armour, 228 block) Scorpionwinnow (12 def, 10 armour, 228 block)Requires: - Strength 48 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +4 (+1 eff.) Armour: +10 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes stats: +1 Str Changes resistances: +20% lightning / +0% physical Reduce damage by fixed amount: +0 physical Maximum wards: +2 lightning / +4 temporal / +4 blight / +3 fire / +2 cold Talents granted: +4 Blood Shield +5 Block +1 Ward Maximum life: +20.00 Handheld deflection devices. Press to compare |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
| Main armor | Prismblack the hardened leather armour (3 def, 6 armour) Prismblack the hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +14 Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to blind Damage (Melee): 8 acid Damage (Ranged): 8 acid Damage when hit (Melee): 10 acid / 10 light / 22 fire / 10 lightning / 10 cold Changes stats: +8 Str / +11 Wil / +6 Cun Changes resistances: +28% lightning / +38% darkness / +10% fire / +22% nature / +56% acid / +19% physical / +19% blight / +10% cold / +8% mind / +3% light Changes resistances penetration: +5% fire / +10% mind / +30% light Changes damage: +12% mind / +6% fire Physical save: +17 (+4 eff.) Mental save: +36 (+7 eff.) Stun/Freeze immunity: +96% Life regen: +5.50 Maximum life: +148.00 Light radius: +4 Healing mod.: +39% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
copper amulet 'Mayeba' copper amulet 'Mayeba'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +9 Physical crit. chance: +6.0% Physical power: +2 (+0 eff.) Fatigue: -5% Changes stats: +1 Str / +2 Wil Critical mult.: +11.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +20 Mental save: +6 (+1 eff.) Confusion immunity: +12% Life regen: +1.50 Mindpower: +6 (+2 eff.) Amulets can have magical properties. Press to compare |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." Press to compare |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +6 (+1 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. Press to compare |
mule's copper ring of fire (+22%) mule's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +21 Vim when hitting in melee: +0.00 Rings can have magical properties. Press to compare |
psionicist's copper ring of power psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +2 Wil Mental save: +4 (+1 eff.) Spellpower: +6 (+1 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. Press to compare |
psionicist's steel ring of sensing psionicist's steel ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+1 eff.) Blindness immunity: +21% Infravision radius: +3 See stealth: +8 See invisible: +5 Rings can have magical properties. Press to compare |
Xanyvea the Cysthunt (25-30 power, 5 apr, fire element) Xanyvea the Cysthunt (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Physical crit. chance: +10.0% Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 8 mind / 4 blight Changes resistances: +3% nature Maximum wards: +3 fire Changes resistances penetration: +10% blight / +12% fire Changes damage: +25% fire Talents granted: +3 Ward +1 Command Staff Critical mult.: +16.00% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +9 Maximum vim: +20.00 Spellpower: +29 (+4 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 114.63 - 137.56 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
greater dragonbone vilestaff of projection (30-36 power, 6 apr, fire element) greater dragonbone vilestaff of projection (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talents granted: +2 Flame Bolts +1 Command Staff Spellpower: +23 (+3 eff.) Spell crit. chance: +7% It can be used to project a bolt from the staff (to range 10) dealing 121.61 - 145.93 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 120% Wil, 10% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Press to compare |
Xanoriatha the Balanceprophet (50-70 power, 6 apr) Xanoriatha the Balanceprophet (50-70 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +19 mind / +24 cold Burst (radius 1) on hit: +20 nature Burst (radius 2) on crit: +4 mind When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 12 mind / 12 nature Changes stats: +6 Con Changes resistances penetration: +31% acid / +13% physical / +34% lightning / +5% arcane / +30% fire / +10% mind / +34% cold Disarm immunity: +33% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
Xerolle the Dazzlebloom (6 def, 9 armour, 39.5 block) Xerolle the Dazzlebloom (6 def, 9 armour, 39.5 block)Requires: - Strength 16 - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Armour Hardiness: +6% Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 12 fire / 4 mind / 12 light Changes resistances: +3% light / +12% physical Changes damage: +9% light Talent granted: +2 Block Light radius: +2 Handheld deflection devices. Press to compare |
Morbusstar (0 def, 0 armour) Morbusstar (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes stats: +5 Str / +4 Mag / +5 Wil / +3 Con Changes resistances: +6% lightning / +6% cold / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +8% lightning / +7% physical / +19% nature / +7% cold Poison immunity: +24% Disease immunity: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Stormream the silk robe (15 def, 12 armour) Stormream the silk robe (15 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +12 Defense: +15 (+8 eff.) Damage when hit (Melee): 12 blight Changes stats: +19 Mag / +15 Wil / +9 Cun Changes resistances: +3% lightning / +24% fire / +13% light / +11% darkness Changes damage: +9% blight / +16% fire / +15% light / +9% lightning Critical mult.: +18.00% Physical save: +27 (+7 eff.) Mental save: +27 (+5 eff.) Silence immunity: +84% Stun/Freeze immunity: +0% Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +62.00 Spellpower: +41 (+6 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
drakeskin leather armour 'Hathorig' (5 def, 14 armour) drakeskin leather armour 'Hathorig' (5 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +8 Cun / +8 Wil Changes resistances: +30% lightning / +13% physical / +10% fire / +26% cold / +11% nature / +12% acid Changes resistances penetration: +10% arcane Changes damage: +6% arcane Allows you to breathe in: water Critical mult.: +20.00% Spell save: +27 (+7 eff.) Mental save: +20 (+4 eff.) Stun/Freeze immunity: +0% Life regen: +23.50 Stamina each turn: +2.50 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +91.00 Spell crit. chance: +3% Healing mod.: +60% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of leather. Press to compare |
iron mail armour 'Abysswire' (2 def, 11 armour) iron mail armour 'Abysswire' (2 def, 11 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +18% blight / +11% darkness / +17% lightning Changes resistances penetration: +5% blight Changes damage: +3% blight / +24% fire Stun/Freeze immunity: +0% Light radius: +2 A suit of armour made of mail. Press to compare |
nightruned rough leather belt of the mystic nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% light / +6% darkness Mental save: +5 (+1 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. Press to compare |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
cashmere cloak 'Morningarc' (13 def, 5 armour) cashmere cloak 'Morningarc' (13 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Armour: +5 Defense: +13 (+6 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn * 15% chance to blind Changes stats: +4 Dex / +3 Mag / +7 Wil / +9 Cun Changes resistances: +6% temporal Changes damage: +6% acid / +15% temporal Physical save: +19 (+5 eff.) Spell save: +19 (+5 eff.) Mental save: +16 (+3 eff.) Maximum life: +48.00 Mental crit. chance: +7% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Phlegmvice (12 def, 0 armour) Phlegmvice (12 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 4 nature Changes stats: +6 Mag / +8 Wil / +5 Cun Changes resistances: +30% temporal / +27% darkness / +9% nature Physical save: +13 (+3 eff.) Vim when firing critical spell: +1.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Mental crit. chance: +7% Damage Shield penetration: +30% Defense after a teleport: +29 Resist all after a teleport: +11% New effects duration reduction after a teleport: +24% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Soleguard (0 def, 5 armour) Soleguard (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Armour Hardiness: +5% Fatigue: +1% Physical save: +5 (+1 eff.) 'I need something to protect my soul and I need it quick!' Always check the label carefully... Press to compare |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of phasing (0 def, 3 armour)scholar's pair of hardened leather boots of phasing (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Wil / +4 Mag Spellpower: +5 (+1 eff.) It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A pair of boots made of leather. Press to compare |
Beynaridohir (0 def, 1 armour) Beynaridohir (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 acid Changes stats: +6 Str / +6 Dex / +3 Wil / +5 Cun Changes resistances: +6% acid Changes damage: +4% acid / +3% arcane Talent cooldown: Double Strike (-2 turns) Critical mult.: +10.00% Physical save: +13 (+3 eff.) Mana when firing critical spell: +1.00 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +13.0% Attack speed: 167% When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Set Up (20% chance level 1). Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +7 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
brawler's dwarven-steel gauntlets (0 def, 2 armour) brawler's dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
linen wizard hat 'Dagekor' (1 def, 0 armour) linen wizard hat 'Dagekor' (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +4 Mag / +3 Wil / +5 Cun Changes damage: +4% acid / +4% cold / +5% fire / +4% arcane / +4% lightning Reduces incoming crit damage: 5.00% Mental save: +13 (+3 eff.) Infravision radius: +3 A pointy cloth hat, very wizardly... Press to compare |
Tempestwar (13 def, 11 armour) Tempestwar (13 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +11 Defense: +13 (+6 eff.) Fatigue: +4% Effects on melee hit: * Slows global speed by 30% * 30% chance to daze Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +5 Cun / +4 Dex Changes resistances: +6% nature / +5% all Changes resistances penetration: +20% arcane Changes damage: +6% lightning Physical save: +42 (+10 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
100 alchemist agate 100 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Spiderclamor SpiderclamorPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 blight / 12 fire Changes stats: +4 Mag Changes resistances: +3% nature / +6% fire Changes resistances penetration: +15% arcane Spell save: +10 (+2 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 (+2 eff.) Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern 'Chyrorion' brass lantern 'Chyrorion'Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Armour: +4 Defense: +9 (+4 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +4 Con Changes resistances: +14% blight Changes resistances penetration: +7% all Physical save: +37 (+9 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+2 eff.) Blindness immunity: +20% Disease immunity: +15% Stun/Freeze immunity: +15% Life regen: +3.90 Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (152 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Neroldann (dig speed 20 turns) Neroldann (dig speed 20 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes stats: +1 Str / +2 Mag / +2 Wil Changes resistances: +7% physical / +6% temporal Confusion immunity: +15% Pinning immunity: +15% Maximum mana: +24.00 Spell crit. chance: +4% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. Press to compare |
demon seed [wretchling] (level 31, offhand) demon seed [wretchling] (level 31, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +26% acid Reduce damage by fixed amount: +16 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 44, offhand) demon seed [quasit] (level 44, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +32% physical Reduce damage by fixed amount: +22 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand) demon seed [quasit] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand) demon seed [quasit] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand) demon seed [water imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, offhand) demon seed [dúathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body) demon seed [thaurhereg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger) demon seed [thaurhereg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 49, offhand) demon seed [daelach] (level 49, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger) demon seed [daelach] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body) demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger) demon seed [wretch titan] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger) demon seed [wretch titan] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger) demon seed [champion of Urh'Rok] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand) demon seed [champion of Urh'Rok] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, finger) demon seed [forge-giant] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand) demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed.By The Last Flame the Skeleton Adventurer level 19
44th Dusk 122nd year of Ascendancy at 11:33 see stats
Exterminator (Nightmare (Adventure) difficulty) (Uniques)
Killed 1000 creatures.By The Last Flame the Skeleton Adventurer level 40
61st Dusk 122nd year of Ascendancy at 15:08 see stats
Fast Curse Dispel (Nightmare (Adventure) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By The Last Flame the Skeleton Adventurer level 19
44th Dusk 122nd year of Ascendancy at 11:33 see stats
Fear me not! (Nightmare (Adventure) difficulty) (Uniques)
Survived the Fearscape!By The Last Flame the Skeleton Adventurer level 19
35th Dusk 122nd year of Ascendancy at 17:49 see stats
Level 10 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 10.By The Last Flame the Skeleton Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 11:18 see stats
Level 20 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 20.By The Last Flame the Skeleton Adventurer level 20
54th Dusk 122nd year of Ascendancy at 02:00 see stats
Level 30 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 30.By The Last Flame the Skeleton Adventurer level 30
56th Dusk 122nd year of Ascendancy at 02:56 see stats
Level 40 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 40.By The Last Flame the Skeleton Adventurer level 40
58th Dusk 122nd year of Ascendancy at 10:22 see stats
Level 50 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 50.By The Last Flame the Skeleton Adventurer level 50
69th Dusk 122nd year of Ascendancy at 16:11 see stats
Overpowered! (Nightmare (Adventure) difficulty) (Uniques)
Did over 6000 damage in one attack.By The Last Flame the Skeleton Adventurer level 89
1st Time of Equilibrium 122nd year of Ascendancy at 04:36 see stats
Size is everything (Nightmare (Adventure) difficulty) (Uniques)
Did over 1500 damage in one attack.By The Last Flame the Skeleton Adventurer level 49
69th Dusk 122nd year of Ascendancy at 16:11 see stats
Size matters (Nightmare (Adventure) difficulty) (Uniques)
Did over 600 damage in one attack.By The Last Flame the Skeleton Adventurer level 19
13rd Dusk 122nd year of Ascendancy at 14:44 see stats
Take you with me (Nightmare (Adventure) difficulty) (Uniques)
Killed a boss while already dead.By The Last Flame the Skeleton Adventurer level 54
69th Dusk 122nd year of Ascendancy at 21:13 see stats
The Arena (Nightmare (Adventure) difficulty) (Uniques)
Unlocked Arena mode.By The Last Flame the Skeleton Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 12:13 see stats
The bigger the better! (Nightmare (Adventure) difficulty) (Uniques)
Did over 3000 damage in one attack.By The Last Flame the Skeleton Adventurer level 67
70th Dusk 122nd year of Ascendancy at 23:41 see stats
The secret city (Nightmare (Adventure) difficulty) (Uniques)
Discovered the truth about mages.By The Last Flame the Skeleton Adventurer level 17
2nd Dusk 122nd year of Ascendancy at 14:03 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) (Uniques)
Amassed 3000 gold pieces.By The Last Flame the Skeleton Adventurer level 55
70th Dusk 122nd year of Ascendancy at 02:37 see stats
Treasure Hunter (Nightmare (Adventure) difficulty) (Uniques)
Amassed 1000 gold pieces.By The Last Flame the Skeleton Adventurer level 19
33rd Dusk 122nd year of Ascendancy at 08:46 see stats
Log
Your shield crumbles under the damage!
The shield around The Last Flame crumbles.
You twist your body in complex ways mitigating the blow by 166.
Ice wall hits The Last Flame for (59 to psi shield), (27 resist armour), 0 cold (0 total damage).
Ice wall hits The Last Flame for (59 to psi shield), (27 resist armour), 0 cold (0 total damage).
Ice wall hits The Last Flame for (59 to psi shield), (27 resist armour), 0 cold (0 total damage).
Xerabreth the headless horror hits The Last Flame for (126 to psi shield), (34 resist armour), (68 absorbed), 677 arcane (677 total damage).
Xerabreth the headless horror uses Ice Claw.
You twist your body in complex ways mitigating the blow by 720.
Xerabreth the headless horror resists the mind attack!
Xerabreth the headless horror drains life from The Last Flame!
A shield forms around The Last Flame.
The Last Flame receives 353 healing from The Last Flame's healing light area effect.
The Last Flame hits The Last Flame for 23 healing, 72 healing, 7 healing (0 total damage) [103 healing].
The Last Flame hits Xerabreth the headless horror for 1 lightning, 2 temporal, 80 light, 247 fire, 2 nature, 3 acid, 2 physical, 23 blight, 1 cold, 1 mind, 3 arcane, 14 healing (366 total damage) [14 healing].
Xerabreth the headless horror's devouring flames area effect hits The Last Flame for (126 to psi shield), (34 resist armour), 140 fire (140 total damage).
Xerabreth the headless horror hits Xerabreth the headless horror for 92 fire, 0 darkness (92 total damage).
Xerabreth the headless horror hits The Last Flame for (126 to psi shield), (34 resist armour), 2936 cold (2936 total damage).
The Last Flame uses Bone Armour.
Xerabreth the headless horror breathes ice!
Your shield crumbles under the damage!
The shield around The Last Flame crumbles.
You twist your body in complex ways mitigating the blow by 142.
The Last Flame become impervious to physical effects.
The Last Flame slows down.
Xerabreth the headless horror hits The Last Flame for (126 to psi shield), (34 resist armour), (819 absorbed), 578 cold (578 total damage).
Xerabreth the headless horror spits acid!
You twist your body in complex ways mitigating the blow by 229.
Saving game...
