Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Summoner |
Level / Exp | 34 / 53% |
Size | medium |
Lifes / Deaths | Killed by Beleranor the cutpurse at level 19 on the 42nd Profit 122nd year of Ascendancy at 13:46 0 / 7Killed by Porymira the elven guard at level 32 on the 38th Dearth 122nd year of Ascendancy at 15:32 Killed by Belyssra the dread at level 33 on the 14th Loss 122nd year of Ascendancy at 01:53 Killed by Isluvea the corrupted mastocytic feeder at level 33 on the 18th Loss 122nd year of Ascendancy at 20:48 Killed by ghast at level 34 on the 20th Loss 122nd year of Ascendancy at 12:48 Killed by Forgery of Haze (Celia) at level 34 on the 20th Loss 122nd year of Ascendancy at 15:02 Killed by Forgery of Haze (Celia) at level 34 on the 20th Loss 122nd year of Ascendancy at 16:14 |
Antimagic | Follower |
Primary Stats
Strength | 27 (base 10) |
Dexterity | 29 (base 11) |
Constitution | 44 (base 23) |
Magic | 8 (base 10) |
Willpower | 76 (base 60) |
Cunning | 91.6 (base 60) |
Resources
Life | -30/1121 |
Equilibrium | 167 |
Healing Factor | 1.3883177570093 |
Regeneration | 15.202079439252 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +104% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 6 |
See Stealth | 48.040648701088 |
See Invisible | 58.040648701088 |
Offense: Mainhand
Damage | 100 |
Accuracy | 49 |
Crit Chance | 29% |
APR | 76 |
Speed | 1.00 |
Offense: Offhand
Damage | 89 |
Accuracy | 49 |
Crit Chance | 28% |
APR | 59 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Fire | +13% |
Darkness | +9% |
Cold | +10% |
Temporal | +12% |
Blight | +6% |
Physical | +3% |
Mind | +11% |
All | 0% |
Offense: Damage Penetration
Cold | +7% |
Fire | +10% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 60.065492726038 (30%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 59 |
Spell Save | 53 |
Mental Save | 68 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 50%( 70%) |
All | + 10%( 70%) |
Darkness | + 15%( 70%) |
Physical | + 15%( 70%) |
Temporal | + 32%( 70%) |
Lightning | + 26%( 70%) |
Mind | + 24%( 70%) |
Fire | + 36%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Bleed Resistance | 10% |
Confusion Resistance | 30% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 469 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.3 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -681 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1380 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 590% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.60 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Wild-gift / Summoning (distance) | 1.60 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.60 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Master Summoner |
talent | Psiblades |
talent | Elemental Harmony |
beneficial effect | You gain 22% resistance against cold. Resolve |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Increases armour by 11. Elemental Harmony |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 288. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed xorn fragment. * You've found the needed naga tongue. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Gilurek the pair of dwarven-steel boots (0 def, 4 armour) Gilurek the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% blight Melee Ret 6 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue -4% Resists +8% lightning +11% temporal +8% fire +5% cold Max.HP +45.00 ---------- misc Stam/turn +0.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | preserving brass lantern of health preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +7% blight Max.HP +45.00 HP.reg +1.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Brodimaldil the Brandshaper (0 def, 3 armour) Brodimaldil the Brandshaper (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +7% temporal +6% fire +3% cold +6% nature +5% physical Phys.save +6 (+2 eff.) Max.HP +40.00 Confus- +20% A cap made of leather. |
On hands | hardened leather gloves 'Blackrage' (0 def, 6 armour) hardened leather gloves 'Blackrage' (0 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Cun +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +9% darkness ----- def ----- Armour +6 Resists +6% fire Mind.save +8 (+2 eff.) Max.HP +49.00 ---------- misc Hate/m.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | steel torque of psionic shield 'Loamtide' [power 55] (22 cooldown) steel torque of psionic shield 'Loamtide' [power 55] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Dex +2 Con ----- def ----- Armour +8 Resists +15% acid +5% arcane +6% nature Teleport- +20% Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's steel ring of perseverance titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) HP.reg +3.00 Stun/Frz- +21% Rings can have magical properties. |
On fingers | Porylle the Glimmernail Porylle the Glimmernail0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +6 Dex +7 Cun dps ---------- Acc +18 (+8 eff.) Apr +9 ----- def ----- Defense +13 (+4 eff.) HP.reg +3.00 Stun/Frz- +29% ---------- misc Light +3 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | Eremydig the stralite amulet Eremydig the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +3% mind +12% temporal Res.pen +10% temporal Melee Ret 6 mind ----- def ----- Fatigue -9% Resists +6% temporal HP.reg +3.00 Blind- +22% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.10 Infravis +6 Sight +2 See.Invis +10 Amulets can have magical properties. |
In main hand | epiphanous pulsing mindstar of frost (12.5-13.75 power, 67 apr, mind damage) epiphanous pulsing mindstar of frost (12.5-13.75 power, 67 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Mind Uses 100% Wil, 60% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +67 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +20 (+5 eff.) Melee+ 8 cold Dmg.mod +8% mind +10% cold Res.pen +7% cold ----- def ----- Armour +13 Resists +15% cold ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Kilnsteel Kilnsteel1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +8 Resists +6% darkness HP.reg +0.70 Heal.mod +15% Cut- +10% Stun/Frz- +20% A belt that goes around your waist. |
In off hand | thorny mindstar 'Malitohad' (8-8.8 power, 50 apr, mind damage) thorny mindstar 'Malitohad' (8-8.8 power, 50 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Mind Uses 100% Wil, 60% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +50 Crit +3.5% Atk.spd 100% Phasing +20% While equipped: dps ---------- Mind.crit +3% Mind.pwr +12 (+3 eff.) All.spd +4% Melee+ 10 fire Dmg.mod +3% physical +10% fire Res.pen +10% fire On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Defense +25 (+8 eff.) Resists +1% physical +9% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.2 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 71 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
movement infusion of the titan (speed 645%; cd 11) movement infusion of the titan (speed 645%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 532%; cd 9) movement infusion of the titan (speed 532%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 367; 15 cd) regeneration infusion of the duelist (heal 367; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 17%; physical; dur 4; cd 13) wild infusion of the wizard (res 17%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying copper amulet of cunning (+3) clarifying copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% mind Confus- +20% Amulets can have magical properties. |
copper amulet of mastery (0.11 Wild-gift / Summoning (melee)) copper amulet of mastery (0.11 Wild-gift / Summoning (melee))0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Wild-gift/Summoning (melee) Amulets can have magical properties. |
copper amulet of mastery (0.11 Wild-gift / Summoning (distance)) copper amulet of mastery (0.11 Wild-gift / Summoning (distance))0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Wild-gift/Summoning (distance) Amulets can have magical properties. |
Hettoregothel the Brightdeath Hettoregothel the Brightdeath0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +8 (+8 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% temporal Res.pen +25% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Rings can have magical properties. |
copper ring 'Bloomscar' copper ring 'Bloomscar'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Dmg.mod +6% nature +11% fire ----- def ----- Resists +22% fire Mind.save +12 (+3 eff.) Rings can have magical properties. |
copper ring 'Rainfist' copper ring 'Rainfist'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +2 Con dps ---------- Dmg.mod +3% blight Melee Ret 2 nature ----- def ----- Phys.save +4 (+1 eff.) ---------- misc Stam/turn +1.00 Rings can have magical properties. |
copper ring of fire (+20%) copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings can have magical properties. |
enhanced dwarven-steel dagger of crippling (14.5-18.85 power, 7 apr) enhanced dwarven-steel dagger of crippling (14.5-18.85 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 14.5 - 18.9 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +4 Dex +7 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +10.0% Sharp, short and deadly. |
plaguebringer's stralite dagger of evisceration (29.5-38.35 power, 9 apr) plaguebringer's stralite dagger of evisceration (29.5-38.35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Power 29.5 - 38.4 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 4 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+3 eff.) ----- def ----- Disease- +30% Sharp, short and deadly. |
blazebringer's stralite greatsword of massacre (61-97.6 power, 3 apr) blazebringer's stralite greatsword of massacre (61-97.6 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +63 fire While equipped: dps ---------- All.spd +7% Res.pen +16% fire Massive two-handed swords. |
elemental stralite longsword of erosion (31-43.4 power, 5 apr) elemental stralite longsword of erosion (31-43.4 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Nature Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 nature On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +5% acid Res.pen +10% acid Sharp, long, and deadly. |
stormbringer's stralite longsword of rage (34-47.6 power, 5 apr) stormbringer's stralite longsword of rage (34-47.6 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 34.0 - 47.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +7 lightning +5 cold While equipped: Stats +5 Str dps ---------- Mov.spd +41% Dmg.mod +9% physical Res.pen +12% lightning +9% cold Acc +13 (+6 eff.) Sharp, long, and deadly. |
vined mindstar of life (5-5.5 power, 18 apr, mind damage) vined mindstar of life (5-5.5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magewarrior's short elven-wood vilestaff of the prodigy (25-30 power, 5 apr, blight element) magewarrior's short elven-wood vilestaff of the prodigy (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Mag +9 Wil +12 Cun dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +6 (+3 eff.) Spell.pwr +19 (+15 eff.) S.pwr/crit +7 Dmg.mod +25% blight Acc +9 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's dwarven-steel steamgun of cold blazebringer's dwarven-steel steamgun of cold4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +14 cold On Crit.r2 +17 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +4% Dmg.mod +8% cold Res.pen +10% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's stralite steamgun of true flight ranger's stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Dex dps ---------- Phys.crit +10.0% Acc +5 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun of enduring strafer's stralite steamgun of enduring4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +8 Con +9 Wil dps ---------- Acc +8 (+4 eff.) ----- def ----- Max.HP +45.00 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's dwarven-steel steamgun warden's dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% temporal +8% physical Res.pen +6% temporal +8% physical ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Gudil Gudil1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Dex +4 Cun +3 Con +7 Lck dps ---------- Phys.pwr +9 (+4 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% acid +6% temporal Res.pen +20% acid On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Resists +12% acid Phys.save +13 (+3 eff.) Stealth +9 ---------- misc T.Disarm +19 Infravis +5 Size +1 A belt that goes around your waist. |
Gyyatha Gyyatha1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 63% ----- def ----- Resists +6% lightning +12% temporal +3% light Confus- +20% Teleport- +10% A belt that goes around your waist. |
Muran the Furnacestoker Muran the Furnacestoker1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to reduce armor by 13% * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +6% lightning +5% temporal A belt that goes around your waist. |
Galeream the linen cloak (1 def, 0 armour) Galeream the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Mag +3 Cun +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Res.pen +5% lightning ----- def ----- Defense +1 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isulaith the linen cloak (1 def, 6 armour) Isulaith the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +4% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Crit.dmg- 15.00% Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
kruk cloak of Eldoral (0 def, 0 armour) kruk cloak of Eldoral (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: Stats +1 Cun +1 Dex A stylish kruk-style cloak, to look awesome. |
linen cloak 'Ravenpower' (1 def, 6 armour) linen cloak 'Ravenpower' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Dmg.mod +6% darkness +3% physical Melee Ret 2 blight 2 darkness ----- def ----- Armour +6 Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of the Shaloren (2 def, 0 armour) resilient cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Nature While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Max.HP +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak (2 def, 0 armour) wyrmwaxed cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chamasin the Abyssbearer (0 def, 1 armour) Chamasin the Abyssbearer (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +1 Wil dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Armour +1 Resists +18% fire ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
pair of rough leather boots 'Armylandil' (0 def, 1 armour) pair of rough leather boots 'Armylandil' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +3% blight +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +1 Resists +3% acid A pair of boots made of leather. |
dwarven-steel gauntlets 'Alogodir' (0 def, 2 armour) dwarven-steel gauntlets 'Alogodir' (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +4 Str +10 Mag +3 Wil +3 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+2 eff.) Mind.save +7 (+1 eff.) Die.at -60.00 life Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis cashmere wizard hat of blight (+13%) (2 def, 0 armour) aegis cashmere wizard hat of blight (+13%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% blight ----- def ----- Defense +2 (+1 eff.) Resists +13% blight Shield.pwr +6% HP.reg +3.60 ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
augmenting cashmere wizard hat of knowledge (2 def, 0 armour) augmenting cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +8% acid +5% lightning +6% cold +6% arcane +8% fire ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
iron helm 'Cracklewrither' (0 def, 3 armour) iron helm 'Cracklewrither' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +6% cold Mind.save +9 (+2 eff.) HP.reg +2.00 Teleport- +20% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening stralite mail armour of implacability (4 def, 12 armour) enlightening stralite mail armour of implacability (4 def, 12 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +6% Phys.save +6 (+2 eff.) Mind.save +17 (+4 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of Eyal (4 def, 8 armour) fortifying stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +65.00 HP.reg +5.00 Heal.mod +17% A suit of armour made of mail. |
Gunimagas the drakeskin leather armour (28 def, 8 armour) Gunimagas the drakeskin leather armour (28 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +10 Str +10 Dex +5 Mag +4 Wil +3 Cun dps ---------- Crit.mult +20.00% Dmg.mod +9% mind ----- def ----- Armour +8 Defense +28 (+9 eff.) Fatigue +8% Phys.save +20 (+5 eff.) ---------- misc Psi/ret +0.24 Hate/m.crit +2.00 A suit of armour made of leather. |
Shimmergrinder the cured leather armour (36 def, 4 armour) Shimmergrinder the cured leather armour (36 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee Ret 10 lightning ----- def ----- Armour +4 Defense +36 (+12 eff.) Fatigue +7% Resists +9% acid +6% cold Spell.save +12 (+4 eff.) Max.HP +100.00 Blind- +20% A suit of armour made of leather. |
prismatic rough leather armour of spell shielding (3 def, 2 armour) prismatic rough leather armour of spell shielding (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +12% light +11% darkness +6% arcane Spell.save +12 (+4 eff.) A suit of armour made of leather. |
reinforced leather armour of command (19 def, 13 armour) reinforced leather armour of command (19 def, 13 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +19 (+6 eff.) Fatigue +8% Mind.save +10 (+2 eff.) A suit of armour made of leather. |
rejuvenating reinforced leather armour of lightning resistance (12 def, 7 armour) rejuvenating reinforced leather armour of lightning resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +22% lightning HP.reg +3.40 ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
rejuvenating reinforced leather armour of resilience (12 def, 7 armour) rejuvenating reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +32.00 HP.reg +5.10 ---------- misc Stam/turn +1.40 A suit of armour made of leather. |
stralite shield of winter (0 def, 8 armour, 135.5 block) stralite shield of winter (0 def, 8 armour, 135.5 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- On shield block: * Deals 204 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +14% cold ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
493 alchemist agate 493 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rootbraze Rootbraze2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +9% nature Res.pen +15% darkness ----- def ----- Resists +3% nature Max.HP +40.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(131 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
scorching brass lantern scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.2 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of annihilation (8/22, 58.5-70.2 power, 8 apr) barbed pouch of stralite shots of annihilation (8/22, 58.5-70.2 power, 8 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master Power 58.5 - 70.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +21.5% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
sentry's pouch of stralite shots of daylight (48/50, 47.5-57 power, 11 apr) sentry's pouch of stralite shots of daylight (48/50, 47.5-57 power, 11 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane Power 47.5 - 57.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +11 Crit +5.5% Capacity 50 Rld cld 3 Ranged+ +11 light Against +9% Undead Shots are used with slings to pummel your foes to death. |
Mardelerab the voratun torque of gale force [power 475] (14 cooldown) Mardelerab the voratun torque of gale force [power 475] (14 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +5 Cun +1 Mag dps ---------- Phys.crit +2.0% ----- def ----- Defense +10 (+3 eff.) ---------- misc Infravis +1 Project a gust of wind in a cone knocking enemies back 14 spaces and dealing 489 physical damage Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 31% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Porildawyn [power 100] (22 cooldown) Porildawyn [power 100] (22 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +1 Con ----- def ----- Max.HP +20.00 Confus- +20% Stun/Frz- +10% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 211 Base Damage: 111 Armor: 3 All Resist: 2 Puts all charms on 22 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Xadhewe the elm totem of stinging [power 110] (14 cooldown) Xadhewe the elm totem of stinging [power 110] (14 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Mag +2 Wil +3 Cun ---------- misc Light +3 Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 14 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Summonmorethingstillyouwi the Dwarf Summoner level 19
37th Profit 122nd year of Ascendancy at 00:45 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 32
38th Dearth 122nd year of Ascendancy at 13:15 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 25
25th Wealth 122nd year of Ascendancy at 04:21 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 23
21st Wealth 122nd year of Ascendancy at 01:03 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 33
3rd Loss 122nd year of Ascendancy at 14:37 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 31
20th Dearth 122nd year of Ascendancy at 18:38 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 10
1st Acquisition 122nd year of Ascendancy at 21:35 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 20
42nd Profit 122nd year of Ascendancy at 15:22 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 30
16th Dearth 122nd year of Ascendancy at 05:39 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 23
12nd Wealth 122nd year of Ascendancy at 19:24 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 6
18th Voratun 122nd year of Ascendancy at 18:52 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 32
38th Dearth 122nd year of Ascendancy at 13:39 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 9
30th Voratun 122nd year of Ascendancy at 18:03 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 25
24th Wealth 122nd year of Ascendancy at 16:14 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 22
8th Wealth 122nd year of Ascendancy at 02:16 see stats
By Summonmorethingstillyouwi the Dwarf Summoner level 16
13rd Profit 122nd year of Ascendancy at 16:17 see stats
Log
Forgery of Haze (Celia) receives 35 healing from Fire drake hatchling.
Summonmorethingstillyouwi attunes to the damage.
Celia is encased in ice!
Ghast performs a diseased attack against fire drake hatchling.
Fire drake hatchling shrugs off Ghast's 'Rotting Disease'!
Forgery of Haze (Celia) leeches life from Skeleton warrior!
Forgery of Haze (Celia) leeches life from War hound!
Forgery of Haze (Celia) receives 29 healing from War hound.
Forgery of Haze (Celia) hits War hound for 126 cold damage.
Forgery of Haze (Celia) hits Summonmorethingstillyouwi for 108 cold damage.
Forgery of Haze (Celia) hits Celia for 100 cold damage.
Forgery of Haze (Celia) hits Ghast for 126 cold damage.
Forgery of Haze (Celia) hits Skeleton warrior for 126 cold damage.
Armoured skeleton warrior hits Fire drake hatchling for 80 physical, 8 temporal (88 total damage).
Ghast hits Fire drake hatchling for 26 physical damage.
Melee retaliation hits Skeleton warrior for 6 blight, 7 mind (13 total damage).
Skeleton warrior hits Summonmorethingstillyouwi for 48 physical damage.
Forgery of Haze (Celia) receives 35 healing from Skeleton warrior.
Melee retaliation hits Armoured skeleton warrior for 5 fire damage.
Melee retaliation hits Ghast for 4 fire damage.
Crystals splinter off of Celia's crystalline tree branch and animate!
Forgery of Haze (Celia) killed War hound!
Forgery of Haze (Celia) casts Invoke Darkness.
Forgery of Haze (Celia) hits Summonmorethingstillyouwi for 348 darkness damage.
Summonmorethingstillyouwi the level 34 dwarf summoner was swallowed by the void to death by Forgery of Haze (Celia) on level 2 of Last Hope Graveyard.
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Summonmorethingstillyouwi is no longer attuned.
Summonmorethingstillyouwi deactivates Psiblades.
Summonmorethingstillyouwi deactivates Elemental Harmony.
Summonmorethingstillyouwi deactivates Master Summoner.