Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.6.0Donators/Buyers bonus! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Adventure |
Sex | Male |
Race | Whitehoof |
Class | Archmage |
Level / Exp | 32 / 95% |
Size | medium |
Lifes / Deaths | Killed by Gloriraldalaith the sewer alligator at level 13 on the 35th Retaking 124th year of Ascendancy at 05:16 0 / 7Killed by dreaming horror at level 26 on the 5th Revenge 124th year of Ascendancy at 11:07 Killed by Gluwen the treant at level 26 on the 16th Revenge 124th year of Ascendancy at 15:21 Killed by Xanassra the treant at level 27 on the 16th Revenge 124th year of Ascendancy at 23:21 Killed by Cagan the human at level 29 on the 21st Revenge 124th year of Ascendancy at 00:18 Killed by Mindwall at level 29 on the 24th Revenge 124th year of Ascendancy at 16:32 Killed by Elylewe the ogre mauler at level 32 on the 28th Revenge 124th year of Ascendancy at 05:16 |
Primary Stats
Strength | 32 (base 10) |
Dexterity | 27 (base 10) |
Constitution | 17 (base 10) |
Magic | 78 (base 56) |
Willpower | 56 (base 43) |
Cunning | 44 (base 36) |
Resources
Life | -54/691 |
Mana | 95/407 |
Steam | 100/100 |
Positive | 143/143 |
Healing Factor | 1.0561497326203 |
Regeneration | 4.4886363636362 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -23% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 41 |
Accuracy | -4 |
Crit Chance | 17% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Blight | +14% |
Arcane | +35% |
Cold | +88% |
All | 0% |
Lightning | +43% |
Light | +9% |
Temporal | +16% |
Physical | +24% |
Fire | +20% |
Nature | +9% |
Offense: Damage Penetration
Temporal | +9% |
Physical | +16% |
Cold | +61% |
All | 0% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 36 |
Mental Save | 38 |
Defense: Resistances
Blight | + 25%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 38%( 70%) |
All | + 13%( 70%) |
Lightning | + 23%( 70%) |
Light | + 18%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 15%( 70%) |
Mind | + 26%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 67% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 60% |
Inscriptions (3/3)
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 607 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Ice | 1.60 |
| 2/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Spell / Temporal | 1.60 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.80 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.60 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Steamtech / Chemistry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Divination | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.60 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Race / Whitehooves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Shield |
talent | Shielding |
talent | Uttercold |
detrimental effect | The target is on fire, taking 12.95 fire damage per turn. Burning |
detrimental effect | The target is confused, acting randomly (chance 30%) and unable to perform complex actions. Confused |
detrimental effect | The target is disabled, reducing movement speed by 43% and accuracy by 38. Disable |
beneficial effect | You have 1 charges. Death Momentum |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You need to have free the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Yarodan (0 def, 3 armour) Yarodan (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +6 Dex +4 Wil +9 Lck dps ---------- Phys.crit +3.0% Phys.pwr +5 (+3 eff.) Res.pen +11% physical ----- def ----- Armour +3 Crit.dmg- 5.00% Stealth +8 Silence- +28% Confus- +36% Stun/Frz- +32% ---------- misc Equi/ret +0.04 Light +2 See.Invis +6 A pair of boots made of leather. |
On hands | Splendourbrand the hardened leather gloves (0 def, 10 armour) Splendourbrand the hardened leather gloves (0 def, 10 armour) 1.0 T3 hands armor [Rare] Nature While equipped: Stats +3 Str +5 Dex dps ---------- Dmg.mod +9% light ----- def ----- Armour +10 Resists +2% physical Max.HP +100.00 HP.reg +3.00 ---------- misc Stam/turn +0.50 Psi/turn +0.17 Infravis +2 Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | shielding linen wizard hat of frost (+16%) (1 def, 0 armour) shielding linen wizard hat of frost (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold Spell.save +5 (+3 eff.) Silence- +30% A pointy cloth hat, very wizardly... |
Tool | dwarven-steel torque of gale force 'Treepain' [power 180] (15 cooldown) dwarven-steel torque of gale force 'Treepain' [power 180] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Mind.pwr +10 (+4 eff.) Dmg.mod +9% nature Melee Ret 2 nature ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 190 damage Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. 100% to reduce fatigue by 23% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Islireda the Sleetwisp Islireda the Sleetwisp0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +30% cold +15% arcane Acc +10 (+10 eff.) Apr +11 Melee Ret 4 cold ----- def ----- Defense +10 (+5 eff.) Resists +5% arcane Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Eilinidata the stralite ring Eilinidata the stralite ring0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Wil +5 Cun dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Armour +8 Mind.save +9 (+3 eff.) HP.reg +1.00 Confus- +31% Stun/Frz- +28% ---------- misc Max.stam +30.00 Rings can have magical properties. |
Around waist | rough leather belt of the mystic rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
Main armor | silk robe 'Dayspawn' (0 def, 0 armour) silk robe 'Dayspawn' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +11 Mag +6 Wil dps ---------- Dmg.mod +5% lightning +13% temporal +14% blight +13% cold +24% physical Res.pen +5% physical +9% temporal Melee Ret 4 mind ----- def ----- Resists +11% lightning +6% light +14% blight +13% cold +15% mind +13% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | Staff of Destruction (20-24 power, 4 apr, cold element) Staff of Destruction (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Cold Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Cloak | cashmere cloak 'Haruromidar' (13 def, 0 armour) cashmere cloak 'Haruromidar' (13 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Dex +3 Mag +2 Cun +5 Con dps ---------- Dmg.mod +3% temporal Melee Ret 4 arcane ----- def ----- Defense +13 (+7 eff.) Resists +6% temporal Crit.dmg- 15.00% Phys.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
medical injector implant of the psychic (efficiency 119% / cooldown 64%) medical injector implant of the psychic (efficiency 119% / cooldown 64%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 119% efficiency and cooldown mod of 64%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 149% / cooldown 80%) medical injector implant of the wizard (efficiency 149% / cooldown 80%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 149% efficiency and cooldown mod of 80%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
shatter afflictions rune of the wizard (absorb 155; cd 17) shatter afflictions rune of the wizard (absorb 155; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 148; dur 4; cd 17) shielding rune (absorb 148; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 148 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 113; dur 3; cd 16) shielding rune (absorb 113; dur 3; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Armour Reinforcement 3 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
cleansing gold amulet cleansing gold amulet0.1 T3 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +12% nature +14% blight Poison- +26% Disease- +29% Amulets can have magical properties. |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
gold ring of misery gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 physical Ranged+ 10 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 28 On Hit (Ranged): * 13% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
steel ring of perseverance steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +3.00 Stun/Frz- +24% Rings can have magical properties. |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
warrior's steel ring of sensing warrior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +28% ---------- misc Infravis +4 See.Stealth +8 See.Invis +7 Rings can have magical properties. |
wizard's steel ring of tenacity wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Max.HP +24.00 Disarm- +26% Pinning- +20% Knockbk- +26% Rings can have magical properties. |
caustic stralite battleaxe of evisceration (47-70.5 power, 3 apr) caustic stralite battleaxe of evisceration (47-70.5 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 47.0 - 70.5 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +41 acid +34 nature On Crit: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +14 (+7 eff.) Res.pen +24% acid +19% nature Apr +10 Massive two-handed battleaxes. |
dwarven-steel longsword 'Rimeblood' (23.5-32.9 power, 4 apr) dwarven-steel longsword 'Rimeblood' (23.5-32.9 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 temporal While equipped: Stats +5 Dex +2 Con dps ---------- Dmg.mod +6% cold ----- def ----- Resists +12% lightning +23% temporal Mind.save +12 (+4 eff.) Blind- +20% Sharp, long, and deadly. |
blazebringer's stralite mace of corruption (40-56 power, 5 apr) blazebringer's stralite mace of corruption (40-56 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Arcane/Nature Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +19 fire On Hit: 20% Curse of Vulnerability 4 While equipped: dps ---------- All.spd +7% Res.pen +12% fire Blunt and deadly. |
shimmering ash magestaff of might (15-18 power, 3 apr, cold element) shimmering ash magestaff of might (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold ---------- misc Mana/turn +0.10 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bethidhewe the cashmere cloak (2 def, 0 armour) Bethidhewe the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +12% light +3% acid Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of fog (8 def, 0 armour) cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +8 (+4 eff.) Resists +12% light +14% fire Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Wil +1 Mag ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazeoozer (0 def, 0 armour) Blazeoozer (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +6 Str +4 Mag +5 Wil +6 Con dps ---------- Dmg.mod +13% lightning +13% physical +9% light +17% cold +42% nature Melee Ret 2 light ----- def ----- Resists +9% lightning +6% light +8% cold +25% nature +13% all Poison- +30% Disease- +31% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
ancient cashmere robe of Linaniil (0 def, 0 armour) ancient cashmere robe of Linaniil (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +19 (+6 eff.) Dmg.mod +11% physical +18% temporal Res.pen +10% physical +7% temporal ----- def ----- Resists +11% all Anom.red +11 ---------- misc Mana/turn +0.24 Max.mana +52.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient woollen robe of power (0 def, 0 armour) ancient woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +8% temporal +12% physical +7% all Res.pen +7% physical +7% temporal ----- def ----- Resists +9% all Anom.red +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of protection (2 def, 2 armour) linen robe of protection (2 def, 2 armour)2.0 T1 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% all Phys.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +7% blight +9% all Max.HP +53.00 HP.reg +1.60 Heal.mod +14% Poison- +26% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Furnacequeller the pair of hardened leather boots (0 def, 3 armour) Furnacequeller the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +2 Dex +7 Mag +8 Wil +6 Cun +2 Con dps ---------- Dmg.mod +6% fire ----- def ----- Armour +3 Phys.save +9 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc Light +3 A pair of boots made of leather. |
invigorating pair of rough leather boots (0 def, 1 armour) invigorating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +1 Fatigue -5% Max.HP +31.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
Loratar the Blazefury (0 def, 2 armour) Loratar the Blazefury (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% light +6% fire Res.pen +20% cold Acc +13 (+13 eff.) Melee Ret 8 fire 2 cold ----- def ----- Armour +2 Resists +3% light ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-5 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-3 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Hanarak the dwarven-steel helm (0 def, 4 armour) Hanarak the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +13 Dex +7 Con dps ---------- Spell.crit +7% Res.pen +10% blight Phasing +20% ----- def ----- Armour +4 Fatigue +4% Resists +18% darkness ---------- misc Infravis +4 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 71.0 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
fortifying stralite mail armour of lightning resistance (4 def, 8 armour) fortifying stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +17% lightning Max.HP +60.00 A suit of armour made of mail. |
stralite mail armour of delving (4 def, 8 armour) stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +11% darkness +12% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Deepswilder (9 def, 8 armour) Deepswilder (9 def, 8 armour)9.0 T3 light armor [Rare] Psionic While equipped: ----- def ----- Armour +8 Defense +9 (+5 eff.) Fatigue +8% Resists +6% acid +5% physical +8% mind +6% darkness Mind.save +16 (+6 eff.) Max.HP +60.00 Poison- +10% Cut- +10% A suit of armour made of leather. |
flaming dwarven-steel shield of cold resistance (+20%) (0 def, 6 armour, 86.5 block) flaming dwarven-steel shield of cold resistance (+20%) (0 def, 6 armour, 86.5 block)7.0 T3 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire Melee Ret 7 fire ----- def ----- Armour +6 Fatigue +8% Resists +20% cold ---------- misc Talents +1 Block Handheld deflection devices. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
62 alchemist agate 62 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
36 onyx 36 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
38 lapis lazuli 38 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 topaz 22 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
37 emerald 37 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Korbek's Spyglass Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+10 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Astral) Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Behemoth) Yeti's Muscle Tissue (Behemoth)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
31 garnet 31 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite grounding strap stralite grounding strap0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +24% lightning Stun/Frz- +40% Tinkers can be attached to normal items to improve them with steam power! |
cleansing steel torque of psionic shield [power 45] (25 cooldown) cleansing steel torque of psionic shield [power 45] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
piercing steel torque of gale force [power 115] (15 cooldown) piercing steel torque of gale force [power 115] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 121 damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 60] (15 cooldown) elm totem of healing [power 60] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 60 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
quick ash totem of healing [power 120] (12 cooldown) quick ash totem of healing [power 120] (12 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 120 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
15 amethyst 15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
39 quartz 39 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By AvatarOfIce the Whitehoof Archmage level 12
29th Retaking 124th year of Ascendancy at 21:56 see stats
By AvatarOfIce the Whitehoof Archmage level 31
26th Revenge 124th year of Ascendancy at 05:36 see stats
By AvatarOfIce the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 21:35 see stats
By AvatarOfIce the Whitehoof Archmage level 20
52nd Retaking 124th year of Ascendancy at 02:26 see stats
By AvatarOfIce the Whitehoof Archmage level 30
24th Revenge 124th year of Ascendancy at 21:38 see stats
By AvatarOfIce the Whitehoof Archmage level 32
26th Revenge 124th year of Ascendancy at 06:23 see stats
By AvatarOfIce the Whitehoof Archmage level 20
52nd Retaking 124th year of Ascendancy at 09:02 see stats
By AvatarOfIce the Whitehoof Archmage level 15
39th Retaking 124th year of Ascendancy at 10:06 see stats
Log
--------------------------------
You pickup 3.25 gold pieces.
Elylewe the ogre mauler slows down.
AvatarOfIce wanders around!.
AvatarOfIce is on fire!
Melee retaliation hits Elylewe the ogre mauler for 4 arcane, 7 cold, 2 nature, 3 mind (15 total damage).
Elylewe the ogre mauler hits AvatarOfIce for (126 absorbed), 0 physical, (12 absorbed), 0 fire (0 total damage).
--------------------------------
AvatarOfIce is confused and fails to use Frozen Ground.
Burning from Elylewe the ogre mauler hits AvatarOfIce for (4 absorbed), 0 fire (0 total damage).
Elylewe the ogre mauler casts Draining Assault.
Elylewe the ogre mauler performs a melee critical strike against AvatarOfIce!
AvatarOfIce deactivates Disruption Shield.
AvatarOfIce's disruption shield collapses and then explodes in a powerful manastorm!
AvatarOfIce is disabled.
Elylewe the ogre mauler steals life from AvatarOfIce!
Elylewe the ogre mauler hits AvatarOfIce for (407 absorbed), (547 mana), 0 physical, 12 fire, 296 physical, 12 fire (320 total damage).
Melee retaliation hits Elylewe the ogre mauler for 4 arcane, 7 cold, 2 nature, 3 mind, 4 arcane, 6 cold, 1 nature, 2 mind (28 total damage).
AvatarOfIce hits Elylewe the ogre mauler for 182 healing, 5 healing, 132 healing, 5 healing (0 total damage) [325 healing].
--------------------------------
AvatarOfIce casts Frozen Ground.
Elylewe the ogre mauler is frozen to the ground!
Burning from Elylewe the ogre mauler hits AvatarOfIce for 11 fire damage.
AvatarOfIce hits Elylewe the ogre mauler for 291 cold damage.
AvatarOfIce's arcane area effect hits Elylewe the ogre mauler for 101 arcane damage.
Elylewe the ogre mauler casts Abduction.
Saving game...