Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 167 / 4% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 121 (base 100) |
Dexterity | 116 (base 100) |
Constitution | 109 (base 100) |
Magic | 108 (base 100) |
Willpower | 116 (base 100) |
Cunning | 126 (base 100) |
Resources
Life | 321668/321823 |
Stamina | 3353/3353 |
Psi_feedback | 0/2490 |
Healing Factor | 1 |
Regeneration | 1028.7598658149 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +863.29153081714% |
Spell | +200% |
Global | +930% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 44 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 6416 |
Accuracy | 685 |
Crit Chance | 228% |
APR | 419 |
Speed | 0.40 |
Offense: Spell
Spellpower | 148 |
Crit Chance | 39% |
Speed | 0.33333333333333 |
Cooldown Reduction | 323.7 |
Offense: Mind
Mindpower | 150 |
Crit Chance | 39% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 2516.08 (100%) |
Defense | 124 |
Ranged Defense | 125 |
Fatigue | 0 |
Physical Save | 312 |
Spell Save | 764 |
Mental Save | 311 |
Defense: Resistances
All | +358%(100%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Blind Resistance | 10% |
Disarm Resistance | 5% |
Bleed Resistance | 20% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: -15 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cunning / Tactical | 91.80 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Two-handed assault | 2.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 28.60 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 98.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Generic Talents
Race / Ogre | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Mobility | 1.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Cunning / Survival | 12.60 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Combat training | 82.90 |
| 10/5 |
| 9/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Effects
detrimental effect | The target is on fire, taking 32.66 fire damage per turn. Burning |
beneficial effect | The thrill of combat improves the target's maximum life by 48%, life regeneration by 262.26, and stamina regeneration by 52.45. Bloodbath |
beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (2.5 counters remaining) Counter Attacking |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On hands | Zubyra (0 def, 1 armour) Zubyra (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+0 eff.) Armour: +1 Changes stats: +2 Dex Changes resistances: +6% temporal Disarm immunity: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | voratun helm 'Gema' (6 def, 9 armour) voratun helm 'Gema' (6 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +9 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +5% Changes stats: +6 Str / +6 Wil Changes resistances: +15% lightning / +14% temporal / +3% light / +9% physical Physical save: +13 (+1 eff.) Blindness immunity: +10% Cut immunity: +20% Pinning immunity: +10% Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | voratun pickaxe 'Oakborn' (dig speed 9 turns) voratun pickaxe 'Oakborn' (dig speed 9 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Fatigue: -8% Damage when hit (Melee): 8 nature / 12 blight Changes stats: +8 Str / +6 Dex Changes resistances penetration: +10% blight / +15% nature Changes damage: +6% blight / +12% fire / +5% mind / +12% nature Mental save: +12 (+1 eff.) Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Effects on ranged hit: * 16% chance to blind Changes stats: +1 Str / +6 Mag / +6 Wil / +14 Cun / +3 Con Grants telepathy: Humanoid/Orc Spellpower: +9 (+1 eff.) Mindpower: +11 (+1 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+1 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 848.04 to 2544.12 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 2166.72 to 4333.44 physical damage (based on Strength) to each, costing 3 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +35 Defense: +25 (+3 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+1 eff.) Spell save: +25 (+1 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 1 power out of 15/15) : Effective talent level: 3.6 Power cost: 1 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | rough leather belt 'Ebonynaught' rough leather belt 'Ebonynaught'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Damage when hit (Melee): 4 darkness Changes resistances: +6% nature Spell save: +6 (+0 eff.) Size category: +1 A belt that goes around your waist. |
Inventory
regeneration infusion (heal 365 over 5 turns) regeneration infusion (heal 365 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 22; turns 4; dispells darkness) sun infusion (rad 7; power 22; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 18%; cure physical) wild infusion (resist 18%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (75 nature damage, 50% healing reduction) insidious poison infusion (75 nature damage, 50% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 74.85 nature damage per turn for 7 turns, and reducing the target's healing received by 50%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (128 nature damage, 42% healing reduction) insidious poison infusion (128 nature damage, 42% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 128.13 nature damage per turn for 7 turns, and reducing the target's healing received by 42%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 270 for 6 turns) shielding rune (absorb 270 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -53 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune (range 68) teleportation rune (range 68)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -42 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 14; dur 25; see dragon) vision rune (radius 14; dur 25; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -49 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 25) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 13; dur 28; see undead) vision rune (radius 13; dur 28; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -49 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 25) for 28 turns. Your mind will become more receptive for 28 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (1374 lightning damage) lightning rune (1374 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: -40 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 457.92 to 1373.76 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Yveremina the steel ring Yveremina the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+0 eff.) Changes stats: +5 Str / +5 Wil / +5 Cun / +6 Con Changes resistances penetration: +5% temporal Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +62.00 Mindpower: +6 (+0 eff.) Healing mod.: +10% Rings can have magical properties. |
Flamekin (92.5-138.75 power, 4 apr) Flamekin (92.5-138.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 92.5 - 138.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +24 acid / +8 fire When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 8 physical Changes stats: +1 Mag / +3 Cun / +1 Con Changes resistances: +1% physical Changes damage: +3% physical Massive two-handed mauls. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By infiniteMR the Ogre Adventurer level 74
2nd Mirth 122nd year of Ascendancy at 02:08 see stats
By infiniteMR the Ogre Adventurer level 41
78th Pyre 122nd year of Ascendancy at 04:00 see stats
By infiniteMR the Ogre Adventurer level 82
2nd Mirth 122nd year of Ascendancy at 10:45 see stats
By infiniteMR the Ogre Adventurer level 9
74th Pyre 122nd year of Ascendancy at 18:16 see stats
By infiniteMR the Ogre Adventurer level 44
78th Pyre 122nd year of Ascendancy at 22:06 see stats
By infiniteMR the Ogre Adventurer level 45
78th Pyre 122nd year of Ascendancy at 22:15 see stats
By infiniteMR the Ogre Adventurer level 74
2nd Mirth 122nd year of Ascendancy at 02:08 see stats
By infiniteMR the Ogre Adventurer level 25
77th Pyre 122nd year of Ascendancy at 12:30 see stats
By infiniteMR the Ogre Adventurer level 123
3rd Mirth 122nd year of Ascendancy at 12:50 see stats
By infiniteMR the Ogre Adventurer level 167
4th Mirth 122nd year of Ascendancy at 10:17 see stats
By infiniteMR the Ogre Adventurer level 41
78th Pyre 122nd year of Ascendancy at 09:44 see stats
By infiniteMR the Ogre Adventurer level 47
79th Pyre 122nd year of Ascendancy at 03:21 see stats
By infiniteMR the Ogre Adventurer level 58
79th Pyre 122nd year of Ascendancy at 22:07 see stats
By infiniteMR the Ogre Adventurer level 74
1st Mirth 122nd year of Ascendancy at 21:36 see stats
By infiniteMR the Ogre Adventurer level 83
2nd Mirth 122nd year of Ascendancy at 16:58 see stats
By infiniteMR the Ogre Adventurer level 92
2nd Mirth 122nd year of Ascendancy at 21:24 see stats
By infiniteMR the Ogre Adventurer level 102
3rd Mirth 122nd year of Ascendancy at 03:20 see stats
By infiniteMR the Ogre Adventurer level 116
3rd Mirth 122nd year of Ascendancy at 10:20 see stats
By infiniteMR the Ogre Adventurer level 10
75th Pyre 122nd year of Ascendancy at 01:21 see stats
By infiniteMR the Ogre Adventurer level 20
76th Pyre 122nd year of Ascendancy at 19:24 see stats
By infiniteMR the Ogre Adventurer level 30
77th Pyre 122nd year of Ascendancy at 12:34 see stats
By infiniteMR the Ogre Adventurer level 40
77th Pyre 122nd year of Ascendancy at 13:07 see stats
By infiniteMR the Ogre Adventurer level 50
79th Pyre 122nd year of Ascendancy at 06:36 see stats
By infiniteMR the Ogre Adventurer level 40
77th Pyre 122nd year of Ascendancy at 16:48 see stats
By infiniteMR the Ogre Adventurer level 24
77th Pyre 122nd year of Ascendancy at 02:20 see stats
By infiniteMR the Ogre Adventurer level 16
75th Pyre 122nd year of Ascendancy at 16:37 see stats
By infiniteMR the Ogre Adventurer level 24
77th Pyre 122nd year of Ascendancy at 03:02 see stats
By infiniteMR the Ogre Adventurer level 4
74th Pyre 122nd year of Ascendancy at 11:20 see stats
By infiniteMR the Ogre Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
infiniteMR hits Betiwyn the elven cultist for (56 resist armour), 8403 blight, (56 resist armour), 65119 physical (73522 total damage).
infiniteMR killed Betiwyn the elven cultist!
InfiniteMR picks up (n.): voratun mace 'Airmark' (43.5-60.9 power, 6 apr).
InfiniteMR picks up (p.): ancient silk robe of fire (+27%) (3 def, 0 armour).
InfiniteMR picks up (q.): spiked reinforced leather armour of temporal resistance (4 def, 7 armour).
InfiniteMR picks up (o.): flaming steel waraxe of massacre (24-33.6 power, 3 apr).
InfiniteMR picks up (q.): insidious pouch of dwarven-steel shots of amnesia (16/16, 32.5-39 power, 3 apr).
InfiniteMR picks up (v.): thaloren drakeskin leather cap of strength (+10) (0 def, 5 armour).
InfiniteMR picks up (u.): battlemaster's cashmere cloak (2 def, 0 armour).
InfiniteMR picks up (t.): tempestuous reinforced leather armour of stability (20 def, 7 armour).
InfiniteMR picks up (q.): mighty voratun steamgun of fire.
InfiniteMR picks up (q.): swiftstrike dwarven-steel steamgun.
There is a next level here (press '' or right click to use).
You gain 4.26 gold from the transmogrification of thaloren drakeskin leather cap of strength (+10) (0 def, 5 armour).
You gain 6.27 gold from the transmogrification of starseer's linen wizard hat of knowledge (1 def, 0 armour).
You gain 10.23 gold from the transmogrification of battlemaster's cashmere cloak (2 def, 0 armour).
You gain 5.72 gold from the transmogrification of spiked dwarven-steel mail armour of command (13 def, 16 armour).
You gain 6.10 gold from the transmogrification of tempestuous reinforced leather armour of stability (20 def, 7 armour).
You gain 2.54 gold from the transmogrification of spiked reinforced leather armour of temporal resistance (4 def, 7 armour).
You gain 7.08 gold from the transmogrification of ancient silk robe of fire (+27%) (3 def, 0 armour).
You gain 3.40 gold from the transmogrification of insidious pouch of dwarven-steel shots of amnesia (16/16, 32.5-39 power, 3 apr).
You gain 10.05 gold from the transmogrification of mighty voratun steamgun of fire.
You gain 6.85 gold from the transmogrification of swiftstrike dwarven-steel steamgun.
You gain 21.76 gold from the transmogrification of Zerudurerion the voratun waraxe (41-57.4 power, 6 apr).
You gain 1.56 gold from the transmogrification of flaming steel waraxe of massacre (24-33.6 power, 3 apr).
You gain 24.46 gold from the transmogrification of voratun mace 'Airmark' (43.5-60.9 power, 6 apr).
New Achievement: Infinite x150 (Madness (Roguelike) difficulty)!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
InfiniteMR stops burning.
InfiniteMR no longer revels in blood quite so much.