Indra the level 8 Cornac Doombringer by Paragontime

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassDoombringer
Level / Exp8 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 28)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic27 (base 22)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life239/239
Stamina121/121
Vim108/116
Healing Factor1.1191526171258
Regeneration3.1895849588084

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage40
Accuracy29
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower27
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Acid+11%

Defense: Base

Armour (hardiness)24.08934837382 (81.151787968034%)
Defense0
Ranged Defense0
Fatigue23
Physical Save23
Spell Save19
Mental Save14

Defense: Resistances

Acid+ 22%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
2/5
1/5
1/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
1/5
0/5
0/5
Corruption / Brutality1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Oppression1.30
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
1/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Around waist
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Roguelike) Escaped the Searing Halls.
By Indra the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 13:01
see stats

Log

Rod of Recall (0/1) is still recharging.
Talent Infusion: Wild is ready to use.

Indra's is no longer blazing.

Talent Fiery Grasp is ready to use.

Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Pacification Hex is ready to use.
You are yanked out of this place!

Rested for 34 turns (stop reason: dialog is displayed).


You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.71 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 45 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.75 gold from the transmogrification of
iron waraxe of phasing (107% power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (114% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, arcane element).
You gain 1.45 gold from the transmogrification of
earthen elm magestaff (100% power, 2 apr, fire element).
You gain 2.61 gold from the transmogrification of
cruel elm magestaff of might (100% power, 2 apr, arcane element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Indra deactivates
Horrifying Blows.
Indra activates
Horrifying Blows.