Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Gladiator Fork 1.5.10This fork updates Combat Vigor to use 1.7+ dispel, and reduces lash/thrust cooldown to 0 at lv5 so increased attack speed will not lead to downtime. It also adds whip/trident icons to their respective talents so you can tell at a glance which is which. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 91 / 0% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 292 (base 48) |
Dexterity | 212 (base 50) |
Constitution | 138 (base 64) |
Magic | 158 (base 68) |
Willpower | 170 (base 74) |
Cunning | 170 (base 60) |
Resources
Mana | 1083/1350 |
Psi | 190/250 |
Vim | 384/399 |
Life | 3850/3850 |
Stamina | 604/700 |
Hate | 94/120 |
Healing Factor | 1.6760620055176 |
Regeneration | 0.4190155013794 |
Speed
Mental | +19.77012566811% |
Attack | -3.9857006584043E-12% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +112% |
Vision
Sight | 10 |
Lite | -1 |
Infravision | 3 |
Offense: Mainhand
Damage | 517 |
Accuracy | 116 |
Crit Chance | 121% |
APR | 38 |
Speed | 0.83 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 91 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 97 |
Crit Chance | 69% |
Speed | 1 |
Offense: Damage Bonus
Physical | +14% |
Mind | +14% |
All | +4% |
Lightning | +22% |
Light | +33% |
Temporal | +7% |
Darkness | +14% |
Fire | +23% |
Nature | +21% |
Offense: Damage Penetration
Blight | +45% |
Fire | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 192.17150974346 (100%) |
Defense | 111 |
Ranged Defense | 115 |
Fatigue | 0 |
Physical Save | 96 |
Spell Save | 87 |
Mental Save | 81 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 19%( 70%) |
Physical | + 25%( 70%) |
Cold | + 37%( 70%) |
All | + 2%( 70%) |
Lightning | + 12%( 70%) |
Light | + 33%( 70%) |
Temporal | + 11%( 70%) |
Mind | + 12%( 70%) |
Darkness | -14%( 70%) |
Fire | + 60%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 48% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 95% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Cursed / Gloom | 1.30 |
| 8/5 |
| 3/5 |
| 1/5 |
| 7/5 |
Cursed / Rampage | 1.40 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.00 |
| 6/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.00 |
| 8/5 |
| 8/5 |
| 5/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Technique / Arms Handling | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Expertise / Swords | 1.00 |
| 5/5 |
| 6/5 |
| 2/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 5/5 |
| 8/5 |
| 5/5 |
| 6/5 |
Spell / Fire | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 9/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 6/5 |
| 8/5 |
| 9/5 |
Generic Talents
Adventure / Partner | 1.00 |
| 1/16 |
| 1/31 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Corruption / Vile life | 1.00 |
| 7/5 |
| 8/5 |
| 7/5 |
| 3/5 |
Corruption / Demonic strength | 1.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Technique / Combat training | 1.00 |
| 9/5 |
| 8/5 |
| 5/5 |
| 9/5 |
| 9/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Gladiator | 1.00 |
| 8/5 |
| 6/5 |
| 6/5 |
| 8/5 |
Psionic / Finer energy manipulations | 1.00 |
| 8/5 |
| 8/5 |
| 1/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Fiery Hands |
talent | Dark Ritual |
talent | Elemental Discord |
talent | Apply Poison |
talent | Feather Wind |
talent | Shock Hands |
talent | Battle Frenzy |
talent | Arcane Feed |
talent | Insidious Poison |
talent | Bone Shield |
talent | Arcane Combat |
talent | Augmentation |
talent | Abyssal Shield |
talent | Beyond the Flesh |
talent | Dexterous Strikes |
talent | Gloom |
talent | Numbing Poison |
talent | Adventure Friendly Fire Disabler |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
beneficial effect | Increases physical save, spell save, and mental save by 40. Global speed increased by 12%. Through The Crowd |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is surrounded by a magical shield, absorbing 446/446 damage before it crumbles. Damage Shield |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | The target's lite radius has been reduced by 3, and its darkness resistance by 46%. Abyssal Shroud |
Quests
Equipment
Psionic focus | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
On hands | brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +3 Changes stats: +3 Str / +6 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Magmapanic MagmapanicInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Wil Changes resistances: +9% temporal / +6% fire Changes resistances penetration: +15% fire Changes damage: +10% mind Physical save: +8 (+2 eff.) Maximum life: +56.00 Light radius: +4 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-2 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+1 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 7/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Tool | Gewen (dig speed 31 turns) Gewen (dig speed 31 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +2 Str / +2 Con Changes resistances: +6% cold / +11% nature / +3% light Changes damage: +7% nature Poison immunity: +20% Silence immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gladiator's stralite ring of light (+26%) gladiator's stralite ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+0 eff.) Changes stats: +6 Str / +8 Con Changes resistances: +26% light Changes damage: +13% light Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +11 Armour: +14 Defense: +15 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 37 Damage (Melee): 33 light Damage (Ranged): 27 light Changes stats: +7 Str / +8 Mag Changes resistances: +3% light / +3% blight Changes resistances penetration: +20% blight Changes damage: +16% light / +3% temporal Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | mindweaver's gold amulet mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +8 (+1 eff.) Confusion immunity: +13% Mindpower: +7 (+1 eff.) Amulets make your neck look great! |
In main hand | Butcher (48-67 power, 12 apr) Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 124% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+3 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% (cooling down: 18 turns) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Around waist | Salawen the drakeskin leather belt Salawen the drakeskin leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Physical power: +12 (+1 eff.) Defense: +20 (+3 eff.) Changes stats: +11 Str / +5 Dex / +5 Mag / +14 Wil / +13 Cun / +11 Con Changes resistances: +8% acid / +8% fire / +10% lightning / +10% cold Damage against: +45% Summoned Reduced damage from: +35% Summoned Physical save: +18 (+4 eff.) Mana each turn: +0.12 Vim when firing critical spell: +1.00 Only die when reaching: -60.00 life Size category: +1 A belt that goes around your waist. |
In off hand | voratun shield 'Pyreweeper' (0 def, 20 armour, 68-81 power, 333.5 block) voratun shield 'Pyreweeper' (0 def, 20 armour, 68-81 power, 333.5 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stats: 124% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +334 Damage (Melee): +24 light / +24 fire Damage (radius 1) on hit: +16 mind When wielded/worn: Armour: +20 Fatigue: +8% Damage when hit (Melee): 8 fire Changes stats: +4 Str / +6 Mag / +10 Wil / +6 Cun / +7 Con Talent granted: +1 Block Physical save: +10 (+2 eff.) Handheld deflection devices. |
Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +35 Defense: +25 (+4 eff.) Fatigue: +15% Changes stats: +5 Str / +5 Dex / +5 Mag / +11 Wil / +9 Cun / +8 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
wizard's stralite ring of power wizard's stralite ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +5 Mag Spell save: +10 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +8 (+1 eff.) Rings make your fingers look great! |
The Black Maul (Shrouds) (70-105 power, 15 apr) The Black Maul (Shrouds) (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+1 eff.) Changes damage: +10% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
noble's hardened leather belt of valiance noble's hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Cun / +8 Wil Damage against: +22% Summoned Reduced damage from: +22% Summoned Mental save: +8 (+1 eff.) Maximum life: +40.00 A belt that goes around your waist. |
spellcowled cashmere cloak of the hunter (2 def, 0 armour) spellcowled cashmere cloak of the hunter (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 (+4 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Changes stats: +3 Mag / +2 Wil Spell save: +5 (+1 eff.) Maximum life: +46.00 Maximum mana: +55.00 Maximum stamina: +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +8 Wil / +7 Cun / +4 Con Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+2 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 117.04 to 146.30 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 124% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block) Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)Requires: - Shield usage training - Strength 39 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 149% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +15 Fatigue: +19% Damage when hit (Melee): 15 draining blight Changes stats: +10 Con Changes resistances: +25% blight / +10% light Talent mastery: +0.30 Cursed / Bloodstained Talent granted: +1 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block) Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 124% Wil, 50% Mag Damage type: Ice Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Urthugrim (0 def, 25 armour, 62-74 power, 282 block) Urthugrim (0 def, 25 armour, 62-74 power, 282 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 61.5 - 73.8 Uses stats: 124% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +282 Damage (Melee): +30 cold Damage (radius 1) on hit: +8 physical When wielded/worn: Physical crit. chance: +3.0% Armour: +25 Fatigue: +8% On shield block: * Deals 293 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +6 Wil / +7 Con Changes resistances: +44% cold Changes damage: +6% temporal Talent granted: +1 Block Critical mult.: +5.00% Physical save: +13 (+3 eff.) Stamina each turn: +3.10 Handheld deflection devices. |
swashbuckler's voratun shield (0 def, 10 armour, 66-80 power, 200.5 block) swashbuckler's voratun shield (0 def, 10 armour, 66-80 power, 200.5 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stats: 124% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +200 When wielded/worn: Accuracy: +14 (+3 eff.) Armour: +10 Fatigue: +8% Changes stats: +11 Str / +5 Dex Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Elemental Surge hits Skeleton magus for 1032 cold damage.
Elemental Surge hits The One That Hunts for 0 cold damage.
Necro hits Skeleton magus for 1626 cold damage.
Necro killed Skeleton magus!
Ghast hits The One That Hunts for 0 physical damage.
JonasWander picks up ( .): Tarrasca (0 def, 50 armour).
Lore found: Tarrasca
You can read all your collected lore in the game menu, by pressing Escape.
Necro's abyssal darkness area effect hits JonasWander for (32 abyssal shield), 0 darkness (0 total damage).
Necro's abyssal darkness area effect hits Ghast for (84 to bones), 0 darkness (0 total damage).
Cursed is no longer rampaging.
Cursed feels closer to the abyss!
The shield around Cursed crumbles.
A shield forms around Cursed.
Necro's abyssal darkness area effect hits Ghast for 84 darkness damage.
Necro's abyssal darkness area effect hits Cursed for (28 abyssal shield), 0 darkness (0 total damage).
You gain 2.91 gold from the transmogrification of cleansing reinforced leather armour of resilience (12 def, 7 armour).
Character control switched to Cursed.
Necro's abyssal darkness area effect hits Ghast for 106 darkness damage.
Necro's abyssal darkness area effect hits Cursed for (28 abyssal shield), 0 darkness (0 total damage).
Talent Blindside is ready to use.
Necro's abyssal darkness area effect hits Cursed for (28 abyssal shield), 0 darkness (0 total damage).
Necro's abyssal darkness area effect hits Ghast for 84 darkness damage.