Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Gladiator Fork 1.5.10This fork updates Combat Vigor to use 1.7+ dispel, and reduces lash/thrust cooldown to 0 at lv5 so increased attack speed will not lead to downtime. It also adds whip/trident icons to their respective talents so you can tell at a glance which is which. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 63 / 0% |
Size | huge |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 227 (base 43) |
Dexterity | 174 (base 43) |
Constitution | 119 (base 52) |
Magic | 137 (base 56) |
Willpower | 142 (base 61) |
Cunning | 141 (base 51) |
Resources
Mana | 1065/1065 |
Psi | 252/252 |
Vim | 176/298 |
Life | 2342/2342 |
Stamina | 526/526 |
Healing Factor | 1.8064139729383 |
Regeneration | 25.380116319783 |
Speed
Mental | +18.97924947973% |
Attack | 0% |
Movement | +16.76098358978% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
Offense: Mainhand
Damage | 290 |
Accuracy | 92 |
Crit Chance | 113% |
APR | 10 |
Speed | 0.84 |
Offense: Offhand
Damage | 243 |
Accuracy | 92 |
Crit Chance | 113% |
APR | 10 |
Speed | 0.84 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 66% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +14% |
Physical | +12% |
Arcane | +13% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Acid | +26% |
All | 0% |
Defense: Base
Armour (hardiness) | 30 (62.687909656376%) |
Defense | 83 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 86 |
Spell Save | 83 |
Mental Save | 79 |
Defense: Resistances
Physical | + 47%( 70%) |
Lightning | + 32%( 70%) |
Nature | + 29%( 70%) |
Acid | + 29%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 8%( 70%) |
Fire | + 22%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 54% |
Stoning Resistance | 0% |
Disarm Resistance | 46% |
Instadeath Resistance | 100% |
Pinning Resistance | 66% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 110 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Scourge | 1.00 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Expertise / Maces | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 4/5 |
| 4/5 |
| 4/5 |
| 6/5 |
Corruption / Sanguisuge | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Throwing knives | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Adventure / Partner | 1.00 |
| 1/16 |
| 1/31 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| 6/5 |
| 1/5 |
Technique / Gladiator | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Through The Crowd |
talent | Arcane Combat |
talent | Hardy |
talent | Elemental Discord |
talent | Feather Wind |
talent | Shock Hands |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Blood Vengeance |
talent | Overkill |
talent | Bone Shield |
talent | Augmentation |
talent | Adventure Friendly Fire Disabler |
talent | Battle Frenzy |
talent | Ruin |
talent | Absorb Life |
talent | Fiery Hands |
beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 249 - 348 Accuracy: 108 (knife) APR: 17 Crit Chance: +137% Crit mult: 225% Uses Stats: 56% Wil, 79% Cun |
Quests
Equipment
Psionic focus | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
On hands | dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Tempestbloom TempestbloomInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +10% lightning Critical mult.: +15.00% Physical save: +6 (+1 eff.) Psi when hit: +0.08 Maximum psi: +20.00 Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | aegis elven-silk wizard hat of arcana (3 def, 0 armour) aegis elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +4 Dex / +8 Mag / +8 Wil / +4 Cun / +4 Con Life regen: +2.80 Spellpower: +4 (+1 eff.) Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
On feet | eldritch pair of iron boots of rushing (0 def, 3 armour) eldritch pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Str / +2 Mag / +2 Wil / +3 Con Mana each turn: +0.16 Maximum mana: +23.00 Spell crit. chance: +2% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Arywen [power 4] (25 cooldown) Arywen [power 4] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +6 Dex / +4 Wil / +2 Cun / +8 Con Changes resistances penetration: +26% acid Mana each turn: +0.20 Maximum vim: +20.00 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Sootbraze SootbrazeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +1 Cun / +3 Con Changes resistances: +12% physical Changes damage: +12% physical Critical mult.: +5.00% Physical save: +6 (+1 eff.) Mental save: +3 (+1 eff.) Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% Rings make your fingers look great! |
On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! |
Around neck | Zadan ZadanCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +4 Changes stats: +1 Wil / +3 Con Changes resistances: +2% physical Talent mastery: +0.24 Cunning / Poisons Maximum psi: +10.00 Amulets make your neck look great! |
In main hand | enhanced voratun mace (48-66 power, 6 apr) enhanced voratun mace (48-66 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Str / +4 Dex / +8 Mag / +9 Wil / +8 Cun / +7 Con Blunt and deadly. |
Around waist | skylord's hardened leather belt of burglary skylord's hardened leather belt of burglary Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +9 Str / +11 Dex / +5 Mag / +10 Wil / +12 Cun / +5 Con / +7 Lck Trap disarming bonus: +10 Stealth bonus: +10 Physical save: +14 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +11 (+3 eff.) Infravision radius: +4 A belt that goes around your waist. |
In off hand | Skysting the voratun mace (56-79 power, 6 apr) Skysting the voratun mace (56-79 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.5 - 79.1 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Cun / +3 Wil Changes resistances: +18% lightning / +6% fire Hate when firing a critical mind attack: +4.00 Blunt and deadly. |
Cloak | restorative elven-silk cloak of mindcraft (3 def, 0 armour) restorative elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +15% nature / +19% blight Life regen: +9.00 Mental crit. chance: +7% Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reinforced leather armour of acid resistance (12 def, 7 armour) reinforced leather armour of acid resistance (12 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +15% acid A suit of armour made of leather. |
Inventory
blazebringer's stralite longsword of enduring (34-48 power, 5 apr) blazebringer's stralite longsword of enduring (34-48 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +30 fire When wielded/worn: Changes stats: +8 Con / +11 Wil Changes resistances penetration: +9% fire Maximum life: +28.00 Global speed: +5% Sharp, long, and deadly. |
Frozenzephyr (44-62 power, 6 apr) Frozenzephyr (44-62 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +20 fire When wielded/worn: Changes stats: +3 Wil Changes resistances: +5% arcane / +24% cold Changes resistances penetration: +27% blight Changes damage: +18% arcane / +12% cold Spell save: +12 (+2 eff.) Maximum vim: +53.85 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% Blunt and deadly. |
Glata (27-38 power, 4 apr) Glata (27-38 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Str / +2 Con Changes resistances: +5% arcane / +3% blight Changes damage: +3% physical Blunt and deadly. |
Neruwe the Dimstreak (45-63 power, 6 apr) Neruwe the Dimstreak (45-63 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 379 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +43 (+8 eff.) Armour penetration: +25 Physical crit. chance: +8.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 44% * 20% chance to reduce damage dealt by 31% Changes resistances: +15% darkness Changes resistances penetration: +8% all / +9% physical Light radius: +2 Blunt and deadly. |
Starbliss the voratun mace (46-65 power, 6 apr) Starbliss the voratun mace (46-65 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +11% Living When wielded/worn: Damage when hit (Melee): 6 light Changes resistances: +6% lightning / +6% cold / +12% light Changes resistances penetration: +10% light / +20% cold Blunt and deadly. |
acidic stralite waraxe of enduring (32-44 power, 5 apr) acidic stralite waraxe of enduring (32-44 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 When wielded/worn: Changes stats: +6 Con / +8 Wil Maximum life: +10.00 One-handed war axes. |
grounding rough leather belt of the giants grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +5% lightning / +5% temporal Spell save: +6 (+1 eff.) Size category: +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.25 Maximum mana: +27.00 A belt that goes around your waist. |
enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+1 eff.) Changes stats: +2 Cun / +2 Dex Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour) scholar's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +10.00 Spellpower: +4 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted dwarven-steel gauntlets (0 def, 2 armour) blighted dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 blight Changes resistances: +7% blight Changes damage: +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
miner's rough leather cap of constitution (+3) (0 def, 3 armour) miner's rough leather cap of constitution (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Con Infravision radius: +1 A cap made of leather. |
Blindsever the cured leather armour (6 def, 4 armour) Blindsever the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to reduce damage dealt by 31% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% mind / +3% nature Changes resistances penetration: +5% mind Changes damage: +3% darkness Maximum life: +30.00 A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Achievements
Log
Talent Willful Strike is ready to use.
Talent Focus Shadows is ready to use.
Talent Dark Torrent is ready to use.
Ran for 6 turns (stop reason: didn't move).
Talent Healing Inversion is ready to use.
Talent Call Shadows is ready to use.
Talent Bone Spear is ready to use.
Talent Hateful Whisper is ready to use.
Talent Shadow Transposition is ready to use.
Talent Shadows Empathy is ready to use.
Talent Deflection is ready to use.
Talent Dark Tendrils is ready to use.
Talent Phase Door is ready to use.
Bone Shield is still on cooldown for 3 turns.
Character control switched to JonasWander.
Loyal Dwarf Adventurer uses Infusion: Regeneration.
Loyal Dwarf Adventurer starts regenerating health quickly.
Character control switched to Mage.
Loyal Dwarf Adventurer activates his mindweaver's voratun amulet of healing!
Loyal Dwarf Adventurer's mind surges with critical power!
Loyal Dwarf Adventurer's spell attains critical power!
Loyal Dwarf Adventurer is surging arcane power.
Loyal Dwarf Adventurer receives 92 healing from Blood Splash.
Loyal Dwarf Adventurer receives 2120 healing.
Character control switched to Plaguer.