Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 50 / 2297% |
| Size | medium |
| Lifes / Deaths | Killed by Salawe the eternal bone giant at level 46 on the 62nd Haze 122nd year of Ascendancy at 19:46 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 120 (base 60) |
| Dexterity | 1 (base 60) |
| Constitution | 1 (base 60) |
| Magic | 1 (base 60) |
| Willpower | 1 (base 60) |
| Cunning | 1 (base 60) |
Resources
| Life | 4956/4956 |
| Stamina | 1050/1050 |
| Healing Factor | 1.3 |
| Regeneration | 39.379211830399 |
Speed
| Mental | +63.2% |
| Attack | +63.2% |
| Movement | +196% |
| Spell | +63.2% |
| Global | +139.1% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 258 |
| Accuracy | 60 |
| Crit Chance | 73% |
| APR | 6 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 51% |
| Speed | 0.61274509803922 |
Offense: Mind
| Mindpower | 91 |
| Crit Chance | 51% |
| Speed | 0.61274509803922 |
Offense: Damage Bonus
| All | +100% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 69.7 (97.241379310345%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 62 |
| Mental Save | 32 |
Defense: Resistances
| All | +100%( 74%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 49% |
| Bleed Resistance | 100% |
| Teleport Resistance | 15% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 0.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Adysebeth the gigantic sandworm tunneler. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by Layuramina the copperhead snake. Escort: injured seer (level 3 of Norgos Lair) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Betholema the sick great wolf. Escort: lost anorithil (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by deformed brown bear. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Turuthel the voratun pickaxe (dig speed 6 turns) Turuthel the voratun pickaxe (dig speed 6 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 blight Changes stats: +8 Str Changes resistances: +12% acid / +10% darkness / +3% blight / +10% fire / +5% arcane Changes damage: +3% acid / +15% fire / +15% mind / +18% arcane Mental save: +13 (+7 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Tempestraven' voratun ring 'Tempestraven'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 16 lightning Changes stats: +6 Con Changes resistances: +3% temporal / +3% darkness / +6% cold / +6% arcane / +6% fire Spell save: +29 (+7 eff.) Disarm immunity: +49% Pinning immunity: +40% Knockback immunity: +48% Life regen: +1.80 Maximum life: +141.00 Maximum stamina: +40.00 Healing mod.: +30% Rings can have magical properties. |
| On fingers | Shimmersmash the voratun ring Shimmersmash the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Damage when hit (Melee): 8 lightning Changes stats: +6 Str / +16 Wil / +26 Cun Stamina each turn: +0.60 Only die when reaching: -60.00 life Mindpower: +27 (+5 eff.) Rings can have magical properties. |
| Around neck | Eremovon EremovonInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +7 Str / +12 Dex / +8 Wil Changes resistances cap: +4% all Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +14 (+4 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +30.00 Amulets can have magical properties. |
| In main hand | Horegozor (73.5-102.9 power, 6 apr) Horegozor (73.5-102.9 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 73.5 - 102.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 physical Burst (radius 2) on crit: +12 physical When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +1 Dex Changes resistances: +6% all Changes resistances penetration: +14% nature / +10% blight Changes damage: +3% blight Vim when firing critical spell: +2.00 Sharp, long, and deadly. |
| On head | drakeskin leather cap 'Alugolelin' (12 def, 5 armour) drakeskin leather cap 'Alugolelin' (12 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +6 (+1 eff.) Armour: +5 Defense: +12 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Changes stats: +5 Str / +3 Mag / +10 Cun / +5 Con Changes resistances penetration: +33% mind Changes damage: +9% blight / +6% arcane Spell save: +20 (+5 eff.) Stamina when hit: +3.00 Equilibrium when hit: +3.00 A cap made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Murkpython the elven-silk cloak (3 def, 0 armour) Murkpython the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+9 eff.) Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -17% Damage when hit (Melee): 12 darkness Changes stats: +3 Wil Changes resistances penetration: +5% darkness Changes damage: +9% blight Physical save: +15 (+4 eff.) Mental save: +15 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -50.00 life Maximum life: +110.00 Maximum stamina: +40.00 Maximum vim: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dimhue the voratun plate armour (9 def, 26 armour) Dimhue the voratun plate armour (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 light / 4 mind / 12 darkness Changes stats: +6 Wil Changes resistances: +11% acid / +13% physical / +28% darkness / +30% blight / +12% fire / +12% lightning / +13% cold Critical mult.: +10.00% Physical save: +22 (+6 eff.) Confusion immunity: +10% Teleport immunity: +15% Life regen: +5.90 Stamina each turn: +1.80 Mindpower: +4 (+0 eff.) Light radius: +2 A suit of armour made of metal plates. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Elixir of Mastery Elixir of MasteryInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you four additional stat points. A vial of thick maroon fluid. |
Elixir of Mysticism Elixir of MysticismInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your magic and willpower by three. A vial of glowing cyan fluid. |
Elixir of the Savior Elixir of the SaviorInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase all your saving throws by 4. A vial of bubbling, slate-colored fluid. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 45% Str, 55% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 180% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Islywen the drakeskin leather belt Islywen the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +5 (+1 eff.) Fatigue: -7% Changes stats: +5 Mag / +5 Wil Changes resistances penetration: +15% arcane Changes damage: +6% mind / +9% physical Critical mult.: +15.00% Maximum encumbrance: +48 Physical save: +20 (+5 eff.) Spell crit. chance: +5% A belt that goes around your waist. |
Layenn the Galequeller (0 def, 5 armour) Layenn the Galequeller (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to corrode armour Changes stats: +27 Lck / +16 Dex Changes resistances: +6% acid Changes resistances penetration: +5% lightning / +20% acid Changes damage: +18% lightning Stealth bonus: +30 Spellpower: +6 (+1 eff.) A pair of boots made of leather. |
Glimmersteel (0 def, 3 armour) Glimmersteel (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Armour: +3 Damage (Melee): 15 nature Changes stats: +9 Dex / +2 Wil / +7 Cun Changes resistances: +9% nature Changes damage: +7% nature / +3% mind Mana each turn: +0.26 Hate when firing a critical mind attack: +4.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +9% Heals friendly targets nearby when you use a nature summon: +10 When used to modify unarmed attacks: Base power: 30.5 - 42.7 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +24 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). Damage (Melee): +19 arcane Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +12 nature It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.3 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Emeluth the Blindfury (12 def, 15 armour, 62.5-75 power, 313 block) Emeluth the Blindfury (12 def, 15 armour, 62.5-75 power, 313 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.5 - 75.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +313 On weapon hit: * 60% chance to gain 10% of a turn Damage (Melee): +20 lightning / +12 darkness When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to daze Damage when hit (Melee): 8 mind Changes stats: +7 Dex / +1 Mag / +13 Con Changes resistances: +20% lightning / +30% fire / +6% darkness Changes damage: +6% mind / +9% temporal Talent granted: +5 Block Physical save: +13 (+4 eff.) Handheld deflection devices. |
209 alchemist agate 209 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/3) Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 321/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By fine the Thalore Bulwark level 31
10th Haze 122nd year of Ascendancy at 19:22 see stats
A different point of view (Madness (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By fine the Skeleton Bulwark level 50
16th Haze 123rd year of Ascendancy at 02:00 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By fine the Thalore Bulwark level 31
2nd Haze 122nd year of Ascendancy at 12:17 see stats
Antimagic! (Madness (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By fine the Skeleton Bulwark level 50
54th Haze 123rd year of Ascendancy at 04:35 see stats
Are you out of your mind?! (Madness (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By fine the Thalore Bulwark level 35
28th Haze 122nd year of Ascendancy at 14:17 see stats
Back and there again (Madness (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By fine the Skeleton Bulwark level 50
52nd Pyre 123rd year of Ascendancy at 02:55 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By fine the Thalore Bulwark level 34
22nd Haze 122nd year of Ascendancy at 22:54 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By fine the Skeleton Bulwark level 50
3rd Summertide 123rd year of Ascendancy at 12:23 see stats
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By fine the Thalore Bulwark level 31
13rd Haze 122nd year of Ascendancy at 17:45 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By fine the Thalore Bulwark level 32
18th Haze 122nd year of Ascendancy at 17:30 see stats
Don't mind the slimy smell (Madness (Roguelike) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By fine the Skeleton Bulwark level 50
6th Mirth 123rd year of Ascendancy at 18:23 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By fine the Thalore Bulwark level 34
19th Haze 122nd year of Ascendancy at 14:01 see stats
Evil denied (Madness (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By fine the Skeleton Bulwark level 50
66th Haze 122nd year of Ascendancy at 02:52 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By fine the Thalore Bulwark level 25
56th Dusk 122nd year of Ascendancy at 12:50 see stats
Eye of the storm (Madness (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By fine the Skeleton Bulwark level 50
43rd Dusk 123rd year of Ascendancy at 02:17 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By fine the Thalore Bulwark level 19
50th Dusk 122nd year of Ascendancy at 19:56 see stats
Fear of Fours (Madness (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By fine the Thalore Bulwark level 46
62nd Haze 122nd year of Ascendancy at 14:55 see stats
Home sweet home (Madness (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By fine the Skeleton Bulwark level 50
16th Haze 123rd year of Ascendancy at 02:32 see stats
I cleared the room of death and all I got was this lousy achievement! (Madness (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By fine the Thalore Bulwark level 37
29th Haze 122nd year of Ascendancy at 23:01 see stats
In the company of slimes (Madness (Roguelike) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By fine the Skeleton Bulwark level 50
8th Mirth 123rd year of Ascendancy at 00:36 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By fine the Thalore Bulwark level 10
78th Pyre 122nd year of Ascendancy at 09:37 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By fine the Thalore Bulwark level 20
50th Dusk 122nd year of Ascendancy at 20:26 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By fine the Thalore Bulwark level 30
2nd Haze 122nd year of Ascendancy at 04:54 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By fine the Thalore Bulwark level 40
42nd Haze 122nd year of Ascendancy at 00:56 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By fine the Skeleton Bulwark level 50
65th Haze 122nd year of Ascendancy at 19:54 see stats
Lucky Girl (Madness (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By fine the Skeleton Bulwark level 50
63rd Haze 123rd year of Ascendancy at 20:08 see stats
Mad slime dash (Madness (Roguelike) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By fine the Skeleton Bulwark level 50
5th Mirth 123rd year of Ascendancy at 12:45 see stats
Oozemancer (Madness (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By fine the Skeleton Bulwark level 50
1st Mirth 123rd year of Ascendancy at 22:35 see stats
Orcrist (Madness (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By fine the Thalore Bulwark level 45
62nd Haze 122nd year of Ascendancy at 10:23 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By fine the Thalore Bulwark level 29
2nd Haze 122nd year of Ascendancy at 04:11 see stats
Pest Control (Madness (Roguelike) difficulty)
Killed 1000 reproducing vermin.By fine the Skeleton Bulwark level 50
4th Mirth 123rd year of Ascendancy at 01:47 see stats
Race through fire (Madness (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By fine the Thalore Bulwark level 43
48th Haze 122nd year of Ascendancy at 13:55 see stats
Rescuer of the lost (Madness (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By fine the Thalore Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 14:29 see stats
Savior of the damsels in distress (Madness (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By fine the Thalore Bulwark level 27
56th Dusk 122nd year of Ascendancy at 23:14 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By fine the Thalore Bulwark level 3
74th Pyre 122nd year of Ascendancy at 11:45 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By fine the Thalore Bulwark level 3
74th Pyre 122nd year of Ascendancy at 11:45 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By fine the Thalore Bulwark level 33
18th Haze 122nd year of Ascendancy at 18:52 see stats
Slime killer party (Madness (Roguelike) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By fine the Skeleton Bulwark level 50
4th Mirth 123rd year of Ascendancy at 05:58 see stats
Slimefest (Madness (Roguelike) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By fine the Skeleton Bulwark level 50
3rd Mirth 123rd year of Ascendancy at 00:11 see stats
Tactical master (Madness (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By fine the Skeleton Bulwark level 50
66th Haze 122nd year of Ascendancy at 02:51 see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By fine the Skeleton Bulwark level 50
26th Haze 123rd year of Ascendancy at 18:44 see stats
The Legend of Garkul (Madness (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By fine the Skeleton Bulwark level 50
16th Haze 123rd year of Ascendancy at 02:00 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By fine the Thalore Bulwark level 8
78th Pyre 122nd year of Ascendancy at 02:35 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By fine the Thalore Bulwark level 15
25th Dusk 122nd year of Ascendancy at 09:47 see stats
The sky is falling! (Madness (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By fine the Skeleton Bulwark level 50
50th Dusk 123rd year of Ascendancy at 13:49 see stats
There and back again (Madness (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By fine the Skeleton Bulwark level 50
36th Pyre 123rd year of Ascendancy at 23:46 see stats
Thralless (Madness (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By fine the Skeleton Bulwark level 50
28th Dusk 123rd year of Ascendancy at 00:28 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By fine the Thalore Bulwark level 20
50th Dusk 122nd year of Ascendancy at 20:26 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By fine the Thalore Bulwark level 10
78th Pyre 122nd year of Ascendancy at 09:37 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By fine the Thalore Bulwark level 30
2nd Haze 122nd year of Ascendancy at 09:59 see stats
Well trained (Madness (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By fine the Skeleton Bulwark level 50
57th Haze 123rd year of Ascendancy at 00:05 see stats
Log
You gain 7.49 gold from the transmogrification of Dimenvy the cashmere wizard hat (2 def, 0 armour).
You gain 3.12 gold from the transmogrification of pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 3.28 gold from the transmogrification of focusing woollen robe (0 def, 0 armour).
You gain 5.17 gold from the transmogrification of cashmere robe 'Nerirewe' (2 def, 0 armour).
You gain 4.58 gold from the transmogrification of Yvyrin the cashmere robe (2 def, 0 armour).
You gain 4.72 gold from the transmogrification of Thunderswift (3 def, 0 armour).
You gain 15.00 gold from the transmogrification of Fearfire Mantle (14 def, 0 armour).
You gain 2.33 gold from the transmogrification of dwarven-steel waraxe of persecution (22.5-31.5 power, 4 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel waraxe of massacre (28-39.2 power, 4 apr).
You gain 2.89 gold from the transmogrification of shimmering ash magestaff (15-18 power, 3 apr, fire element).
You gain 8.45 gold from the transmogrification of Neruna (25-30 power, 5 apr, fire element).
You gain 17.50 gold from the transmogrification of Eldoral Last Resort.
You gain 2.00 gold from the transmogrification of Eye of Winter (8-8.8 power, 18 apr, cold damage).
You gain 6.05 gold from the transmogrification of stralite mace 'Tempestparry' (35-49 power, 5 apr).
You gain 7.09 gold from the transmogrification of stralite greatsword 'Torulen' (48.5-77.6 power, 3 apr).
You gain 11.19 gold from the transmogrification of Mucusfurnace (28-42 power, 2 apr).
You gain 8.66 gold from the transmogrification of stralite battleaxe 'Dawntouch' (45.5-68.25 power, 3 apr).
You gain 2.52 gold from the transmogrification of wizard's stralite ring of arcana(+0.10/turn).
You gain 1.80 gold from the transmogrification of shielding rune of the titan (absorb 105 for 5 turns).
You gain 1.68 gold from the transmogrification of shielding rune of the sneak (absorb 64 for 4 turns).
You gain 1.65 gold from the transmogrification of shielding rune of the psychic (absorb 53 for 4 turns).
You gain 1.29 gold from the transmogrification of shielding rune (absorb 99 for 4 turns).
You gain 2.05 gold from the transmogrification of phase door rune of the sneak (range 6; power 15; dur 4).
You gain 1.30 gold from the transmogrification of biting gale rune (80 cold damage; 20 apply power).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
