Fa the level 2 Skeleton Cursed by cfmakeraw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceSkeleton
ClassCursed
Level / Exp2 / 83%
Sizebig
Lifes / Deaths

Primary Stats

Strength33 (base 19)
Dexterity25 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 16)
Cunning10 (base 10)

Resources

Life126/126
Hate14/100
Healing Factor0.57375528316153
Regeneration0.14343882079038

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy28
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense12
Ranged Defense12
Fatigue12
Physical Save15
Spell Save15
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
0/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.30
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Around waist
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 30 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Fa wears:
rough leather belt of the giants.

You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.70 gold from the transmogrification of
copper ring of frost (+20%).
You gain 1.69 gold from the transmogrification of
shielding rune of the wizard (absorb 96; dur 3; cd 14).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 91; cd 14).
There is a next level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (boney experiment)).