











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Smarter Rest 1.7.6智能休息: Rest becomes smarter: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 18 / 9% |
| Size | huge |
| Lifes / Deaths | Killed by Cyrumitha the forest troll at level 18 on the 4th Dusk 122nd year of Ascendancy at 20:41 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 56 (base 42) |
| Dexterity | 32 (base 29) |
| Constitution | 21 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 30 (base 22) |
Resources
| Life | -36/442 |
| Stamina | 177/201 |
| Healing Factor | 1.2348044672221 |
| Regeneration | 8.9523323873601 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +21% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 42 |
| Crit Chance | 16% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Darkness | +3% |
| Light | +10% |
| Temporal | +3% |
| Lightning | +6% |
| Arcane | +3% |
| Mind | +9% |
| Nature | +12% |
Offense: Damage Penetration
| Physical | +27% |
| Acid | +11% |
| Mind | +10% |
| Temporal | +15% |
| Lightning | +11% |
| Arcane | +15% |
| Cold | +6% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 21 (38.594633868923%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0.92380522168512 |
| Physical Save | 34 |
| Spell Save | 22 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 29%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Disarm Resistance | 56% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 49% |
| Stun Resistance | 100% |
| Pinning Resistance | 37% |
| Poison Resistance | 48% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 674% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Dual techniques | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Krog | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed green worm. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Vilebreacher the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +3% nature +3% darkness ----- def ----- Armour +3 Fatigue +2% Resists +6% nature Crit.chn- 15.00% Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(65 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Chargewhisper' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +9% physical Phys.save +8 (+4 eff.) Spell.save +3 (+2 eff.) HP.reg +4.00 Blind- +10% Poison- +20% Pinning- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Belintir (5 def, 8 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +8 Defense +5 (+2 eff.) Crit.chn- 10.00% Phys.save +15 (+7 eff.) Spell.save +5 (+3 eff.) Mind.save +12 (+6 eff.) Disarm- +56% Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of clear mind [power 1] (3/25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
| On fingers | Flashkiss0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% acid +5% mind Acc +8 (+3 eff.) Apr +8 On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Defense +8 (+3 eff.) Resists +3% lightning Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 156% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Silirassra0.1 T3 amulet jewelry [Rare] Disrupt While equipped: Stats +2 Str +3 Dex +4 Mag +2 Wil +1 Cun ----- def ----- Resists +12% nature +14% blight Poison- +28% Disease- +27% ---------- misc Infravis +3 Amulets make your neck look great! |
| In main hand | Fuligar the dwarven-steel waraxe (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% mind +3% temporal Res.pen +7% physical +5% mind +15% temporal Acc +14 (+5 eff.) Apr +8 One-handed war axes. |
| Around waist | hardened leather belt 'Shivernail'1.0 T3 belt armor [Random Unique] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +14% physical Res.pen +10% physical Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Resists +10% fire +10% cold Spell.save +7 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Rimenight the steel longsword (109% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 nature On Hit.r1 +4 cold On Crit.r2 +10 lightning +16 cold +5 nature +5 acid While equipped: dps ---------- Mov.spd +21% Dmg.mod +3% arcane Res.pen +6% lightning +15% arcane +6% cold +7% nature +6% acid Apr +6 ----- def ----- Resists +3% cold Sharp, long, and deadly. |
| Cloak | Khelarim the Growthkin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Con dps ---------- Dmg.mod +9% nature +3% physical ----- def ----- Defense +1 (+0 eff.) Die.at -20.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blastpython (6 def, 6 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +31 (+7 eff.) Res.pen +5% lightning +10% physical Apr +2 ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the sneak (heal 198; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 198 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
enraging copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +6% physical Amulets make your neck look great! |
grounding copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
hateful steel battleaxe of erosion (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Psionic Power 125% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 nature +9 darkness Against +10% Living Massive two-handed battleaxes. |
Cyryssra the Lightningwoe (108% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Acc +6 (+2 eff.) Apr +3 ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +6% lightning Disarm- +21% Blunt and deadly. |
Cyraletha (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 103% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) ---------- misc Psi/ret +0.12 One-handed war axes. |
iron waraxe 'Jetnail' (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 13% On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) ----- def ----- Resists +21% acid One-handed war axes. |
Airsnake (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 100% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 15 While equipped: Stats +1 Cun +2 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +6% lightning +6% nature +3% acid Sharp, short and deadly. |
Glorobeth the Smearsnake (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 98% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% light Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
swiftstrike ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Longbows are used to shoot arrows at your foes. |
blazebringer's cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +5 fire While equipped: dps ---------- All.spd +2% Res.pen +7% fire Slings are used to hurl stones or metal shots at your foes. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
mindwoven cashmere robe of the mountain (+10%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +10% physical ----- def ----- Resists +11% all +10% physical Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% acid A suit of armour made of leather. |
rough leather armour of stability (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +5% physical Phys.save +11 (+6 eff.) A suit of armour made of leather. |
Adelrakira the cured leather armour (10 def, 8 armour)9.0 T2 light armor [Random Unique] Master While equipped: Stats +3 Str +4 Dex ----- def ----- Armour +8 Defense +10 (+3 eff.) Fatigue +7% Resists +15% acid +15% cold +6% blight Phys.save +5 (+3 eff.) Max.HP +20.00 A suit of armour made of leather. |
Xerybreta (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +5% physical Phys.save +10 (+5 eff.) Mind.save +29 (+14 eff.) ---------- misc Psi/ret +0.12 A suit of armour made of leather. |
Eclipseswift1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Res.pen +10% darkness ----- def ----- Defense +5 (+2 eff.) Max.HP +36.00 ---------- misc Equi/ret +0.12 Max.psi +10.00 A belt that goes around your waist. |
rough leather belt 'Velegamina'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% lightning +3% cold Phys.save +6 (+3 eff.) HP.reg +2.00 Confus- +20% A belt that goes around your waist. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+7 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Glacierrain (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Melee Ret 10 mind 4 cold ----- def ----- Defense +1 (+0 eff.) Resists +3% mind +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Str +1 Dex +2 Cun +2 Con dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
insulating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +5% cold A pair of boots made of leather. |
Gorodir the Demonstun (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 6 darkness ----- def ----- Armour +3 Fatigue +2% Resists +12% fire Spell.save +3 (+2 eff.) Die.at -20.00 life Max.HP +20.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Sparkbraze' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Dex ----- def ----- Armour +1 Resists +3% lightning +2% physical HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of the Brotherhood (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +1 Mag +2 Con dps ---------- Dmg.mod +6% arcane ----- def ----- Defense +1 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
rough leather cap 'Dagoldil' (25 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Str ----- def ----- Armour +1 Defense +25 (+8 eff.) Fatigue +1% Resists +6% blight +3% temporal +6% nature ---------- misc Light +1 A cap made of leather. |
thaloren rough leather cap of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Mind.save +6 (+3 eff.) A cap made of leather. |
Bloomonslaught2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Chamyroddarig'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Mind.crit +1% Crit.mult +22.00% Phys.pwr +7 (+1 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Resists +9% mind Mind.save +9 (+4 eff.) ---------- misc Hate/m.crit +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Emelira' (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Armour +2 Resists +12% nature +9% darkness Phys.save +6 (+3 eff.) Die.at -40.00 life Heal.mod +5% Cut- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of mindblast [power 105] (3/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force 'Kelathalach' [power 230] (3/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 8 mind ---------- misc Hate/m.crit +4.00 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 269 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Fz the Krog Marauder level 10
10th Mirth 122nd year of Ascendancy at 12:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Fz the Krog Marauder level 9
9th Mirth 122nd year of Ascendancy at 21:29 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fz the Krog Marauder level 15
8th Flare 122nd year of Ascendancy at 12:45 see stats
Log
Fz deactivates Apply Poison.
Fz activates Apply Poison.
Glylle the maulotaur casts Fireflash.
Fz rushes out!
Cyrumitha the forest troll is poisoned!
Cyrumitha the forest troll is dazed!
Cyrumitha the forest troll is not dazed anymore.
Fz moves reluctantly!
Cyrumitha the forest troll's Beyond the Flesh hits Fz for (18 parried), 44 physical, 18 physical (62 total damage).
Deadly Poison from Fz hits Cyrumitha the forest troll for (5 to psi shield), 8 nature (8 total damage).
Melee retaliation hits Cyrumitha the forest troll for 9 cold damage.
Fz hits Cyrumitha the forest troll for (35 to psi shield), 53 physical, (1 to psi shield), 2 physical, 15 light, (24 to psi shield), 36 physical, (2 to psi shield), 4 nature, (1 to psi shield), 2 physical, 15 light, 3 cold (134 total damage).
Cyrumitha the forest troll uses Kinetic Strike.
Fz is recovering from the damage!
Fz is pinned to the ground.
Cyrumitha the forest troll hits Fz for 176 physical, 4 light, 18 physical, 11 cold (210 total damage).
Melee retaliation hits Cyrumitha the forest troll for 9 cold damage.
Aduta the thief uses Rampage.
Aduta the thief begins rampaging!
Ivokira the giant yellow ant misses Fz.
Ivokira the giant yellow ant is back to normal.
Talent Dual Strike is ready to use.
Cyrumitha the forest troll's Beyond the Flesh hits Fz for (18 parried), 54 physical, 18 physical (73 total damage).
Deadly Poison from Fz hits Cyrumitha the forest troll for (4 to psi shield), 6 nature (7 total damage).
Melee retaliation hits Cyrumitha the forest troll for 7 cold damage.
Cyrumitha the forest troll uses Charged Strike.
Cyrumitha the forest troll hits Fz for 164 lightning damage.
Melee retaliation hits Cyrumitha the forest troll for 7 cold damage.
Fz the level 18 krog marauder was bolted to death by Cyrumitha the forest troll on level 2 of The Maze.


































































































