










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Smarter Rest 1.7.6智能休息: Rest becomes smarter: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 23 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Adesewen the worm that walks at level 23 on the 16th Dusk 122nd year of Ascendancy at 09:37 / 1 |
Primary Stats
| Strength | 102 (base 53) |
| Dexterity | 40 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 52 (base 42) |
| Willpower | 20 (base 10) |
| Cunning | 26 (base 11) |
Resources
| Life | -256/550 |
| Stamina | 81/191 |
| Vim | 107/213 |
| Healing Factor | 1.5145771506546 |
| Regeneration | 14.009838643555 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 49 |
| Crit Chance | 18% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| All | 0% |
| Physical | +15% |
| Cold | +21% |
| Nature | +6% |
Offense: Damage Penetration
| Physical | +7% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 31.335093952971 (47.857809501309%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 22 |
| Physical Save | 40 |
| Spell Save | 30 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 31%( 70%) |
| All | 0%( 70%) |
| Darkness | + 9%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 2%( 70%) |
| Lightning | + 19%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 25% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Voryba1.0 T3 lite [Rare] Nature While equipped: dps ---------- Apr +3 ----- def ----- Armour +4 Defense +15 (+7 eff.) Resists +2% physical Phys.save +8 (+3 eff.) Heal.mod +16% ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Armathad the Scabgrit (0 def, 5 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Armour +5 Fatigue +3% Resists +8% acid +8% fire +15% nature +8% cold +5% arcane +8% lightning HP.reg +4.00 A cap made of leather. |
| Tool | Ce'Norathra the iron torque of gale force [power 100] (8/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +3% physical ----- def ----- Resists +3% blight +3% light Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 115 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | warrior's gold ring of arcana (+0.15/turn)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +25% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
| Around waist | Adura1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +4 Dex +6 Wil +2 Cun ----- def ----- Armour +6 Defense +10 (+5 eff.) Crit.chn- 15.00% Phys.save +13 (+5 eff.) Spell.save +13 (+7 eff.) Mind.save +12 (+6 eff.) A belt that goes around your waist. |
| In main hand | truestriking stralite battleaxe (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +12 (+4 eff.) Apr +13 Massive two-handed battleaxes. |
| On hands | Quenchwire (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +6 Str +5 Dex +9 Cun dps ---------- Dmg.mod +6% cold +9% fire Acc +7 (+3 eff.) Apr +10 Melee Ret 10 cold ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | cashmere cloak 'Brighttrial' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +2.0% ----- def ----- Defense +2 (+1 eff.) Resists +12% light Die.at -40.00 life ---------- misc Stam/turn +1.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Xeromina the Smearminister0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +20% nature On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +12% lightning +3% temporal +6% light +3% cold Spell.save +3 (+2 eff.) Stun/Frz- +30% Amulets make your neck look great! |
Inventory
acid wave rune (damage 39; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 39.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 208; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 208.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +11% light +11% darkness Blind- +22% Amulets make your neck look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Blastnoon the steel battleaxe (127% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 127% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Crit.r2 +4 acid On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +9% lightning Res.pen +14% physical Acc +13 (+5 eff.) Apr +7 ----- def ----- Resists +6% lightning Disarm- +14% Massive two-handed battleaxes. |
steel battleaxe 'Adovena' (118% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 118% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +4 blight +8 temporal While equipped: dps ---------- Res.pen +25% blight +12% physical Acc +14 (+5 eff.) Apr +12 ----- def ----- Resists +18% blight Massive two-handed battleaxes. |
thought-forged steel battleaxe of massacre (132% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master/Psionic Power 132% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 mind On Hit: * 17% chance to reduce all saves and defense by 15 While equipped: Stats +2 Cun +2 Wil Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of massacre (152% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +40% Massive two-handed battleaxes. |
elemental dwarven-steel battleaxe (135% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane Power 135% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 74 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +10% cold Res.pen +16% cold Massive two-handed battleaxes. |
Boltfury the dwarven-steel greatmaul (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +4 physical On Crit.r2 +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str dps ---------- Phys.crit +12.0% Dmg.mod +15% mind Res.pen +10% mind Apr +2 ----- def ----- Die.at -20.00 life Massive two-handed mauls. |
arcing iron greatsword of massacre (129% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 129% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage Massive two-handed swords. |
Coalwrecker (142% power, 3 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.5% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +12 darkness On Crit.r2 +20 lightning +19 cold On Hit: * 20% chance to reduce damage dealt by 13% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mov.spd +39% Res.pen +14% lightning +14% cold Acc +5 (+2 eff.) Massive two-handed swords. |
Shinedare the dwarven-steel greatsword (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 temporal On Crit.r2 +4 light While equipped: ----- def ----- Defense +5 (+3 eff.) Resists +15% mind +13% temporal Teleport- +20% ---------- misc Light +2 Massive two-handed swords. |
Blazetorrent the dwarven-steel longsword (127% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +26 lightning +7 cold +12 arcane While equipped: dps ---------- Mov.spd +33% Dmg.mod +9% lightning Res.pen +12% lightning +11% cold Melee Ret 6 arcane ----- def ----- Resists +6% acid +3% lightning Sharp, long, and deadly. |
Mardumnir the Kindlepain (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 acid +8 light Against +10% Unnatural On Hit: * 20% chance to reduce armor by 32% While equipped: Stats +3 Wil ----- def ----- Resists +15% acid +12% temporal +6% nature One-handed war axes. |
dwarven-steel waraxe of shearing (121% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +5 (+2 eff.) Apr +10 One-handed war axes. |
steel dagger 'Plaguebolt' (105% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 nature On Hit.r1 +16 cold While equipped: Stats +3 Str dps ---------- Mind.pwr +30 (+15 eff.) Dmg.mod +12% nature +8% physical Acc +11 (+4 eff.) Sharp, short and deadly. |
warbringer's dwarven-steel dagger (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +5% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
vined mindstar 'Galehunt' (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 83% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +20 fire On Hit.r1 +16 lightning While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Res.pen +10% lightning Melee Ret 10 lightning ----- def ----- Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of steel shots of crippling (21/21, 117% power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 117% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Morningpython the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Dmg.mod +17% nature +9% arcane +15% light Res.pen +25% light ----- def ----- Resists +25% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettelin the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +3% Res.pen +10% mind Melee Ret 4 mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% HP.reg +2.80 ---------- misc Stam/turn +0.90 Infravis +1 A suit of armour made of mail. |
prismatic steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% fire +11% light +12% darkness A suit of armour made of mail. |
Chillschism (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Res.pen +10% cold ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +23% acid +13% physical +15% cold Phys.save +23 (+8 eff.) A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +12% Resists +7% acid +6% cold HP.reg +3.80 ---------- misc Stam/turn +0.50 Breathe water A suit of armour made of mail. |
Emurin the dwarven-steel plate armour (0 def, 21 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Phys.crit +8.0% Spell.crit +6% Mind.crit +6% Phys.pwr +14 (+3 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +11 (+5 eff.) ----- def ----- Armour +21 Fatigue +22% Resists +14% lightning Die.at -60.00 life ---------- misc Stam/turn +3.00 Max.stam +30.00 A suit of armour made of metal plates. |
Lightningqueller the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% light +5% lightning On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
Nerimira the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +6% acid +3% nature Spell.save +3 (+2 eff.) Max.HP +47.00 A belt that goes around your waist. |
Blazebile the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Apr +2 Melee Ret 6 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% fire Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getygund the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +7 Mag ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +6% fire +12% cold Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Chaliharayon the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun +1 Con dps ---------- Phys.pwr +15 (+3 eff.) Apr +1 ----- def ----- Armour +1 Resists +5% lightning +6% temporal ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
pair of iron boots 'Velorawyn' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Acc +5 (+2 eff.) Melee Ret 6 blight ----- def ----- Armour +5 Fatigue +2% Die.at -60.00 life ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 278.88 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
restful hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +2 HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Phoenixbone the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% fire ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Resists +6% lightning +6% temporal ---------- misc Stam/turn +1.00 See.Invis +6 A cap made of leather. |
rough leather cap 'Tempestclash' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 6 cold ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning Phys.save +11 (+4 eff.) A cap made of leather. |
insulating hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +5% fire +7% cold ---------- misc Stam/ret +1.70 Equi/ret +0.90 A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Bregarab the Singewrecker1.0 T3 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) Dmg.mod +3% light +3% fire ----- def ----- Armour +6 Resists +3% darkness +3% physical Heal.mod +5% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Kilnclash1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +10% fire ----- def ----- Resists +6% acid +7% blight +3% cold +12% nature +9% fire HP.reg +9.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 118.07 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 118.07 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Fa the Skeleton Doombringer level 21
11st Dusk 122nd year of Ascendancy at 09:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Fa the Skeleton Doombringer level 10
2nd Flare 122nd year of Ascendancy at 08:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Fa the Skeleton Doombringer level 20
7th Dusk 122nd year of Ascendancy at 17:30 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Fa the Skeleton Doombringer level 22
13rd Dusk 122nd year of Ascendancy at 09:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Fa the Skeleton Doombringer level 9
1st Flare 122nd year of Ascendancy at 21:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Fa the Skeleton Doombringer level 5
8th Mirth 122nd year of Ascendancy at 13:35 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Fa the Skeleton Doombringer level 20
9th Dusk 122nd year of Ascendancy at 00:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fa the Skeleton Doombringer level 13
6th Flare 122nd year of Ascendancy at 23:01 see stats
Log
Adesewen the worm that walks casts Drain.
The diseases of Adesewen the worm that walks spread!
The diseases of Adesewen the worm that walks spread!
Shards of metal explode from Adesewen the worm that walks's shield!
Adesewen the worm that walks performs a melee critical strike against Fa!
Adesewen the worm that walks HEALS from blight damage!
Adesewen the worm that walks hits Fa for (41 abyssal shield), 140 blight, (21 abyssal shield), 21 blight, (4 abyssal shield), 4 darkness, (10 abyssal shield), 10 blight, (17 abyssal shield), 17 physical, (39 abyssal shield), 39 blight, (10 abyssal shield), 10 blight (244 total damage).
Melee retaliation hits Adesewen the worm that walks for (3 blocked), 0 blight, 8 healing, (5 blocked), 0 cold, (10 blocked), 0 fire, (3 blocked), 0 blight, 8 healing, (5 blocked), 0 cold, (10 blocked), 0 fire (0 total damage) [17 healing].
Ruin hits Adesewen the worm that walks for 6 healing, 6 healing (0 total damage) [12 healing].
Fa loses 76 health to the soulburn.
Talent Fiery Grasp is ready to use.
Epidemic from Adesewen the worm that walks hits Fa for (37 abyssal shield), 37 blight (37 total damage).
Worm Rot from Adesewen the worm that walks hits Fa for (18 abyssal shield), 18 blight, (16 abyssal shield), 16 acid (35 total damage).
Adesewen the worm that walks's is surrounded with an all-consuming flame!
Fa hits Adesewen the worm that walks for (47 blocked), 0 physical, (10 blocked), 0 fire (0 total damage).
Adesewen the worm that walks's is no longer blazing.
Adesewen the worm that walks casts Acid Strike.
Adesewen the worm that walks performs a melee critical strike against Fa!
The diseases of Adesewen the worm that walks spread!
Adesewen the worm that walks HEALS from blight damage!
Adesewen the worm that walks hits Fa for (37 abyssal shield), 44 acid, (4 abyssal shield), 4 darkness, (10 abyssal shield), 10 blight, (27 abyssal shield), 27 acid, (10 abyssal shield), 10 blight, (36 abyssal shield), 57 acid, (35 abyssal shield), 45 blight, (4 abyssal shield), 4 darkness, (10 abyssal shield), 10 blight, (7 abyssal shield), 7 blight, (10 abyssal shield), 10 blight (231 total damage).
Melee retaliation hits Adesewen the worm that walks for 2 blight, 8 healing, 4 cold, 7 fire, 2 blight, 8 healing, 4 cold, 7 fire, 2 blight, 8 healing, 3 cold, 7 fire, 2 blight, 8 healing, 3 cold, 7 fire (57 total damage) [34 healing].
Ruin hits Adesewen the worm that walks for 6 healing, 6 healing, 6 healing, 6 healing (0 total damage) [25 healing].
Fa loses 76 health to the soulburn.
Fa is free from the worm rot.
A carrion worm mass bursts out of Fa!
Talent Rune: Shielding is ready to use.
Epidemic from Adesewen the worm that walks hits Fa for (34 abyssal shield), 39 blight (40 total damage).
Fa the level 23 skeleton doombringer was infected to death by Adesewen the worm that walks on level 3 of Lake of Nur.































































































