











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 25 / 20% |
| Size | huge |
| Lifes / Deaths | Killed by Ce'Nyyakira the snow giant boulder thrower at level 25 on the 41st Pyre 123rd year of Ascendancy at 11:43 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 121 (base 55) |
| Dexterity | 11 (base 10) |
| Constitution | 37 (base 12) |
| Magic | 8 (base 10) |
| Willpower | 60 (base 50) |
| Cunning | 24 (base 10) |
Resources
| Life | -22/1275 |
| Stamina | 318/318 |
| Equilibrium | 42 |
| Healing Factor | 0.9241015905906 |
| Regeneration | 41.641573410917 |
Speed
| Mental | +10.28660477258% |
| Attack | +10.28660477258% |
| Movement | -27.39004967349% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 50 |
| Crit Chance | 26% |
| APR | 12 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 11% |
| Speed | 0.90672843004106 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +23% |
| Physical | +31% |
| Cold | +18% |
| All | 0% |
| Lightning | +18% |
| Light | +3% |
| Mind | +12% |
| Darkness | +18% |
| Fire | +18% |
| Nature | +53% |
Offense: Damage Penetration
| Acid | +27% |
| Blight | +27% |
| Physical | +27% |
| Cold | +27% |
| Lightning | +27% |
| Darkness | +27% |
| Mind | +20% |
| Fire | +27% |
| Nature | +27% |
Defense: Base
| Armour (hardiness) | 61.441308141874 (96.438666929426%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 21 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 38%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 43%( 70%) |
| Lightning | + 49%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 89% |
| Bleed Resistance | 0% |
| Teleport Resistance | 20% |
| Disarm Resistance | 51% |
| Knockback Resistance | 32% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 548 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -341 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 682 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Icy Skin |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | 13% chance to stun any foes hit. Wrath of the Wilds |
| detrimental effect | Huge cut that bleeds, doing 33.20 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | The target has 28 increased life regeneration. Recovery |
| beneficial effect | You gain 27% resistance against acid, cold and darkness. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Adaneeli. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Escort the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed pouch of luminous horror dust. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed vial of wight ectoplasm. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Noonspar the pair of iron boots (0 def, 3 armour) (On feet)]Noonspar the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes stats: +5(-) Cun Changes damage: +3%(-) light Mental save: +3 (+2 eff.) (-) Stamina each turn: +0.40 (-) Maximum stamina: +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern 'Goraregostir' (Light source)]brass lantern 'Goraregostir' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 50% Damage (Melee): 0(-20) item nature slow Changes stats: +2(-) Con / +4(-) Wil Changes resistances: +3%(-) acid Reduces incoming crit damage: 15.00% (-) Maximum life: +42.00 (-) Light radius: +3 (-) See invisible: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Ulfykalthobers' (0 def, 3 armour) (On head)]iron helm 'Ulfykalthobers' (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) (-) Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str / +3(-) Con Changes resistances: +9%(-) fire Teleport immunity: +20% (-) Maximum life: +60.00 (-) Maximum stamina: +10.00 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. dwarven-steel gauntlets 'Porurebeth' (0 def, 7 armour) (On hands)]dwarven-steel gauntlets 'Porurebeth' (0 def, 7 armour) Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) (-) Armour: +7 (-) Fatigue: +3% (-) Damage (Melee): 7(-) physical Changes stats: +3(-) Str / +4(-) Wil / +1(-) Cun / +4(-) Con Changes resistances: +6%(-) mind Changes damage: +4%(-) physical Talent masteries: +0.20(-) Technique / Grappling Physical save: +7 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Disarm immunity: +51% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. overpowered steel torque of clear mind [power 2] (35 cooldown) (Tool)]overpowered steel torque of clear mind [power 2] (35 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 35 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. titan's steel ring of life (On fingers, 1 of 2)]titan's steel ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4(-) Con Physical save: +8 (+3 eff.) (-) Life regen: +5.00 (-) Maximum life: +51.00 (-) Healing mod.: +11% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's steel ring of life (On fingers, 1 of 2)]copper ring 'Shinespitter' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 mind / 6 light Changes stats: +0(-4) Con Changes resistances penetration: +10% mind Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Life regen: +7.00 (+2.00) Equilibrium when hit: +0.24 Maximum life: +44.00 (-7.00) Light radius: +2 Healing mod.: +11% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Corruptiontrencher (Around neck)]Corruptiontrencher Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 10(-) nature Changes stats: +1(-) Cun / +4(-) Str Changes resistances: +18%(-) lightning Stun/Freeze immunity: +32% (-) Infravision radius: +3 (-) See invisible: +12 (-) Amulets make your neck look great! |
| In main hand | [vs. Corpathus (150% power, 12 apr) (In main hand, 1 of 2)]Corpathus (150% power, 12 apr) Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 (-) Crit. chance: +16.0% (-) Attack speed: 100% (-) On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18(-) draining blight When wielded/worn: Changes damage: +5%(-) blight Critical mult.: +20.00% (-) Cut immunity: -25% (-) Maximum vim: +20.00 (-) Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. Tap to cycle through comparison choices |
| Around waist | [vs. Vorytira the hardened leather belt (Around waist)]Vorytira the hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +13 (+13 eff.) (-) Changes stats: +5(-) Cun Changes resistances: +9%(-) darkness Stealth bonus: +11 (-) Maximum life: +80.00 (-) Maximum psi: +40.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Dairablek the Phlegmscar (0 def, 6 armour, 142% power, 78 block) (In off hand)]Dairablek the Phlegmscar (0 def, 6 armour, 142% power, 78 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 142% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% (-) Block value: +78 (-) On weapon hit: * 20% chance to reduce armor by 13% Damage (radius 1) on hit: +8(-) nature When wielded/worn: Armour: +6 (-) Fatigue: +8% (-) Changes resistances: +17%(-) lightning Changes resistances penetration: +10%(-) mind Changes damage: +15%(-) nature / +12%(-) mind Talents granted: +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Bokovon (1 def, 0 armour) (Cloak)]Bokovon (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) (-) Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Dex / +2(-) Cun / +4(-) Con Critical mult.: +10.00% (-) Physical save: +9 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Alebers the dwarven-steel plate armour (0 def, 13 armour) (Main armor)]Alebers the dwarven-steel plate armour (0 def, 13 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +30 (+10 eff.) (-) Physical power: +5 (+1 eff.) (-) Armour: +13 (-) Fatigue: +22% (-) Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage (Melee): 0(-20) item expose Changes stats: +3(-) Str / +6(-) Con Changes damage: +9%(-) physical Maximum life: +42.00 (-) A suit of armour made of metal plates. |
Inventory
[vs. Corruptiontrencher (Around neck)]restful copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 0(-10) nature Changes stats: +0(-1) Cun / +0(-4) Str Changes resistances: +0%(-18%) lightning Stun/Freeze immunity: +0% (-32%) Life regen: +2.00 Infravision radius: +0 (-3) See invisible: +0 (-12) Amulets make your neck look great! |
[vs. Corpathus (150% power, 12 apr) (In main hand, 1 of 2)]Frigidspire the iron longsword (115% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 115% (-35%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-10) Crit. chance: +3.5% (-12.5%) Attack speed: 100% (-) On weapon crit: - grows in power On weapon kill: - grows dramatically in power Damage (Melee): +8 cold / +6 nature / +0(-18) draining blight When wielded/worn: Accuracy: +10 (+4 eff.) Damage when hit (Melee): 2 physical Changes damage: +0%(-5%) blight Critical mult.: +0.00% (-20.00%) Cut immunity: +0% (+25%) Maximum vim: +0.00 (-20.00) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Alebers the dwarven-steel plate armour (0 def, 13 armour) (Main armor)]fortifying iron plate armour of the dragon (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-30 (-10 eff.)) Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Armour: +7 (-6) Fatigue: +22% (-) Damage (Melee): 0(-20) item expose Changes stats: +2(-1) Str / +2(-4) Con Changes resistances: +5% acid / +6% physical / +6% fire / +6% cold / +6% lightning Changes damage: +0%(-9%) physical Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +21% Knockback immunity: +21% Maximum life: +30.00 (-12.00) A suit of armour made of metal plates. |
[vs. Alebers the dwarven-steel plate armour (0 def, 13 armour) (Main armor)]cleansing steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-30 (-10 eff.)) Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Armour: +9 (-4) Fatigue: +22% (-) Damage (Melee): 0(-20) item expose Changes stats: +0(-3) Str / +0(-6) Con Changes resistances: +11% nature / +13% blight Changes damage: +0%(-9%) physical Maximum life: +0.00 (-42.00) A suit of armour made of metal plates. |
[vs. Vorytira the hardened leather belt (Around waist)]Glyvea Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +0 (-4) Defense: +0 (+0 eff.) (-13 (-13 eff.)) Changes stats: +3 Dex / +2 Wil / +0(-5) Cun / +2 Con Changes resistances: +0%(-9%) darkness / +2% physical Reduces incoming crit damage: 5.00% Stealth bonus: +0 (-11) Maximum life: +32.00 (-48.00) Maximum psi: +0.00 (-40.00) Light radius: +1 A belt that goes around your waist. |
[vs. Vorytira the hardened leather belt (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Defense: +0 (+0 eff.) (-13 (-13 eff.)) Fatigue: -10% Changes stats: +0(-5) Cun Changes resistances: +0%(-9%) darkness Stealth bonus: +0 (-11) Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 (-40.00) Maximum psi: +0.00 (-40.00) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Vorytira the hardened leather belt (Around waist)]Rope Belt of the Thaloren Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-13 (-13 eff.)) Changes stats: +7(+2) Cun / +8 Wil Changes resistances: +0%(-9%) darkness Talent mastery: +0.20 Wild-gift / Harmony Stealth bonus: +0 (-11) Maximum life: +0.00 (-80.00) Maximum psi: +0.00 (-40.00) Mindpower: +15 (+7 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Goraregostir' (Light source)]brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +0(-2) Con / +0(-4) Wil Changes resistances: +0%(-3%) acid Reduces incoming crit damage: 0.00% (-15.00%) Maximum life: +42.00 (-) Light radius: +3 (-) See invisible: +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. overpowered steel torque of clear mind [power 2] (35 cooldown) (Tool)]Yvirin (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Str Changes resistances: +11% nature / +3% temporal Changes damage: +6% nature Physical save: +9 (+3 eff.) Mental save: +9 (+4 eff.) Disease immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. overpowered steel torque of clear mind [power 2] (35 cooldown) (Tool)]iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. overpowered steel torque of clear mind [power 2] (35 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 364/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Adaneeli the Krog Wyrmic level 14
74th Haze 122nd year of Ascendancy at 21:09 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Adaneeli the Krog Wyrmic level 10
16th Dusk 122nd year of Ascendancy at 01:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Adaneeli the Krog Wyrmic level 22
16th Pyre 123rd year of Ascendancy at 11:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Adaneeli the Krog Wyrmic level 10
2nd Flare 122nd year of Ascendancy at 10:50 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Adaneeli the Krog Wyrmic level 20
52nd Regrowth 123rd year of Ascendancy at 21:07 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Adaneeli the Krog Wyrmic level 18
32nd Regrowth 123rd year of Ascendancy at 02:50 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Adaneeli the Krog Wyrmic level 14
74th Haze 122nd year of Ascendancy at 20:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Adaneeli the Krog Wyrmic level 6
79th Pyre 122nd year of Ascendancy at 11:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Adaneeli the Krog Wyrmic level 24
23rd Pyre 123rd year of Ascendancy at 18:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Adaneeli the Krog Wyrmic level 16
10th Allure 123rd year of Ascendancy at 08:38 see stats
Log
Snow giant thunderer hits Snow giant boulder thrower for 98 lightning damage.
Snow giant thunderer hits Adaneeli for 87 lightning damage.
Snow giant thunderer hits Snow giant for 170 lightning damage.
Melee retaliation hits Adaneeli for 13 teleported, 5 teleported, 12 teleported (29 total damage).
Melee retaliation hits Ce'Nyyakira the snow giant boulder thrower for 5 mind, (13 teleported), 0 cold, 12 nature, 4 light, (5 teleported), 0 mind, 13 cold, (12 teleported), 0 nature, 4 light (38 total damage).
Cold drake hits Snow giant boulder thrower for 102 cold damage.
Cold drake hits Adaneeli for 168 cold damage.
Cold drake hits Something for 269 cold damage.
Cold drake hits Snow giant for 134 cold damage.
Cold drake hits Something for 341 cold damage.
Cold drake hits Snow giant for 134 cold damage.
Cold drake hits Snow giant chieftain for 134 cold damage.
Cold drake hits Ce'Nyyakira the snow giant boulder thrower for 95 cold damage.
Cold drake hits Something for 269 cold damage.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Adaneeli!
Adaneeli resists the knockback!
Ce'Nyyakira the snow giant boulder thrower is knocked back!
Xaren is knocked back!
Ce'Nyyakira the snow giant boulder thrower teleports some damage to Snow giant boulder thrower!
Snow giant boulder thrower hits Xaren for 146 physical damage.
Snow giant boulder thrower hits Ce'Nyyakira the snow giant boulder thrower for (105 teleported), 0 physical (0 total damage).
Snow giant boulder thrower hits Adaneeli for 211 physical, 105 teleported (316 total damage).
Adaneeli misses Ce'Nyyakira the snow giant boulder thrower.
Adaneeli rearms.
Adaneeli is not silenced anymore.
Deep Wound from Ce'Nyyakira the snow giant boulder thrower hits Adaneeli for 30 physical damage.
Snow giant boulder thrower feels pain again.
Adaneeli is stunned!

































































































