













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 24 / 75% |
| Size | big |
| Lifes / Deaths | Killed by Mayossra the sandworm destroyer at level 24 on the 8th Pyre 123rd year of Ascendancy at 01:13 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 28 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 100.01646952084 (base 51) |
| Cunning | 72.447393738107 (base 50) |
Resources
| Life | -149/529 |
| Hate | 100/100 |
| Equilibrium | 18 |
| Healing Factor | 1.4056298990388 |
| Regeneration | 213.8604935117 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +65.789473684211% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 53 |
| Crit Chance | 25% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 53 |
| Crit Chance | 22% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +4% |
| Physical | +13% |
| Cold | +23% |
| All | -2% |
| Darkness | +4% |
| Temporal | +1% |
| Mind | +19% |
| Fire | +4% |
| Lightning | +12% |
Offense: Damage Penetration
| Lightning | +15% |
| Mind | +45% |
| Fire | +20% |
| Physical | +3% |
| Cold | +5% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 1 |
| Physical Save | 35 |
| Spell Save | 41 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 21%( 74%) |
| Cold | + 68%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 40%( 83%) |
| Fire | + 36%( 70%) |
| Mind | + 17%( 70%) |
Defense: Immunities
| Pinning Resistance | 42% |
| Teleport Resistance | 10% |
| Confusion Resistance | 29% |
| Fear Resistance | 18% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 617% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 578 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| talent | Psiblades |
| detrimental effect | The target has been weakened, reducing all damage inflicted by 34%. Weakened |
| detrimental effect | Reduces global action speed by 52%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | A flow of life spins around the target, regenerating 115.66 life per turn. Regeneration |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 24 mind and 21 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 36 Mind damage, and deal 32 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | You gain 39% resistance against fire. Resolve |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -3% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target fire resistance is reduced by 22%. Lowered fire resistance |
| beneficial effect | The target has 22 increased life regeneration. Recovery |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 22%. Strength and Willpower are increased by 5. Poisons and diseases have a 8% chance of being neutralized each turn. Cursed Form |
| beneficial effect | Bren is feeding from Aronor the slimy ooze. Feeding |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 17%) for 4 turns. Power 1+: Nightwalker: +32 Darkness Resistance, +13% Max Darkness Resistance, +18 See Invisible Power 2+: -1 Luck, +15 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 35% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 35% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Isagatta the rattlesnake. Escort: lost warrior (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed storm wyrm claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Mayymilratta the Lightningvault (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% lightning +5% cold +10% fire ----- def ----- Armour +1 Resists +6% lightning +7% fire +12% cold Curse of Shrouds A pair of boots made of leather. |
| Light source | brass lantern 'Floeviper'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +15% cold Max.HP +43.00 ---------- misc Equi/ret +0.12 Max.psi +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gliba the rough leather cap (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% temporal Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Spell.save +3 (+1 eff.) Heal.mod +15% Pinning- +20% Teleport- +10% Curse of Shrouds A cap made of leather. |
| On hands | Heatbreacher (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +7 Wil +4 Cun dps ---------- Dmg.mod +6% fire Res.pen +20% mind +10% fire Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +2 Mind.save +12 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Shimmerbraze the copper ring (Corpses)0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 4 mind ----- def ----- Resists +24% acid +3% fire +6% mind +9% lightning Curse of Corpses Rings make your fingers look great! |
| On fingers | copper ring of life (Nightmares)0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +46.00 HP.reg +7.00 Heal.mod +11% Curse of Nightmares Rings make your fingers look great! |
| Around neck | steel amulet 'Grinoharathel'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Phys.crit +1.0% Mind.pwr +5 (+2 eff.) Dmg.mod +3% physical Apr +3 ----- def ----- Phys.save +24 (+10 eff.) Spell.save +10 (+3 eff.) Mind.save +18 (+6 eff.) Confus- +11% Amulets make your neck look great! |
| In main hand | Eilinema the vined mindstar (Shrouds) (83% power, 22 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 84% Range: 1.1x Uses 72% Wil, 43% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 Crit +6.0% Atk.spd 100% On Hit.r1 +4 blight On Crit.r2 +12 blight On Hit: * 6% chance to reduce armor by 21% * 9% chance to slow global speed by 63% * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +9 Cun dps ---------- Mind.crit +2% Crit.mult +17.00% Mind.pwr +6 (+2 eff.) Dmg.mod +6% blight ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Ebonywild (Shrouds)1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +8% Phys.pwr +4 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Emelirianne the vined mindstar (Shrouds) (87% power, 22 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 72% Wil, 43% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +10 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) Dmg.mod +5% lightning +7% physical +4% cold Res.pen +3% physical Melee Ret 6 mind ----- def ----- Defense +8 (+7 eff.) Resists +4% physical Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) Pinning- +22% ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Vipersaw' (Nightmares) (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind Res.pen +25% mind +25% nature ----- def ----- Armour +7 Defense +2 (+2 eff.) Resists +10% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven woollen robe of frost (+7%) (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Dmg.mod +9% lightning +5% physical +21% cold ----- def ----- Resists +7% lightning +27% cold +9% all Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the duelist (die at -331; dur 7; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 37 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -331 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 663 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 333; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the sneak (damage 138; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 138.18 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Poluremina the Flamewar0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% lightning +12% mind Res.pen +5% fire Amulets make your neck look great! |
wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +5 Cun +5 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Stam/turn +0.50 Mana/turn +0.10 Max.mana +20.00 Amulets make your neck look great! |
Vipertouch (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +20% nature +5% cold Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Resists +6% acid +3% nature HP.reg +2.00 Stun/Frz- +25% Curse of Madness Rings make your fingers look great! |
Chillvengeance (Madness) (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+4 eff.) Dmg.mod +9% fire +15% physical +6% cold Res.pen +25% cold ----- def ----- Defense +7 (+7 eff.) Resists +18% fire ---------- misc Light +3 Talents +1 Command Staff Curse of Madness Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 24.73 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Magmabright (Misfortune) (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +3% Mind.crit +3% Spell.pwr +14 (+8 eff.) Dmg.mod +20% lightning +21% fire Res.pen +20% nature ----- def ----- HP.reg +1.10 Heal.mod +16% ---------- misc Max.psi +20.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
ethereal yew magestaff of channeling (Corpses) (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +23 (+12 eff.) Dmg.mod +20% fire Phasing +14% ----- def ----- Defense +13 (+10 eff.) Shield.pwr +7% ---------- misc Mana/turn +0.29 Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (Shrouds) (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% Curse of Shrouds The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Getanarihir the dwarven-steel battleaxe (Nightmares) (138% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Nature/Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +13 Wil +15 Con dps ---------- Res.pen +25% physical Acc +33 (+16 eff.) Apr +21 ----- def ----- Max.HP +33.00 Blind- +20% ---------- misc Max.stam +30.00 Curse of Nightmares Massive two-handed battleaxes. |
Kindlezeal (Madness) (140% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Psionic Power 140% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 darkness Against +12% Living On Hit.r1 +12 fire While equipped: Stats +4 Str +2 Dex +5 Con ----- def ----- Resists +12% nature +6% fire Curse of Madness Massive two-handed swords. |
chilling dwarven-steel greatsword of massacre (Misfortune) (153% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 154% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 cold Curse of Misfortune Massive two-handed swords. |
Undeathclamor (Madness) (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Nature Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +12 nature While equipped: Stats +3 Mag +6 Wil +8 Con ----- def ----- Resists +15% acid Crit.chn- 15.00% Max.HP +24.00 ---------- misc Light +3 Curse of Madness Sharp, long, and deadly. |
truestriking dwarven-steel longsword of corruption (Misfortune) (121% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Arcane/Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: 20% Curse of Death 3 While equipped: dps ---------- Res.pen +5% physical Acc +10 (+5 eff.) Apr +7 Curse of Misfortune Sharp, long, and deadly. |
flaming dwarven-steel mace (Misfortune) (133% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +7 fire Curse of Misfortune Blunt and deadly. |
Spellblaze Shard (Shrouds) (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Curse of Shrouds This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Shantiz the Stormblade (Shrouds) (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Shrouds This surreal dagger crackles with the intensity of a vicious storm. |
balanced dwarven-steel dagger (Shrouds) (121% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 122% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +25% Curse of Shrouds Sharp, short and deadly. |
truestriking dwarven-steel dagger of evisceration (Shrouds) (122% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Power 122% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+3 eff.) Res.pen +6% physical Acc +16 (+8 eff.) Apr +7 Curse of Shrouds Sharp, short and deadly. |
wrathful vined mindstar (Shrouds) (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +4 (+1 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of resolve (Misfortune) (98% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of resolve (Shrouds) (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
warden's yew longbow of fire (Shrouds)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +11 fire While equipped: Stats +2 Mag dps ---------- Dmg.mod +15% fire +12% physical +9% temporal Res.pen +11% physical +9% temporal ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Curse of Shrouds Longbows are used to shoot arrows at your foes. |
windwalling dwarven-steel shield of shrapnel (Shrouds) (0 def, 6 armour, 137% power, 85 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego++] Master/Psionic When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +85 Melee+ +12 physical While equipped: Stats +2 Wil dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 154 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +12% physical Shield.near.proj +10 Proj.slow +16% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Lisosetira the Morningpulverizer (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +12.00% Dmg.mod +6% light Melee Ret 6 acid 10 light ----- def ----- Resists +6% light +9% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 Light +3 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Phlegmlace' (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +5% acid +5% physical +7% fire +21% cold +3% nature +12% lightning Res.pen +10% nature Melee Ret 4 arcane ----- def ----- Resists +12% acid +12% physical +18% lightning +33% cold +12% fire +9% all ---------- misc Cooldown Refit Golem -3 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of corrosion (+18%) (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +18% acid +9% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Lisadalelaith' (Madness) (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature Res.pen +5% mind Melee Ret 8 mind ----- def ----- Resists +9% acid +6% temporal +6% blight +15% mind +27% nature +11% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe (Shrouds) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +13% mind +13% darkness +13% all Phys.save +18 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save +23 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour 'Pyresage' (Shrouds) (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +7 Dex +6 Mag dps ---------- Res.pen +10% fire ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +9% acid +16% cold Curse of Shrouds A suit of armour made of leather. |
hardened leather armour of Toknor (Misfortune) (9 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+8 eff.) Fatigue +8% Curse of Misfortune A suit of armour made of leather. |
rejuvenating hardened leather armour of lightning resistance (Nightmares) (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+8 eff.) Fatigue +8% Resists +17% lightning HP.reg +2.90 ---------- misc Stam/turn +0.90 Curse of Nightmares A suit of armour made of leather. |
troll-hide hardened leather armour (Madness) (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+8 eff.) Fatigue +8% Max.HP +43.00 HP.reg +6.60 Heal.mod +12% Curse of Madness A suit of armour made of leather. |
cleansing dwarven-steel mail armour (Nightmares) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +10% nature +12% blight Curse of Nightmares A suit of armour made of mail. |
impenetrable steel plate armour of lightning resistance (Madness) (0 def, 18 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +18 Fatigue +22% Resists +17% lightning Curse of Madness A suit of armour made of metal plates. |
Zesabers the linen cloak (Nightmares) (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% blight Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.24 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dourenvy (Misfortune) (2 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +15% darkness Apr +4 Melee Ret 8 darkness ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +13% nature +15% blight HP.reg +4.00 Heal.mod +12% ---------- misc Stam/turn +3.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Ivudamira' (Nightmares) (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Phys.pwr +15 (+5 eff.) ----- def ----- Defense +12 (+9 eff.) Resists +9% acid +12% cold +5% arcane Phys.save +17 (+7 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Huralar (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Resists +9% acid +1% physical +3% light +3% cold Spell.save +6 (+2 eff.) Stun/Frz- +10% Curse of Madness Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Layydavea the pair of iron boots (Shrouds) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal +6% blight +9% fire Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Turegas the rough leather gloves (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Dex +1 Mag dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Resists +6% blight HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Delurek the hardened leather gloves (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 cold Dmg.mod +6% cold ----- def ----- Armour +2 Resists +7% cold Mind.save +12 (+4 eff.) Die.at -80.00 life Max.HP +40.00 Knockbk- +20% ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Samegar' (Corpses) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +9% mind +6% physical Acc +16 (+8 eff.) ----- def ----- Armour +2 Fatigue +3% ---------- misc Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting cashmere wizard hat (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +4% cold +6% fire +8% arcane +8% lightning ----- def ----- Defense +2 (+2 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
cashmere wizard hat of fire (+19%) (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+2 eff.) Resists +19% fire Curse of Shrouds A pointy cloth hat, very wizardly... |
rough leather cap 'Dourhue' (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +12% darkness Crit.chn- 5.00% Curse of Corpses A cap made of leather. |
bladed hardened leather cap of might (Madness) (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +6 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Curse of Madness Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 21.9 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
stabilizing hardened leather cap (Nightmares) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+6 eff.) Curse of Nightmares A cap made of leather. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Blizzardstar1.0 T3 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% cold +21% mind +9% fire Res.pen +20% mind +15% cold Melee Ret 4 cold ----- def ----- Resists +3% all Spell.save +9 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Carrionclash the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% fire Res.pen +5% nature +10% fire Melee Ret 6 nature ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Deepsrupture the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 29% ----- def ----- Resists +9% acid +3% cold +3% nature +9% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
crystalomancer's dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str +2 Mag dps ---------- Spell.crit +5% ---------- misc Max.mana +28.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending dwarven-steel torque of mindblast [power 245] (15 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 124 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Bren the Cornac Doomed level 23
77th Regrowth 123rd year of Ascendancy at 08:28 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bren the Cornac Doomed level 10
1st Dusk 122nd year of Ascendancy at 12:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bren the Cornac Doomed level 24
6th Pyre 123rd year of Ascendancy at 08:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bren the Cornac Doomed level 10
5th Mirth 122nd year of Ascendancy at 07:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bren the Cornac Doomed level 20
45th Regrowth 123rd year of Ascendancy at 02:30 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Bren the Cornac Doomed level 24
8th Pyre 123rd year of Ascendancy at 00:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bren the Cornac Doomed level 6
78th Pyre 122nd year of Ascendancy at 07:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bren the Cornac Doomed level 10
55th Dusk 122nd year of Ascendancy at 21:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bren the Cornac Doomed level 16
8th Allure 123rd year of Ascendancy at 14:46 see stats
Log
Sandworm hits Bren for (12 gestured), 19 physical (19 total damage).
The air around Bren grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Mayossra the sandworm destroyer's Beyond the Flesh killed Terror!
Bren's nightmare area effect hits Yellow ooze for 46 mind damage.
Bren uses Ruined Earth.
Yellow ooze has been weakened.
Glorethra the black jelly has been weakened.
Yellow ooze has been weakened.
Aronor the slimy ooze has been weakened.
Sandworm burrower has been weakened.
Mayossra the sandworm destroyer has been weakened.
Ritch flamespitter has been weakened.
Sandworm has been weakened.
Bren harrows ritch flamespitter!
Bren has been weakened.
Terror has been weakened.
Terror has been weakened.
Terror slows down.
Terror is poisoned!
Curse of Nightmares hits Ritch flamespitter for 19 mind, 14 darkness (33 total damage).
Terror hits Mayossra the sandworm destroyer for (22 parried), (12 to psi shield), 0 physical (0 total damage).
Melee retaliation hits Terror for 16 nature, 3 nature (19 total damage).
Aronor the slimy ooze uses Slime Spit.
Your summoned terror disappears.
Mayossra the sandworm destroyer uses Flurry.
You have deflected 18 incoming damage!
Mayossra the sandworm destroyer performs a melee critical strike against Bren!
Mayossra the sandworm destroyer performs a melee critical strike against Bren!
Mayossra the sandworm destroyer slows in the grip of madness!














































































































