Snap the level 2 Halfling Skirmisher by world

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Semi-Roguelike (mild)
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp2 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 14)

Resources

Life118/118
Stamina106/106
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy27
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)15.764593763945 (59.794990797553%)
Defense25
Ranged Defense25
Fatigue1.9238052216851
Physical Save8
Spell Save8
Mental Save10

Defense: Resistances

Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log


PAI_STATE_EXPLORE

AI stopping: level change found
Snap wears (replacing
rough leather armour (3 def, 2 armour)): rough leather armour of cold resistance (3 def, 2 armour).

Snap wears:
evasive elm wand of shielding [power 110] (20 cooldown).

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 3.12 gold from the transmogrification of
scholar's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of cold resistance (0 def, 7 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron greatsword of massacre (26-41 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (16-26 power, 1 apr).
You gain 1.96 gold from the transmogrification of
iron greatmaul of daylight (20-31 power, 1 apr).
You gain 3.79 gold from the transmogrification of
surging elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 97; 12 cd).
There is a way to the previous level here (press '' or right click to use).