ad the level 14 Skeleton Archer by moon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp14 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 28)
Dexterity67 (base 40)
Constitution22 (base 11)
Magic10 (base 10)
Willpower17 (base 10)
Cunning24 (base 12)

Resources

Life361/361
Stamina206/206
Healing Factor1.55
Regeneration0.3875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible7
ESP Range10
ESP Kindsdragon, demon/minor, demon/major, humanoid/orc

Offense: Mainhand

Damage106
Accuracy55
Crit Chance11%
APR10
Speed0.75

Offense: Spell

Spellpower15
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+10%
Light+3%
Cold+15%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)46.292304923968 (86.818181818182%)
Defense23
Ranged Defense23
Fatigue7
Physical Save30
Spell Save18
Mental Save29

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 20%( 70%)
Cold+ 51%( 70%)
All 0%( 70%)
Darkness+ 17%( 70%)
Light+ 16%( 70%)
Temporal+ 3%( 70%)
Fire+ 7%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Disarm Resistance22%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
3/5
1/5
1/5
1/5
Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
1/5
1/5

Generic Talents

Undead / Skeleton1.10
5/5
2/5
1/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
5/5
0/5
2/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By ad the Skeleton Archer level 10
8th Flare 122nd year of Ascendancy at 14:17
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By ad the Skeleton Archer level 9
5th Flare 122nd year of Ascendancy at 21:01
see stats

Log

Ran for 7 turns (stop reason: at exit).

Ad wears:
Vargh Redemption.

You gain 0.10 gold from the transmogrification of
ash totem of thorny skin [power 26] (20 cooldown).
You gain 2.20 gold from the transmogrification of
iron helm of the depths (0 def, 3 armour).
You gain 1.14 gold from the transmogrification of
insulating iron helm of strength (+3) (0 def, 3 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel gauntlets (0 def, 2 armour).
You gain 2.50 gold from the transmogrification of
Wyrmbreath (0 def, 4 armour).
You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.73 gold from the transmogrification of
prismatic steel plate armour of clarity (4 def, 9 armour).
You gain 1.92 gold from the transmogrification of
spiked hardened leather armour of temporal resistance (3 def, 6 armour).
You gain 3.14 gold from the transmogrification of
self-loading pouch of steel shots of daylight (23/23, 21.5-25.8 power, 2 apr).
You gain 8.60 gold from the transmogrification of
Ebonyrock the rough leather sling.
You gain 3.97 gold from the transmogrification of
blazebringer's steel mace of projection (16-22.4 power, 3 apr).
You gain 8.09 gold from the transmogrification of
warbringer's steel greatsword of the leech (23.5-37.6 power, 2 apr).
You gain 1.35 gold from the transmogrification of
acidic steel greatmaul (30.5-45.75 power, 2 apr).
You gain 3.76 gold from the transmogrification of
flaming dwarven-steel battleaxe of vileness (34-51 power, 2 apr).
You gain 0.77 gold from the transmogrification of
regeneration infusion (heal 90 over 5 turns).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Talent Re-assemble is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).