









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 50 / 667% |
| Size | medium |
| Lifes / Deaths | Killed by Lisemikira the dozing warg at level 15 on the 50th Haze 122nd year of Ascendancy at 04:34 0 / 8Killed by Vorylle the white wolf at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 23:37 Killed by Ce'Nilaith the giant netherworm at level 32 on the 6th Pyre 123rd year of Ascendancy at 07:06 Killed by teluvorta at level 34 on the 30th Pyre 123rd year of Ascendancy at 10:28 Killed by Gloroyann the dreadmaster at level 38 on the 7th Mirth 123rd year of Ascendancy at 16:01 Killed by geggur's temporal clone at level 50 on the 14th Regrowth 124th year of Ascendancy at 14:22 Killed by Xerarin the orc grand master assassin at level 50 on the 19th Regrowth 124th year of Ascendancy at 05:56 Killed by geggur at level 50 on the 24th Regrowth 124th year of Ascendancy at 13:36 |
Primary Stats
| Strength | 23 (base 16) |
| Dexterity | 23 (base 12) |
| Constitution | 59 (base 47) |
| Magic | 121 (base 60) |
| Willpower | 87 (base 63) |
| Cunning | 87 (base 56) |
Resources
| Life | -258/1318 |
| Paradox | 707 |
| Healing Factor | 1.3251133323991 |
| Regeneration | 0.33127833309979 |
Speed
| Mental | -1.9273471707493E-11% |
| Attack | -1.9273471707493E-11% |
| Movement | +4.4408920985006E-14% |
| Spell | +10% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 16 |
| Crit Chance | 24% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 39% |
| Speed | 0.90909090909091 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 24% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +27% |
| Temporal | +72% |
| Physical | +55% |
| All | +2% |
Offense: Damage Penetration
| Acid | +40% |
| Temporal | +100% |
| Blight | +50% |
| Physical | +70% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 29 (44.574340358689%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 44 |
| Mental Save | 45 |
Defense: Resistances
| Lightning | + 39%( 70%) |
| Acid | + 40%( 80%) |
| Light | + 48%( 80%) |
| Temporal | + 40%( 70%) |
| Darkness | + 59%( 70%) |
| Physical | + 48%( 75%) |
| Fire | + 30%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 58% |
| Confusion Resistance | 78% |
| Teleport Resistance | 100% |
| Silence Resistance | 88% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 705 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 913% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Chronomancy / Flux | 1.40 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Timetravel | 1.50 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by wretchling. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Ce'Noda the snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Emuna the orc assassin. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1985. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vampire lord fang. * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lelyrak (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Critical power +20.00% Ignore resists +25% temporal +10% physical On-Hit (Melee): * 20% chance to reduce armor by 47% defense ------ Armor +3 Physical save +15 (+8 eff.) Unlife -80.00 life Silence Resist +32% Confus Resist +38% Stun Resist +38% A pair of boots made of leather. |
| Light source | Gunanik the dwarven lantern1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +2 Cun offense ------ Critical power +20.00% Mindpower +15 (+4 eff.) On-Hit (Melee): * 21% chance to reduce all saves and defense by 35 defense ------ Resistance +15% lightning +6% fire Crit Resistance 15.66% Life +68.00 Silence Resist +21% Stun Resist +20% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. The set is complete. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+2 eff.) Mindpower +8 (+2 eff.) Spell Speed +10% Damage +10% temporal +10% physical defense ------ Defense +1 (+0 eff.) Resistance +10% temporal +10% physical Anomaly Control +25 Confus Resist +40% other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.3 Power cost 15 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 9 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
| Tool | dragonbone wand of lightning storm 'Kolakan' [power 368] (15 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +2 Con offense ------ Damage +18% physical Ignore Armor +3 When Hit 4 mind other ------- Wards +5 acid +5 cold +5 light +5 darkness Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 75 lightning damage and will be dazed for 1 turn (375 total damage) Puts all charms on 15 turn cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring 'Daimaroddalar'0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +30 (+11 eff.) Ignore resists +25% blight defense ------ Armor +16 Silence Resist +35% other ------- Mana/turn +0.28 Vim-on-crit +2.00 Max vim +50.00 Rings make your fingers look great! |
| On fingers | Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around waist | Emelotta the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +5 Wil offense ------ Spellpower +30 (+6 eff.) defense ------ Defense +18 (+3 eff.) Resistance +3% lightning Mind save +17 (+6 eff.) Stealth +13 Unlife -20.00 life Life +106.00 other ------- Mana/turn +0.57 Max mana +49.00 A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +8 Mag +7 Wil offense ------ Spell Crit +15% Spellpower +40 (+8 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. The set is complete. While equipped: Stats +3 Wil +5 Mag offense ------ Spellpower +23 (+5 eff.) Damage +20% physical +20% temporal Ignore resists +20% physical +20% temporal When Hit 10 temporal 20 physical defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% physical +10% temporal +13% all Temporal Reprieve: Effective talent level: 1.5 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | Radiance (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+4 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+3 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
heroism infusion of the wizard (die at -695; dur 6; cd 34)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -695 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1390 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 21; cd 18)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 18 Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, light, temporal, mind, nature)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 light, 5 temporal, 3 mind, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 25; blocks 7; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
gold amulet 'Obsidianrip'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +7 Dex +8 Wil +4 Cun offense ------ Mindpower +9 (+2 eff.) Ignore resists +25% darkness When Hit 6 darkness defense ------ Mind save +8 (+3 eff.) Confus Resist +13% Amulets make your neck look great! |
voratun amulet 'Blizzardbraze'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Cun +8 Con offense ------ Damage +15% mind +9% cold Ignore resists +10% cold defense ------ Resistance +6% mind +28% light +26% darkness Blind Resist +50% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
stralite ring 'Glorema'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +14% fire defense ------ Defense +5 (+1 eff.) Resistance +9% lightning +28% fire Crit Resistance 15.00% Silence Resist +20% Pinning Resist +10% other ------- Hate-on-crit +1.00 Rings make your fingers look great! |
voratun battleaxe of enduring (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 58.5 - 87.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +19 Con +16 Wil defense ------ Life +83.00 Massive two-handed battleaxes. |
caustic voratun greatsword of rage (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 63.0 - 100.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +40 acid +47 nature While equipped: Stats +14 Str offense ------ Damage +17% physical Ignore resists +26% acid +26% nature Accuracy +21 (+12 eff.) Ignore Armor +17 Massive two-handed swords. |
quick voratun greatsword of massacre (70-112 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 70.0 - 112.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +17 (+10 eff.) Massive two-handed swords. |
balanced steel longsword of erosion (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Nature/Master Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature While equipped: offense ------ Accuracy +7 (+5 eff.) defense ------ Defense +9 (+2 eff.) Disarm Resist +30% Sharp, long, and deadly. |
balanced voratun longsword of shearing (40-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +8% all Accuracy +28 (+16 eff.) Ignore Armor +12 defense ------ Defense +8 (+1 eff.) Disarm Resist +37% Sharp, long, and deadly. |
quick voratun mace (44-61 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +14 (+9 eff.) Blunt and deadly. |
Glitterbraid (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +16 Str +13 Dex +17 Mag +12 Wil +8 Cun +19 Con offense ------ Physical Crit +15.0% Physical Power +26 (+10 eff.) Damage +3% acid +3% light Ignore resists +8% physical defense ------ Disarm Resist +29% other ------- Light +2 Infravision +1 One-handed war axes. |
blazebringer's voratun waraxe (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +38 fire While equipped: offense ------ Global Speed +11% Ignore resists +20% fire One-handed war axes. |
plaguebringer's voratun waraxe of projection (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Psionic Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 37 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: defense ------ Disease Resist +17% One-handed war axes. |
stormbringer's voratun dagger of erosion (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Weapon Damage 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +14 nature On-crit, radius 2 +28 lightning +28 cold While equipped: offense ------ Move Speed +34% Ignore resists +21% lightning +19% cold Sharp, short and deadly. |
truestriking voratun dagger of daylight (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Weapon Damage 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +5 light Damage Against +20% Undead While equipped: offense ------ Ignore resists +10% physical Accuracy +10 (+7 eff.) Ignore Armor +12 Sharp, short and deadly. |
pulsing mindstar of sand (12-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 10 physical Damage +7% physical Ignore resists +8% physical defense ------ Resistance +9% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty dragonbone longbow of recursion4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 While equipped: Stats +9 Str offense ------ Physical Power +20 (+8 eff.) Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of fire4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +24 fire While equipped: Stats +8 Mag offense ------ Damage +11% physical +14% temporal +14% fire Ignore resists +11% temporal +23% physical other ------- Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Borosta the Frozenvice (20/20, 70-97 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Nature/Master Weapon Damage 69.5 - 97.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +21.0% Capacity 20 On-ranged-hit +24 fire +16 temporal On-Hit, radius 1 +20 cold On-crit, radius 2 +14 fire +16 temporal +16 cold On Hit: * Create an explosion dealing 193 cold damage (1/turn) On Critical: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Cholekor (0 def, 20 armour, 243.29215610874 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +5 Con offense ------ On-Hit 10 acid Ignore Armor +3 When Hit 14 acid defense ------ Armor +20 Fatigue +8% Resistance +6% darkness other ------- Talents +1 Block Handheld deflection devices. |
shocking voratun shield of earthen fury (0 def, 15 armour, 212 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 14 lightning When Hit 19 lightning defense ------ Armor +15 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +9% blight +15% all Life +58.00 Life Regen +2.80 Healmod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of delving (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +6 Str defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +10% darkness +8% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour of the deep (20 def, 11 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +11 Defense +20 (+4 eff.) Fatigue +8% Resistance +8% acid +10% cold other ------- Breathe water A suit of armour made of leather. |
Branygorion the Shockwrest (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Master While equipped: Stats +3 Str +2 Dex +7 Wil offense ------ Damage +21% acid +12% fire Ignore resists +25% lightning When Hit 4 lightning defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +12% acid +24% fire +9% lightning other ------- Infravision +3 A suit of armour made of mail. |
Dimstrike (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: offense ------ When Hit 2 darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +23% lightning +6% temporal +3% cold +29% fire +3% nature +5% arcane Life +66.00 Life Regen +9.00 Healmod +18% A suit of armour made of mail. |
enlightening voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +6 Cun +8 Wil defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +19% cold Mind save +19 (+7 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of implacability (5 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: defense ------ Armor +17 Defense +5 (+1 eff.) Fatigue +6% Resistance +15% light +14% darkness Physical save +10 (+5 eff.) A suit of armour made of mail. |
Manadedar the Darkransom (0 def, 30 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Rare] Master While equipped: Stats +6 Cun +4 Wil offense ------ Damage +18% cold Ignore resists +20% darkness defense ------ Armor +30 Fatigue +22% Resistance +6% darkness Mind save +9 (+3 eff.) other ------- Hate-on-crit +2.00 A suit of armour made of metal plates. |
Ce'Nalle the Dimcast (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Rare] Arcane While equipped: Stats +6 Wil offense ------ Mind Crit +6% Damage +9% darkness Ignore resists +25% mind +20% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +16 Fatigue +22% Resistance +9% arcane Spell save +25 (+8 eff.) A suit of armour made of metal plates. |
Cuthigohek the Iceusher (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Rare] Arcane While equipped: Stats +3 Wil offense ------ Mindpower +31 (+8 eff.) Damage +9% mind +9% cold Ignore resists +15% acid +15% cold +15% mind When Hit 10 mind defense ------ Armor +16 Fatigue +22% Resistance +10% arcane Spell save +25 (+8 eff.) A suit of armour made of metal plates. |
Xurada (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +4 Dex +4 Mag +7 Wil +3 Con offense ------ Damage +12% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+0 eff.) Spell save +7 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +60.00 See Invisibility +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of Iron Throne (16 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego] Master While equipped: Stats +4 Str +3 Con defense ------ Defense +16 (+3 eff.) Physical save +13 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +4 Con +5 Wil offense ------ Mindpower +6 (+2 eff.) Ignore resists +8% physical defense ------ Armor +5 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
spellwoven linen wizard hat of the Brotherhood (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Con offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +7% arcane defense ------ Defense +1 (+0 eff.) other ------- Mana/turn +0.15 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Squalorwing' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +6 Str +7 Wil offense ------ Mind Crit +8% Mindpower +15 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +5 Fatigue +5% Resistance +15% temporal Mind save +15 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.24 Light +2 A cap made of leather. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+4 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful elven-wood totem of stinging [power 368] (15 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Sting an enemy dealing 375 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 63% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+6 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By geggur the Cornac Paradox Mage level 39
2nd Flare 123rd year of Ascendancy at 15:43 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By geggur the Cornac Paradox Mage level 50
3rd Regrowth 124th year of Ascendancy at 21:52 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By geggur the Cornac Paradox Mage level 39
9th Mirth 123rd year of Ascendancy at 07:01 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By geggur the Cornac Paradox Mage level 34
72nd Pyre 123rd year of Ascendancy at 10:18 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By geggur the Cornac Paradox Mage level 44
75th Dusk 123rd year of Ascendancy at 12:40 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By geggur the Cornac Paradox Mage level 49
4th Decay 123rd year of Ascendancy at 08:31 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By geggur the Cornac Paradox Mage level 42
60th Dusk 123rd year of Ascendancy at 01:00 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By geggur the Cornac Paradox Mage level 22
76th Haze 122nd year of Ascendancy at 15:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By geggur the Cornac Paradox Mage level 12
24th Haze 122nd year of Ascendancy at 22:27 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By geggur the Cornac Paradox Mage level 41
8th Flare 123rd year of Ascendancy at 19:15 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By geggur the Cornac Paradox Mage level 31
64th Regrowth 123rd year of Ascendancy at 07:57 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By geggur the Cornac Paradox Mage level 32
80th Regrowth 123rd year of Ascendancy at 01:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By geggur the Cornac Paradox Mage level 23
3rd Decay 122nd year of Ascendancy at 19:19 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By geggur the Cornac Paradox Mage level 34
15th Pyre 123rd year of Ascendancy at 16:15 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By geggur the Cornac Paradox Mage level 39
5th Flare 123rd year of Ascendancy at 17:06 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By geggur the Cornac Paradox Mage level 33
7th Pyre 123rd year of Ascendancy at 07:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By geggur the Cornac Paradox Mage level 10
6th Mirth 122nd year of Ascendancy at 08:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By geggur the Cornac Paradox Mage level 20
70th Haze 122nd year of Ascendancy at 01:18 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By geggur the Cornac Paradox Mage level 30
38th Regrowth 123rd year of Ascendancy at 16:28 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By geggur the Cornac Paradox Mage level 40
5th Flare 123rd year of Ascendancy at 17:07 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By geggur the Cornac Paradox Mage level 50
9th Allure 124th year of Ascendancy at 15:25 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By geggur the Cornac Paradox Mage level 31
68th Regrowth 123rd year of Ascendancy at 00:03 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By geggur the Cornac Paradox Mage level 50
3rd Regrowth 124th year of Ascendancy at 05:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By geggur the Cornac Paradox Mage level 24
3rd Regrowth 123rd year of Ascendancy at 02:46 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By geggur the Cornac Paradox Mage level 41
56th Dusk 123rd year of Ascendancy at 12:21 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By geggur the Cornac Paradox Mage level 34
30th Pyre 123rd year of Ascendancy at 07:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By geggur the Cornac Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 07:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By geggur the Cornac Paradox Mage level 14
42nd Haze 122nd year of Ascendancy at 08:44 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By geggur the Cornac Paradox Mage level 45
31st Haze 123rd year of Ascendancy at 08:05 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By geggur the Cornac Paradox Mage level 23
3rd Decay 122nd year of Ascendancy at 21:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By geggur the Cornac Paradox Mage level 18
60th Haze 122nd year of Ascendancy at 08:02 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By geggur the Cornac Paradox Mage level 38
8th Mirth 123rd year of Ascendancy at 10:19 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By geggur the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 08:19 see stats
Log
Greater telugoroth hits The One That Hunts for 0 temporal, 0 temporal (0 total damage).
Greater telugoroth hits geggur for 123 temporal, 84 temporal (207 total damage).
The One That Hunts casts Blightlash.
The One That Hunts resists!
Melee retaliation hits The One That Hunts for 0 temporal, 0 light, 0 mind, 0 physical, 0 temporal, 0 light, 0 mind, 0 physical (0 total damage).
The One That Hunts hits geggur for 139 blight, 319 blight (458 total damage).
Geggur is wreathed in flames on the brink of death!
The fabric of time around geggur returns to normal.
Talent Reality Smearing is ready to use.
Attenuate from Geggur hits geggur for 0 temporal damage.
Geggur Triggers an Anomaly! (Anomaly Probability Travel).
You take control of Anomaly Probability Travel.
Geggur casts Attenuate.
Geggur's spell attains critical power!
Greater telugoroth is being being removed from the timeline!
Greater telugoroth misses geggur.
Attenuate from Geggur hits Greater telugoroth for 291 temporal damage.
Greater telugoroth casts Turn Back the Clock.
Geggur casts Twist Fate.
Casts Anomaly Probability Travel.
Geggur has regressed.
Greater telugoroth's Turn Back the Clock hits geggur for 93 temporal damage.
Talent Extension is ready to use.
Talent Hidden Resources is ready to use.
Cauterize hits geggur for 19 fire damage.
Attenuate from Geggur hits geggur for 632 temporal damage.
geggur the level 50 cornac paradox mage was grandfathered to death by himself in an act of extreme incompetence on level 1 of Temporal Reprieve.
You are brought back from your repreive!































































































































