









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 33 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 16 on the 14th Haze 122nd year of Ascendancy at 02:11 0 / 6Killed by Glavea the cave bear at level 20 on the 8th Allure 123rd year of Ascendancy at 18:37 Killed by Arulramina the snow giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 08:37 Killed by Urkis, the High Tempest at level 31 on the 21st Pyre 123rd year of Ascendancy at 11:46 Killed by Grand Corruptor at level 32 on the 31st Pyre 123rd year of Ascendancy at 20:51 Killed by Celia at level 33 on the 8th Dusk 123rd year of Ascendancy at 07:30 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 75 (base 56) |
| Constitution | 22 (base 20) |
| Magic | 102 (base 60) |
| Willpower | 38 (base 15) |
| Cunning | 24 (base 10) |
Resources
| Life | 919/919 |
| Paradox | 250 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 2.4804374338064 |
Speed
| Mental | -5.9952043329758E-12% |
| Attack | -8.0047080075474E-12% |
| Movement | +56.804258065941% |
| Spell | -8.0047080075474E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 28.515731502635 |
| See Invisible | 30.515731502635 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 54 |
| Crit Chance | 34% |
| APR | 25 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 54 |
| Crit Chance | 46% |
| APR | 35 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 32% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +21% |
| Arcane | +43% |
| Cold | +13% |
| All | 0% |
| Physical | +29% |
| Darkness | +5% |
| Light | +12% |
| Temporal | +41% |
| Mind | +9% |
| Lightning | +6% |
| Fire | +14% |
| Nature | +3% |
Offense: Damage Penetration
| Temporal | +15% |
| Physical | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (49.007671158813%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 45 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 28%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 22%( 70%) |
| Physical | + 29%( 70%) |
| Mind | + 36%( 70%) |
| Darkness | + 46%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Teleport Resistance | 40% |
| Silence Resistance | 32% |
| Bleed Resistance | 100% |
| Confusion Resistance | 78% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.50 |
| 2/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 3/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the lost sun paladin from death by Ivada the copperhead snake. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Vorebrenne the minotaur. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Skekk. Escort: worried loremaster (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Elama the rattlesnake. Escort: worried loremaster (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Lisyvea the rattlesnake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 518. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed skeleton mage skull. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed ice wyrm tooth. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 253 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
| Light source | Ulfarim1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +2 Cun +4 Str offense ------ Critical power +15.00% Ignore Armor +5 defense ------ Unlife -40.00 life Life +62.00 other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | mindcaging dwarven-steel helm of sanctity (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Arcane/Psionic While equipped: defense ------ Armor +4 Fatigue +4% Resistance +7% blight +7% darkness +14% mind Spell save +7 (+2 eff.) Mind save +22 (+8 eff.) Confus Resist +27% Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 23 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Satyroozer' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Physical Crit +10.0% Spell Crit +13% Mind Crit +8% Critical power +9.00% Mindpower +6 (+3 eff.) On-Hit 21 mind 27 darkness Damage +5% darkness +3% nature When Hit 2 temporal On-Hit (Melee): * 13% chance to reduce all saves and defense by 21 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue +3% Resistance +7% darkness Mind save -12 (-6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Loriyandur the Gleamburst [power 206] (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Critical power +10.00% Ignore resists +10% mind defense ------ Resistance +15% darkness +6% nature +6% light Spell save +3 (+1 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (218 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +6 (+1 eff.) defense ------ Blind Resist +20% other ------- Infravision +4 See Stealth +6 See Invisibility +8 Rings make your fingers look great! |
| On fingers | gold ring 'Skytickler'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +4 Wil +1 Cun offense ------ On-Hit 22 light On-Ranged-Hit 18 light Damage +12% light +6% lightning defense ------ Resistance +3% lightning Crit Resistance 10.00% Spell save +6 (+2 eff.) Mind save +10 (+4 eff.) Confus Resist +21% Rings make your fingers look great! |
| Around neck | copper amulet 'Beredelach'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun defense ------ Resistance +6% darkness Unlife -80.00 life Life +20.00 Life Regen +2.00 Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
| In main hand | Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. The set is complete. Weapon Damage 28.0 - 39.2 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal On Hit: * 10% chance to reduce the target's resistances to all damage While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +10% physical +10% temporal defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. This item has been sent to the Item's Vault. |
| Around waist | Lisasethra1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +13 Mag +5 Wil +2 Con offense ------ Physical Crit +5.0% Spell Crit +5% Critical power +7.00% Physical Power +4 (+0 eff.) other ------- Mana/turn +0.22 Max mana +25.00 A belt that goes around your waist. |
| In off hand | Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. The set is complete. Weapon Damage 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal On Hit: * 10% chance to return the target to a much younger state While equipped: offense ------ Move Speed +20% Damage +10% physical +10% temporal Ignore resists +15% temporal defense ------ Defense +10 (+3 eff.) Spell save +10 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. This item has been sent to the Item's Vault. |
| Cloak | Delufang (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% mind Ignore resists +20% physical Ignore Armor +3 defense ------ Defense +7 (+2 eff.) Resistance +6% mind Physical save +7 (+3 eff.) Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | silk robe 'Ragerach' (5 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane While equipped: Stats +8 Mag +10 Wil offense ------ Spell Crit +4% Spellpower +20 (+5 eff.) Spellpower/crit +4 Damage +21% acid +21% temporal +14% fire +13% cold +18% arcane +9% physical defense ------ Defense +5 (+1 eff.) Resistance +15% acid +14% physical +14% fire +5% arcane +13% cold +3% mind +13% all Silence Resist +32% Confus Resist +20% Teleport Resist +20% other ------- Max mana +10.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 246; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 245.63 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
quiver of elven-wood arrows 'Yvath' (18/18, 58-80 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Master/Psionic Weapon Damage 57.5 - 80.5 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +19.5% Capacity 18 Auto Reload 6 Projectile Speed +200% On-ranged-hit +11 mind +15 physical On-Hit, radius 1 +16 physical On Hit: * 15% chance to reduce all saves and defense by 21 * 20% chance to knock the target back 3 spaces and deal 123 physical damage On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +3 Arrows are used with bows to pierce your foes to death. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 36.81 to 46.01 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+4 eff.) Resistance +10% fire +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 123.41 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Mardilin (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +20 (+5 eff.) When Hit 2 blight defense ------ Defense +1 (+0 eff.) Resistance +3% temporal Spell save +6 (+2 eff.) other ------- Mana/turn +0.12 A pointy cloth hat, very wizardly... |
Aerythad the iron helm (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +5 Fatigue +5% Resistance +3% cold +2% physical Physical save +11 (+5 eff.) Life +20.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Aniruildil2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Wil offense ------ Mind Crit +6% Mindpower +20 (+9 eff.) Damage +9% mind defense ------ Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Morbusslice the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 47% * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +3% mind Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(94 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Sparkqueller'1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +9% lightning +9% fire Ignore resists +20% lightning When Hit 4 lightning defense ------ Resistance +15% blight +9% fire Life +46.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 574.56 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
extending yew wand of lightning storm [power 272] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (288 total damage) Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of shielding 'Blazeraven' [power 398] (20 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +25% fire defense ------ Resistance +5% arcane +6% temporal other ------- Light +3 Wards +4 mind +5 fire +4 nature +4 darkness Talents +1 Ward Create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Skekk the Skeleton Temporal Warden level 22
1st Regrowth 123rd year of Ascendancy at 04:28 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Skekk the Skeleton Temporal Warden level 10
66th Dusk 122nd year of Ascendancy at 14:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Skekk the Skeleton Temporal Warden level 29
46th Regrowth 123rd year of Ascendancy at 07:25 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Skekk the Skeleton Temporal Warden level 21
10th Allure 123rd year of Ascendancy at 21:53 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skekk the Skeleton Temporal Warden level 31
22nd Pyre 123rd year of Ascendancy at 12:13 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Skekk the Skeleton Temporal Warden level 22
15th Regrowth 123rd year of Ascendancy at 22:11 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skekk the Skeleton Temporal Warden level 27
31st Regrowth 123rd year of Ascendancy at 09:34 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Skekk the Skeleton Temporal Warden level 28
37th Regrowth 123rd year of Ascendancy at 21:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Skekk the Skeleton Temporal Warden level 10
51st Dusk 122nd year of Ascendancy at 14:34 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Skekk the Skeleton Temporal Warden level 20
48th Haze 122nd year of Ascendancy at 18:33 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Skekk the Skeleton Temporal Warden level 30
73rd Regrowth 123rd year of Ascendancy at 05:51 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Skekk the Skeleton Temporal Warden level 32
59th Pyre 123rd year of Ascendancy at 23:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Skekk the Skeleton Temporal Warden level 28
37th Regrowth 123rd year of Ascendancy at 10:48 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Skekk the Skeleton Temporal Warden level 32
59th Pyre 123rd year of Ascendancy at 19:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Skekk the Skeleton Temporal Warden level 8
5th Mirth 122nd year of Ascendancy at 16:50 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skekk the Skeleton Temporal Warden level 30
73rd Regrowth 123rd year of Ascendancy at 19:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Skekk the Skeleton Temporal Warden level 15
8th Haze 122nd year of Ascendancy at 15:18 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Skekk the Skeleton Temporal Warden level 30
73rd Regrowth 123rd year of Ascendancy at 13:02 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Skekk the Skeleton Temporal Warden level 21
10th Allure 123rd year of Ascendancy at 17:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Skekk the Skeleton Temporal Warden level 16
14th Haze 122nd year of Ascendancy at 12:34 see stats
Log
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You gain 2.96 gold from the transmogrification of prismatic stralite mail armour of fire resistance (4 def, 8 armour).
You gain 3.04 gold from the transmogrification of prismatic stralite mail armour of cold resistance (4 def, 8 armour).
You gain 10.00 gold from the transmogrification of Skin of Many (12 def, 6 armour).
You gain 3.93 gold from the transmogrification of troll-hide rough leather armour of fire resistance (3 def, 2 armour).
You gain 6.93 gold from the transmogrification of silk robe of Angolwen (0 def, 0 armour).
You gain 5.85 gold from the transmogrification of tormentor's cashmere robe (0 def, 0 armour).
You gain 3.19 gold from the transmogrification of shocking stralite shield of purity (0 def, 8 armour, 137 block).
You gain 4.40 gold from the transmogrification of blazing quiver of elven-wood arrows of erosion (20/20, 44-61 power, 14 apr).
You gain 6.53 gold from the transmogrification of mighty elven-wood longbow of acid.
You gain 6.36 gold from the transmogrification of quick stralite dagger of evisceration (30-38 power, 9 apr).
You gain 6.04 gold from the transmogrification of arcing stralite dagger of evisceration (32-41 power, 9 apr).
You gain 6.29 gold from the transmogrification of caustic stralite waraxe of amnesia (30-41 power, 5 apr).
You gain 4.75 gold from the transmogrification of balanced dwarven-steel waraxe of daylight (21-29 power, 4 apr).
You gain 2.75 gold from the transmogrification of stralite mace of torment (36-51 power, 5 apr).
You gain 4.71 gold from the transmogrification of truestriking stralite greatsword (49-78 power, 3 apr).
You gain 2.81 gold from the transmogrification of arcing stralite greatsword of erosion (50-79 power, 3 apr).
You gain 5.67 gold from the transmogrification of shimmering elven-wood magestaff of warding (25-30 power, 5 apr, fire element).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
You transfer Un'fezan's Cap (1 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
































































































