















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Halfling | 
| Class | Rogue | 
| Level / Exp | 50 / 13% | 
| Size | small | 
| Lifes / Deaths | Killed by Salanor the warg at level 19 on the 19th Haze 122nd year of Ascendancy at 13:53 0 / 9Killed by Bethugawen the emperor wight at level 35 on the 14th Pyre 123rd year of Ascendancy at 00:17 Killed by Salamibeth the ruin banshee at level 36 on the 17th Pyre 123rd year of Ascendancy at 09:09 Killed by Vorenn the giant spider at level 36 on the 17th Pyre 123rd year of Ascendancy at 12:55 Killed by Lithfengel at level 45 on the 10th Dusk 123rd year of Ascendancy at 21:11 Killed by Neritira the orc blood mage at level 47 on the 69th Dusk 123rd year of Ascendancy at 08:02 Killed by Rak'shor, Grand Necromancer of the Pride at level 49 on the 32nd Haze 123rd year of Ascendancy at 06:40 Killed by Emulle the orc mage-hunter at level 49 on the 35th Haze 123rd year of Ascendancy at 08:41 Killed by Emulle the orc mage-hunter at level 50 on the 72nd Haze 123rd year of Ascendancy at 21:34  | 
Primary Stats
| Strength | 32 (base 23) | 
| Dexterity | 100 (base 60) | 
| Constitution | 70 (base 60) | 
| Magic | 55 (base 12) | 
| Willpower | 42 (base 20) | 
| Cunning | 96 (base 60) | 
Resources
| Life | -411/1416 | 
| Stamina | 182/327 | 
| Healing Factor | 1.377279256512 | 
| Regeneration | 78.485485282527 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +32% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 14 | 
| Infravision | 7 | 
| See Stealth | 80.094577752664 | 
| See Invisible | 80.094577752664 | 
Offense: Mainhand
| Damage | 108 | 
| Accuracy | 74 | 
| Crit Chance | 50% | 
| APR | 51 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 86 | 
| Accuracy | 74 | 
| Crit Chance | 50% | 
| APR | 51 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 48 | 
| Crit Chance | 39% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 37% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +32% | 
| Fire | +9% | 
| Blight | +63% | 
| Arcane | +6% | 
| Mind | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +30% | 
| Nature | +55% | 
| All | +9% | 
Defense: Base
| Armour (hardiness) | 31 (57.155997060385%) | 
| Defense | 74 | 
| Ranged Defense | 79 | 
| Fatigue | 0 | 
| Physical Save | 41 | 
| Spell Save | 28 | 
| Mental Save | 43 | 
Defense: Resistances
| Darkness | + 39%( 70%) | 
| Light | + 37%( 70%) | 
| Blight | + 42%( 70%) | 
| Physical | + 30%( 70%) | 
| Cold | + 45%( 70%) | 
| All | + 28%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Poison Resistance | 50% | 
| Blind Resistance | 100% | 
| Silence Resistance | 32% | 
| Pinning Resistance | 31% | 
| Disarm Resistance | 67% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 71% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 578 damage for 5 turns. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 946% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
Class Talents
| Cunning / Artifice | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cunning / Stealth | 1.50 | 
  | 5/5 | 
  | 3/5 | 
  | 3/5 | 
  | 4/5 | 
| Technique / Duelist | 1.30 | 
  | 4/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Trapping | 2.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Throwing knives | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 4/5 | 
  | 4/5 | 
| Technique / Dual techniques | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Poisons | 2.80 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Cunning / Scoundrel | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
| Cunning / Lethality | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 46.7 and stamina regeneration by 11.8. Soothing Darkness | 
| beneficial effect | The target's critical strike damage bonus is increased by 38%. Shadowstrike | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You failed to protect the injured seer from death by Glorurialaith the large white snake. Escort: injured seer (level 2 of Norgos Lair) | failed | 
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5.  | done | 
You failed to protect the lost sun paladin from death by Polydhewen the rattlesnake. Escort: lost sun paladin (level 2 of Old Forest) | failed | 
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)).  | done | 
You failed to protect the repented thief from death by Islavea the orc pyromancer. Escort: repented thief (level 4 of Dreadfell) | failed | 
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 8 of Dreadfell) | failed | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1897.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Siliriatta the pair of drakeskin leather boots (10 def, 9 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+2 eff.) Damage +6% mind Ignore Armor +9 defense ------ Armor +9 Defense +10 (+2 eff.) Fatigue -10% Resistance +3% physical Physical save +10 (+4 eff.) Life Regen +4.00 Silence Resist +32% Confus Resist +49% Stun Resist +44% other ------- Encumbrance +50 Hate-on-crit +2.00 A pair of boots made of leather.  | 
| Quiver |  Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 Encumbrance T2 arrow ammo [Unique] Nature Weapon Damage 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows.  | 
| Light source |  alchemist's lamp 'Glimmerquake'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +5 Str +4 Dex +2 Con offense ------ Damage +6% arcane Accuracy +15 (+4 eff.) defense ------ Armor +10 Resistance +12% light Physical save +18 (+6 eff.) Blind Resist +31% Confus Resist +21% other ------- Light +9 See Stealth +17 See Invisibility +17 Track: Puts all charms on 33 turn cooldown Effective talent level: 2.6 Power cost 33 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Burnenvy the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: Stats +12 Mag +13 Wil offense ------ Spellpower +11 (+4 eff.) Damage +20% blight +9% fire Accuracy +20 (+5 eff.) defense ------ Defense +3 (+1 eff.) Resistance +20% blight Unlife -40.00 life other ------- Light +2 Infravision +1 A pointy cloth hat, very wizardly...  | 
| On hands |  Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.  | 
| Tool |  dwarven-steel torque of mindblast 'Sulfurstar' [power 260]  (13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% nature +21% blight When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to reduce strength, dexterity, and constitution by 24 defense ------ Resistance +24% cold Blast the opponent's mind dealing 299 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Elowen the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +6 Dex +11 Mag +9 Cun offense ------ Accuracy +14 (+4 eff.) defense ------ Life +47.00 Life Regen +6.00 Disarm Resist +27% Pinning Resist +31% Stun Resist +37% Knockbk Resist +41% other ------- Light +2 Rings make your fingers look great!  | 
| On fingers |  gold ring 'Glina'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun offense ------ Mind Crit +6% Critical power +15.00% Damage +9% mind When Hit 10 mind defense ------ Mind save +19 (+6 eff.) Confus Resist +35% other ------- Hate-on-crit +5.00 Max hate +10.00 Rings make your fingers look great!  | 
| Around neck |  The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
| In main hand |  caustic stralite dagger of corruption (29-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Arcane/Nature Weapon Damage 29.0 - 37.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +21 acid +28 nature On Hit: 20% Curse of Vulnerability level 4 While equipped: offense ------ Ignore resists +10% acid +16% nature Ignore Armor +12 Sharp, short and deadly.  | 
| Around waist |  Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+4 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.2 Power cost 25 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.  | 
| In off hand |  caustic stralite dagger of shearing (27-35 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 27.0 - 35.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +20 acid +25 nature While equipped: offense ------ Ignore resists +11% acid +10% nature +9% all Accuracy +11 (+3 eff.) Ignore Armor +17 Sharp, short and deadly.  | 
| Cloak |  Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+5 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault.  | 
| Main armor |  Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+5 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 13 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.  | 
Inventory
 heroism infusion of the duelist (die at -764; dur 8; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -764 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1528 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune of the wizard (threshold 26; blocks 5; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability.  | 
 Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 50 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.  | 
 Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Eilinuyada the Shadowjeer0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Wil offense ------ Mind Crit +2% Mindpower +20 (+7 eff.) Damage +15% darkness defense ------ Resistance +6% darkness Life Regen +3.00 Stun Resist +25% other ------- Mana-on-crit +2.00 Hate-on-crit +3.00 Rings make your fingers look great!  | 
 Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.  | 
 Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 75 temporal damage and slows enemies in radius 6 of the target by 85% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 4.0 Power cost 9 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random.  | 
 Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 108.19 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.  | 
 Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.  | 
 Xiwyn (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 39.0 - 50.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +24 lightning +24 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +44% Ignore resists +20% lightning +13% cold Accuracy +14 (+4 eff.) defense ------ Defense +12 (+3 eff.) Mind save +9 (+3 eff.) Healmod +15% Disarm Resist +50% Pinning Resist +20% Teleport Resist +20% Sharp, short and deadly.  | 
 Void Quiver (0/0, 45-63 power, 120 apr)3.0 Encumbrance T5 arrow ammo [Unique] Arcane Weapon Damage 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +120 Critical Rate +6.0% On Hit: 15% Spatial Tether level 1 On Hit: 15% Dimensional Anchor level 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.  | 
 Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+8 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 41 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.  | 
 The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.  | 
 balancing hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +9 Dex +9 Cun +8 Lck offense ------ Physical Crit +10.0% Mind Crit +8% defense ------ Stealth +8 other ------- Disarm Traps +17 Infravision +5 A belt that goes around your waist.  | 
 voratun gauntlets 'Aniharathel' (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag offense ------ On-Hit 12 temporal On-Ranged-Hit 11 temporal Damage +6% mind +7% temporal When Hit 8 arcane defense ------ Armor +8 Fatigue +5% Resistance +12% temporal Mind save +15 (+5 eff.) Life +55.00 Life Regen +4.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +1.30 Max stamina +29.00 Unarmed combat: Weapon Damage 35.5 - 49.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Nightmare level 5 On Hit: 10% Battle Shout level 5 On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm.  | 
 voratun gauntlets 'Anulin' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Str +12 Dex +11 Cun +5 Con offense ------ Ignore resists +20% blight Accuracy +10 (+3 eff.) Ignore Armor +15 defense ------ Armor +3 Fatigue +5% Crit Resistance 15.00% other ------- See Invisibility +15 Unarmed combat: Weapon Damage 28.5 - 39.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +25 Critical Rate +10.0% Attack Speed 83% On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.  | 
 drakeskin leather cap 'Arclash' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Dex offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +5 Fatigue +5% Resistance +3% lightning +25% light +3% blight +11% nature +36% darkness Spell save +6 (+3 eff.) Life +85.00 Healmod +13% other ------- Infravision +3 A cap made of leather.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 Ce'Nimina1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Dex +8 Con offense ------ Physical Crit +2.0% Critical power +5.00% defense ------ Defense +10 (+2 eff.) Resistance +15% blight Physical save +12 (+4 eff.) Mind save +13 (+4 eff.) Life Regen +15.00 Healmod +30% other ------- Stamina/turn +2.00 Light +5 See Stealth +21 See Invisibility +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful.  | 
 Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 steel torque of mindblast 'Taintbrace' [power 180]  (13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Str offense ------ Physical Power +30 (+10 eff.) When Hit 4 nature defense ------ Armor +6 Physical save +15 (+5 eff.) Unlife -60.00 life other ------- Stamina/turn +3.00 Max stamina +30.00 Blast the opponent's mind dealing 207 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers.  | 
Achievements
			A dangerous secret (Insane (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By Sneki the Halfling Rogue level 38
21st Pyre 123rd year of Ascendancy at 06:51 see stats
			Against all odds (Insane (Adventure) difficulty)
			Killed Ukruk in the ambush.By Sneki the Halfling Rogue level 38
19th Pyre 123rd year of Ascendancy at 17:02 see stats
			Arachnophobia (Insane (Adventure) difficulty)
			Destroyed the spydric menace.By Sneki the Halfling Rogue level 43
54th Pyre 123rd year of Ascendancy at 06:49 see stats
			Back and there again (Insane (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Sneki the Halfling Rogue level 47
62nd Dusk 123rd year of Ascendancy at 07:31 see stats
			Brave new world (Insane (Adventure) difficulty)
			Went to the Far East and took part in the war.By Sneki the Halfling Rogue level 41
50th Pyre 123rd year of Ascendancy at 10:09 see stats
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Sneki the Halfling Rogue level 10
3rd Dusk 122nd year of Ascendancy at 02:53 see stats
			Destroyer's bane (Insane (Adventure) difficulty)
			Killed Golbug the Destroyer.By Sneki the Halfling Rogue level 40
27th Pyre 123rd year of Ascendancy at 15:40 see stats
			Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.By Sneki the Halfling Rogue level 31
55th Regrowth 123rd year of Ascendancy at 02:41 see stats
			Earth Master (Insane (Adventure) difficulty)
			Killed Harkor'Zun.By Sneki the Halfling Rogue level 25
62nd Haze 122nd year of Ascendancy at 03:48 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Sneki the Halfling Rogue level 22
31st Haze 122nd year of Ascendancy at 19:01 see stats
			Eye of the storm (Insane (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Sneki the Halfling Rogue level 31
45th Regrowth 123rd year of Ascendancy at 14:21 see stats
			Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!By Sneki the Halfling Rogue level 29
7th Decay 122nd year of Ascendancy at 07:17 see stats
			Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sneki the Halfling Rogue level 28
73rd Haze 122nd year of Ascendancy at 21:09 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Sneki the Halfling Rogue level 10
3rd Dusk 122nd year of Ascendancy at 02:53 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Sneki the Halfling Rogue level 20
20th Haze 122nd year of Ascendancy at 01:44 see stats
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By Sneki the Halfling Rogue level 30
8th Decay 122nd year of Ascendancy at 16:00 see stats
			Level 40 (Insane (Adventure) difficulty)
			Got a character to level 40.By Sneki the Halfling Rogue level 40
26th Pyre 123rd year of Ascendancy at 16:28 see stats
			Level 50 (Insane (Adventure) difficulty)
			Got a character to level 50.By Sneki the Halfling Rogue level 50
35th Haze 123rd year of Ascendancy at 16:57 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Sneki the Halfling Rogue level 30
38th Regrowth 123rd year of Ascendancy at 21:55 see stats
			Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.By Sneki the Halfling Rogue level 48
69th Dusk 123rd year of Ascendancy at 13:18 see stats
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By Sneki the Halfling Rogue level 28
1st Decay 122nd year of Ascendancy at 05:08 see stats
			Sliders (Insane (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By Sneki the Halfling Rogue level 40
47th Pyre 123rd year of Ascendancy at 03:35 see stats
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By Sneki the Halfling Rogue level 27
70th Haze 122nd year of Ascendancy at 12:22 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Sneki the Halfling Rogue level 9
9th Mirth 122nd year of Ascendancy at 14:33 see stats
			The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sneki the Halfling Rogue level 28
2nd Decay 122nd year of Ascendancy at 21:55 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Sneki the Halfling Rogue level 18
8th Haze 122nd year of Ascendancy at 17:45 see stats
			The sky is falling! (Insane (Adventure) difficulty)
			Saw a huge meteor falling from the sky.By Sneki the Halfling Rogue level 31
54th Regrowth 123rd year of Ascendancy at 18:30 see stats
			There and back again (Insane (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Sneki the Halfling Rogue level 44
3rd Summertide 123rd year of Ascendancy at 23:23 see stats
			Thralless (Insane (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Sneki the Halfling Rogue level 28
2nd Decay 122nd year of Ascendancy at 08:39 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Sneki the Halfling Rogue level 21
26th Haze 122nd year of Ascendancy at 20:58 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Sneki the Halfling Rogue level 15
79th Dusk 122nd year of Ascendancy at 00:09 see stats
			Unstoppable (Insane (Adventure) difficulty)
			Returned from the dead.By Sneki the Halfling Rogue level 49
35th Haze 123rd year of Ascendancy at 08:41 see stats
			Vampire crusher (Insane (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Sneki the Halfling Rogue level 37
18th Pyre 123rd year of Ascendancy at 20:01 see stats
Log
Bleeding from Emulle the orc mage-hunter hits Sneki for (22 flat reduction), 580 physical (580 total damage).
Emulle the orc mage-hunter's creeping dark hits Sneki for (22 flat reduction), 90 darkness (90 total damage).
Sneki uses Throwing Knives.
Emulle the orc mage-hunter redirects the effect 'Deadly Poison'!
Sneki is poisoned!
Shadow casts Phase Door.
Vulnerability Poison from Sneki hits Shadow for 36 arcane damage.
Sneki's Throwing Knife hits Emulle the orc mage-hunter for (23 gestured), (37 deflected), 37 physical (37 total damage).
Emulle the orc mage-hunter is no longer pinned.
Vulnerability Poison from Sneki hits Emulle the orc mage-hunter for (17 antimagic), 0 arcane (0 total damage).
Bleeding from Sneki hits Emulle the orc mage-hunter for (19 deflected), 20 physical (20 total damage).
Emulle the orc mage-hunter uses Pride of the Orcs.
Emulle the orc mage-hunter is no longer magically poisoned.
Emulle the orc mage-hunter stops bleeding.
Emulle the orc mage-hunter speeds up.
Emulle the orc mage-hunter receives 505 healing from Pride of the Orcs.
Emulle the orc mage-hunter fumbles and fails to use Stone, injuring himself!
Fumble from Sneki hits Emulle the orc mage-hunter for (42 deflected), 42 physical (42 total damage).
Sneki uses Throwing Knives.
Emulle the orc mage-hunter's creeping dark hits Sneki for (22 flat reduction), 51 darkness (51 total damage).
Emulle the orc mage-hunter roars triumphantly.
Talent Expose Weakness is ready to use.
Bleeding from Emulle the orc mage-hunter strikes Sneki in the darkness (+54% damage).
Bleeding from Emulle the orc mage-hunter hits Sneki for (22 flat reduction), 580 physical (580 total damage).
Deadly Poison from Sneki hits Emulle the orc mage-hunter for (23 antimagic), 0 nature (0 total damage).
Deadly Poison from Sneki hits Sneki for (22 flat reduction), 65 nature, 48 healing (65 total damage) [48 healing].
Sneki the level 50 halfling rogue was decapitated to death by Emulle the orc mage-hunter on level 1 of Gorbat Pride.
You end your Shadow Dance.














































































































