










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Items Vault 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Writhing One |
Level / Exp | 36 / 79% |
Size | big |
Lifes / Deaths | Killed by Zubeda the elven cultist at level 24 on the 6th Allure 123rd year of Ascendancy at 22:02 4 / 3Killed by Xygatira the skeleton warrior at level 32 on the 6th Dusk 123rd year of Ascendancy at 10:11 Killed by Salenne the bloated horror at level 32 on the 23rd Dusk 123rd year of Ascendancy at 22:31 |
Primary Stats
Strength | 86 (base 60) |
Dexterity | 24 (base 10) |
Constitution | 32 (base 13) |
Magic | 78 (base 60) |
Willpower | 41 (base 10) |
Cunning | 43 (base 27) |
Resources
Life | 1066/1066 |
Insanity | 0/100 |
Stamina | 282/282 |
Healing Factor | 2.0333663366337 |
Regeneration | 12.911876237624 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.44168646096% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 34.066476116202 |
See Invisible | 37.066476116202 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 167 |
Accuracy | 40 |
Crit Chance | 47% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Temporal | +9% |
Fire | +16% |
Physical | +27% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Acid | +19% |
Blight | +29% |
Physical | +19% |
Fire | +24% |
All | +9% |
Defense: Base
Armour (hardiness) | 49.413408721348 (66.666666666667%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 19 |
Physical Save | 47 |
Spell Save | 45 |
Mental Save | 54 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 25%( 70%) |
Physical | + 35%( 70%) |
Cold | + 20%( 70%) |
All | + 15%( 70%) |
Darkness | + 24%( 70%) |
Lightning | + 20%( 70%) |
Mind | + 28%( 70%) |
Fire | + 52%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 10 turns. While Heroism is active, you will only die when reaching -201 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 490 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Slow death | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Demented / Path of horror | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Chaos Orbs |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 496. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of wight ectoplasm. * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Psionic While equipped: ----- def ----- Armour +9 Fatigue +3% Resists +6% mind +6% cold Phys.save +10 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +28 (+8 eff.) Confus- +20% Stun/Frz- +20% A pair of boots made of leather. |
Light source | ![]() 0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +2 Str +5 Mag dps ---------- Phys.crit +2.0% Spell.pwr +7 (+3 eff.) Res.pen +9% all Apr +7 Melee Ret 17 fire ----- def ----- Resists +7% fire Phys.save +10 (+4 eff.) Max.HP +10.00 Heal.mod +20% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 34 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | ![]() 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +4 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +9.0% Mind.crit +11% Melee Ret 8 acid ----- def ----- Fatigue -6% ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +9 Dex +2 Mag +2 Wil +8 Cun +1 Con dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +16% physical Acc +10 (+4 eff.) On Melee Ret: * 28% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Resists +16% physical ---------- misc See.Invis +3 Telepathy Humanoid/Orc Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +3 Wil +3 Cun dps ---------- Acc +16 (+6 eff.) ----- def ----- Resists +12% blight Mind.save +30 (+9 eff.) HP.reg +1.20 Heal.mod +25% Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +8 (+1 eff.) Dmg.mod +15% mind +11% physical Res.pen +10% physical Melee Ret 4 mind ----- def ----- Resists +9% mind +6% lightning Phys.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 140% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 blight +4 darkness +17 lightning On Hit: 10% Epidemic 4 On Hit: * 16% chance to disease * 25% chance for lightning to arc to a second target While equipped: dps ---------- Phys.crit +13.0% Crit.mult +16.00% Dmg.mod +9% temporal Res.pen +20% blight Apr +13 Melee Ret 8 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +12% fire Disease- +30% One-handed war axes. |
On hands | ![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 14 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 264.43 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | ![]() 14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% light +6% fire Res.pen +15% fire On Melee Ret: * 32% chance to disease * 32% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +23% acid +6% fire Max.HP +141.00 HP.reg +4.90 Heal.mod +42% A suit of armour made of mail. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +6% Res.pen +10% acid ----- def ----- Armour +6 Defense +11 (+5 eff.) Phys.save +15 (+5 eff.) Spell.save +25 (+8 eff.) Mind.save +15 (+5 eff.) ---------- misc Mana/s.crit +3.00 Max.mana +60.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.4 Pwr.cost 17 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 624% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 184.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 61 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 133.60 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 58 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 261.46 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 126 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 148 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 342.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +25% arcane Melee Ret 16 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Mind.save +7 (+2 eff.) Confus- +13% Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Wil +2 Cun +4 Con ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +22% ---------- misc Light +3 Infravis +2 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Mag +4 Wil dps ---------- Res.pen +15% temporal ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +23% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% S.pwr/crit +8 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Masteries +0.19 Technique/Combat training Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind +15% blight Res.pen +20% mind ----- def ----- Resists +12% blight +6% mind +15% light +15% darkness Blind- +30% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 225 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +2 Cun +5 Con dps ---------- Melee Ret 16 fire ----- def ----- Fatigue -4% Resists +12% light +17% darkness Crit.dmg- 15.00% Blind- +26% ---------- misc See.Invis +15 Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Dmg.mod +21% fire Res.pen +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +24% acid +9% fire Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +12% darkness Res.pen +25% darkness Melee Ret 20 lightning ----- def ----- Fatigue -7% Resists +12% darkness +12% lightning HP.reg +0.60 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid +22% light +16% darkness Blind- +34% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +8% Crit.mult +15.00% Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness +6% temporal +6% light +6% physical Res.pen +25% arcane +10% blight Melee Ret 12 blight Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +2 Wil +8 Cun dps ---------- Res.pen +10% arcane ----- def ----- Resists +5% arcane +20% temporal Pinning- +32% Knockbk- +34% ---------- misc Infravis +3 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% temporal Pinning- +28% Knockbk- +27% Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +6% light +15% fire On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12% light +6% fire Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% fire Res.pen +10% mind Acc +6 (+2 eff.) Melee Ret 20 fire ----- def ----- Resists +6% fire Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+1 eff.) Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +25% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +4 (+2 eff.) Resists +22% lightning Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +21% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Crit.mult +15.00% Dmg.mod +3% mind Acc +6 (+2 eff.) ---------- misc Max.psi +30.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +24% nature ----- def ----- Fatigue -6% Resists +48% nature Disarm- +30% Pinning- +10% ---------- misc Max.enc +20 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Mag +2 Wil +3 Cun dps ---------- Spell.crit +2% Phys.pwr +6 (+1 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +5 (+1 eff.) Res.pen +5% arcane ----- def ----- Blind- +24% ---------- misc Mana/s.crit +3.00 Infravis +4 See.Stealth +9 See.Invis +8 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 23 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light +5% arcane HP.reg +2.10 Stun/Frz- +43% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +15% blight +20% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% blight +6% temporal HP.reg +1.10 Stun/Frz- +30% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +12% lightning Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +30% lightning Max.HP +62.00 HP.reg +1.00 Heal.mod +14% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +25% blight +25% temporal Melee Ret 8 blight ----- def ----- Resists +15% temporal Phys.save +14 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +9 (+3 eff.) Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Dex +7 Cun dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +3% darkness Res.pen +10% nature Acc +5 (+2 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +8 Resists +6% darkness Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% light +9% fire Res.pen +25% fire Melee Ret 12 fire ----- def ----- Resists +6% fire +30% light +12% nature Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Con dps ---------- Spell.crit +3% Crit.mult +10.00% Dmg.mod +6% blight +12% cold +13% mind Res.pen +10% blight ----- def ----- Resists +13% mind +24% cold Phys.save +10 (+4 eff.) ---------- misc Max.vim +20.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% nature +25% mind ----- def ----- Resists +30% lightning +15% mind Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Acc +7 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Master/Psionic Power 159% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 mind On Hit: * 14% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Arcane/Psionic Power 140% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +5 blight On Hit: 10% Epidemic 4 On Hit: * 10% chance to disease * 25% chance to put talents on cooldown While equipped: ----- def ----- Disease- +19% Sharp, long, and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 162% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 acid +13 temporal +11 nature While equipped: Stats +11 Str -11 Dex dps ---------- Res.pen +15% acid +11% physical Acc +8 (+3 eff.) Apr +12 On Hit (Melee): * 15% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal One-handed war axes. |
![]() 14.0 T3 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Dex +6 Wil +5 Cun +7 Con ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +24% Resists +7% fire -14% light +8% darkness Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +21 (+6 eff.) ---------- misc Max.hate +10.00 Light +3 A suit of armour made of mail. |
![]() 17.0 T3 massive armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +8 Mag +10 Wil dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +12% Phys.pwr +28 (+5 eff.) Spell.pwr +23 (+7 eff.) Mind.pwr +23 (+7 eff.) Res.pen +15% light ----- def ----- Armour +15 Defense +5 (+2 eff.) Fatigue +18% Resists +25% lightning Phys.save +8 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
![]() 1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun +3 Con dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Resists +6% mind Phys.save +13 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +22 (+7 eff.) HP.reg +1.60 Heal.mod +15% Poison- +10% Cut- +15% Stun/Frz- +15% A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid +3% blight Melee Ret 4 acid On Hit (Melee): * 15% chance to corrode armour by 30% * 20% chance to disease ----- def ----- Defense +7 (+3 eff.) Resists +6% blight Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +3% temporal Res.pen +25% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Resists +3% light Spell.save +6 (+2 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +9% physical Acc +16 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Phys.save +29 (+10 eff.) Die.at -80.00 life Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Mind.save +14 (+4 eff.) Disease- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. |
![]() 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Wil +4 Cun +3 Con dps ---------- On Hit (Melee): * 20% chance to disease ----- def ----- Armour +1 Fatigue +1% Silence- +20% Confus- +20% Stun/Frz- +20% ---------- misc See.Invis +3 Telepathy Humanoid/Orc A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +4 Dex dps ---------- Phys.crit +2.0% Apr +3 ----- def ----- Armour +13 Fatigue +3% Resists +3% physical ---------- misc Infravis +2 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue -3% Resists +6% nature Phys.save +15 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.enc +20 Light +3 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Phasing +30% ----- def ----- Armour +3 Fatigue -5% Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +7 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 See.Invis +3 A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Dmg.mod +6% arcane +12% blight ----- def ----- Armour +1 Resists +12% lightning Phys.save +6 (+2 eff.) Spell.save +32 (+10 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Mag dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +1 Fatigue -2% Resists +9% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +2 Str +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +15% arcane ----- def ----- Armour +2 Phys.save +21 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +0.40 Disarm- +38% Juggernaut: (Instant) Puts all charms on 17 cooldown Level 2.4 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Melee+ 9 lightning Dmg.mod +6% lightning Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +15% lightning +6% cold +9% temporal Phys.save +20 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +12 (+4 eff.) Disarm- +70% Juggernaut: (Instant) Puts all charms on 17 cooldown Level 2.4 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +5 Defense +4 (+2 eff.) Spell.save +10 (+3 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Str +8 Cun +2 Con dps ---------- Dmg.mod +3% acid Melee Ret 4 acid ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +3% Mind.pwr +18 (+6 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Defense +3 (+1 eff.) Resists +6% light Heal/summ +50 ---------- misc Psi/ret +0.16 Hate/m.crit +4.00 Max.hate +4.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +7 (+3 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +11% mind +14% temporal ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +14% temporal +5% mind +6% nature Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Mind.save +10 (+3 eff.) Cut- +10% Teleport- +20% ---------- misc Mana/turn +1.60 Mana/ret +1.40 Max.mana +59.00 Max.psi +19.00 Manaflow: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +3 Con dps ---------- Crit.mult +6.00% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +9 Defense +6 (+3 eff.) Fatigue -1% Resists +5% all Phys.save +8 (+3 eff.) A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Dex +5 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Light +3 Telepathy Dragon A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +9 Cun dps ---------- Acc +7 (+3 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+3 eff.) Fatigue +3% Mind.save +20 (+6 eff.) Heal/summ +20 ---------- misc Equi/ret +0.24 Max.hate +4.00 A cap made of leather. |
![]() 2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +7% cold ---------- misc Breathe water A cap made of leather. |
![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +5 Mag +2 Cun +1 Con dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +12% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +21% lightning +6% mind +12% nature Res.pen +20% lightning +10% nature ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun +4 Str dps ---------- Dmg.mod +9% acid ---------- misc Light +4 Infravis +3 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +24% Confus- +12% ---------- misc Light +6 See.Stealth +7 See.Invis +6 Track: Puts all charms on 23 cooldown Level 4.8 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Master While equipped: Stats +13 Cun +5 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +6% lightning ---------- misc Light -7 Infravis +6 Telepathy Dragon Demon/Major Demon/Minor A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (97 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 45 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +5 Dex ----- def ----- Heal.mod +30% ---------- misc Stam/turn +0.20 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Wil dps ---------- Spell.crit +5% Phys.pwr +4 (+0 eff.) Mov.spd +10% Phasing +20% ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Mana/s.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +8 Wil +2 Cun dps ---------- Phys.crit +10.0% Mind.crit +7% Apr +17 ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex +5 Mag dps ---------- Phys.crit +2.0% Phys.pwr +12 (+2 eff.) Mov.spd +10% Acc +8 (+3 eff.) Melee Ret 8 physical ----- def ----- HP.reg +0.60 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 528.96 fire damage (based on Magic). Uses 28 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Res.pen +25% mind Melee Ret 16 mind ----- def ----- Resists +6% mind ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 59 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Spell.crit +3% Phasing +50% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +3.00 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 53 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 28) Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 69 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +5 Mag dps ---------- Res.pen +5% blight ----- def ----- HP.reg +0.20 ---------- misc Stam/turn +0.40 Talents +1 Invoke Tentacle +3 Rushing Claws +3 Lay Web Cooldown Invoke Tentacle +5 Rushing Claws -1 Lay Web -1 Remove up to 3 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% nature ----- def ----- Resists +6% nature ---------- misc Wards +4 acid +3 nature +3 light Talents +3 Rushing Claws +1 Ward Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 72 and armour hardiness by 70% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +5 Wil ----- def ----- Fatigue -2% ---------- misc Max.vim +7.00 See.Invis +6 Telepathy Humanoid/Orc Reveal the area around you, dispelling darkness (radius 9, power 75 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +4 (+0 eff.) Dmg.mod +18% physical On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 HP.reg +0.60 Fire a bolt of a random element with (base) damage 82 to 163 Puts all charms on 6 cooldown 100% to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Random Unique] Arcane While equipped: ----- def ----- Armour +4 Resists +3% darkness Mind.save +30 (+9 eff.) Knockbk- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +13.00 Talents +5 Void Blast Fire a bolt of a random element with (base) damage 160 to 319 Puts all charms on 6 cooldown 100% to regenerate 10 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Volcano Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 226 to 451 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Hettirain the Cornac Writhing One level 29
38th Regrowth 123rd year of Ascendancy at 20:06 see stats
By Hettirain the Cornac Writhing One level 34
51st Dusk 123rd year of Ascendancy at 13:12 see stats
By Hettirain the Cornac Writhing One level 27
8th Regrowth 123rd year of Ascendancy at 21:28 see stats
By Hettirain the Cornac Writhing One level 18
7th Haze 122nd year of Ascendancy at 01:00 see stats
By Hettirain the Cornac Writhing One level 25
5th Regrowth 123rd year of Ascendancy at 19:15 see stats
By Hettirain the Cornac Writhing One level 22
2nd Allure 123rd year of Ascendancy at 14:14 see stats
By Hettirain the Cornac Writhing One level 29
38th Regrowth 123rd year of Ascendancy at 17:17 see stats
By Hettirain the Cornac Writhing One level 10
1st Summertide 122nd year of Ascendancy at 13:45 see stats
By Hettirain the Cornac Writhing One level 20
77th Haze 122nd year of Ascendancy at 14:15 see stats
By Hettirain the Cornac Writhing One level 30
5th Mirth 123rd year of Ascendancy at 06:24 see stats
By Hettirain the Cornac Writhing One level 18
57th Haze 122nd year of Ascendancy at 23:48 see stats
By Hettirain the Cornac Writhing One level 32
6th Dusk 123rd year of Ascendancy at 07:26 see stats
By Hettirain the Cornac Writhing One level 22
4th Decay 122nd year of Ascendancy at 06:23 see stats
By Hettirain the Cornac Writhing One level 29
38th Regrowth 123rd year of Ascendancy at 20:06 see stats
By Hettirain the Cornac Writhing One level 8
7th Mirth 122nd year of Ascendancy at 04:02 see stats
By Hettirain the Cornac Writhing One level 29
38th Regrowth 123rd year of Ascendancy at 20:06 see stats
By Hettirain the Cornac Writhing One level 25
6th Regrowth 123rd year of Ascendancy at 04:33 see stats
By Hettirain the Cornac Writhing One level 15
13rd Dusk 122nd year of Ascendancy at 20:49 see stats
By Hettirain the Cornac Writhing One level 29
29th Pyre 123rd year of Ascendancy at 23:19 see stats
By Hettirain the Cornac Writhing One level 24
4th Allure 123rd year of Ascendancy at 16:10 see stats
By Hettirain the Cornac Writhing One level 16
25th Dusk 122nd year of Ascendancy at 06:51 see stats
Log
Talent Carrion Feet is ready to use.
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Talent Writhing Hairs is ready to use.
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Talent Infusion: Heroism is ready to use.
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Talent Overgrowth is ready to use.
Talent Digest is ready to use.
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There is a Temporal Rift here (press '' or right click to use).
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You gain 0.56 gold from the transmogrification of grounding hardened leather cap (0 def, 3 armour).
You gain 7.29 gold from the transmogrification of restful dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour).
You gain 2.27 gold from the transmogrification of storm hardened leather gloves of magic (+4) (0 def, 2 armour).
You gain 25.00 gold from the transmogrification of Borfast's Cage (10 def, 20 armour).
You gain 7.52 gold from the transmogrification of mindwoven cashmere robe of Angolwen (2 def, 0 armour).
You gain 1.02 gold from the transmogrification of cashmere robe of protection (5 def, 4 armour).
You gain 4.01 gold from the transmogrification of shimmering yew starstaff of might (120% power, 4 apr, temporal element).
You gain 2.50 gold from the transmogrification of potent yew starstaff (127% power, 4 apr, light element).
You gain 10.00 gold from the transmogrification of Staff of Arcane Supremacy (120% power, 4 apr, physical element).
You gain 0.65 gold from the transmogrification of healing infusion (heal 50).
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.