Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Prodigy Tweaks 1.5.5 More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Convenient Digging 1.5.5 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Ogre |
Class | Possessor |
Level / Exp | 50 / 59082% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 295.2812 (base 60) |
Dexterity | 301.4556 (base 63) |
Constitution | 80 (base 60) |
Magic | 108.483 (base 62) |
Willpower | 113 (base 60) |
Cunning | 195.162 (base 64) |
Resources
Mana | 789/789 |
Equilibrium | 20 |
Steam | 137/137 |
Life | 5842/10066 |
Positive | 177/177 |
Stamina | 534/534 |
Psi | 572/572 |
Healing Factor | 1.42 |
Regeneration | 668.394 |
Speed
Mental | +47.3% |
Attack | +47.3% |
Movement | +250.17323560371% |
Spell | +47.3% |
Global | +229.87741935484% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 23 |
See Stealth | 254.88144161977 |
See Invisible | 309.86170495196 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 172 |
Accuracy | 150 |
Crit Chance | 146% |
APR | 36 |
Speed | 0.68 |
Offense: Offhand
Damage | 167 |
Accuracy | 150 |
Crit Chance | 146% |
APR | 52 |
Speed | 0.68 |
Offense: Spell
Spellpower | 178 |
Crit Chance | 100% |
Speed | 0.67888662593347 |
Offense: Mind
Mindpower | 199 |
Crit Chance | 100% |
Speed | 0.67888662593347 |
Offense: Damage Bonus
Acid | +22% |
Arcane | +26% |
Cold | +45% |
All | +11% |
Darkness | +32% |
Light | +91% |
Mind | +84% |
Physical | +63% |
Lightning | +37% |
Fire | +128% |
Nature | +21% |
Offense: Damage Penetration
Acid | +57% |
Arcane | +45% |
Cold | +60% |
All | +35% |
Lightning | +51% |
Temporal | +53% |
Physical | +77% |
Mind | +115% |
Fire | +58% |
Darkness | +69% |
Defense: Base
Armour (hardiness) | 197.04754249922 (100%) |
Defense | 97 |
Ranged Defense | 100 |
Fatigue | 0 |
Physical Save | 116 |
Spell Save | 116 |
Mental Save | 116 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +104%( 70%) |
Mind | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 89% |
Teleport Resistance | 100% |
Blind Resistance | 70% |
Silence Resistance | 70% |
Bleed Resistance | 9% |
Disarm Resistance | 89% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 47% |
Inscriptions (6/6)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (68% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 36. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 103%, your defense is increased by 103 and all your resistances by 103%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1156 damage for 6 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1730% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (68% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 70%, your defense is increased by 70 and all your resistances by 70%. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 816% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1080 damage for 6 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Possession | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 3.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Deep horror | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Battle psionics | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Body snatcher | 2.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic blows | 3.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 2.70 |
| 16/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Ravenous mind | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Mentalism | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 4.30 |
| 16/5 |
| 5/5 |
| 5/5 |
| 30/5 |
| 30/5 |
| 16/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.70 |
| 30/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Chant of Fortitude |
talent | Range Amplification Device |
talent | Keen Senses |
talent | Charged Shield |
talent | Kinetic Shield |
talent | Channel Pain |
talent | Augmentation |
talent | Psionic Disruption |
talent | Force Shield |
talent | Elemental Harmony |
talent | Premonition |
talent | Skate |
talent | Beyond the Flesh |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 25% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+63% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1170. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Blighted Maul (204% power, 22 apr) Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 1H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 124% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 595.37 to 1786.10 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 1647.56 to 3295.12 physical damage (based on Strength) to each. Uses 18 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | brawler's voratun gauntlets of dispersion (0 def, 3 armour) brawler's voratun gauntlets of dispersion (0 def, 3 armour) 1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Dex +5 Mag +7 Wil +2 Cun dps ---------- Melee+ 15 arcane ----- def ----- Armour +3 Resists +3% arcane Phys.save +14 (+0 eff.) Disarm- +100% ---------- misc Talents +5 Iron Grip Cooldown Double Strike -1 Unarmed combat: Power 133% Range: 1.4x Uses 64% Wil, 50% Mag, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +9 Apr +15 Crit +23.0% Atk.spd 83% Melee+ +9 arcane On Hit: 10% Manathrust 3 On Hit: 10% Set Up 5 Disperse Magic: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Dourroar Dourroar1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +13% Mind.pwr +11 (+1 eff.) Res.pen +15% darkness ----- def ----- Mind.save +9 (+2 eff.) Max.HP +110.00 HP.reg +0.40 Blind- +44% Confus- +25% ---------- misc Stam/turn +0.40 Light +8 See.Stealth +20 See.Invis +14 Track: Puts all charms on 15 cooldown Level 8.1 Pwr.cost 15 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 93 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Cinderreaper the hardened leather cap (0 def, 3 armour) Cinderreaper the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Dex +3 Mag +2 Wil dps ---------- Acc +25 (+3 eff.) ----- def ----- Armour +3 Fatigue -1% Resists +19% mind +9% fire Crit.dmg- 15.00% Mind.save +19 (+3 eff.) Confus- +38% ---------- misc Light +7 Infravis +3 Telepathy Humanoid/Orc A cap made of leather. |
On feet | Sparktide (0 def, 5 armour) Sparktide (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) S.pwr/crit +6 Res.pen +19% darkness +18% temporal ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +13% temporal +28% darkness Phys.save +15 (+0 eff.) Silence- +45% Confus- +43% Pinning- +25% Stun/Frz- +36% Knockbk- +25% Teleport- +100% Def/telep +40 Res/telep +28% Dur/telep +35% ---------- misc Mana/s.crit +1.00 Max.mana +40.00 A pair of boots made of leather. |
Tool | dwarven-steel pickaxe 'Cyrutha' (dig speed 15 turns) dwarven-steel pickaxe 'Cyrutha' (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +2 Wil +2 Cun dps ---------- Crit.mult +25.00% Mind.pwr +4 (+0 eff.) Dmg.mod +20% mind +10% fire Res.pen +10% mind ----- def ----- Mind.save +10 (+2 eff.) ---------- misc Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gloomstalker Gloomstalker0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +6 Wil +13 Cun dps ---------- Mind.pwr +9 (+1 eff.) Melee+ 18 bleed Ranged+ 17 bleed Dmg.mod +21% darkness Melee Ret 4 nature On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +6% darkness +6% nature Spell.save +16 (+0 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings can have magical properties. |
On fingers | Radiancegash the voratun ring Radiancegash the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +8 Mag +8 Wil dps ---------- Phys.crit +4.0% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Dmg.mod +9% light +18% mind Res.pen +15% mind Apr +3 ----- def ----- Phys.save +6 (+0 eff.) ---------- misc Max.stam +30.00 Light +2 Telepathy Humanoid/Orc Rings can have magical properties. |
Around neck | Phoenixvengeance the steel amulet Phoenixvengeance the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind +6% fire Res.pen +25% mind Melee Ret 8 mind ----- def ----- Resists +15% mind ---------- misc Masteries +0.20 Psionic/Solipsism Amulets can have magical properties. |
In main hand | Razorlock (129% power, 24 apr) Razorlock (129% power, 24 apr) 3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 129% Range: 1.5x Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 On Hit: * injects a simple virus dealing 119 blight damage on hit and lowering the victims highest stat Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+2 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
Around waist | Lisiralle Lisiralle 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Str +5 Dex dps ---------- Res.pen +25% physical Melee Ret 12 physical ----- def ----- Armour +6 Defense +19 (+3 eff.) Rng.Def +9 (+1 eff.) Resists +2% physical +11% light +10% darkness Proj.slow +25% Heal.mod +0% A belt that goes around your waist. |
In off hand | Layibeth the living mindstar (111% power, 40 apr, mind damage) Layibeth the living mindstar (111% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar calls for a summoner. This mindstar projects psionic energy if enough is absorbed. Power 111% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * splashes acid on your target dealing 85 damage and reducing their armor While equipped: Stats +2 Cun +9 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +11% acid +15% physical +25% lightning +40% fire +10% nature +34% cold Res.pen +10% acid +8% fire +10% cold +10% physical ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +16% blight Phys.save +10 (+0 eff.) Mind.save +6 (+1 eff.) Disease- +19% Teleport- +15% ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Erelentir (1 def, 0 armour) Erelentir (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +9% mind +30% lightning Blind- +35% Cut- +10% Stun/Frz- +50% ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Dex +10 Mag +16 Wil +14 Cun +13 Con dps ---------- Phys.pwr +10 (+0 eff.) ----- def ----- Armour +35 Defense +25 (+4 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+0 eff.) Spell.save +25 (+0 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 5.1 Pwr.cost 6 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 8 turns. Each time the source creature takes damage the victim takes 80% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
medical injector implant of the sneak (efficiency 297% / cooldown 50%) medical injector implant of the sneak (efficiency 297% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 297% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 36) steam generator implant of the warrior (steam 36)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 35.6 steam per turn. Can be activated for an instant burst of 178 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 22) healing infusion (heal 22)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 22 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 72 over 5 turns) regeneration infusion (heal 72 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 72 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 76 over 5 turns) regeneration infusion (heal 76 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 76 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 68 over 5 turns) regeneration infusion (heal 68 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 68 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (67 nature damage, 20% healing reduction) insidious poison infusion of the psychic (67 nature damage, 20% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 66.98 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (318% speed; 5 turns) movement infusion (318% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 318% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (1711% speed; 8 turns) movement infusion of the duelist (1711% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1711% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (993% speed; 7 turns) movement infusion of the titan (993% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 993% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Primal Infusion (affinity 21%; cure magical, physical, mental) Primal Infusion (affinity 21%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 21% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Reflection (absorb and reflect 861 for 5 turns) Rune of Reflection (absorb and reflect 861 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 861 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (602.00 temporal damage, removed from time 4 turns) Rune of the Rift (602.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (68% of a turn) Is a spell Description: Inflicts 669.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Rocket Boots schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Attach small steam rocket to your boots, granting faster movement and leaving a trail of fire to burn those foolish enough to follow you. Requires talents: - Mechanical (2) Requires ingredients: - lump of iron (5) Example Item: iron rocket boots 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +1 Rocket Boots Effective talent level: 1.5 Use mode: Sustained Drains steam: 15 Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Activate the rocket boots, firing huge flames from your boots increasing your movement speed by 125%. Each movement will leave a trail of flames doing 213.35 fire damage for 4 turns. Doing any other actions will break the effect. Burninate them all! Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
insulating copper amulet insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% fire +11% cold Amulets can have magical properties. |
Torchpain Torchpain0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% mind +6% fire Res.pen +10% mind +15% fire Melee Ret 8 mind 8 fire ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +30% darkness +41% mind +30% light Res.Cap +7% all Phys.save +24 (+0 eff.) Blind- +90% Confus- +50% ---------- misc Infravis +10 Sight +2 See.Invis +14 Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
copper ring 'Urthovor' copper ring 'Urthovor'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% acid +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +6 (+1 eff.) Confus- +23% Rings can have magical properties. |
titan's copper ring of tenacity titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+0 eff.) Max.HP +21.00 Disarm- +23% Pinning- +20% Knockbk- +21% Rings can have magical properties. |
Elethra the steel ring Elethra the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +6 Crit.dmg- 15.00% HP.reg +2.10 Blind- +10% Disarm- +15% Confus- +10% Pinning- +15% Stun/Frz- +32% Rings can have magical properties. |
rogue's steel ring of light (+22%) rogue's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +6 (+1 eff.) Resists +22% light Rings can have magical properties. |
Burnwither the stralite ring Burnwither the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +6 Con dps ---------- Phys.pwr +13 (+1 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +17 (+1 eff.) Dmg.mod +6% fire +6% all ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Phys.save +30 (+0 eff.) Spell.save +17 (+0 eff.) Die.at -40.00 life Blind- +26% ---------- misc Max.stam +34.00 Infravis +3 See.Stealth +14 See.Invis +11 Rings can have magical properties. |
BlindMind BlindMind0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun +2 Wil dps ---------- Crit.mult +10.00% Melee+ 50 light Ranged+ 50 light Dmg.mod +29% darkness +33% mind Res.pen +5% mind On Hit (Melee): * 35% chance to blind On Hit (Ranged): * 35% chance to blind ----- def ----- Defense +18 (+3 eff.) Resists +40% darkness +18% mind Rings can have magical properties. |
Chamerorig the voratun ring Chamerorig the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Cun +7 Dex dps ---------- Phys.pwr +13 (+1 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +15 (+1 eff.) Melee+ 22 light Ranged+ 50 light Dmg.mod +18% darkness Acc +14 (+2 eff.) On Hit (Melee): * 32% chance to blind On Hit (Ranged): * 27% chance to blind ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +1% physical +36% darkness +6% blight +6% fire +6% mind Die.at -20.00 life Stun/Frz- +5% Teleport- +10% ---------- misc Hate/m.crit +3.00 Rings can have magical properties. |
Exiler Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 248.78 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 12 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+0 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+0 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 6.0 Pwr.cost 3 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 659.81 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Swampgrind' voratun ring 'Swampgrind'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun +10 Dex dps ---------- Phys.pwr +20 (+1 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +20 (+1 eff.) Dmg.mod +3% acid +8% all Res.pen +29% nature Acc +14 (+2 eff.) Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% nature +15% blight Mind.save +13 (+2 eff.) Poison- +30% Disease- +29% Confus- +50% Rings can have magical properties. |
voratun ring 'Voidgrind' voratun ring 'Voidgrind'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +9 Dex dps ---------- Dmg.mod +20% temporal +9% darkness +9% arcane Res.pen +5% acid +15% arcane Acc +14 (+2 eff.) Melee Ret 4 arcane ----- def ----- Fatigue -10% Resists +32% acid +20% temporal +9% darkness +30% cold +30% lightning +27% fire ---------- misc Max.enc +33 Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 71 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Ce'Nythra (171% power, 4 apr) Ce'Nythra (171% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 171% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 111% Melee+ +28 nature +27 temporal On Crit: * cripple the target While equipped: Stats +10 Str +10 Dex +3 Wil dps ---------- Phys.crit +21.0% Dmg.mod +21% physical Res.pen +10% physical Acc +42 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Max.HP +40.00 ---------- misc Stam/ret +4.00 Hate/m.crit +3.00 Max.stam +20.00 Massive two-handed battleaxes. |
Khulmanar's Wrath (182% power, 8 apr) Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 876.55 fire damage, and flames will be left dealing a further 207.10 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Blightmaul (178% power, 4 apr) Blightmaul (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 179% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Blight Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 acid +8 lightning On Hit: * 28% chance to inflict 15% damage reduction * 40% chance to disease * 20% chance to curse the target On Crit: * splashes the target with acid While equipped: Stats +10 Str dps ---------- Dmg.mod +20% physical Res.pen +25% lightning +5% blight Acc +41 (+4 eff.) Melee Ret 4 lightning 12 blight ----- def ----- Defense +21 (+4 eff.) Disarm- +70% ---------- misc Stam/ret +4.00 Massive two-handed mauls. |
Tylevor the voratun greatmaul (181% power, 4 apr) Tylevor the voratun greatmaul (181% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 182% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Lightning Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +20 (+1 eff.) Res.pen +38% physical Acc +36 (+4 eff.) Apr +21 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +16 (+3 eff.) Spell.save +20 (+0 eff.) HP.reg +0.60 Disarm- +99% Massive two-handed mauls. |
Oledan (159% power, 3 apr) Oledan (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 160% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 acid On Hit: * 19% chance to inflict 15% damage reduction * 20% chance to curse the target On Crit: * splashes the target with acid * wounds the target for 7 turns: 57 bleeding, 104% reduced healing While equipped: dps ---------- Phys.crit +13.0% Mind.crit +3% Phys.pwr +17 (+1 eff.) Res.pen +20% mind ---------- misc Equi/ret +0.08 Max.psi +30.00 Telepathy Dragon Massive two-handed swords. |
Bethinne the Blasttaint (175% power, 4 apr) Bethinne the Blasttaint (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 175% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +32 acid On Hit.r1 +24 fire On Crit.r2 +8 acid On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +3% lightning +6% acid Res.pen +42% physical Acc +36 (+4 eff.) Apr +38 On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Resists +6% lightning Massive two-handed swords. |
Cindersting the voratun greatsword (175% power, 4 apr) Cindersting the voratun greatsword (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 175% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 temporal +28 darkness +8 nature Against +24% Living On Crit: * wounds the target for 7 turns: 57 bleeding, 104% reduced healing While equipped: dps ---------- Phys.crit +42.0% Crit.mult +28.00% Phys.pwr +21 (+1 eff.) Dmg.mod +6% fire Res.pen +29% fire Apr +21 Melee Ret 8 nature 21 temporal ----- def ----- Resists +12% fire +9% nature +28% temporal Massive two-handed swords. |
Ramroller (150% power, 24 apr) Ramroller (150% power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 150% Range: 1.5x Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +180 Uses 1.0 Steam While equipped: dps ---------- Mov.spd +0% ----- def ----- Armour +19 Defense +14 (+2 eff.) Fatigue +0% ---------- misc Talents +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
The Black Spike (159% power, 20 apr) The Black Spike (159% power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 160% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +10% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Urthodas (154% power, 6 apr) Urthodas (154% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 154% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +17 fire While equipped: Stats +3 Wil dps ---------- Spell.crit +4% Res.pen +20% blight Phasing +40% Melee Ret 24 blight ----- def ----- Resists +15% blight ---------- misc Vim/s.crit +6.00 Max.mana +100.00 Sharp, long, and deadly. |
stralite mace 'Gethra' (160% power, 5 apr) stralite mace 'Gethra' (160% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 160% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +12% blight Res.pen +10% nature Melee Ret 4 blight On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% all Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Physical Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+0 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
vined mindstar 'Unlightwreck' (88% power, 18 apr, nature damage) vined mindstar 'Unlightwreck' (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 89% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 darkness While equipped: dps ---------- Mind.crit +2% Mind.pwr +10 (+1 eff.) Dmg.mod +12% darkness +30% mind Melee Ret 12 mind ----- def ----- Resists +12% darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thermal Focus (109% power, 32 apr, fire damage) Thermal Focus (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+1 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+0 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Abyssdeath (113% power, 40 apr, mind damage) Abyssdeath (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 113% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +12 fire While equipped: Stats +5 Mag +3 Wil +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) ----- def ----- Fatigue -10% Resists +9% fire Crit.dmg- 15.00% Max.HP +49.00 HP.reg +1.60 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +4 See.Invis +15 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (124% power, 40 apr, mind damage) Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+1 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.5 Pwr.cost 22 out of 60/60. Range 7 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Jetsorrow the voratun steamsaw (150% power, 25 apr) Jetsorrow the voratun steamsaw (150% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Power 150% Range: 1.5x Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +91 Melee+ +20 temporal +20 nature On Crit.r2 +16 darkness On Hit: * 40% chance to corrode armour by 30% Uses 1.0 Steam While equipped: Stats +6 Dex +1 Wil dps ---------- Dmg.mod +3% acid Res.pen +15% acid On Melee Ret: * 19% chance to daze at end of turn ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +16% lightning +39% acid Crit.dmg- 10.00% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Polyba Polyba4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 acid +29 fire While equipped: Stats +2 Cun +2 Str dps ---------- Dmg.mod +33% acid +41% physical +27% fire ----- def ----- Max.HP +10.00 HP.reg +0.80 Heal.mod +10% Heal/summ +20 ---------- misc Stam/turn +0.20 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Cloudwing' dragonbone longbow 'Cloudwing'4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +2 light +2 fire On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Phys.crit +20.0% Dmg.mod +6% lightning +29% temporal +66% physical Res.pen +15% lightning +21% physical +23% temporal Acc +14 (+2 eff.) ----- def ----- Resists +9% fire +3% light +12% temporal ---------- misc Cooldown Pin Down -1 Fragmentation Shot -2 Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Weepbrawn' dragonbone longbow 'Weepbrawn'4.0 T5 longbow 2H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Temporal Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +20 acid On Hit.r1 +2 temporal While equipped: Stats +20 Mag dps ---------- Dmg.mod +27% acid +30% temporal +33% physical Res.pen +35% temporal +10% nature +41% physical ----- def ----- Resists +6% nature ---------- misc Reload +12 Masteries +0.60 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Nithan's Force Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 6.0 Pwr.cost 6 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 262% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Arkul's Siege Arrows (14/14, 180% power, 100 apr) Arkul's Siege Arrows (14/14, 180% power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 82% Wil, 50% Mag, 30% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Uretir the Undeathmark (23/23, 164% power, 18 apr) Uretir the Undeathmark (23/23, 164% power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 165% Range: 1.4x Uses 70% Wil, 42% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +16 darkness +20 fire +12 nature +29 bleed On Hit.r1 +8 nature On Crit.r2 +12 fire On Hit: * Slows global speed by 50% * 50% chance to inflict 15% damage reduction On Crit: * wounds the target for 7 turns: 44 bleeding, 96% reduced healing Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Shimmerwish' (22/54, 165% power, 18 apr) quiver of dragonbone arrows 'Shimmerwish' (22/54, 165% power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 166% Range: 1.4x Uses 70% Wil, 42% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 54 Ranged+ +16 lightning +20 darkness On Hit.r1 +16 lightning +16 fire +8 darkness On Crit.r2 +12 lightning +12 fire On Hit: * 40% chance to inflict 15% damage reduction * 49% chance to daze at end of turn While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% Resists +4% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
prismatic stralite mail armour of acid resistance (4 def, 8 armour) prismatic stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +16% Resists +21% acid +13% light +10% darkness A suit of armour made of mail. |
Boriran the rough leather belt Boriran the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +5 Con dps ---------- Mind.pwr +4 (+0 eff.) Dmg.mod +3% mind Res.pen +25% mind ----- def ----- Defense +0 (+0 eff.) Mind.save +6 (+1 eff.) Proj.slow +0% ---------- misc Light +2 See.Invis +9 A belt that goes around your waist. |
Glarebiter the hardened leather belt Glarebiter the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +12% darkness +6% light Res.pen +15% mind Melee Ret 8 darkness ----- def ----- Resists +6% mind +12% light Mind.save +11 (+2 eff.) ---------- misc Light +3 A belt that goes around your waist. |
Undeathreaper the drakeskin leather belt Undeathreaper the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +3 Wil +2 Cun dps ---------- Crit.mult +10.00% Spell.pwr +11 (+1 eff.) Dmg.mod +6% nature ----- def ----- Armour +15 Defense +15 (+3 eff.) Fatigue -10% Resists +6% nature Phys.save +25 (+0 eff.) Mind.save +15 (+3 eff.) ---------- misc Max.enc +59 Mana/turn +0.60 Max.mana +47.00 Max.psi +59.00 A belt that goes around your waist. |
skylord's drakeskin leather belt of containment skylord's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +6 Dex +7 Wil +6 Cun ----- def ----- Phys.save +16 (+0 eff.) Spell.save +17 (+0 eff.) Mind.save +20 (+4 eff.) Anom.red +20 Max.HP +128.00 ---------- misc Max.mana +79.00 Max.stam +52.00 Max.hate +18.00 Max.psi +33.00 Max.vim +36.00 Max.P.En +40.00 Max.N.En +37.00 A belt that goes around your waist. |
Brightrupture (3 def, 0 armour) Brightrupture (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +7 Cun dps ---------- Mind.crit +9% Crit.mult +26.00% Dmg.mod +9% acid Acc +15 (+2 eff.) Apr +15 Melee Ret 8 light ----- def ----- Defense +3 (+0 eff.) Stealth +15 ---------- misc Psi/ret +0.12 Hate/m.crit +3.00 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Glintshine' (3 def, 10 armour) elven-silk cloak 'Glintshine' (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Wil +3 Con dps ---------- Crit.mult +30.00% Dmg.mod +3% light +3% blight Res.pen +15% blight Acc +15 (+2 eff.) Apr +15 Melee Ret 12 light ----- def ----- Armour +10 Defense +3 (+0 eff.) Resists +12% blight +30% cold +3% mind Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belurin the Toxinrend (0 def, 5 armour) Belurin the Toxinrend (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +4 Wil +6 Cun +5 Con +12 Lck dps ---------- Dmg.mod +18% nature ----- def ----- Armour +5 Fatigue -4% Resists +15% lightning +15% temporal Phys.save +35 (+0 eff.) Mind.save +25 (+4 eff.) Stealth +15 ---------- misc Max.enc +43 Light +3 See.Invis +9 A pair of boots made of leather. |
Glimmerzephyr the pair of drakeskin leather boots (0 def, 25 armour) Glimmerzephyr the pair of drakeskin leather boots (0 def, 25 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +5 Mag +6 Wil +8 Con dps ---------- Spell.crit +5% Dmg.mod +10% physical +9% light +9% darkness ----- def ----- Armour +25 Fatigue +5% Resists +6% light +12% fire ---------- misc Mana/turn +0.55 Max.mana +59.00 Light +2 Infravis +6 Size +1 Heave: Puts all charms on 4 cooldown Level 4.5 Pwr.cost 4 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Sootkin the pair of drakeskin leather boots (10 def, 5 armour) Sootkin the pair of drakeskin leather boots (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Cun +16 Con dps ---------- Mov.spd +10% Dmg.mod +6% darkness +8% physical On Hit (Melee): * 30% chance to daze at end of turn * 35% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue -4% Resists +12% darkness +6% lightning Phys.save +20 (+0 eff.) Mind.save +22 (+4 eff.) Max.HP +44.00 ---------- misc Stam/turn +0.90 Size +1 Heave: Puts all charms on 4 cooldown Level 3.0 Pwr.cost 4 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Sparkrip (25 def, 15 armour) Sparkrip (25 def, 15 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +8 Dex +6 Cun +4 Con +15 Lck dps ---------- Res.pen +10% lightning +20% fire +10% arcane On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Armour +15 Defense +25 (+4 eff.) Fatigue +5% Resists +15% acid +15% cold +15% fire +5% arcane +15% lightning Phys.save +25 (+0 eff.) Mind.save +23 (+4 eff.) Stealth +15 Evasion: (Instant) Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 44% chance to evade melee and ranged attacks and 116 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Zular' (0 def, 5 armour) pair of drakeskin leather boots 'Zular' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Str +15 Dex +28 Lck dps ---------- Phys.pwr +4 (+0 eff.) Acc +2 (+1 eff.) Melee Ret 16 physical ----- def ----- Armour +5 Fatigue +5% Resists +14% fire +12% cold Stealth +29 HP.reg +2.60 Heal.mod +24% ---------- misc Stam/turn +0.60 A pair of boots made of leather. |
Ravenhash (10 def, 5 armour) Ravenhash (10 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +8 Wil dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +6% darkness Res.pen +9% physical Melee Ret 12 mind ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue +4% Mind.save +21 (+4 eff.) HP.reg +5.00 Heal.mod +23% Heal/summ +20 ---------- misc Stam/turn +1.30 Max.stam +36.00 Blindside: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 70 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Bethimira the drakeskin leather gloves (0 def, 23 armour) Bethimira the drakeskin leather gloves (0 def, 23 armour)1.0 T5 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +12 Mag +15 Cun +15 Con dps ---------- Crit.mult +10.00% Dmg.mod +12% temporal Acc +10 (+1 eff.) ----- def ----- Armour +23 Hardiness +15% Resists +12% physical +20% light +18% darkness Phys.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Disarm- +50% ---------- misc Psi/ret +0.08 Infravis +4 Unarmed combat: Power 133% Range: 1.1x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +4 temporal On Crit.r2 +90 darkness +4 mind +96 light On Hit: 5% Stone Touch 5 On Hit: 10% Perfect Control 5 Starfall: Puts all charms on 8 cooldown Level 1.5 Pwr.cost 8 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 262.89 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chargebiter the drakeskin leather gloves (0 def, 13 armour) Chargebiter the drakeskin leather gloves (0 def, 13 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +6 Mag dps ---------- Mind.pwr +10 (+1 eff.) Melee+ 40 darkness 30 mind Dmg.mod +9% arcane Acc +6 (+1 eff.) Melee Ret 12 mind 8 lightning On Hit (Melee): * 25% chance to cause random gloom * 30% chance to daze at end of turn ----- def ----- Armour +13 Mind.save +7 (+1 eff.) Max.HP +80.00 Disarm- +0% ---------- misc Max.stam +15.00 Unarmed combat: Power 143% Range: 1.1x Uses 64% Wil, 50% Mag, 64% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +13 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +18 arcane +12 lightning On Crit.r2 +15 arcane +16 physical On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 20/20. Range 9 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 9 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brandradiance (0 def, 3 armour) Brandradiance (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Psionic While equipped: Stats +6 Cun dps ---------- Mind.pwr +10 (+1 eff.) Melee+ 38 mind 39 darkness Res.pen +10% fire Acc +25 (+3 eff.) Melee Ret 4 blight On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +3 Resists +9% blight +9% temporal +12% darkness Phys.save +10 (+0 eff.) Mind.save +5 (+1 eff.) HP.reg +4.00 Disarm- +50% ---------- misc Stam/turn +2.00 Max.stam +31.00 Infravis +4 Unarmed combat: Power 135% Range: 1.4x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Acc +24 Apr +15 Crit +22.0% Atk.spd 83% Melee+ +12 temporal +25 darkness On Hit.r1 +4 blight On Crit.r2 +4 blight On Hit: 10% Reproach 5 On Hit: 10% Slumber 5 On Hit: 10% Perfect Control 5 On Crit: 10% Dominate 5 On Hit: * 20% chance to disease Ruined Earth: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 20/20. Range 9 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 9 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nitta the voratun gauntlets (0 def, 3 armour) Ce'Nitta the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Mag +5 Wil +6 Cun +3 Con dps ---------- Melee+ 10 acid 25 fire 10 cold 10 lightning Dmg.mod +9% mind +9% fire Acc +23 (+3 eff.) Melee Ret 12 mind ----- def ----- Armour +3 Resists +15% darkness +10% fire Crit.dmg- 15.00% Phys.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Disarm- +50% ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Infravis +4 Unarmed combat: Power 136% Range: 1.4x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Acc +22 Apr +15 Crit +18.0% Atk.spd 83% Melee+ +19 ice +29 darkness +29 fire +29 lightning +29 acid On Crit.r2 +14 fire On Hit: 10% Fire Breath 5 On Hit: 10% Perfect Control 5 On Crit: 10% Dominate 5 Track: Puts all charms on 6 cooldown Level 5.4 Pwr.cost 6 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 77 for 8 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 145% Range: 1.4x Uses 64% Wil, 50% Mag, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Zanothad (2 def, 0 armour) Zanothad (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +46% acid +18% mind Res.pen +25% mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +2 (+0 eff.) Resists +33% acid A pointy cloth hat, very wizardly... |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+0 eff.) Acc +20 (+2 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +5 Con +3 Wil dps ---------- Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +8% acid +8% fire +8% cold +8% lightning ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% cold +15% lightning ---------- misc See.Invis +15 This jeweled crown shimmers with colors. |
Nimbus of Enlightenment (7 def, 0 armour) Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +20 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Mind.save -25 (-4 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
Toramnir (0 def, 5 armour) Toramnir (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Wil +8 Con dps ---------- Res.pen +15% arcane Melee Ret 16 arcane ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Phys.save +25 (+0 eff.) Spell.save +30 (+0 eff.) Mind.save +50 (+8 eff.) ---------- misc Mana/turn +0.08 Max.hate +2.00 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone 12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
1660 alchemist agate 1660 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Duskterror' brass lantern 'Duskterror'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10% chance to disease ----- def ----- Resists +3% darkness +9% blight ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chalonik the Rotkill Chalonik the Rotkill1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% nature Melee Ret 30 fire ----- def ----- Resists +8% temporal +6% light +10% fire +15% nature +10% cold Def/telep +20 Res/telep +20% Dur/telep +25% ---------- misc Light +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Radianceclamor the dwarven lantern Radianceclamor the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Mag dps ---------- Spell.crit +6% Mind.crit +3% Spell.pwr +23 (+2 eff.) Dmg.mod +21% mind Res.pen +10% light ----- def ----- Resists +13% blight +15% darkness Mind.save +15 (+3 eff.) Max.HP +80.00 Heal/summ +30 ---------- misc Max.hate +4.00 Light +6 Infravis +5 See.Stealth +25 See.Invis +33 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 11 cooldown Level 1.5 Pwr.cost 11 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 8 turns, and deals 35 blight damage or heals 48 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Respen Respen0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+0 eff.) Spell.pwr +25 (+2 eff.) Mind.pwr +6 (+0 eff.) Dmg.mod +9% fire Res.pen +15% all Phasing +30% Apr +15 Melee Ret 30 fire ----- def ----- Resists +10% fire Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.04 Light +8 Telepathy Humanoid/Orc Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Xeretira the Ashstalker Xeretira the Ashstalker1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +10 (+1 eff.) Dmg.mod +6% nature +6% fire Res.pen +29% fire Melee Ret 25 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +15 (+3 eff.) Resists +15% lightning +10% fire Phys.save +19 (+0 eff.) Spell.save +20 (+0 eff.) Mind.save +27 (+5 eff.) ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (159 power, based on Willpower). Uses 4 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 29 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Phoenixwilder the iron pickaxe (dig speed 28 turns) Phoenixwilder the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str +7 Dex dps ---------- Dmg.mod +6% fire Res.pen +5% fire ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Radhedeneg the voratun pickaxe (dig speed 5 turns) Radhedeneg the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Str +10 Wil +1 Cun dps ---------- Phys.crit +15.0% Mind.crit +12% Dmg.mod +13% fire +15% mind +15% temporal Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +7 (+1 eff.) Resists +3% temporal +9% physical Mind.save +13 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Betovea' (dig speed 6 turns) voratun pickaxe 'Betovea' (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +6 Cun +8 Str dps ---------- Res.pen +20% temporal Acc +10 (+1 eff.) Apr +15 ----- def ----- Resists +3% temporal Max.HP +40.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.16 Max.stam +30.00 Spell.cld 10% Infravis +5 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Flarebolt' (dig speed 3 turns) voratun pickaxe 'Flarebolt' (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% Phys.pwr +8 (+0 eff.) Dmg.mod +9% fire Apr +8 ----- def ----- Armour +12 Defense +16 (+3 eff.) Resists +19% physical +3% light +6% darkness +12% fire +6% arcane +3% mind Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Unlightnaught' (dig speed 19 turns) voratun pickaxe 'Unlightnaught' (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +21 Str +4 Dex +8 Cun dps ---------- Dmg.mod +18% darkness Apr +14 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 4 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1178.49 fire damage (based on Magic). Uses 18 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (5/5) Rod of Recall (5/5)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 71 power out of 393/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bregidunamas the Cloudbrawn [power 51] (11 cooldown) Bregidunamas the Cloudbrawn [power 51] (11 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% lightning Melee Ret 8 lightning ----- def ----- Resists +9% light +9% lightning ---------- misc Talents +9 Silence Cooldown Silence -2 Teleport randomly (rad 51) Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
Flowerstinger [power 345] (3 cooldown) Flowerstinger [power 345] (3 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% physical Acc +4 (+1 eff.) Apr +1 On Hit (Melee): * Slows global speed by 35% ----- def ----- Armour +4 Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +3 physical +5 mind +5 darkness Talents +5 Telekinetic Blast +1 Ward Fire a blast of psionic energies in a range 10 beam dealing 191.73 to 383.45 mind damage Puts all charms on 3 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+0 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 4 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+0 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 13 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Cyrorin the Lightbender [power 535] (4 cooldown) Cyrorin the Lightbender [power 535] (4 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +3 Cun +5 Mag dps ---------- Mind.crit +11% Mind.pwr +12 (+1 eff.) Dmg.mod +9% light +12% mind On Hit (Melee): * 40% chance to blind ----- def ----- Mind.save +40 (+6 eff.) ---------- misc Hate/m.crit +3.00 Wards +5 lightning +5 temporal +5 blight +5 fire +5 cold Talents +1 Ward Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Elixir of Serendipity Elixir of Serendipity0.0 potion [Plot Item] Nature Permanently increase your luck by 5. A vial of lively yellow fluid. |
Elixir of Explosive Force Elixir of Explosive Force0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of Focus Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 394.65 physical damage and 586.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Etien the Ogre Possessor level 50
23rd Haze 122nd year of Ascendancy at 05:11 see stats
By Etien the Ogre Possessor level 29
54th Dusk 122nd year of Ascendancy at 09:46 see stats
By Etien the Ogre Possessor level 50
21st Haze 122nd year of Ascendancy at 01:52 see stats
By Etien the Ogre Possessor level 50
44th Regrowth 123rd year of Ascendancy at 15:45 see stats
By Etien the Ogre Possessor level 50
48th Haze 122nd year of Ascendancy at 10:18 see stats
By Etien the Ogre Possessor level 46
18th Haze 122nd year of Ascendancy at 08:28 see stats
By Etien the Ogre Possessor level 3
2nd Summertide 122nd year of Ascendancy at 23:38 see stats
By Etien the Ogre Possessor level 50
45th Haze 122nd year of Ascendancy at 08:02 see stats
By Etien the Ogre Possessor level 50
27th Pyre 123rd year of Ascendancy at 14:59 see stats
By Etien the Ogre Possessor level 8
3rd Flare 122nd year of Ascendancy at 12:52 see stats
By Etien the Ogre Possessor level 50
23rd Regrowth 123rd year of Ascendancy at 23:40 see stats
By Etien the Ogre Possessor level 36
79th Dusk 122nd year of Ascendancy at 03:47 see stats
By Etien the Ogre Possessor level 50
52nd Regrowth 123rd year of Ascendancy at 14:00 see stats
By Etien the Ogre Possessor level 50
61st Haze 122nd year of Ascendancy at 17:46 see stats
By Etien the Ogre Possessor level 50
20th Regrowth 123rd year of Ascendancy at 22:12 see stats
By Etien the Ogre Possessor level 50
43rd Haze 122nd year of Ascendancy at 23:10 see stats
By Etien the Ogre Possessor level 27
54th Dusk 122nd year of Ascendancy at 08:33 see stats
By Etien the Ogre Possessor level 29
60th Dusk 122nd year of Ascendancy at 01:00 see stats
By Etien the Ogre Possessor level 10
3rd Flare 122nd year of Ascendancy at 14:25 see stats
By Etien the Ogre Possessor level 20
48th Dusk 122nd year of Ascendancy at 01:06 see stats
By Etien the Ogre Possessor level 30
65th Dusk 122nd year of Ascendancy at 16:42 see stats
By Etien the Ogre Possessor level 40
2nd Haze 122nd year of Ascendancy at 06:59 see stats
By Etien the Ogre Possessor level 50
20th Haze 122nd year of Ascendancy at 21:10 see stats
By Etien the Ogre Possessor level 50
39th Haze 122nd year of Ascendancy at 21:00 see stats
By Etien the Ogre Possessor level 50
53rd Regrowth 123rd year of Ascendancy at 02:49 see stats
By Etien the Ogre Possessor level 50
9th Allure 123rd year of Ascendancy at 14:01 see stats
By Etien the Ogre Possessor level 42
2nd Haze 122nd year of Ascendancy at 18:14 see stats
By Etien the Ogre Possessor level 50
10th Regrowth 123rd year of Ascendancy at 01:21 see stats
By Etien the Ogre Possessor level 35
68th Dusk 122nd year of Ascendancy at 04:08 see stats
By Etien the Ogre Possessor level 45
4th Haze 122nd year of Ascendancy at 04:44 see stats
By Etien the Ogre Possessor level 23
53rd Dusk 122nd year of Ascendancy at 10:47 see stats
By Etien the Ogre Possessor level 14
22nd Dusk 122nd year of Ascendancy at 02:10 see stats
By Etien the Ogre Possessor level 50
45th Haze 122nd year of Ascendancy at 12:57 see stats
By Etien the Ogre Possessor level 50
23rd Regrowth 123rd year of Ascendancy at 23:39 see stats
By Etien the Ogre Possessor level 17
37th Dusk 122nd year of Ascendancy at 02:18 see stats
By Etien the Ogre Possessor level 11
17th Dusk 122nd year of Ascendancy at 18:36 see stats
By Etien the Ogre Possessor level 29
54th Dusk 122nd year of Ascendancy at 09:46 see stats
By Etien the Ogre Possessor level 50
23rd Regrowth 123rd year of Ascendancy at 23:40 see stats
By Etien the Ogre Possessor level 32
66th Dusk 122nd year of Ascendancy at 20:34 see stats
By Etien the Ogre Possessor level 35
78th Dusk 122nd year of Ascendancy at 00:57 see stats
By Etien the Ogre Possessor level 5
3rd Flare 122nd year of Ascendancy at 09:36 see stats
By Etien the Ogre Possessor level 4
3rd Flare 122nd year of Ascendancy at 09:36 see stats
By Etien the Ogre Possessor level 47
20th Haze 122nd year of Ascendancy at 17:30 see stats
By Etien the Ogre Possessor level 50
2nd Decay 122nd year of Ascendancy at 19:26 see stats
Log
There is a Mark of the Spellblaze here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Etien deactivates Chant of Fortitude.
Etien deactivates Augmentation.
Etien deactivates Range Amplification Device.
Etien deactivates Keen Senses.
Etien deactivates Channel Pain.
Etien deactivates Force Shield.
Etien deactivates Premonition.
Etien deactivates Skate.
Etien deactivates Psionic Disruption.
Etien deactivates Mental Tyranny.
Etien deactivates Charged Shield.
Etien deactivates Elemental Harmony.
Etien deactivates Beyond the Flesh.
Etien deactivates Kinetic Shield.