






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 4026% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 9061 (base 60) |
| Dexterity | 9062 (base 60) |
| Constitution | 9066 (base 60) |
| Magic | 9069 (base 60) |
| Willpower | 9064 (base 60) |
| Cunning | 9065 (base 60) |
Resources
| Life | 10050439/10050439 |
| Positive | 7625/7625 |
| Stamina | 7820/7820 |
| Healing Factor | 2.4999991652869 |
| Regeneration | 25001897.152233 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 1130 |
| Accuracy | 591 |
| Crit Chance | 2720% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 592 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 621 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +1410065407% |
Defense: Base
| Armour (hardiness) | 10.118138619369 (56.297102139833%) |
| Defense | 493 |
| Ranged Defense | 493 |
| Fatigue | 20 |
| Physical Save | 493 |
| Spell Save | 493 |
| Mental Save | 493 |
Defense: Resistances
| Light | + 70%( 70%) |
| All | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 67% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Light |
| talent | Searing Sight |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Dreadfell) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 5 of Dreadfell) | failed |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
| In off hand | iron shield (0 def, 2 armour, 10-11 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
starseer's voratun amulet of magic (+14)0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +14 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+0 eff.) Dmg.mod +8% darkness +7% temporal +8% light +8% physical Amulets make your neck look great! |
stralite amulet 'Sootblight'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +27% acid Res.pen +31% light On Hit (Melee): * 25% chance to reduce damage dealt by 114% ----- def ----- Fatigue -9% Resists +24% acid +25% darkness +18% mind HP.reg +5.00 Amulets make your neck look great! |
plaguebringer's voratun battleaxe of rage (60-90 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Master Power 60.0 - 90.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +23 blight On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 111 While equipped: Stats +14 Str dps ---------- Dmg.mod +16% physical Acc +28 (+1 eff.) ----- def ----- Disease- +45% Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of crippling (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 59.5 - 89.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +44 lightning +38 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Mov.spd +64% Res.pen +31% lightning +35% cold Massive two-handed battleaxes. |
Morningrage (54-82 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +16 fire On Hit.r1 +25 blight On Crit.r2 +20 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 462 damage While equipped: dps ---------- Dmg.mod +15% mind +24% fire Res.pen +25% light Melee Ret 8 blight On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 111 * 25% chance to reduce all saves and defense by 146 ----- def ----- Resists +18% mind Massive two-handed mauls. |
iron greatsword (17-27 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
keeper's elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +20.0% Dmg.mod +24% physical +23% temporal Res.pen +14% physical +20% temporal Acc +20 (+1 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
balanced voratun longsword of ruin (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +29.00% Acc +15 (+1 eff.) Apr +15 ----- def ----- Defense +15 (+1 eff.) Disarm- +48% Sharp, long, and deadly. |
Glesenor the Glarecast (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 acid +25 light While equipped: dps ---------- Mind.crit +4% Crit.mult +25.14% Mind.pwr +8 (+0 eff.) Dmg.mod +15% cold ----- def ----- Resists +27% acid Max.HP +29.00 HP.reg +1.70 ---------- misc Hate/m.crit +4.00 Max.hate +12.57 Light +4 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of gales (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 475 Manaburn damage and puts 1 random spell talent on cooldown for 33 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +15% lightning +16% cold +16% physical ----- def ----- Defense +36 (+1 eff.) Pinning- +40% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Melee+ 18 cold Dmg.mod +19% cold Res.pen +15% cold ----- def ----- Armour +20 Resists +12% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of resolve (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +25% lightning +19% fire +23% cold ----- def ----- Spell.save +9 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar of venom (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +6 (+0 eff.) Melee+ 14 acid Dmg.mod +7% acid Res.pen +14% acid ----- def ----- Resists +14% acid HP.reg +3.00 ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
earthen elven-wood magestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +12 (+0 eff.) Dmg.mod +25% fire ----- def ----- Armour +10 Hardiness +7% Phys.save +10 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Skystoker the voratun waraxe (38-53 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 33 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +30% nature ----- def ----- Resists +15% blight +21% light +24% lightning Heal.mod +25% Cut- +25% Stun/Frz- +25% One-handed war axes. |
Gilahor the Frostkiller (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +15% acid Acc +28 (+1 eff.) Melee Ret 4 acid 4 arcane ----- def ----- Defense +3 (+0 eff.) Fatigue -8% Resists +12% acid +10% fire +10% lightning +27% cold Spell.save +15 (+1 eff.) Mind.save +14 (+1 eff.) Max.HP +110.00 ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Growthrot (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +17 (+0 eff.) S.pwr/crit +6 Dmg.mod +12% nature +24% blight Res.pen +30% blight +20% arcane Melee Ret 13 acid 13 blight On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 111 ----- def ----- Resists +12% blight +15% nature +6% arcane +13% all Silence- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Normal] While equipped: ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +5 (+0 eff.) ----- def ----- Resists +15% blight +15% all Mind.save +30 (+2 eff.) Max.HP +72.00 HP.reg +4.30 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of voratun boots 'Zubariatira' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% On Hit (Melee): * 25% chance to reduce all saves and defense by 146 ----- def ----- Armour +5 Fatigue -6% Resists +19% temporal +9% physical Crit.chn- 18.85% Max.HP +54.00 HP.reg +5.03 Poison- +25% Stun/Frz- +25% ---------- misc Stam/turn +0.80 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Defense +3 (+0 eff.) A pointy cloth hat, very wizardly... |
hardened steel mail armour (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +13 Defense +2 (+0 eff.) Fatigue +12% Resists +9% acid +8% physical +8% cold +8% lightning +8% fire A suit of armour made of mail. |
searing voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 14 acid 14 fire ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +30% acid +26% fire A suit of armour made of mail. |
marauder's drakeskin leather armour of fire resistance (29 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +10 Str +6 Dex ----- def ----- Armour +8 Defense +29 (+1 eff.) Fatigue +8% Resists +30% fire Phys.save +20 (+1 eff.) A suit of armour made of leather. |
radiant stralite plate armour of command (11 def, 21 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +21 Defense +11 (+0 eff.) Fatigue +22% Resists +22% blight +25% darkness Mind.save +22 (+1 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
acidic voratun shield of physical resistance (+20%) (0 def, 10 armour, 69-83 power, 205 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +205 On Hit: * 22% chance to reduce armor by 123% While equipped: dps ---------- Melee+ 10 acid Melee Ret 11 acid ----- def ----- Armour +10 Fatigue +8% Resists +20% physical ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of the stars (0 def, 19 armour, 74-89 power, 293 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 74.0 - 88.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +293 Melee+ +16 light +20 darkness While equipped: Stats +11 Cun +4 Mag dps ---------- Dmg.mod +20% light +19% darkness ----- def ----- Armour +19 Fatigue +8% Resists +20% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
scouring voratun shield of arcane resistance (+18%) (0 def, 10 armour, 75-90 power, 215 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Disrupt When used to Attack: Power 75.0 - 90.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +215 While equipped: Stats +7 Con dps ---------- Melee+ 12 acid 12 nature On Hit (Melee): * 23 arcane resource burn On Melee Ret: * 13 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +18% acid +19% nature +17% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of elven-wood arrows of crippling (21/21, 40-56 power, 14 apr)3.0 T4 arrow ammo [Ego+] Master Power 40.0 - 56.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +22.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 20/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By burnyingbob the Cornac Sun Paladin level 50
2nd Summertide 122nd year of Ascendancy at 18:16 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By burnyingbob the Cornac Sun Paladin level 50
1st Summertide 122nd year of Ascendancy at 04:35 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By burnyingbob the Cornac Sun Paladin level 50
3rd Flare 122nd year of Ascendancy at 08:08 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By burnyingbob the Cornac Sun Paladin level 6
76th Pyre 122nd year of Ascendancy at 05:58 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By burnyingbob the Cornac Sun Paladin level 50
1st Summertide 122nd year of Ascendancy at 02:27 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By burnyingbob the Cornac Sun Paladin level 10
1st Mirth 122nd year of Ascendancy at 11:06 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By burnyingbob the Cornac Sun Paladin level 20
1st Mirth 122nd year of Ascendancy at 11:06 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By burnyingbob the Cornac Sun Paladin level 30
1st Mirth 122nd year of Ascendancy at 11:06 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By burnyingbob the Cornac Sun Paladin level 40
1st Mirth 122nd year of Ascendancy at 11:06 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By burnyingbob the Cornac Sun Paladin level 50
1st Mirth 122nd year of Ascendancy at 11:06 see stats
Lost in translation (Madness (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By burnyingbob the Cornac Sun Paladin level 5
76th Pyre 122nd year of Ascendancy at 05:56 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By burnyingbob the Cornac Sun Paladin level 50
8th Mirth 122nd year of Ascendancy at 14:17 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By burnyingbob the Cornac Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:15 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By burnyingbob the Cornac Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:15 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By burnyingbob the Cornac Sun Paladin level 50
3rd Flare 122nd year of Ascendancy at 09:06 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By burnyingbob the Cornac Sun Paladin level 50
8th Mirth 122nd year of Ascendancy at 14:17 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By burnyingbob the Cornac Sun Paladin level 3
74th Pyre 122nd year of Ascendancy at 16:28 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By burnyingbob the Cornac Sun Paladin level 2
74th Pyre 122nd year of Ascendancy at 12:23 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By burnyingbob the Cornac Sun Paladin level 50
1st Summertide 122nd year of Ascendancy at 01:06 see stats
Log
Burnyingbob picks up (n.): searing voratun mail armour (5 def, 10 armour).
Burnyingbob picks up (j.): living mindstar of frost (16-17 power, 40 apr, nature damage).
Burnyingbob picks up (E.): pearl.
Burnyingbob picks up (q.): acidic voratun shield of physical resistance (+20%) (0 def, 10 armour, 69-83 power, 205 block).
Burnyingbob picks up (m.): Gilahor the Frostkiller (3 def, 0 armour).
Burnyingbob picks up (k.): wrathful thorny mindstar of venom (8-9 power, 24 apr, mind damage).
Burnyingbob picks up (i.): balanced voratun longsword of ruin (42-59 power, 6 apr).
Burnyingbob picks up (q.): mindwoven elven-silk robe of life (0 def, 0 armour).
Burnyingbob picks up (s.): hardened steel mail armour (2 def, 13 armour).
Burnyingbob picks up (x.): scouring voratun shield of arcane resistance (+18%) (0 def, 10 armour, 75-90 power, 215 block).
Burnyingbob picks up (l.): projecting living mindstar of resolve (18-19 power, 40 apr, nature damage).
You pickup 0.80 gold pieces.
Burnyingbob picks up (e.): plaguebringer's voratun battleaxe of rage (60-90 power, 4 apr).
You pickup 0.50 gold pieces.
Burnyingbob picks up (s.): elven-silk robe (0 def, 0 armour).
Burnyingbob picks up (y.): radiant stralite plate armour of command (11 def, 21 armour).
Burnyingbob picks up (l.): inquisitor's living mindstar of gales (16-18 power, 40 apr, mind damage).
Burnyingbob picks up (w.): elven-silk wizard hat (3 def, 0 armour).
Burnyingbob picks up (E.): quiver of elven-wood arrows of crippling (21/21, 40-56 power, 14 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 35 turns (stop reason: interesting character).
Accepted quest 'The Doom of the World!'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
You enter the swirling portal while it fades away and in the blink of an eye you set foot on hellish land, the heart of a volcano...
Quest 'Important news' is done! (Press 'j' to see the quest log)






























































































