Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Frendlier Fire 1.5.5 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 50 / 875% |
Size | big |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:53 6 / 1 |
Primary Stats
Strength | 111 (base 60) |
Dexterity | 75 (base 12) |
Constitution | 68 (base 46) |
Magic | 109 (base 60) |
Willpower | 36 (base 7) |
Cunning | 93 (base 46) |
Resources
Mana | 549/549 |
Vim | 194/206 |
Life | 1584/1584 |
Positive | 0/197 |
Stamina | 348/348 |
Healing Factor | 1.3655462184875 |
Regeneration | 6.759453781513 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -6.6613381477509E-14% |
Spell | +15% |
Global | +118.72307323196% |
Vision
Sight | 11 |
Lite | 10 |
Infravision | 11 |
See Stealth | 45.28081063601 |
See Invisible | 65.28081063601 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 235 |
Accuracy | 67 |
Crit Chance | 80% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 48% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Temporal | +39% |
Fire | +67% |
Mind | +35% |
All | +17% |
Offense: Damage Penetration
Nature | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 84.446146463914 (93.924050632911%) |
Defense | 42 |
Ranged Defense | 43 |
Fatigue | 18 |
Physical Save | 63 |
Spell Save | 64 |
Mental Save | 53 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 38%( 70%) |
All | + 22%( 70%) |
Lightning | + 33%( 70%) |
Temporal | + 38%( 80%) |
Darkness | + 69%( 70%) |
Physical | + 33%( 70%) |
Fire | + 68%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 90% |
Poison Resistance | 35% |
Blind Resistance | 10% |
Silence Resistance | 100% |
Teleport Resistance | 5% |
Pinning Resistance | 5% |
Disarm Resistance | 59% |
Instadeath Resistance | 100% |
Knockback Resistance | 34% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1019% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 10 turns. While Heroism is active, you will only die when reaching -604 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Eternal Suffering |
talent | Horrifying Blows |
talent | Premonition |
talent | Abyssal Shield |
talent | Share the Pain |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Elotha the rogue. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Glanne the vampire lord. Escort: repented thief (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1120. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cyrarin the Poxvile (0 def, 14 armour) Cyrarin the Poxvile (0 def, 14 armour)3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +1 Mag +4 Cun +3 Con dps ---------- Dmg.mod +12% temporal Res.pen +15% nature Melee Ret 12 nature ----- def ----- Armour +14 Fatigue +0% Crit.dmg- 15.00% Phys.save +14 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+5 eff.) Silence- +50% Confus- +50% Stun/Frz- +43% ---------- misc Infravis +2 Disengage: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 40.04 cold damage and 40.04 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | voratun helm 'Emilaith' (0 def, 5 armour) voratun helm 'Emilaith' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +18 Str +20 Dex dps ---------- Dmg.mod +3% acid +18% mind ----- def ----- Armour +5 Fatigue +5% Resists +6% acid +15% fire +25% darkness +15% cold Crit.dmg- 15.00% ---------- misc Light +3 Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Venomgrit (dig speed 12 turns) Venomgrit (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +1 Dex +5 Mag +4 Wil dps ---------- Spell.crit +9% S.pwr/crit +4 On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -8% Spell.save +30 (+7 eff.) Max.HP +31.00 ---------- misc Max.mana +45.00 Max.stam +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | Cloudwedge the voratun ring Cloudwedge the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +15 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +17 (+6 eff.) Resists +14% blight +8% nature +3% lightning Phys.save +36 (+9 eff.) HP.reg +4.70 Poison- +30% Disease- +28% Stun/Frz- +35% ---------- misc Stam/turn +0.20 Max.stam +15.00 Telepathy Demon/Minor Demon/Major Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | Splendourmaster Splendourmaster1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +12 Dex +6 Mag +12 Cun dps ---------- Phys.crit +28.0% Mind.crit +29% Phys.pwr +12 (+2 eff.) Acc +2 (+1 eff.) On Hit (Melee): * 35% chance to blind ----- def ----- Armour +7 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Spell.save +15 (+4 eff.) Poison- +5% Disease- +15% Pinning- +5% Teleport- +5% ---------- misc Mana/turn +0.60 Max.mana +50.00 Size +1 A belt that goes around your waist. |
In main hand | Tirakai's Maul (180% power, 15 apr) Tirakai's Maul (180% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 180% Range: 1.3x Uses 10% Mag, 120% Str Dmg Fire Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +14.0% Atk.spd 100% On Crit.r2 +60 flameshock While equipped: Stats +10 Dex +10 Cun +10 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all +20% fire Fire opal: Fire Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. This object's appearance was changed to Eksatin's Ultimatum. |
On hands | dwarven-steel gauntlets 'Sungash' (0 def, 2 armour) dwarven-steel gauntlets 'Sungash' (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +3 Str +3 Wil +4 Con dps ---------- Dmg.mod +30% fire ----- def ----- Armour +2 Resists +6% fire Disarm- +29% ---------- misc Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to drakeskin leather gloves. |
Main armor | enlightening voratun plate armour of the dragon (9 def, 16 armour) enlightening voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +6 Wil +6 Cun +3 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +7% acid +14% physical +6% cold +11% lightning +9% fire Mind.save +24 (+7 eff.) Disarm- +30% Stun/Frz- +36% Knockbk- +34% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. This object's appearance was changed to voratun plate armour. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.1 Pwr.cost 45 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This object's appearance was changed to ???. |
Around neck | Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
healing infusion of the sneak (heal 258) healing infusion of the sneak (heal 258)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 258 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 208) healing infusion of the titan (heal 208)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 208 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 480 over 5 turns) regeneration infusion of the sneak (heal 480 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 480 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure physical) wild infusion (resist 19%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 16%; cure physical) wild infusion (resist 16%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 20%; cure physical) wild infusion (resist 20%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 20%; cure mental) wild infusion of the sneak (resist 20%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 17%; cure magical) wild infusion of the titan (resist 17%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 18%; cure magical, physical) wild infusion of the titan (resist 18%; cure magical, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 40%; cure magical) wild infusion of the warrior (resist 40%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 40% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (719% speed; 5 turns) movement infusion of the duelist (719% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 719% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (717% speed; 5 turns) movement infusion of the sneak (717% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (772% speed; 7 turns) movement infusion of the sneak (772% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 772% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (989% speed; 6 turns) movement infusion of the sneak (989% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 989% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (684% speed; 5 turns) movement infusion of the wizard (684% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (692% speed; 5 turns) movement infusion of the wizard (692% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion (+4 for 9 turns, die at -345) heroism infusion (+4 for 9 turns, die at -345)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 9 turns. While Heroism is active, you will only die when reaching -345 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+16 for 9 turns, die at -549) heroism infusion of the duelist (+16 for 9 turns, die at -549)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -549 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the duelist (range 11; power 33; dur 4) phase door rune of the duelist (range 11; power 33; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 13; power 38; dur 4) phase door rune of the wizard (range 13; power 38; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 467 for 4 turns) shielding rune of the duelist (absorb 467 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 467 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 308 for 4 turns) shielding rune of the titan (absorb 308 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 531 for 3 turns) shielding rune of the titan (absorb 531 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 531 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 448 for 5 turns) shielding rune of the wizard (absorb 448 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (294.00 temporal damage, removed from time 4 turns) Rune of the Rift (294.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Inflicts 408.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 13) controlled phase door rune of the titan (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Boltweeper' copper amulet 'Boltweeper'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +9.00% Phys.pwr +2 (+0 eff.) ----- def ----- Fatigue -4% Resists +6% lightning HP.reg +1.10 ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
serendipitous steel amulet of willpower (+9) serendipitous steel amulet of willpower (+9)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck +2 Wil dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 11% Amulets can have magical properties. |
Coalstone of the Blightspawn Coalstone of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Str +4 Wil +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +9% mind ----- def ----- Mind.save +20 (+6 eff.) Blind- +12% ---------- misc Max.hate +4.00 Infravis +5 Sight +2 See.Invis +8 Amulets can have magical properties. |
clarifying gold amulet of constitution (+3) clarifying gold amulet of constitution (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% mind Confus- +29% Amulets can have magical properties. |
gold amulet 'Glomina' gold amulet 'Glomina'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str +2 Dex +5 Wil +1 Con ----- def ----- Fatigue -6% HP.reg +2.50 ---------- misc Telepathy Humanoid/Orc Amulets can have magical properties. |
grounding gold amulet of willpower (+4) grounding gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +13% lightning Stun/Frz- +29% Amulets can have magical properties. |
savior's gold amulet of the eclipse savior's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 6 light 8 darkness Dmg.mod +7% light +5% darkness On Melee Ret: * 7% chance to inflict 15% damage reduction * 8% chance to blind ----- def ----- Phys.save +13 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +12 (+4 eff.) Amulets can have magical properties. |
wanderer's gold amulet of mastery (0.28 Corruption / Oppression) wanderer's gold amulet of mastery (0.28 Corruption / Oppression)0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.60 ---------- misc Stam/turn +0.70 Masteries +0.28 Corruption/Oppression Amulets can have magical properties. |
warrior's gold amulet of constitution (+4) warrior's gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echoes Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 675.09 physical damage (based on Magic) in a radius of 3. Uses 54 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
starseer's stralite amulet of the eclipse starseer's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee+ 13 light 9 darkness Dmg.mod +5% temporal +5% physical +15% darkness +13% light On Melee Ret: * 9% chance to inflict 15% damage reduction * 8% chance to blind Amulets can have magical properties. |
Bethiyarawe the voratun amulet Bethiyarawe the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +10 Str +15 Dex +13 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% physical ----- def ----- Armour +6 Phys.save +18 (+5 eff.) Heal/summ +40 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
clarifying voratun amulet of healing clarifying voratun amulet of healing0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +22% mind Heal.mod +14% Cut- +70% Confus- +28% Heal: Puts all charms on 32 cooldown Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
clarifying voratun amulet of vision clarifying voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +17% mind Blind- +16% Confus- +26% ---------- misc Infravis +4 Sight +2 See.Invis +10 Amulets can have magical properties. |
vitalizing voratun amulet of perfection (0.40 Corruption / Demonic strength,0.40 Corruption / Fearfire) vitalizing voratun amulet of perfection (0.40 Corruption / Demonic strength,0.40 Corruption / Fearfire)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +34.00 HP.reg +1.50 ---------- misc Masteries +0.40 Corruption/Demonic strength +0.40 Corruption/Fearfire Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Urthydetodan the steel ring Urthydetodan the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +1 Con dps ---------- Melee+ 20 light Ranged+ 20 light Dmg.mod +12% acid On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Spell.save +10 (+2 eff.) Blind- +20% ---------- misc Max.stam +10.00 Infravis +3 See.Stealth +9 See.Invis +10 Rings can have magical properties. |
steel ring 'Kydolathakhad' steel ring 'Kydolathakhad'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Str dps ---------- Phys.crit +3.0% Phys.pwr +8 (+1 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +15% physical Apr +3 ----- def ----- Phys.save +30 (+8 eff.) Rings can have magical properties. |
steel ring 'Mildir' steel ring 'Mildir'0.1 T2 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +6 Resists +12% acid +4% physical Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +29 (+9 eff.) Disarm- +10% Confus- +42% Rings can have magical properties. |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +0% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gladiator's gold ring of aether (+12%) gladiator's gold ring of aether (+12%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +12% arcane ----- def ----- Resists +12% arcane Rings can have magical properties. |
titan's gold ring of perseverance titan's gold ring of perseverance0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+3 eff.) HP.reg +0.80 Stun/Frz- +26% Rings can have magical properties. |
Layeda Layeda0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil +2 Mag dps ---------- Spell.crit +4% Melee+ 33 light Ranged+ 36 light Res.pen +15% arcane On Hit (Melee): * 23% chance to blind On Hit (Ranged): * 28% chance to blind ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.20 Mana/s.crit +3.00 Rings can have magical properties. |
Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-9 eff.) Mind.save -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of misery gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +2 Cun +4 Con dps ---------- Phys.pwr +9 (+1 eff.) Melee+ 9 bleed Ranged+ 13 bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
mule's stralite ring of clarity mule's stralite ring of clarity0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -6% Mind.save +9 (+3 eff.) Confus- +36% ---------- misc Max.enc +27 Rings can have magical properties. |
mule's stralite ring of pilfering mule's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Fatigue -7% ---------- misc Max.enc +33 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
rogue's stralite ring of clarity rogue's stralite ring of clarity0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +8 Cun ----- def ----- Defense +16 (+5 eff.) Mind.save +6 (+2 eff.) Confus- +26% Rings can have magical properties. |
titan's stralite ring of corrosion (+26%) titan's stralite ring of corrosion (+26%)0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +13% acid ----- def ----- Resists +26% acid Phys.save +14 (+4 eff.) Rings can have magical properties. |
wizard's stralite ring of sensing wizard's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+3 eff.) Blind- +28% ---------- misc Infravis +6 See.Stealth +14 See.Invis +13 Rings can have magical properties. |
treant's voratun ring of life treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +12% nature +11% blight Max.HP +84.00 HP.reg +1.60 Heal.mod +25% Poison- +14% Disease- +26% Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 178 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Khulmanar's Wrath (182% power, 8 apr) Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 304.56 fire damage, and flames will be left dealing a further 71.01 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Arthazor the Hellssaw Arthazor the Hellssaw1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +9% fire Res.pen +15% fire Melee Ret 12 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness +9% fire Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Dairesus the hardened leather belt Dairesus the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Phys.pwr +4 (+0 eff.) Phasing +10% Apr +2 ----- def ----- Armour +10 Resists +7% lightning +8% temporal Spell.save +7 (+2 eff.) HP.reg +1.20 Heal.mod +16% ---------- misc Size +1 A belt that goes around your waist. |
Swampwreath Swampwreath1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +8 Lck dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +5 (+1 eff.) Dmg.mod +3% light On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Resists +9% nature Stealth +7 HP.reg +1.90 Heal.mod +16% ---------- misc T.Disarm +16 Infravis +5 A belt that goes around your waist. |
nightruned hardened leather belt of carrying nightruned hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -6% Resists +7% light +5% darkness ---------- misc Max.enc +34 A belt that goes around your waist. |
ravager's drakeskin leather belt of dampening ravager's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +17% physical Res.pen +13% physical ----- def ----- Resists +8% acid +7% fire +8% lightning +8% cold A belt that goes around your waist. |
spiritwalker's drakeskin leather belt spiritwalker's drakeskin leather belt1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +1 Mag ---------- misc Mana/turn +0.56 Max.mana +52.00 A belt that goes around your waist. |
Bethelenne the linen cloak (1 def, 4 armour) Bethelenne the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +6 Str +1 Dex +1 Con dps ---------- Phys.crit +2.0% Melee Ret 20 physical ----- def ----- Armour +4 Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
Xerokira the linen cloak (1 def, 0 armour) Xerokira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +3% light +18% fire Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starstrike (2 def, 0 armour) Starstrike (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light Res.pen +10% light Melee Ret 16 fire ----- def ----- Defense +2 (+1 eff.) Resists +9% light Max.HP +39.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
marshal's cashmere cloak (2 def, 0 armour) marshal's cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +1 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+2 eff.) Max.HP +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of implacability (2 def, 0 armour) marshal's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +16 (+4 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life Max.HP +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of sorcery (2 def, 0 armour) murderer's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Wil +3 Cun dps ---------- Spell.crit +6% Acc +5 (+1 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of Iron Throne (2 def, 0 armour) wyrmwaxed cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of Eldoral (3 def, 0 armour) marshal's elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +3 Str +2 Dex +3 Cun +3 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +10 (+3 eff.) Max.HP +81.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of hardened leather boots of uncanny dodging (3 def, 3 armour) traveler's pair of hardened leather boots of uncanny dodging (3 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue -3% Phys.save +7 (+2 eff.) ---------- misc Max.enc +25 A pair of boots made of leather. |
restorative pair of dwarven-steel boots of speed (0 def, 4 armour) restorative pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Nature While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +4 Fatigue +3% HP.reg +2.60 Heal.mod +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of speed (0 def, 4 armour) traveler's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +4 Fatigue -4% Phys.save +6 (+2 eff.) ---------- misc Max.enc +31 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 117 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
undeterred pair of voratun boots of void walking (0 def, 5 armour) undeterred pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +15% darkness +12% temporal ----- def ----- Armour +5 Fatigue +4% Resists +11% darkness +20% temporal Silence- +50% Confus- +38% Stun/Frz- +34% Def/telep +24 Res/telep +19% Dur/telep +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour) drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T5 hands armor [Ego+] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Phys.save +20 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +35% Juggernaut: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of the starseeker (0 def, 3 armour) steady drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T5 hands armor [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +3 Mag dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +3 Resists +7% light +5% darkness Phys.save +5 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +36% ---------- misc Infravis +2 Starfall: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 90.51 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This object's appearance was changed to Steam Powered Helm. |
hardened leather cap 'Grinaregotir' (0 def, 5 armour) hardened leather cap 'Grinaregotir' (0 def, 5 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +2 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +3% Resists +5% blight +8% cold +6% nature Mind.save +11 (+3 eff.) ---------- misc Stam/turn +0.40 Breathe water A cap made of leather. |
leafwalker's drakeskin leather cap of trickery (0 def, 5 armour) leafwalker's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +11% nature Spell.save +7 (+2 eff.) Max.HP +69.00 Heal.mod +13% A cap made of leather. |
mindcaging dwarven-steel helm of fortune (0 def, 4 armour) mindcaging dwarven-steel helm of fortune (0 def, 4 armour)3.0 T3 head armor [Ego++] Nature/Psionic While equipped: Stats +8 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% ----- def ----- Armour +4 Fatigue +4% Resists +13% mind Mind.save +19 (+6 eff.) Confus- +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 41 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 196.33 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. This object's appearance was changed to Corrupted Gaze. |
10 sapphire 10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
341 alchemist agate 341 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
40 alchemist bloodstone 40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +4 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's alchemist's lamp of health burglar's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: Stats +5 Cun ----- def ----- Max.HP +52.00 ---------- misc Light -7 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moons0.0 T3 lite [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +7% darkness ----- def ----- Resists +7% light Affinity +5% darkness ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 219.48 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) ----- def ----- Max.HP +40.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dagogrim the dwarven lantern Dagogrim the dwarven lantern1.0 T5 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Crit.mult +15.00% Apr +3 Melee Ret 16 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 23 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 243.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 243.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Glavena (dig speed 24 turns) Glavena (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +18% temporal ----- def ----- Resists +6% mind Phys.save +9 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +57.00 Blind- +35% Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Polylrata the dwarven-steel pickaxe (dig speed 10 turns) Polylrata the dwarven-steel pickaxe (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +9% acid On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% darkness +7% fire ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Silenne the dwarven-steel pickaxe (dig speed 22 turns) Silenne the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Blind- +15% Confus- +25% Pinning- +25% Knockbk- +40% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.2 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 159% of the healing done. This effect scales with your Magic stat.. Uses 67 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 744.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Cindervault [power 87] (18 cooldown) Cindervault [power 87] (18 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% fire Res.pen +15% fire ----- def ----- Resists +9% nature +27% fire Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 87 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
ash totem of cure ailments 'Isythra' [power 2] (9 cooldown) ash totem of cure ailments 'Isythra' [power 2] (9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Str +3 Wil +6 Cun ---------- misc Telepathy Demon/Minor Demon/Major Talents +2 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Kaom the Higher Doombringer level 31
40th Pyre 123rd year of Ascendancy at 02:37 see stats
By Kaom the Higher Doombringer level 25
32nd Regrowth 123rd year of Ascendancy at 16:12 see stats
By Kaom the Higher Doombringer level 30
38th Pyre 123rd year of Ascendancy at 12:25 see stats
By Kaom the Higher Doombringer level 36
48th Dusk 123rd year of Ascendancy at 22:38 see stats
By Kaom the Higher Doombringer level 44
36th Regrowth 124th year of Ascendancy at 15:09 see stats
By Kaom the Higher Doombringer level 35
40th Dusk 123rd year of Ascendancy at 12:58 see stats
By Kaom the Higher Doombringer level 39
17th Haze 123rd year of Ascendancy at 08:24 see stats
By Kaom the Higher Doombringer level 13
46th Dusk 122nd year of Ascendancy at 16:11 see stats
By Kaom the Higher Doombringer level 36
70th Dusk 123rd year of Ascendancy at 05:26 see stats
By Kaom the Higher Doombringer level 34
36th Dusk 123rd year of Ascendancy at 13:57 see stats
By Kaom the Higher Doombringer level 40
8th Decay 123rd year of Ascendancy at 04:55 see stats
By Kaom the Higher Doombringer level 50
57th Pyre 124th year of Ascendancy at 05:59 see stats
By Kaom the Higher Doombringer level 17
21st Haze 122nd year of Ascendancy at 19:44 see stats
By Kaom the Higher Doombringer level 24
2nd Regrowth 123rd year of Ascendancy at 03:08 see stats
By Kaom the Higher Doombringer level 25
19th Regrowth 123rd year of Ascendancy at 21:33 see stats
By Kaom the Higher Doombringer level 49
30th Pyre 124th year of Ascendancy at 05:09 see stats
By Kaom the Higher Doombringer level 37
70th Dusk 123rd year of Ascendancy at 12:04 see stats
By Kaom the Higher Doombringer level 39
37th Haze 123rd year of Ascendancy at 10:31 see stats
By Kaom the Higher Doombringer level 32
10th Dusk 123rd year of Ascendancy at 02:37 see stats
By Kaom the Higher Doombringer level 5
77th Pyre 122nd year of Ascendancy at 09:51 see stats
By Kaom the Higher Doombringer level 25
32nd Regrowth 123rd year of Ascendancy at 15:22 see stats
By Kaom the Higher Doombringer level 31
44th Pyre 123rd year of Ascendancy at 06:56 see stats
By Kaom the Higher Doombringer level 10
1st Summertide 122nd year of Ascendancy at 01:28 see stats
By Kaom the Higher Doombringer level 20
37th Haze 122nd year of Ascendancy at 13:11 see stats
By Kaom the Higher Doombringer level 30
37th Pyre 123rd year of Ascendancy at 13:08 see stats
By Kaom the Higher Doombringer level 40
5th Decay 123rd year of Ascendancy at 23:22 see stats
By Kaom the Higher Doombringer level 50
52nd Pyre 124th year of Ascendancy at 07:41 see stats
By Kaom the Higher Doombringer level 20
37th Haze 122nd year of Ascendancy at 23:14 see stats
By Kaom the Higher Doombringer level 49
28th Pyre 124th year of Ascendancy at 04:15 see stats
By Kaom the Higher Doombringer level 47
62nd Regrowth 124th year of Ascendancy at 06:42 see stats
By Kaom the Higher Doombringer level 14
51st Dusk 122nd year of Ascendancy at 13:35 see stats
By Kaom the Higher Doombringer level 39
5th Decay 123rd year of Ascendancy at 05:11 see stats
By Kaom the Higher Doombringer level 39
17th Haze 123rd year of Ascendancy at 08:24 see stats
By Kaom the Higher Doombringer level 26
48th Regrowth 123rd year of Ascendancy at 04:17 see stats
By Kaom the Higher Doombringer level 35
36th Dusk 123rd year of Ascendancy at 16:36 see stats
By Kaom the Higher Doombringer level 50
57th Pyre 124th year of Ascendancy at 05:58 see stats
By Kaom the Higher Doombringer level 8
2nd Mirth 122nd year of Ascendancy at 02:18 see stats
By Kaom the Higher Doombringer level 25
32nd Regrowth 123rd year of Ascendancy at 16:12 see stats
By Kaom the Higher Doombringer level 40
6th Decay 123rd year of Ascendancy at 22:46 see stats
By Kaom the Higher Doombringer level 50
57th Pyre 124th year of Ascendancy at 05:59 see stats
By Kaom the Higher Doombringer level 41
5th Regrowth 124th year of Ascendancy at 01:23 see stats
By Kaom the Higher Doombringer level 17
20th Haze 122nd year of Ascendancy at 19:07 see stats
By Kaom the Higher Doombringer level 39
44th Haze 123rd year of Ascendancy at 06:16 see stats
By Kaom the Higher Doombringer level 18
33rd Haze 122nd year of Ascendancy at 14:04 see stats
By Kaom the Higher Doombringer level 27
9th Pyre 123rd year of Ascendancy at 10:58 see stats
By Kaom the Higher Doombringer level 16
17th Haze 122nd year of Ascendancy at 08:28 see stats
By Kaom the Higher Doombringer level 29
37th Pyre 123rd year of Ascendancy at 13:08 see stats
Log
You gain 7.25 gold from the transmogrification of wintry voratun shield of fire resistance (+30%) (12 def, 3 armour, 200.5 block).
You gain 9.42 gold from the transmogrification of crackling voratun shield of radiance (12 def, 3 armour, 205 block).
You gain 9.40 gold from the transmogrification of thaloren dragonbone longbow of true flight.
You gain 9.04 gold from the transmogrification of manaburning living mindstar of frost (115% power, 40 apr, mind damage).
You gain 5.55 gold from the transmogrification of inquisitor's living mindstar of clarity (115% power, 40 apr, mind damage).
You gain 7.30 gold from the transmogrification of blooming living mindstar of frost (113% power, 40 apr, mind damage).
You gain 10.85 gold from the transmogrification of warbringer's voratun waraxe of crippling (148% power, 6 apr).
You gain 8.13 gold from the transmogrification of truestriking voratun waraxe of corruption (149% power, 6 apr).
You gain 8.65 gold from the transmogrification of elemental voratun mace of daylight (156% power, 6 apr).
You gain 13.63 gold from the transmogrification of warbringer's orichalcum trident of crippling (165% power, 16 apr).
You gain 12.84 gold from the transmogrification of warbringer's voratun greatsword of crippling (175% power, 4 apr).
You gain 1.75 gold from the transmogrification of voratun greatmaul (181% power, 4 apr).
You gain 4.53 gold from the transmogrification of dragonbone magestaff of fate (136% power, 6 apr, fire element).
You gain 11.55 gold from the transmogrification of cruel dragonbone magestaff of wizardry (136% power, 6 apr, arcane element).
You gain 1.84 gold from the transmogrification of shielding rune (absorb 280 for 6 turns).
You gain 2.06 gold from the transmogrification of acid wave rune (226 acid damage; disarm 5 turns with power 22).
You gain 0.69 gold from the transmogrification of manasurge rune (1277% regen over 10 turns; 64 instant mana).
You gain 2.46 gold from the transmogrification of insidious poison infusion (39 nature damage, 61% healing reduction).
You gain 1.00 gold from the transmogrification of wild infusion (resist 19%; cure physical).
You gain 0.74 gold from the transmogrification of healing infusion (heal 83).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Kaom deactivates Horrifying Blows.
Kaom deactivates Share the Pain.
Kaom deactivates Abyssal Shield.
Kaom deactivates Eternal Suffering.
Kaom deactivates Flame of Urh'Rok.
Kaom deactivates Premonition.