











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Smarter Rest 1.7.6智能休息: Rest becomes smarter: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Autosell Schematics 1.7.4Allows schematics to be transmogrified again. fix galen's robe with clones 1.7.6In version 1.7.6 , if you use galen's flowing robe and you summon your clones (ex. Temporal Warden) with certain talents(ex. Temporal hounds), you may encounter bug reports. This addons tries to fix this issue. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Infinite Dungeon Bug Fix attempt 1.7.4Attempts to fix the bugs causing infinite dungeon challenges to improperly end. Activatable Object Cleanup 1.7.0Prevents and cleans up orphaned "activate-object" talents for objects activatable from inventory that you transmogrified from the transmogrification chest. Encouraged for players who use the Utility Supplies addon. Also available as part of the Bugnibus Bugfix Pack. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. UI Hardening 1.7.0An experimental addon that attempts to "harden" the Minimalist UI by adding error-catching wrappers around various calls to potentially buggy third-party addon code, which would otherwise crash the UI into an unresponsive "black-screen" state. Currently we attempt to cover:
NOTE: This code overloads the following methods in the Minimalist UI: Minimalist:handleEffect() Addons that interact directly with these methods may have compatibility problems with this addon; We Apologize for the Inconvenience.™ Also available as part of the Bugnibus Bugfix Pack. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 84 / 54% |
Size | big |
Lifes / Deaths | Killed by red jelly at level 1 on the 16th Voratun 122nd year of Ascendancy at 13:26 / 1 |
Primary Stats
Strength | 148 (base 14) |
Dexterity | 91 (base 20) |
Constitution | 139 (base 40) |
Magic | 178 (base 90) |
Willpower | 125 (base 54) |
Cunning | 179 (base 61) |
Resources
Mana | 1063/1063 |
Life | 3550/3550 |
Paradox | 300 |
Soul | 14/14 |
Insanity | 0/100 |
Psi | 622/622 |
Vim | 394/394 |
Steam | 100/100 |
Positive | 94/289 |
Stamina | 587/618 |
Equilibrium | 25 |
Healing Factor | 1.9915041646087 |
Regeneration | 46.466277950466 |
Speed
Mental | +5.76120951703% |
Attack | +5.76120951703% |
Movement | +43.26657751793% |
Spell | 0% |
Global | +138.65297840225% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 8 |
See Stealth | 93.424523233702 |
See Invisible | 99.424523233707 |
Offense: Barehand
Damage | 193 |
Accuracy | 95 |
Crit Chance | 76% |
APR | 43 |
Speed | 0.85 |
Offense: Spell
Spellpower | 111 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 76% |
Speed | 0.94552625160643 |
Offense: Damage Bonus
Acid | +47% |
Blight | +39% |
Physical | +29% |
Cold | +29% |
All | +8% |
Darkness | +58% |
Light | +27% |
Temporal | +11% |
Lightning | +42% |
Fire | +42% |
Nature | +37% |
Offense: Damage Penetration
Acid | +97% |
Blight | +43% |
Physical | +63% |
Cold | +43% |
All | +20% |
Lightning | +43% |
Light | +64% |
Mind | +40% |
Darkness | +58% |
Fire | +63% |
Nature | +70% |
Defense: Base
Armour (hardiness) | 117.6083775188 (89.288687886661%) |
Defense | 65 |
Ranged Defense | 65 |
Fatigue | 0 |
Physical Save | 75.815 |
Spell Save | 75.26 |
Mental Save | 76 |
Defense: Resistances
Acid | + 84%( 84%) |
Blight | + 31%( 84%) |
Physical | + 51%( 84%) |
Cold | + 54%( 84%) |
All | + 30%( 84%) |
Lightning | + 48%( 84%) |
Light | + 46%( 84%) |
Temporal | + 36%( 84%) |
Mind | + 53%( 84%) |
Darkness | + 62%( 84%) |
Fire | + 50%( 84%) |
Nature | + 47%( 84%) |
Defense: Immunities
Stun Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 94% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Pinning Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 31% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 165 with a minimum range of 15. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 243% efficiency and cooldown mod of 71%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 15 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 15 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Magic stat. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.2 steam per turn. Can be activated for an instant burst of 96 steam. Its effects scale with your Strength stat. |
Class Talents
Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Threaded Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Magnetism | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Demented / Path of horror | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Solipsism | 1.10 |
| 2/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Wild-gift / Ooze | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic pact | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Eldritch shield | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 8/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Buckler Training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Doom shield | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Shield defense | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Reaping |
talent | Fiery Hands |
talent | Mitosis |
talent | Aether Permeation |
talent | Eternal Suffering |
talent | Shards |
talent | Shock Hands |
talent | Hardened Core |
talent | Searing Sight |
talent | Beyond the Flesh |
beneficial effect | Infinite Dungeon Challenge (Level 101): Exterminator Challenge |
detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
beneficial effect | Storing damage to unleash as a powerful lightning bolt (318/318). Capacitor Discharge |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+39% global speed). Clarity |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 100): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): ExterminatorFoes left: 25 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 12): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 17): Headhunter0 / 4 demon spawn killed. | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 19): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Deepssmash (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 20): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 23): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 30): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 37): Near SightedYou completed the challenge and received: Random Artifact: Dreamweaver | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: Random Artifact: Salyda (52-77 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 40): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 41): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 42): Near SightedYou completed the challenge and received: Random Artifact: Dimidol (62-98 power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: Random Artifact: Lightningguile (43-64 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 47): Rush Hour (149)Turns left: 36 You completed the challenge and received: Random Artifact: Layyba (40-56 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: Random Artifact: Malslek the Accursed's Hat (2 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 55): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 56): Rush Hour (191)Turns left: 98 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 63): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 64): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Velorin the dreaming horror'. Infinite Dungeon Challenge (Level 76): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 92 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 78): Rush Hour (92)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 80): Near SightedYou completed the challenge and received: Random Artifact: Hare-Skin Sling | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 81): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (167)Turns left: 85 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: Random Artifact: Cracklegore (60-89 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 86): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Fiery Choker | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 90): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 410 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 99): Rush Hour (410)Turns left: 323 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | ![]() 3.0 T5 digger tool [Rare] Nature While equipped: Stats +21 Str +9 Mag +7 Con dps ---------- Dmg.mod +10% nature +18% acid Res.pen +40% acid ----- def ----- Armour +32 Resists +60% acid +7% physical +24% darkness +14% nature +18% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Psionic focus | ![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature Power 65.5 - 98.2 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +41 acid +44 nature While equipped: Stats +31 Str +33 Dex +35 Mag +38 Wil +38 Cun +36 Con dps ---------- Mind.pwr +39 (+8 eff.) Res.pen +14% acid +27% nature +20% mind Apr +21 ----- def ----- Crit.chn- 15.00% ---------- misc Max.psi +40.00 See.Invis +6 Massive two-handed mauls. This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Apr +4 ----- def ----- Armour +16 Defense +24 (+6 eff.) Resists +24% lightning +12% cold +24% acid Res.Cap +14% all Crit.chn- 10.00% Phys.save +52 (+2 eff.) Stun/Frz- +38% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Main armor | ![]() |
Quiver | ![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
On hands | ![]() 1.5 T5 hands armor [Unique] Steamtech While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +20 (+4 eff.) Steampwr +20 (+4 eff.) Res.pen +20% fire +20% physical ----- def ----- Armour +10 ---------- misc Max.enc +20 Unarmed combat: Power 36.0 - 50.4 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 111% Melee+ +20 fire On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +8 Wil +14 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% Spell.pwr +12 (+2 eff.) Dmg.mod +3% temporal +9% darkness Res.pen +15% darkness Against +45% Summoned Melee Ret 12 temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 45 * 10% chance to reduce damage dealt by 36% ----- def ----- Resists +6% mind D.Red.from +45% Summoned Mind.save +15 (+3 eff.) A belt that goes around your waist. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+3 eff.) Mind.pwr +16 (+3 eff.) Melee+ 35 physical Ranged+ 34 physical Dmg.mod +8% all On Hit (Melee): * 10% chance to slow global speed by 74% * 19% chance to reduce all saves and defense by 45 On Hit (Ranged): * 20% chance to reduce all saves and defense by 45 ----- def ----- Resists +6% acid +9% temporal +9% mind +6% nature Crit.chn- 20.00% Max.HP +133.00 HP.reg +16.00 Heal.mod +20% Disarm- +20% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 701 damage for 8 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 9 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 10 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+1 eff.) Spell.save +15 (+1 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T5 amulet jewelry [Ego] While equipped: Stats +10 Str +10 Dex +15 Mag +10 Wil +10 Cun +15 Con dps ---------- Dmg.mod +10% lightning +10% fire +10% cold ----- def ----- Resists +30% mind Confus- +30% Fear- +30% ---------- misc Light +2 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 23 physical Ranged+ 11 physical Dmg.mod +12% acid On Hit (Melee): * 21 arcane resource burn * 16% chance to reduce all saves and defense by 45 On Hit (Ranged): * 16% chance to reduce all saves and defense by 45 ----- def ----- Defense +5 (+2 eff.) Crit.chn- 15.00% Mind.save +3 (+0 eff.) Max.HP +133.00 HP.reg +14.00 Heal.mod +31% Disarm- +38% Confus- +10% Pinning- +35% Knockbk- +35% ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+0 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 5 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 353.70 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Cun +6 Con dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +6% arcane +8% all Res.pen +30% mind +15% nature Melee Ret 8 mind ----- def ----- Defense +20 (+5 eff.) Resists +7% arcane +12% nature Spell.save +20 (+1 eff.) ---------- misc Max.stam +40.00 Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 57.5 - 86.2 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +8 mind On Hit: * 10% chance to slow global speed by 74% * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +16 Str +16 Dex +19 Mag +16 Wil +21 Cun +23 Con dps ---------- Crit.mult +10.00% Phys.pwr +19 (+4 eff.) Dmg.mod +3% mind Res.pen +20% physical ----- def ----- Disarm- +49% ---------- misc Max.psi +30.00 Massive two-handed battleaxes. |
![]() 3.0 T4 greatsword 2H weapon [Ego+] Arcane Power 47.5 - 76.0 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 blight +24 temporal On Hit: 20% Epidemic 4 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 42 While equipped: ----- def ----- Resists +24% temporal Disease- +36% Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 45.5 - 72.8 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 nature While equipped: dps ---------- Res.pen +19% physical Acc +30 (+6 eff.) Apr +19 Massive two-handed swords. |
![]() 4.0 T4 longbow 2H weapon [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +28 mind On Crit.r2 +20 lightning On Hit: 10% Arcane Vortex 4 On Hit: * 28% chance to slow global speed by 74% While equipped: Stats +9 Mag dps ---------- Spell.pwr +17 (+3 eff.) Dmg.mod +20% arcane +21% mind Res.pen +20% mind Melee Ret 10 nature 12 lightning ----- def ----- Resists +18% nature +12% mind Mind.save +15 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +16 darkness On Hit.r1 +28 mind On Crit.r2 +74 fire While equipped: Stats +8 Wil dps ---------- Crit.mult +25.00% Mind.pwr +43 (+9 eff.) All.spd +15% Res.pen +36% acid +38% fire Melee Ret 14 darkness ----- def ----- Resists +12% acid Mind.save +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +12 Str +5 Dex +20 Mag +3 Cun +3 Con dps ---------- Phys.pwr +21 (+4 eff.) Spell.pwr +23 (+4 eff.) Dmg.mod +23% physical +15% temporal +32% arcane +6% cold Res.pen +20% physical +15% temporal ----- def ----- Resists +9% cold ---------- misc Reload +8 Light +3 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() 4.0 T5 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +23% all Acc +36 (+7 eff.) Apr +23 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 105% Wil, 20% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+4 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Master/Psionic Power 44.5 - 62.3 Physical Uses 116% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +15 (+4 eff.) Disarm- +50% Sharp, long, and deadly. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +11 Wil dps ---------- Spell.crit +5% Spell.pwr +37 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +73.00 Light +3 Talents +1 Command Staff On Spell Hit: 10% Sun Ray 6 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +36% arcane +12% lightning Res.pen +15% arcane Melee Ret 8 lightning ----- def ----- Resists +6% acid +15% arcane ---------- misc Mana/turn +0.40 Max.mana +93.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +20% acid ----- def ----- Armour +18 Hardiness +8% Defense +10 (+3 eff.) Phys.save +8 (+0 eff.) ---------- misc Wards +3 acid Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +15 (+2 eff.) Dmg.mod +30% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Glacial Vapour 5 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +8 (+1 eff.) Melee+ 19 fire Dmg.mod +10% darkness ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T4 steamsaw 1H weapon [Random Unique] Arcane/Nature/Master/Psionic/Steamtech Power 40.0 - 60.0 Occult Uses 100% Mag Acc+ +0.2% crit chance (max 25%) Apr +45 Atk.spd 100% Block +50 Melee+ +17 darkness +12 blight Against +14% Living On Crit.r2 +48 fire On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam When used to Attack: Block +40 Melee+ +4 temporal While equipped: Stats +9 Cun +9 Mag dps ---------- Phys.crit +13.0% Phys.pwr +11 (+2 eff.) All.spd +9% Spell.spd +10% Res.pen +10% blight +21% fire On Hit (Melee): * 20% chance to slow global speed by 74% * 29% chance to reduce strength, dexterity, and constitution by 42 ----- def ----- Defense +10 (+3 eff.) Fatigue +15% Resists +1% physical Spell.save +10 (+0 eff.) Heal.mod +10% Cut- +29% Silence- +40% ---------- misc Talents +4 Electron Incantation +3 Block Increases the steam your arcane dynamo generate per 10 points of mana by 2. Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces! This item has been sent to the Item's Vault. |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Nature/Steamtech Power 40.0 - 60.0 Fire Uses 128% Wil Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit.r2 +16 darkness +8 acid On Hit: * 10% chance to reduce armor by 53% On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam When used to Attack: On Hit.r1 +19 fire On Crit.r2 +38 light +40 fire On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +8 Cun +10 Str dps ---------- Melee+ 10 fire Res.pen +15% temporal On shield block: * Deals 242 light and fire damage to each enemy blocked Melee Ret 21 fire On Hit (Melee): * 10% chance to reduce armor by 53% * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +15 Defense +12 (+3 eff.) Fatigue +9% Resists +15% fire +12% light +12% darkness ---------- misc Wards +8 lightning +7 temporal +8 darkness +8 fire +8 nature +8 blight +8 cold +6 arcane +8 light Talents +1 Ward +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. This item has been sent to the Item's Vault. |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Power 54.5 - 81.8 Phys.bleed Uses 116% Wil Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +97 On Hit: 20% Netherblast 5 On Hit: * 21 arcane resource burn * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: Stats +6 Str +2 Wil +1 Cun ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +9% lightning +25% fire +5% arcane ---------- misc Talents +3 Block On Spell Hit: 20% Netherblast 5 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
![]() 3.0 T1 trident 2H weapon [Ego+] Nature Power 12.0 - 19.2 Physical Uses 140% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +1.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +7 Str +7 Dex +6 Mag +7 Wil +7 Cun +7 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Master Power 34.5 - 48.3 Physical Uses 116% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 arcane +28 temporal On Hit.r1 +28 arcane +12 temporal On Hit: * 28% chance to reduce armor by 53% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Mag dps ---------- Phys.crit +13.0% Dmg.mod +36% arcane ----- def ----- Resists +12% temporal One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Master Power 39.5 - 55.3 Physical Uses 116% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +15 (+3 eff.) One-handed war axes. |
![]() 3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 116% Cun Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +10 Dex +7 Mag +8 Cun ----- def ----- Defense +33 (+9 eff.) Resists +15% darkness +43% cold HP.reg +5.69 Poison- +28% ---------- misc Infravis +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil +4 Cun dps ---------- Spell.crit +8% Spell.pwr +22 (+3 eff.) S.pwr/crit +5 Dmg.mod +20% light +20% darkness ----- def ----- Resists +11% all Silence- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Cun dps ---------- Spell.crit +10% Spell.pwr +9 (+1 eff.) Dmg.mod +30% light +30% darkness ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +17 Dex +5 Wil +11 Cun +6 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Dmg.mod +9% physical +6% temporal Res.pen +20% mind Melee Ret 6 mind 6 temporal ----- def ----- Armour +5 Defense +18 (+5 eff.) Fatigue +4% Resists +6% mind Phys.save +47 (+2 eff.) Spell.save +15 (+1 eff.) Mind.save +34 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
![]() 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +4 Mag +13 Wil dps ---------- Phys.crit +4.0% Crit.mult +28.47% Mind.pwr +5 (+1 eff.) Melee+ 16 mind 14 darkness Dmg.mod +12% lightning +42% physical Res.pen +20% lightning Apr +4 Melee Ret 10 lightning On Hit (Melee): * 13% chance to reduce all saves and defense by 45 ----- def ----- Armour +1 Defense +25 (+7 eff.) Resists +27% cold Mind.save -13 (-4 eff.) Unarmed combat: Power 7.5 - 8.2 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Hit: 10% Reproach 1 Ruined Earth: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +11.0% Spell.crit +18% Mind.crit +10% Crit.mult +13.00% S.pwr/crit +4 Melee+ 11 mind 12 nature Dmg.mod +6% blight +7% mind +7% nature Res.pen +20% arcane ----- def ----- Armour +3 Resists +7% mind +6% nature Spell.save +9 (+0 eff.) Unarmed combat: Power 35.5 - 39.1 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +11.0% Atk.spd 125% On Crit.r2 +11 mind +6 nature On Hit: 10% Venomous Breath 5 On Hit: 20% Psychic Lobotomy 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Dex +9 Cun +1 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Melee+ 15 blight Dmg.mod +11% blight Acc +20 (+4 eff.) Apr +19 Melee Ret 4 mind 2 physical ----- def ----- Armour +7 Defense +5 (+2 eff.) Fatigue +5% Resists +10% blight Phys.save +10 (+0 eff.) Mind.save +10 (+2 eff.) HP.reg +10.00 Disarm- +50% ---------- misc Stam/turn +1.60 Max.stam +40.00 Unarmed combat: Power 30.5 - 42.7 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% base dam (max 20%) Acc +21 Apr +25 Crit +10.0% Atk.spd 100% On Crit.r2 +15 blight On Hit: 10% Perfect Control 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Nightmare 5 On Hit: 20% Soul Rot 5 Steady Shot: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +10 Str +13 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +30% mind +18% physical Res.pen +15% nature +36% fire Acc +30 (+6 eff.) Melee Ret 14 mind On Hit (Melee): * 28% chance to slow global speed by 74% ----- def ----- Armour +5 Fatigue +5% Resists +5% physical A cap made of leather. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +8% arcane Spell.save +19 (+1 eff.) Mind.save +19 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 17 acid 17 fire Melee Ret 12 acid 13 fire ----- def ----- Armour +16 Defense +14 (+4 eff.) Fatigue +12% Resists +20% acid +21% fire Mind.save +19 (+4 eff.) A suit of armour made of mail. |
![]() 9.0 T5 light armor [Ego+] Master While equipped: Stats +5 Str +8 Dex ----- def ----- Armour +8 Defense +30 (+8 eff.) Fatigue +8% Resists +10% physical Phys.save +37 (+1 eff.) A suit of armour made of leather. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 116% Wil, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 27.5 - 33.0 Physical Uses 116% Wil, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +162 While equipped: Stats +5 Con ----- def ----- Armour +12 Fatigue +8% Resists +22% cold Phys.save +11 (+0 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. This item has been sent to the Item's Vault. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +32% acid +32% physical +32% blight Res.pen +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon. This item has been sent to the Item's Vault. |
![]() 3.0 T4 arrow ammo [Random Unique] Disrupt/Master Power 60.5 - 84.7 Physical Uses 58% Wil, 82% Cun Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +19.5% Capacity 21 Against +26% Unnatural On Hit.r1 +20 darkness On Hit: * 20% chance to reduce damage dealt by 36% * 26 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +25% ----- def ----- Resists +6% arcane +6% cold ---------- misc Equi/ret +0.08 Max.psi +20.00 Spell.cld 10% Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +9% temporal Res.pen +20% temporal +15% cold Melee Ret 12 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue -9% Resists +6% temporal +9% fire +10% darkness +10% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +2 Dex dps ---------- Dmg.mod +6% physical Res.pen +25% physical Acc +25 (+5 eff.) Apr +4 ----- def ----- Resists +9% cold Phys.save +9 (+0 eff.) Max.HP +37.00 Heal.mod +5% ---------- misc Max.stam +29.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Ego] Arcane/Master Power 44.5 - 53.4 Physical Uses 132% Cun Acc+ +0.2% base dam (max 20%) Acc +21 Apr +5 Crit +5.5% Capacity 18 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 161 damage Shots are used with slings to pummel your foes to death. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to armor/cloth When attached: ---------- misc Talents +5 Arcane Dynamo Allows the use of Technomancy spells. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shieldmac the Lich Adventurer level 15
30th Voratun 122nd year of Ascendancy at 14:55 see stats
By Shieldmac the Lich Adventurer level 14
29th Voratun 122nd year of Ascendancy at 23:25 see stats
By Shieldmac the Lich Adventurer level 33
22nd Profit 122nd year of Ascendancy at 14:31 see stats
By Shieldmac the Lich Adventurer level 83
3rd Dearth 122nd year of Ascendancy at 02:43 see stats
By Shieldmac the Lich Adventurer level 21
4th Profit 122nd year of Ascendancy at 16:25 see stats
By Shieldmac the Lich Adventurer level 45
40th Profit 122nd year of Ascendancy at 08:47 see stats
By Shieldmac the Lich Adventurer level 15
30th Voratun 122nd year of Ascendancy at 06:46 see stats
By Shieldmac the Lich Adventurer level 84
3rd Dearth 122nd year of Ascendancy at 14:04 see stats
By Shieldmac the Lich Adventurer level 27
14th Profit 122nd year of Ascendancy at 08:35 see stats
By Shieldmac the Lich Adventurer level 35
26th Profit 122nd year of Ascendancy at 14:25 see stats
By Shieldmac the Lich Adventurer level 41
34th Profit 122nd year of Ascendancy at 16:29 see stats
By Shieldmac the Lich Adventurer level 46
43rd Profit 122nd year of Ascendancy at 03:58 see stats
By Shieldmac the Lich Adventurer level 53
3rd Wealth 122nd year of Ascendancy at 12:21 see stats
By Shieldmac the Lich Adventurer level 60
10th Wealth 122nd year of Ascendancy at 00:29 see stats
By Shieldmac the Lich Adventurer level 68
19th Wealth 122nd year of Ascendancy at 16:32 see stats
By Shieldmac the Lich Adventurer level 75
26th Wealth 122nd year of Ascendancy at 06:37 see stats
By Shieldmac the Lich Adventurer level 10
26th Voratun 122nd year of Ascendancy at 20:42 see stats
By Shieldmac the Lich Adventurer level 20
1st Profit 122nd year of Ascendancy at 11:34 see stats
By Shieldmac the Lich Adventurer level 30
19th Profit 122nd year of Ascendancy at 08:05 see stats
By Shieldmac the Lich Adventurer level 40
32nd Profit 122nd year of Ascendancy at 09:56 see stats
By Shieldmac the Lich Adventurer level 50
45th Profit 122nd year of Ascendancy at 19:47 see stats
By Shieldmac the Lich Adventurer level 1
16th Voratun 122nd year of Ascendancy at 13:26 see stats
By Shieldmac the Lich Adventurer level 35
26th Profit 122nd year of Ascendancy at 16:06 see stats
By Shieldmac the Lich Adventurer level 11
28th Voratun 122nd year of Ascendancy at 02:51 see stats
By Shieldmac the Lich Adventurer level 44
38th Profit 122nd year of Ascendancy at 06:55 see stats
By Shieldmac the Lich Adventurer level 22
6th Profit 122nd year of Ascendancy at 12:34 see stats
By Shieldmac the Lich Adventurer level 10
27th Voratun 122nd year of Ascendancy at 09:46 see stats
Log
You detach demon seed [quasit] (50, offhand) from your Rootclamor (0 def, 17 armour, 70-85 power, 200.5 block).
Shieldmac deactivates Osmosis Shield.
Shieldmac deactivates Shield Wall.
Today is the 3rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:30.
Shieldmac activates Hardened Core.
You transfer Rootclamor (0 def, 17 armour, 70-85 power, 200.5 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun shield 'Flareking' (12 def, 15 armour, 64-76 power, 193 block) to the online item's vault.
Saving done.
Saving game...
Saving done.