






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- More Taints 1.7.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Number Codes 1.7.4Replace the sharp codes in Occult Egress with number Spell Merchants 1.7.4
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 10 / 81% |
| Size | 較小 |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 3 狂歡月 122 year of Ascendancy at 03:15 / 8Killed by 骷髏魔導師 惡意的前奏 at level 9 on the 3 狂歡月 122 year of Ascendancy at 17:23 Killed by 骷髏魔導師 惡意的前奏 at level 9 on the 3 狂歡月 122 year of Ascendancy at 21:46 Killed by armoured skeleton warrior at level 10 on the 4 狂歡月 122 year of Ascendancy at 07:01 Killed by skeleton archer at level 10 on the 5 狂歡月 122 year of Ascendancy at 07:40 Killed by skeleton archer at level 10 on the 6 狂歡月 122 year of Ascendancy at 08:08 Killed by skeleton magus at level 10 on the 6 狂歡月 122 year of Ascendancy at 12:38 Killed by skeleton archer at level 10 on the 6 狂歡月 122 year of Ascendancy at 18:54 |
Primary Stats
| Strength | 11 (base 14) |
| Dexterity | 10 (base 12) |
| Constitution | 5 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 45 (base 34) |
| Cunning | 32 (base 19) |
Resources
| Life | 34/98 |
| Psi | 205/219 |
| Healing Factor | 0.94571268249155 |
| Regeneration | 0.23642817062289 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 32.300317620788 |
| See Invisible | 37.300317620788 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +3% |
| 精神 | +8% |
| 閃電 | +11% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 15.37 |
| Spell Save | 21.53 |
| Mental Save | 30 |
Defense: Resistances
| 閃電 | + 22%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
Inscriptions (3/3)
| Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:10 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 100 生命值,持續 5 回合。 |
| Infusions | 有效技能等級:1.0 紋身:狂暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身解除你隨機一個 物理 效果並減少所有傷害 14% 持續 4 回合。 同時除去對應類型的越層效果(失去平衡、法術衝擊和思維封鎖)。 |
| Infusions | 有效技能等級:1.0 紋身:治療使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:12 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身立即治療你 50 生命值,然後去除一個流血、毒素和疾病效果。 |
Class Talents
| 靈能 / 支配 | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 靈能 / 靈能戰鬥 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 靈能 / 靈能打擊 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 靈能 / 唯我主義 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 靈能 / 靈能威嚇 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| 靈巧 / 生存 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 種族技能 / 奪心魔 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 戰鬥訓練 | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 靈能 / 極度飢渴 | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 靈能 / 唯心主義 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 痛苦連接 |
Quests
你被派去清除對奪心魔的兩大威脅之一。 保衛維網守護維網,征服你的敵人。 * 你已經探索了水下區域並擊敗了穆格爾。 * 你調查了裏奇通道並擊敗了它們的蟲母。 | 結束 |
你必須在小島北部找到一條穿過這個通道到達馬基埃亞爾的路。 隧道盡頭的亮光 | 結束 |
Equipment
| 在腳上 | 旅行者的鐵質重靴 (0 閃避, 3 護甲)裝備需求: - 重甲訓練 裝備製造者 某位大師 3.00 負重。 類型:護甲/腳部 ; 材質等級 1 當使用或裝備時: 護甲值:+3 疲勞值:-2% 負重上限加成:+21 物理豁免加成:+6(+5有效值) 重靴,用金屬覆蓋着腳趾、腳後跟和其他重要部位,保護穿戴者的足部免受傷害。 |
| 工具 | The Cog The Cog裝備力量來源 未知力量 0.00 負重。 [傳說級物品] 類型:cog/機械 ; 材質等級 3 當使用或裝備時: 屬性變化:+5靈巧/+3意志 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| 在主手 | 恐懼的青苔靈晶 (2-2 傷害, 12 護甲穿透, 自然 傷害)裝備需求: - 意志 11 裝備力量來源 自然力量 裝備力量來源 靈能 3.00 負重。 類型:武器/靈晶 ; 材質等級 1 基礎傷害:2.0-2.2 使用屬性: 50%意志, 30%靈巧 傷害類型:自然 武器精通類型:心靈利刃 命中加成:+0.2% 暴擊率(最大25%) 該武器的命中率受意志加成。 護甲穿透:+12 暴擊率:+2.5% 攻擊速度:100% 當使用或裝備時: 近戰附加傷害:3精神/3暗影 傷害加成:+2%精神/+3%暗影 獲得技能: +1 靈晶調諧 精神強度:+2(+1有效值) 精神暴擊率:+1% 大自然孕育了靈晶。靈晶是一種蘊含生命力量的天然寶石,它們可用來吸收和傳遞大自然的精神能量和靈能量。副手裝備靈晶不會觸發副手傷害懲罰。 |
| 在頭上 | 閃電之 (+16%)亞麻法師帽 (1 閃避, 0 護甲)裝備力量來源 自然力量 2.00 負重。 類型:護甲/頭部 ; 材質等級 1 當使用或裝備時: 閃避:+1(+1有效值) 抗性改變:+16%閃電 傷害加成:+11%閃電 一頂法師風格的尖帽子…… |
| 主護甲 | 亞麻長袍 (0 閃避, 0 護甲)2.00 負重。 類型:護甲/長袍 ; 材質等級 1 當使用或裝備時: 抗性改變:+7%所有 一件長袍。它不能提供有效保護,但可以使你獲得魔法增益。 |
| 在手指上 | 靈能力者的銅戒指裝備力量來源 靈能 0.10 負重。 類型:首飾/戒指 ; 材質等級 1 當使用或裝備時: 屬性變化:+2意志 精神豁免加成:+4(+2有效值) 戒指讓你的手指更加美麗! |
| 在副手 | 青苔靈晶 (2-3 傷害, 12 護甲穿透, 精神 傷害)裝備需求: - 意志 11 裝備力量來源 自然力量 3.00 負重。 類型:武器/靈晶 ; 材質等級 1 基礎傷害:2.5-2.8 使用屬性: 50%意志, 30%靈巧 傷害類型:精神 武器精通類型:心靈利刃 命中加成:+0.2% 暴擊率(最大25%) 該武器的命中率受意志加成。 護甲穿透:+12 暴擊率:+2.5% 攻擊速度:100% 當使用或裝備時: 獲得技能: +1 靈晶調諧 精神強度:+2(+1有效值) 精神暴擊率:+1% 大自然孕育了靈晶。靈晶是一種蘊含生命力量的天然寶石,它們可用來吸收和傳遞大自然的精神能量和靈能量。副手裝備靈晶不會觸發副手傷害懲罰。 |
| 光源 | 矮人燈籠 '弒神之織夢'裝備力量來源 奧術力量 裝備力量來源 靈能 1.00 負重。 [隨機史詩級物品] 類型:光照/光照 ; 材質等級 5 當使用或裝備時: 近戰反擊傷害:2精神 屬性變化:+4靈巧 傷害加成:+6%精神 傷害吸收(治療):+6%閃電/+3%暗影 精神豁免加成:+5(+2有效值) 光照範圍:+5 偵測潛行:+5 偵測隱形:+10 它可以用於Unleash a psionic blast, inflicting 113.40 Mind damage in radius 2 (based on Willpower), possibly confusing creatures in the area for 4 turns 激活消耗17能量,總計30/30。 矮人制造,這種燈籠可以在地底深處提供足夠的光線。 |
Inventory
這一物品會在你離開地圖的時候自動被轉化。迫害之鋼匕首 (12-16 傷害, 6 護甲穿透) 裝備需求: - 敏捷 16 裝備力量來源 反魔法力量 1.00 負重。 類型:武器/匕首 ; 材質等級 2 基礎傷害:12.0-15.6 使用屬性: 50%力量, 50%敏捷 傷害類型:物理 命中加成:+0.2% 暴擊率(最大25%) 護甲穿透:+6 暴擊率:+5.0% 攻擊速度:100% 對特定類型增傷:+7% 非自然生物 當使用或裝備時: 屬性變化:+2意志 鋒利、短而致命。 |
這一物品會在你離開地圖的時候自動被轉化。of sundering鋼化巨錘 (25-38 傷害, 9 護甲穿透) 裝備需求: - 力量 16 裝備製造者 某位大師 5.00 負重。 類型:武器/巨錘 ; 材質等級 2 你必須使用雙手裝備。 基礎傷害:25.0-37.5 使用屬性: 120%力量 傷害類型:物理 命中加成:+0.2% 基礎傷害(最大20%) 護甲穿透:+9 暴擊率:+1.0% 攻擊速度:100% 武器暴擊時: * Sunder's the enemy's weapon for 5 turns. 沉重的雙手巨錘。 |
這一物品會在你離開地圖的時候自動被轉化。侵蝕之強化史萊姆之鋼化巨錘 (28-42 傷害, 2 護甲穿透) 裝備需求: - 力量 16 裝備力量來源 自然力量 裝備力量來源 反魔法力量 5.00 負重。 類型:武器/巨錘 ; 材質等級 2 你必須使用雙手裝備。 基礎傷害:28.0-42.0 使用屬性: 120%力量 傷害類型:物理 命中加成:+0.2% 基礎傷害(最大20%) 護甲穿透:+2 暴擊率:+1.0% 攻擊速度:100% 武器擊中時: * 13%機率降低52%整體速度 近戰附加傷害:+9自然 沉重的雙手巨錘。 |
這一物品會在你離開地圖的時候自動被轉化。殘忍的白蠟元素法杖 (15-18 傷害, 3 護甲穿透, 奧術 傷害) 裝備需求: - 魔力 16 裝備製造者 某位大師 5.00 負重。 類型:武器/法杖 ; 材質等級 2 你必須使用雙手裝備。 基礎傷害:15.0-18.0 使用屬性: 80%魔力 傷害類型:物理 武器精通類型:法杖掌握 命中加成:+2.0% 觸發傷害(最大200%) 護甲穿透:+3 暴擊率:+3.0% 攻擊速度:100% 當使用或裝備時: 傷害加成:+15%奧術 獲得技能: +1 法杖掌控 暴擊傷害加成:+11.00% 法術強度:+6(+6有效值) 法術暴擊率:+8% 法杖經過精細的加工,被法師所使用。 |
這一物品會在你離開地圖的時候自動被轉化。屠殺之強酸的鋼斧 (18-26 傷害, 3 護甲穿透) 裝備需求: - 力量 16 裝備力量來源 奧術力量 裝備製造者 某位大師 3.00 負重。 類型:武器/戰斧 ; 材質等級 2 基礎傷害:18.5-25.9 使用屬性: 100%力量 傷害類型:物理 命中加成:+0.2% 暴擊率(最大25%) 護甲穿透:+3 暴擊率:+4.0% 攻擊速度:100% 武器暴擊時: * 用酸液濺射對方,在5回合內造成15酸性傷害,並降低目標護甲和命中2 單手戰斧。 |
這一物品會在你離開地圖的時候自動被轉化。硬皮手套 (0 閃避, 2 護甲) 1.00 負重。 類型:護甲/手部 ; 材質等級 2 當使用或裝備時: 護甲值:+2 學習空手攻擊技能,或者開啓 '強制顯示手套戰鬥數據' 選項來查看戰鬥數據 輕便的手套不僅不影響手指的活動,還會多多少少保護手的安全。 |
這一物品會在你離開地圖的時候自動被轉化。清除的清晰之鞣製皮甲 (6 閃避, 4 護甲) 裝備需求: - 力量 14 裝備力量來源 反魔法力量 裝備力量來源 靈能 9.00 負重。 類型:護甲/輕甲 ; 材質等級 2 當使用或裝備時: 護甲值:+4 閃避:+6(+6有效值) 疲勞值:+7% 抗性改變:+11%枯萎/+6%精神/+11%自然 精神豁免加成:+10(+5有效值) 一套用皮革製成的皮甲。 |
這一物品會在你離開地圖的時候自動被轉化。火焰抗性之光彩奪目的鋼化板甲 (0 閃避, 9 護甲) 裝備需求: - 板甲訓練 - 力量 28 裝備力量來源 奧術力量 裝備製造者 某位大師 17.00 負重。 類型:護甲/板甲 ; 材質等級 2 當使用或裝備時: 護甲值:+9 疲勞值:+22% 抗性改變:+17%火焰/+12%光系/+11%暗影 一套用金屬片製成的板甲。 |
這一物品會在你離開地圖的時候自動被轉化。鋼盾 (0 閃避, 4 護甲, 41 格擋) 裝備需求: - 盾牌使用訓練 - 力量 16 7.00 負重。 類型:護甲/盾牌 ; 材質等級 2 學習盾牌攻擊技能,或者開啓 '強制顯示盾牌戰鬥數據' 選項來查看戰鬥數據 當使用或裝備時: 護甲值:+4 疲勞值:+8% 獲得技能: +1 格擋 手持防護裝備。 |
這一物品會在你離開地圖的時候自動被轉化。精準之自動裝填的一袋白蠟箭矢 (17/17, 20-27 傷害, 7 護甲穿透) 裝備需求: - 敏捷 16 裝備力量來源 奧術力量 裝備製造者 某位大師 3.00 負重。 類型:彈藥/箭矢 ; 材質等級 2 基礎傷害:19.5-27.3 使用屬性: 50%力量, 70%敏捷 傷害類型:物理 命中加成:+0.2% 暴擊率(最大25%) 命中:+14 護甲穿透:+7 暴擊率:+1.5% 彈倉容量:17 自動填彈間隔:3 箭矢可用來射穿敵人。 |
2 瑪瑙石0.00 負重。 類型:珠寶/黑曜石 ; 材質等級 1 當使用或裝備時: 屬性變化:+1力量/+1敏捷/+1魔力/+1意志/+1靈巧/+1體質 當被用來強化裝備時: 屬性變化:+1力量/+1敏捷/+1魔力/+1意志/+1靈巧/+1體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
深淵之牙 (挖掘速度12回合)裝備力量來源 未知力量 3.00 負重。 [史詩級物品] 類型:工具/鶴嘴鋤 ; 材質等級 1 當使用或裝備時: 護甲穿透:+15 近戰反擊傷害:10枯萎吸收/生命吸取 傷害加成:+5%枯萎 當攜帶時: 獲得技能: +1 挖掘 在無盡深淵中得到的一顆巨大牙齒。 |
指引之戒裝備力量來源 未知力量 0.00 負重。 [史詩級物品] 類型:雜項/戒指 當攜帶時: 屬性變化:+3幸運 每回合法力回覆:+0.30 每回合蒸汽回覆:+0.50 它可以用於与戒指中的灵魂交谈 激活消耗1能量,總計1/1。 戒指中好像囚禁了一个古老的灵魂。 |
迴歸之杖 (2/2)裝備力量來源 未知力量 2.00 負重。 [劇情物品] 類型:護符/魔杖 它可以用於傳送至世界地圖(等待40回合) 激活消耗172能量,總計400/400。 這個法杖通體用沃瑞鉭打造,充滿了可以撕裂空間的奧術能量。你以前曾聽說過此類物品。它們對於冒險者的快速旅行非常有幫助。 |
轉化之盒裝備力量來源 未知力量 2.00 負重。 [劇情物品] 類型:盒子/夏·圖爾 當攜帶時: 它可以用於立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化) 激活消耗0能量,總計1000/1000。 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
黃水晶0.00 負重。 類型:珠寶/黃寶石 ; 材質等級 1 當使用或裝備時: 光照範圍:+4 夜視範圍:+4 當被用來強化裝備時: 光照範圍:+4 夜視範圍:+4 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
鋯石0.00 負重。 類型:珠寶/黃寶石 ; 材質等級 1 當使用或裝備時: 護甲值:+1 抗性改變:+1%所有 當被用來強化裝備時: 護甲值:+1 抗性改變:+1%所有 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
Achievements
Log
7]Tiik擊中腐化骷髏戰士造成12 自然, 3 精神, 3 暗影, 15 精神, 3 精神, 3 暗影 (40合計傷害).
2]Tiik連接痛苦到degenerated skeleton warrior!
3]Tiik將傷害轉移到靈能值!
3]腐化骷髏戰士擊中Tiik造成3 到靈能值, 16 物理 (19合計傷害).
3]痛苦連接擊中腐化骷髏戰士造成13 精神傷害。
3]近戰報復擊中腐化骷髏戰士造成1 精神傷害。
7]Tiik擊中腐化骷髏戰士造成13 自然傷害。
8]Tiik擊殺了腐化骷髏戰士!
0]技能 心靈鞭打 已經可以使用。
0]Tiik不再被強化。
6]休息開始了...
6]Tiik開始快速回復生命值。
0]Tiik停止了快速回復生命值。
0]技能 紋身:回覆 已經可以使用。
6]休息了19回合 (停止原因:all resources and life at maximum)。
9]今天是馬基·埃亞爾卓越紀7年,狂歡月 122 。
當前時間 00:00。
6]自動探索了44回合(中斷原因:interesting terrain)
6]休息開始了...
6]休息了0回合 (停止原因:all resources and life at maximum)。
6]這裏有一個前往上一層(按 '' 或右鍵使用)。
2]骷髏魔導師施放了奧術射線.
4]自動探索了12回合(中斷原因:taken damage)
5]Tiik將傷害轉移到靈能值!
5]骷髏魔導師的奧術射線擊中Tiik造成14 到靈能值, 63 奧術 (77合計傷害).


















































