MageForHire the level 11 Shalore Archmage by Demonites

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp11 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution18 (base 15)
Magic38 (base 34)
Willpower26 (base 19)
Cunning15 (base 11)

Resources

Life245/245
Mana160/160
Healing Factor1.1711363549267
Regeneration1.4639204436584

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage13
Accuracy5
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower30
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+10%

Offense: Damage Penetration

Acid+5%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save9
Spell Save21
Mental Save21

Defense: Resistances

Mind+ 21%( 70%)
Acid+ 13%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance21%
Confusion Resistance20%
Pinning Resistance21%
Disarm Resistance22%
Instadeath Resistance100%
Knockback Resistance60%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Adventure / Partner1.00
3/16
12/35
1/3
1/2
1/2
1/2
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
3/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
done
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
Around waist
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By MageForHire the Shalore Archmage level 10
10th Mirth 122nd year of Ascendancy at 15:39
see stats
Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By MageForHire the Shalore Archmage level 3
76th Pyre 122nd year of Ascendancy at 00:19
see stats

Log

You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 8.49 gold from the transmogrification of
Darkbreeze (0 def, 1 armour).
You gain 4.30 gold from the transmogrification of
restorative pair of iron boots (0 def, 3 armour).
You gain 3.15 gold from the transmogrification of
pair of rough leather boots of strife (0 def, 1 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 5.90 gold from the transmogrification of
pair of rough leather boots 'Gloomarc' (0 def, 1 armour).
You gain 0.86 gold from the transmogrification of
woollen robe of the mind (+13%) (0 def, 0 armour).
You gain 1.22 gold from the transmogrification of
mindwoven woollen robe of frost (+9%) (0 def, 0 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 2.28 gold from the transmogrification of
grounding rough leather belt of the giants.
You gain 7.26 gold from the transmogrification of
Vorutta.
You gain 5.84 gold from the transmogrification of
fungal steel steamgun of dampening.
You gain 5.29 gold from the transmogrification of
fungal iron steamgun of dampening.
You gain 2.04 gold from the transmogrification of
short elm magestaff (10-12 power, 2 apr, cold element).
You gain 6.46 gold from the transmogrification of
rough leather sling 'Nerydawyn'.
You gain 1.93 gold from the transmogrification of
nature's mossy mindstar of life (2-3 power, 12 apr, mind damage).
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 1.71 gold from the transmogrification of
gifted vined mindstar of life (5-6 power, 18 apr, nature damage).
You gain 2.79 gold from the transmogrification of
creative vined mindstar of balance (5-6 power, 18 apr, mind damage).
You gain 2.05 gold from the transmogrification of
creative vined mindstar (6-6 power, 18 apr, nature damage).
You gain 2.57 gold from the transmogrification of
creative mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
You gain 2.52 gold from the transmogrification of
flaming iron mace of daylight (12-17 power, 2 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 3; cd 14).
You gain 1.17 gold from the transmogrification of
healing infusion of the warrior (heal 73; cd 11).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.