











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Allow Respec Anywhere 1.2.3Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Store Restocker 1.5.5QuickTome QoL Changes 1.6.7Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Qlass Pack 1.6.7Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Early Boost & Some More Points 1.6.0Significantly more points in the early game. That's it. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Playable Naloren Race 1.6.7Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 36 / 3% |
| Size | small |
| Lifes / Deaths | Killed by Zubena the slumbering brown bear at level 8 on the 4th Flare 122nd year of Ascendancy at 20:21 / 53Killed by skeleton mage at level 10 on the 23rd Dusk 122nd year of Ascendancy at 19:07 Killed by snow giant thunderer at level 10 on the 23rd Dusk 122nd year of Ascendancy at 20:46 Killed by dread at level 10 on the 23rd Dusk 122nd year of Ascendancy at 21:36 Killed by maulotaur at level 10 on the 23rd Dusk 122nd year of Ascendancy at 23:40 Killed by orc corruptor at level 10 on the 24th Dusk 122nd year of Ascendancy at 00:57 Killed by orc corruptor at level 10 on the 24th Dusk 122nd year of Ascendancy at 02:01 Killed by orc corruptor at level 10 on the 24th Dusk 122nd year of Ascendancy at 03:43 Killed by black crystal at level 11 on the 36th Dusk 122nd year of Ascendancy at 20:59 Killed by Mayewen the green worm mass at level 11 on the 37th Dusk 122nd year of Ascendancy at 15:35 Killed by Salyta the multi-hued crystal at level 11 on the 37th Dusk 122nd year of Ascendancy at 17:00 Killed by Mayirina the giant eel at level 13 on the 40th Dusk 122nd year of Ascendancy at 14:29 Killed by boiling horror at level 13 on the 41st Dusk 122nd year of Ascendancy at 08:18 Killed by boiling horror at level 13 on the 41st Dusk 122nd year of Ascendancy at 20:42 Killed by Weirdling Beast at level 14 on the 42nd Dusk 122nd year of Ascendancy at 09:16 Killed by gwelgoroth at level 14 on the 44th Dusk 122nd year of Ascendancy at 15:52 Killed by Adiramille the brown bear at level 16 on the 63rd Haze 123rd year of Ascendancy at 06:05 Killed by Adiramille the brown bear at level 16 on the 63rd Haze 123rd year of Ascendancy at 07:03 Killed by Glorelle the Guardian at level 16 on the 76th Haze 123rd year of Ascendancy at 09:27 Killed by runed bone giant at level 17 on the 78th Haze 123rd year of Ascendancy at 05:13 Killed by runed bone giant at level 17 on the 78th Haze 123rd year of Ascendancy at 07:49 Killed by fire imp at level 17 on the 78th Haze 123rd year of Ascendancy at 08:30 Killed by Grand Corruptor at level 19 on the 8th Regrowth 124th year of Ascendancy at 19:14 Killed by elven tempest at level 19 on the 8th Regrowth 124th year of Ascendancy at 20:37 Killed by snow giant boulder thrower at level 20 on the 52nd Regrowth 124th year of Ascendancy at 20:35 Killed by telugoroth at level 21 on the 54th Regrowth 124th year of Ascendancy at 14:55 Killed by Chronolith Twin at level 22 on the 56th Regrowth 124th year of Ascendancy at 08:59 Killed by Chronolith Twin's temporal clone at level 22 on the 56th Regrowth 124th year of Ascendancy at 09:41 Killed by snow giant boulder thrower at level 22 on the 56th Regrowth 124th year of Ascendancy at 22:13 Killed by Betobeth the elven blood mage at level 26 on the 44th Pyre 124th year of Ascendancy at 05:33 Killed by orc necromancer at level 28 on the 31st Haze 124th year of Ascendancy at 10:58 Killed by orc necromancer at level 28 on the 31st Haze 124th year of Ascendancy at 11:45 Killed by Eilinenne the skeleton warrior at level 29 on the 36th Haze 124th year of Ascendancy at 06:15 Killed by Mayivena the ghast at level 29 on the 38th Haze 124th year of Ascendancy at 22:25 Killed by skeleton mage at level 29 on the 39th Haze 124th year of Ascendancy at 03:31 Killed by Golbug the Destroyer at level 32 on the 70th Pyre 125th year of Ascendancy at 04:19 Killed by Golbug the Destroyer at level 32 on the 70th Pyre 125th year of Ascendancy at 04:54 Killed by poison spore at level 33 on the 70th Pyre 125th year of Ascendancy at 10:46 Killed by poison spore at level 33 on the 70th Pyre 125th year of Ascendancy at 12:25 Killed by poison spore at level 33 on the 70th Pyre 125th year of Ascendancy at 12:35 Killed by orc corruptor at level 33 on the 3rd Flare 125th year of Ascendancy at 11:31 Killed by orc fighter at level 33 on the 10th Dusk 125th year of Ascendancy at 01:39 Killed by Ukllmswwik the Wise at level 33 on the 12nd Dusk 125th year of Ascendancy at 00:06 Killed by Ukllmswwik the Wise at level 33 on the 12nd Dusk 125th year of Ascendancy at 00:28 Killed by Ukllmswwik the Wise at level 33 on the 12nd Dusk 125th year of Ascendancy at 01:04 Killed by Slasul at level 34 on the 15th Dusk 125th year of Ascendancy at 15:23 Killed by Slasul at level 34 on the 15th Dusk 125th year of Ascendancy at 16:56 Killed by orc necromancer at level 35 on the 31st Dusk 125th year of Ascendancy at 14:45 Killed by skeleton mage at level 35 on the 31st Dusk 125th year of Ascendancy at 15:11 Killed by orc blood mage at level 35 on the 32nd Dusk 125th year of Ascendancy at 10:12 Killed by Eilinawyn the orc necromancer at level 35 on the 32nd Dusk 125th year of Ascendancy at 10:40 Killed by faerlhing at level 35 on the 26th Haze 125th year of Ascendancy at 01:09 Killed by Isira the chitinous spider at level 35 on the 27th Haze 125th year of Ascendancy at 15:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 35 (base 18) |
| Dexterity | 109 (base 46) |
| Constitution | 46 (base 33) |
| Magic | 12 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 118 (base 60) |
Resources
| Life | 906/906 |
| Stamina | 285/285 |
| Equilibrium | 0 |
| Healing Factor | 1.47 |
| Regeneration | 7.2765 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 5 |
| See Stealth | 80.881944414149 |
| See Invisible | 84.881944414149 |
| Stealth | 43.914452600752 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 67 |
| Crit Chance | 65% |
| APR | 38 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 67 |
| Crit Chance | 60% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +29% |
| Cold | +17% |
| Mind | +14% |
| All | +2% |
Offense: Damage Penetration
| Nature | +15% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (90.376569037657%) |
| Defense | 73 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 32 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Nature | + 41%( 70%) |
| Cold | + 36%( 70%) |
| Blight | + 27%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 13%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Bleed Resistance | 60% |
| Instadeath Resistance | 100% |
| Poison Resistance | 27% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 307 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stealth |
| talent | Apply Poison |
| talent | Volatile Poison |
| beneficial effect | Parrying melee and ranged attacks: Has a 62% chance to deflect up to 23 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 358. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vial of fire wyrm saliva. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vampire lord fang. * You've found the needed pouch of bone giant dust. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Bethenne the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +10 Str +2 Mag +2 Wil +3 Cun ----- def ----- Fatigue -4% Resists +6% mind Mind.save +8 (+3 eff.) ---------- misc Light +3 See.Stealth +13 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 1.6 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | brawler's rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +2 Dex +3 Cun dps ---------- Phys.pwr +4 (+1 eff.) Acc +5 (+1 eff.) Apr +6 ----- def ----- Armour +1 Resists +5% blight Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 96% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +4 Apr +6 Crit +5.0% Atk.spd 100% On Hit: 10% Set Up 1 On Hit: * 12% chance to slow global speed by 57% * 10% chance to reduce armor by 11% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Relgyrin the dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +5 Dex dps ---------- Phys.crit +3.0% Dmg.mod +7% nature +12% mind Res.pen +10% mind ----- def ----- Armour +6 Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Beliromintir the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +2.0% Mind.crit +3% Crit.mult +12.00% Mind.pwr +15 (+5 eff.) ----- def ----- Armour +12 Heal.mod +10% Rings can have magical properties. |
| On fingers | Bregytir0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil +8 Cun +6 Con dps ---------- Crit.mult +10.00% ----- def ----- Defense +16 (+4 eff.) Resists +11% nature +11% blight Spell.save +20 (+9 eff.) Poison- +27% Disease- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +40.00 Rings can have magical properties. |
| Around neck | wanderer's gold amulet of healing0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.40 Heal.mod +12% Cut- +60% ---------- misc Stam/turn +0.50 Heal: Puts all charms on 31 cooldown Level 0.8 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 60 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | murderer's cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +1 Str +2 Dex +3 Cun +2 Con dps ---------- Acc +3 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating hardened leather armour of the deep (3 def, 9 armour) =waterbreathe=9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +3 (+1 eff.) Fatigue +8% Resists +10% acid +7% cold HP.reg +4.30 ---------- misc Stam/turn +0.90 Breathe water A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 35 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 29 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 bleed Ranged+ 10 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
rogue's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Max.HP +33.00 Disarm- +24% Pinning- +25% Knockbk- +20% Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Ulfymadir the dwarven-steel dagger (116% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Psionic Power 116% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 blight +6 temporal +6 nature On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +12% blight ---------- misc Mana/s.crit +3.00 Sharp, short and deadly. |
Nerunor (138% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 139% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +26 acid +33 nature While equipped: Stats +4 Wil dps ---------- S.pwr/crit +8 Dmg.mod +12% acid +18% mind Res.pen +21% acid +13% nature +10% blight Apr +12 ----- def ----- Resists +6% mind Sharp, short and deadly. |
pouch of stralite shots of annihilation (20/20, 160% power, 12 apr)3.0 T4 shot ammo [Ego+] Master Power 160% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Crit +9.5% Capacity 20 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Dex +4 Cun +7 Lck ----- def ----- D.Red.from +18% Summoned Stealth +10 ---------- misc T.Disarm +13 Infravis +5 A belt that goes around your waist. |
pair of drakeskin leather boots 'Isywe' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% ---------- misc Equi/ret +0.08 Max.hate +8.00 Disengage: Puts all charms on 14 cooldown Level 2.6 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Yvarathra the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +6 Wil dps ---------- Dmg.mod +24% blight +6% arcane +9% mind ----- def ----- Armour +3 Fatigue +3% Resists +17% darkness ---------- misc Max.vim +40.00 Infravis +5 A cap made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
194 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mamalar the Sparkshaper1.0 T3 lite [Rare] Master While equipped: Stats +8 Cun dps ---------- Melee Ret 8 lightning ----- def ----- Resists +15% fire +9% darkness +6% temporal ---------- misc Light -7 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of corpselight =undead=1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Melee Ret 10 fire ----- def ----- Resists +8% blight +7% fire +7% darkness ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 23 blight damage or heals 33 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 87 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 70 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 87 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eye of the Dreaming One =sleep=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways =farportals=1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb =scry=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =transmog=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2) =recall=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 312/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 319.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
overpowered stralite torque of gale force [power 525] (18 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking enemies back 15 spaces and dealing 536 physical damage Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. This item has been sent to the Item's Vault. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bimmy 'The Knife' the Halfling Rogue level 30
51st Haze 124th year of Ascendancy at 00:42 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Bimmy 'The Knife' the Halfling Rogue level 30
40th Haze 124th year of Ascendancy at 01:10 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Bimmy 'The Knife' the Halfling Rogue level 10
24th Dusk 122nd year of Ascendancy at 05:33 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Bimmy 'The Knife' the Halfling Rogue level 35
28th Haze 125th year of Ascendancy at 15:38 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bimmy 'The Knife' the Halfling Rogue level 35
34th Dusk 125th year of Ascendancy at 10:40 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Bimmy 'The Knife' the Halfling Rogue level 16
63rd Haze 123rd year of Ascendancy at 04:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bimmy 'The Knife' the Halfling Rogue level 10
11st Dusk 122nd year of Ascendancy at 20:42 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Bimmy 'The Knife' the Halfling Rogue level 34
15th Dusk 125th year of Ascendancy at 18:16 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bimmy 'The Knife' the Halfling Rogue level 32
70th Pyre 125th year of Ascendancy at 05:06 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Bimmy 'The Knife' the Halfling Rogue level 26
66th Pyre 124th year of Ascendancy at 12:38 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Bimmy 'The Knife' the Halfling Rogue level 23
57th Regrowth 124th year of Ascendancy at 03:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bimmy 'The Knife' the Halfling Rogue level 17
77th Haze 123rd year of Ascendancy at 00:07 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bimmy 'The Knife' the Halfling Rogue level 27
42nd Dusk 124th year of Ascendancy at 08:46 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Bimmy 'The Knife' the Halfling Rogue level 33
12nd Dusk 125th year of Ascendancy at 01:09 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Bimmy 'The Knife' the Halfling Rogue level 31
33rd Regrowth 125th year of Ascendancy at 13:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bimmy 'The Knife' the Halfling Rogue level 14
42nd Dusk 122nd year of Ascendancy at 13:28 see stats
I'm a cool hero (Exploration mode)
Saved Derth without a single inhabitant dying.By Bimmy 'The Knife' the Halfling Rogue level 14
44th Dusk 122nd year of Ascendancy at 21:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bimmy 'The Knife' the Halfling Rogue level 10
11st Dusk 122nd year of Ascendancy at 20:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bimmy 'The Knife' the Halfling Rogue level 20
21st Regrowth 124th year of Ascendancy at 16:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bimmy 'The Knife' the Halfling Rogue level 30
39th Haze 124th year of Ascendancy at 06:32 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Bimmy 'The Knife' the Halfling Rogue level 9
3rd Dusk 122nd year of Ascendancy at 01:32 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Bimmy 'The Knife' the Halfling Rogue level 19
8th Regrowth 124th year of Ascendancy at 13:37 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Bimmy 'The Knife' the Halfling Rogue level 31
61st Haze 124th year of Ascendancy at 15:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bimmy 'The Knife' the Halfling Rogue level 22
56th Regrowth 124th year of Ascendancy at 19:49 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bimmy 'The Knife' the Halfling Rogue level 33
70th Pyre 125th year of Ascendancy at 13:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bimmy 'The Knife' the Halfling Rogue level 21
54th Regrowth 124th year of Ascendancy at 14:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bimmy 'The Knife' the Halfling Rogue level 6
7th Mirth 122nd year of Ascendancy at 22:01 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Bimmy 'The Knife' the Halfling Rogue level 34
13rd Dusk 125th year of Ascendancy at 17:59 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Bimmy 'The Knife' the Halfling Rogue level 19
7th Regrowth 124th year of Ascendancy at 14:41 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Bimmy 'The Knife' the Halfling Rogue level 23
72nd Regrowth 124th year of Ascendancy at 21:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bimmy 'The Knife' the Halfling Rogue level 29
36th Haze 124th year of Ascendancy at 11:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bimmy 'The Knife' the Halfling Rogue level 16
76th Haze 123rd year of Ascendancy at 10:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bimmy 'The Knife' the Halfling Rogue level 29
39th Haze 124th year of Ascendancy at 06:32 see stats
Log
Saving done.
Saving game...
You transfer Spellblaze Shard (120% power, 10 apr) from the online item's vault.
Saving done.
Saving game...
You transfer It Which Writhes from the online item's vault.
Saving done.
You sense that Something has taken notice of you ...
You sense that Something has taken notice of you ...
You sense that Something has taken notice of you ...
You sense that Something has taken notice of you ...
You sense that Something has taken notice of you ...
You sense that Something has taken notice of you ...
You sense that Something has taken notice of you ...
Bimmy 'The Knife' drops on the floor: Spellblaze Shard (120% power, 10 apr).
Your Spellblaze Shard (120% power, 10 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
You sense that Something has taken notice of you ...
Bimmy 'The Knife' drops on the floor: Silent Blade (129% power, 10 apr).
Your Silent Blade (129% power, 10 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
You sense that Something has taken notice of you ...
Bimmy 'The Knife' drops on the floor: Silent Blade (129% power, 10 apr).
Your Silent Blade (129% power, 10 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Bimmy 'The Knife' deactivates Stealth.
Bimmy 'The Knife' deactivates Apply Poison.
Bimmy 'The Knife' deactivates Volatile Poison.


































































































































