









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 28 / 6% |
| Size | small |
| Lifes / Deaths | Killed by Murgol, the Yaech Lord at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:21 / 48Killed by deformed wolf at level 12 on the 2nd Summertide 122nd year of Ascendancy at 00:06 Killed by gwelgoroth at level 15 on the 9th Flare 122nd year of Ascendancy at 14:49 Killed by gwelgoroth at level 15 on the 9th Flare 122nd year of Ascendancy at 16:27 Killed by Lisossra the honey tree at level 17 on the 21st Dusk 122nd year of Ascendancy at 15:10 Killed by Xytha the black bear at level 18 on the 22nd Dusk 122nd year of Ascendancy at 14:21 Killed by mmhmmmmm at level 18 on the 23rd Dusk 122nd year of Ascendancy at 04:57 Killed by mmhmmmmm at level 18 on the 23rd Dusk 122nd year of Ascendancy at 15:18 Killed by Wrathroot at level 19 on the 24th Dusk 122nd year of Ascendancy at 13:49 Killed by Betegatha the large white snake at level 19 on the 24th Dusk 122nd year of Ascendancy at 14:25 Killed by Betegatha the large white snake at level 20 on the 24th Dusk 122nd year of Ascendancy at 15:34 Killed by Adyriakira the squid at level 20 on the 25th Dusk 122nd year of Ascendancy at 12:54 Killed by Adyriakira the squid at level 20 on the 25th Dusk 122nd year of Ascendancy at 14:00 Killed by shadow at level 20 on the 25th Dusk 122nd year of Ascendancy at 22:58 Killed by oozing horror at level 20 on the 26th Dusk 122nd year of Ascendancy at 00:58 Killed by Xeraserin the treant at level 20 on the 26th Dusk 122nd year of Ascendancy at 02:14 Killed by Eilinethra the black mamba at level 20 on the 26th Dusk 122nd year of Ascendancy at 11:47 Killed by Weirdling Beast at level 21 on the 27th Dusk 122nd year of Ascendancy at 01:26 Killed by Weirdling Beast at level 21 on the 27th Dusk 122nd year of Ascendancy at 02:42 Killed by war hound at level 21 on the 29th Dusk 122nd year of Ascendancy at 00:41 Killed by Isivena the bandit at level 21 on the 29th Dusk 122nd year of Ascendancy at 04:32 Killed by mmhmmmmm at level 21 on the 29th Dusk 122nd year of Ascendancy at 21:32 Killed by Gloryyarin the thief at level 22 on the 31st Dusk 122nd year of Ascendancy at 13:51 Killed by Gloryyarin the thief at level 22 on the 31st Dusk 122nd year of Ascendancy at 23:26 Killed by mmhmmmmm at level 22 on the 32nd Dusk 122nd year of Ascendancy at 00:19 Killed by gigantic sandworm tunneler at level 22 on the 48th Dusk 122nd year of Ascendancy at 02:48 Killed by Silygabeth the sandworm at level 22 on the 48th Dusk 122nd year of Ascendancy at 16:59 Killed by gigantic sandworm tunneler at level 22 on the 49th Dusk 122nd year of Ascendancy at 08:20 Killed by Islybeth the gigantic sandworm tunneler at level 22 on the 49th Dusk 122nd year of Ascendancy at 13:42 Killed by Sandworm Queen at level 22 on the 49th Dusk 122nd year of Ascendancy at 23:23 Killed by Yvuvea the snow giant at level 23 on the 62nd Dusk 122nd year of Ascendancy at 09:43 Killed by snow giant boulder thrower at level 23 on the 62nd Dusk 122nd year of Ascendancy at 19:57 Killed by snow giant thunderer at level 24 on the 63rd Dusk 122nd year of Ascendancy at 13:16 Killed by Burb the snow giant champion at level 24 on the 63rd Dusk 122nd year of Ascendancy at 15:53 Killed by cold drake at level 25 on the 64th Dusk 122nd year of Ascendancy at 01:25 Killed by ice wyrm at level 25 on the 64th Dusk 122nd year of Ascendancy at 02:44 Killed by snow giant boulder thrower at level 25 on the 64th Dusk 122nd year of Ascendancy at 05:22 Killed by snow giant boulder thrower at level 25 on the 64th Dusk 122nd year of Ascendancy at 15:15 Killed by cold drake at level 25 on the 65th Dusk 122nd year of Ascendancy at 03:54 Killed by Aeryrin the teluvorta at level 25 on the 65th Dusk 122nd year of Ascendancy at 22:27 Killed by Chronolith Twin at level 26 on the 67th Dusk 122nd year of Ascendancy at 02:47 Killed by ogre mauler at level 27 on the 69th Dusk 122nd year of Ascendancy at 09:02 Killed by elven blood mage at level 27 on the 69th Dusk 122nd year of Ascendancy at 14:49 Killed by ogre mauler at level 27 on the 69th Dusk 122nd year of Ascendancy at 16:54 Killed by Betukira the elven mage at level 27 on the 69th Dusk 122nd year of Ascendancy at 22:13 Killed by Xina the mean looking elven guard at level 28 on the 70th Dusk 122nd year of Ascendancy at 05:51 Killed by elven mage at level 28 on the 70th Dusk 122nd year of Ascendancy at 07:04 Killed by Xina the mean looking elven guard at level 28 on the 70th Dusk 122nd year of Ascendancy at 09:11 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 5 (base 10) |
| Magic | 81 (base 60) |
| Willpower | 74 (base 55) |
| Cunning | 29 (base 11) |
Resources
| Life | 189/189 |
| Mana | 676/676 |
| Healing Factor | 0.9571428571429 |
| Regeneration | 0.23928571428573 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 13 |
| Crit Chance | 9% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 36% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +12% |
| Mind | +6% |
| Darkness | +21% |
| Arcane | +17% |
| Fire | +55% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Darkness | +35% |
| Fire | +5% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 3 |
| Physical Save | 4 |
| Spell Save | 38 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 28%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 49%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1010% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +1. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | Gyrig (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +6 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +9% acid +6% mind Melee Ret 12 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +3% acid Spell.save +3 (+2 eff.) ---------- misc Spell.cld 10% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | brass lantern 'Lustrewreck'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% fire On Hit (Melee): * 15% chance to blind ----- def ----- Resists +3% light +12% fire ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven cashmere wizard hat of fire (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +12% fire ----- def ----- Defense +2 (+2 eff.) Resists +18% fire ---------- misc Psi/turn +0.19 A pointy cloth hat, very wizardly... |
| Tool | Hathyfast [power 27] (1/20 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +9% acid ---------- misc Telepathy Humanoid/Orc Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 27 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Kindlepassion0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% darkness +15% fire Res.pen +10% darkness Melee Ret 8 fire ----- def ----- Resists +9% fire Mind.save +6 (+2 eff.) Rings can have magical properties. |
| On fingers | Nightidol0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% darkness Res.pen +25% darkness Melee Ret 4 mind ----- def ----- Resists +6% darkness Rings can have magical properties. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 302, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | yew magestaff 'Xuldann' (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 blight +4 arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +10% Spell.pwr +16 (+5 eff.) Dmg.mod +20% fire Res.pen +20% blight ---------- misc Mana/turn +0.18 Max.mana +47.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 86.55 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | murderer's cashmere cloak of conjuring (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +4 (+1 eff.) Dmg.mod +7% arcane Res.pen +5% arcane Acc +7 (+6 eff.) Apr +5 ----- def ----- Defense +2 (+2 eff.) ---------- misc Max.mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 312 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Rune of the Rift (446.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 446.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
arcing stralite battleaxe (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Arcane Power 46.0 - 69.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+3 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 87 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
cashmere wizard hat 'Splendourwend' (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +3 Dex +3 Wil dps ---------- Spell.pwr +7 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+2 eff.) Crit.dmg- 15.00% ---------- misc Mana/turn +1.80 Mana/ret +1.30 Max.mana +56.00 Telepathy Humanoid/Orc Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By mmhmmmmm the Yeek Archmage level 19
24th Dusk 122nd year of Ascendancy at 06:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By mmhmmmmm the Yeek Archmage level 10
8th Mirth 122nd year of Ascendancy at 18:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By mmhmmmmm the Yeek Archmage level 20
24th Dusk 122nd year of Ascendancy at 15:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By mmhmmmmm the Yeek Archmage level 22
32nd Dusk 122nd year of Ascendancy at 02:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By mmhmmmmm the Yeek Archmage level 20
25th Dusk 122nd year of Ascendancy at 18:58 see stats
Log
Mmhmmmmm casts Fireflash.
Mmhmmmmm's spell attains critical power!
Your time shield crumbles under the damage!
The fabric of time around mmhmmmmm stabilizes to normal.
The powerful time-altering energies generate a restoration field on mmhmmmmm.
Talent Flame is ready to use.
mmhmmmmm receives 110 healing from Temporal Restoration Field.
Elven cultist's Soul Rot hits mmhmmmmm for (592 to time), 0 blight (0 total damage).
Decrepitude Disease from Elven cultist hits mmhmmmmm for (70 to time), 41 blight (41 total damage).
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Mmhmmmmm casts Flame.
Elven guard is on fire!
mmhmmmmm hits Elven guard for 124 fire damage.
Xina the mean looking elven guard casts Invoke Darkness.
Burning from Mmhmmmmm hits Elven guard for 41 fire damage.
Xina the mean looking elven guard hits mmhmmmmm for 408 darkness damage.
mmhmmmmm the level 28 yeek archmage was shadowed to death by Xina the mean looking elven guard on level 2 of Dark crypt.
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Mmhmmmmm is free from the decrepitude disease.
The fabric of time around mmhmmmmm returns to normal.
Mmhmmmmm deactivates Spellcraft.
Mmhmmmmm deactivates Shielding.
Mmhmmmmm deactivates Arcane Shield.
Mmhmmmmm deactivates Quicken Spells.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xina the mean looking elven guard killed mmhmmmmm!
Saving done.





































































