Shank the level 7 Cornac Mind Knight by daryun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassMind Knight
Level / Exp7 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic20 (base 20)
Willpower27 (base 26)
Cunning11 (base 10)

Resources

Life173/173
Stamina108/108
Psi117/117
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage20
Accuracy17
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5.7845479600177 (45.178571428571%)
Defense10
Ranged Defense10
Fatigue12
Physical Save17
Spell Save17
Mental Save21

Defense: Resistances

Temporal+ 17%( 70%)
Mind+ 30%( 76%)
Fire+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance100%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.10
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Psionic / Psychic Body1.30
1/5
3/5
0/5
0/5
Psionic / Psychic Attack1.30
3/5
3/5
0/5
0/5
Psionic / Psychic Gifts1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Combat Casting1.00
5/5
2/5
1/5
0/5
Psionic / Mentalism1.20
0/5
0/5
0/5
0/5
Technique / Weapons Master1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 6 turns (stop reason: dialog is displayed).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 39 turns).
You gain 4.01 gold from the transmogrification of
crackling iron shield (4 def, 2 armour, 22.5 block).
You gain 0.76 gold from the transmogrification of
linen wizard hat of lightning (+15%) (1 def, 0 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 1.12 gold from the transmogrification of
cleansing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 4.50 gold from the transmogrification of
Stormlash (17-18.7 power, 7 apr).
You gain 2.75 gold from the transmogrification of
surging elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 3.78 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 1.82 gold from the transmogrification of
nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage).
You gain 1.95 gold from the transmogrification of
mighty elm longbow.
You gain 6.78 gold from the transmogrification of
copper amulet 'Daywire'.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.


The shield around Shank crumbles.


There is a Way into the heart of the gloom here (press '' or right click to use).

Shank deactivates Eldritch Aura.

Shank deactivates Telepathic Focus.

Shank deactivates Fortress of Will.

Shank deactivates Eldritch Combat.

Shank deactivates Anime Style.