










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.5.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 45 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Devlindl the human at level 32 on the 19th Pyre 123rd year of Ascendancy at 23:40 1 / 6Killed by Eliyara the giant black ant at level 42 on the 34th Dusk 123rd year of Ascendancy at 12:40 Killed by Silokira the giant green ant at level 42 on the 34th Dusk 123rd year of Ascendancy at 16:27 Killed by Nerayadhenor the weaver young at level 45 on the 11st Haze 123rd year of Ascendancy at 00:21 Killed by orc cryomancer at level 45 on the 16th Haze 123rd year of Ascendancy at 12:54 Killed by Zubethra the maulotaur at level 45 on the 16th Haze 123rd year of Ascendancy at 16:06 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 40 (base 27) |
| Constitution | 31 (base 12) |
| Magic | 60 (base 60) |
| Willpower | 26 (base 10) |
| Cunning | 55 (base 38) |
Resources
| Psi | 116/116 |
| Life | 1183/1183 |
| Positive | 182/182 |
| Stamina | 272/272 |
| Steam | 100/100 |
| Healing Factor | 1.8167164179105 |
| Regeneration | 24.253164179105 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| See Stealth | 10 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 57 |
| Crit Chance | 61% |
| APR | 24 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +38% |
| Light | +53% |
| Mind | +14% |
| Blight | +19% |
| Physical | +21% |
| Fire | +23% |
| All | +8% |
Offense: Damage Penetration
| Light | +20% |
Defense: Base
| Armour (hardiness) | 120.26859126375 (100%) |
| Defense | 35 |
| Ranged Defense | 44 |
| Fatigue | 46 |
| Physical Save | 60 |
| Spell Save | 25 |
| Mental Save | 47 |
Defense: Resistances
| Blight | + 32%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 42%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 46%( 70%) |
| Lightning | + 40%( 70%) |
| Mind | + 28%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
| Disarm Resistance | 100% |
| Stun Resistance | 94% |
| Poison Resistance | 10% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 674% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 748% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 400 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Mayusera the orc grand master assassin. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by ritch flamespitter. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Innovation (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by poison gas trap. Escort: repented thief (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 148. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Phys.save +15 (+4 eff.) Pinning- +125% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 6/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +30% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +9 See.Stealth +10 Call light (78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | voratun helm 'Glybreth' (11 def, 24 armour) 3.0 T5 head armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Acc +25 (+6 eff.) Melee Ret 16 acid 20 physical ----- def ----- Armour +24 Defense +11 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +5% Resists +3% physical +12% cold +15% fire Phys.save +35 (+9 eff.) ---------- misc Light +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Steam Powered Gauntlets (0 def, 13 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +13 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 145% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| Tool | Noonoozer [power 30] (28/30 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% light Melee Ret 12 nature On Hit (Melee): * 30% chance to blind ----- def ----- Resists +18% nature +6% light ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 30) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Bolttyphoon'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +19 Str +3 Cun +16 Con dps ---------- Mind.crit +1% Phys.pwr +21 (+4 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- HP.reg +2.90 Stun/Frz- +44% ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. |
| On fingers | gold ring 'Mucksaw'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 17 bleed Ranged+ 16 bleed Dmg.mod +30% nature +6% mind On Hit (Melee): * Slows global speed by 30% * 15% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Mind.save +20 (+7 eff.) ---------- misc Hate/m.crit +6.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| Around neck | Breguregofang the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +5 Wil dps ---------- Crit.mult +17.00% Phys.pwr +8 (+2 eff.) Spell.pwr +14 (+5 eff.) Mind.pwr +12 (+5 eff.) Phys.spd +10% Dmg.mod +11% blight +15% fire +8% physical ----- def ----- Armour +7 Phys.save +30 (+8 eff.) Mind.save +13 (+5 eff.) Max.HP +10.00 Confus- +22% ---------- misc Mana/turn +0.08 Amulets can have magical properties. |
| In main hand | Lightningquench the dwarven-steel waraxe (122% power, 24 apr) 3.0 T3 waraxe 1H weapon [Rare] Arcane Power 122% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +24 Crit +24.5% Atk.spd 100% Melee+ +13 acid +20 mind On Hit.r1 +4 mind +12 lightning On Crit.r2 +4 lightning On Hit: * 40% chance to cause random gloom * 40% chance to daze at end of turn On Crit: * splashes the target with acid While equipped: dps ---------- Melee Ret 4 mind ----- def ----- Resists +15% mind One-handed war axes. |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Defense +10 (+5 eff.) Resists +20% blight +20% cold +20% nature Proj.slow +25% Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 100% power, 235 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 169% Range: 1.2x Uses 50% Mag, 100% Str Dmg Stunning fire Acc+ +2.5% procs dam / acc Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +5 Block This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | Wrap of Stone (0 def, 10 armour) 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +30% lightning +5% physical Stun/Frz- +50% ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 60 out of 2/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 112.04 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Glitterjustice the stralite plate armour (7 def, 29 armour) 17.0 T4 massive armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Res.pen +5% light ----- def ----- Armour +29 Defense +7 (+3 eff.) Fatigue +26% Resists +9% nature Crit.dmg- 35.00% Mind.save +22 (+8 eff.) Max.HP +88.00 HP.reg +10.20 Heal.mod +26% Poison- +10% Disarm- +5% Pinning- +5% ---------- misc Stam/turn +2.10 A suit of armour made of metal plates. |
Inventory
medical injector implant (efficiency 150% / cooldown 75%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 75%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 203% / cooldown 75%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 203% efficiency and cooldown mod of 75%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 162% / cooldown 69%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 69%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the titan (+11 for 11 turns, die at -572)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 11 turns. While Heroism is active, you will only die when reaching -572 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+14 for 10 turns, die at -656)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 10 turns. While Heroism is active, you will only die when reaching -656 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+14 for 8 turns, die at -492)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 8 turns. While Heroism is active, you will only die when reaching -492 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (727% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 635 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Anizor the Eclipseravager0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +3 Mag dps ---------- Acc +8 (+2 eff.) Melee Ret 8 darkness ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +2% physical Heal.mod +25% Amulets can have magical properties. |
Balytir0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +6 Wil +11 Cun dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +6 Resists +6% mind HP.reg +2.60 Stun/Frz- +35% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +31.00 Disarm- +28% Pinning- +28% Knockbk- +28% Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
warbringer's voratun mace (155% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +14% physical ----- def ----- Disarm- +31% Blunt and deadly. |
Cracklenoon (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 150% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +8 lightning +19 fire On Hit: * 10 arcane resource burn * 25% chance to put talents on cooldown While equipped: Stats +5 Str dps ---------- All.spd +4% Dmg.mod +3% lightning +9% physical Res.pen +10% fire Acc +12 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% nature ---------- misc Stam/ret +0.50 One-handed war axes. |
Arugas (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +11 Cun +5 Wil dps ---------- Mind.crit +4% Crit.mult +20.00% ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+7 eff.) Mind.save +14 (+5 eff.) ---------- misc Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turain the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +8 Mag dps ---------- Spell.pwr +6 (+2 eff.) Res.pen +20% blight Phasing +50% ----- def ----- Defense +2 (+1 eff.) Resists +16% blight +0% cold +15% nature +0% lightning Spell.save +15 (+7 eff.) HP.reg +2.00 Heal.mod +21% Stun/Frz- +0% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smolderburst (6 def, 13 armour)3.0 T5 feet armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +6 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +4% Resists +9% lightning +9% fire +5% arcane Phys.save +34 (+9 eff.) Spell.save +15 (+7 eff.) Die.at -93.00 life Pinning- +20% Stun/Frz- +20% Knockbk- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of evasion (21 def, 5 armour)3.0 T5 feet armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +21 (+8 eff.) Fatigue +4% HP.reg +3.50 Heal.mod +27% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gytta (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 40 mind 52 darkness Dmg.mod +6% acid +7% darkness +15% blight Res.pen +15% acid Acc +18 (+5 eff.) Melee Ret 8 blight On Hit (Melee): * 12% chance to cause random gloom * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Resists +12% darkness Mind.save -8 (-2 eff.) Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +10 Apr +5 Crit +14.0% Atk.spd 100% On Hit: 10% Reproach 5 On Hit: * 8% chance to inflict 15% damage reduction Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Woebane the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Arcane While equipped: Stats +3 Str +4 Mag dps ---------- Dmg.mod +6% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +20% blight Crit.dmg- 15.00% Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Melee+ +12 arcane On Crit.r2 +10 arcane On Hit: * 40% chance to inflict 15% damage reduction Metal gloves protecting the hands up to the middle of the lower arm. |
Bethykira the dwarven-steel helm (0 def, 6 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +0 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Acc +0 (+0 eff.) ----- def ----- Armour +6 Fatigue +4% Resists +10% cold +8% nature +12% temporal Spell.save +3 (+1 eff.) Mind.save +0 (+0 eff.) Max.HP +45.00 Heal.mod +13% Blind- +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +0 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dagamnir (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +12 Dex +2 Wil +2 Cun dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +10% temporal +8% nature Spell.save +12 (+6 eff.) Max.HP +69.00 Heal.mod +19% ---------- misc Light +0 A cap made of leather. |
Dawnvein the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun +6 Dex dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Dmg.mod +12% light Res.pen +20% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +18% darkness ---------- misc Max.psi +50.00 Infravis +4 A cap made of leather. |
Duskvenom the drakeskin leather hat (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness +21% acid Res.pen +15% darkness Melee Ret 20 nature 12 darkness On Hit (Melee): * 33% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% ----- def ----- Armour +5 Fatigue +5% Resists +14% fire +18% nature +14% cold A hat made of leather. Very stylish. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% ---------- misc Light +0 A Helmet. But with steam power! |
voratun mail armour 'Radiancereek' (5 def, 19 armour)14.0 T5 heavy armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Wil dps ---------- Crit.mult +10.00% Melee+ 17 acid 17 fire Dmg.mod +6% mind +3% arcane Melee Ret 13 acid 16 fire 12 light ----- def ----- Armour +19 Defense +5 (+2 eff.) Fatigue +9% Resists +29% acid +23% fire +24% darkness +26% blight Phys.save +9 (+2 eff.) ---------- misc Mana/turn +0.08 Light +2 A suit of armour made of mail. |
Artherab the Shadowvile (5 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +6 Wil +5 Cun +3 Con dps ---------- Res.pen +20% darkness Melee Ret 0 physical ----- def ----- Armour +11 Hardiness +0% Defense +5 (+2 eff.) Fatigue +24% Resists +10% acid +7% physical +12% darkness +25% fire +10% lightning +9% cold Crit.dmg- 0.00% Mind.save +13 (+5 eff.) Disarm- +25% Stun/Frz- +25% Knockbk- +28% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Zubarabeth the Gloomglamour (10 def, 10 armour, 100% power, 225 block)7.0 T4 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Power 158% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +225 On Hit: * 18% chance to corrode armour by 30% * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- Melee+ 6 acid Melee Ret 22 acid 8 lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +10 Defense +10 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +6% darkness +9% fire ---------- misc Wards +5 lightning +2 temporal +2 blight +4 fire +3 cold Talents +1 Ward +4 Block Handheld deflection devices. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
787 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Alyzilablek (dig speed 24 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +11 Str +7 Wil +5 Con dps ---------- Phys.crit +11.0% Mind.crit +10% Res.pen +10% physical Acc +6 (+2 eff.) Melee Ret 20 physical ----- def ----- Armour +4 Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mayorada (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% acid Melee Ret 12 acid ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +8% fire +7% darkness +9% temporal Blind- +15% Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Radianceripper (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +18 Str +10 Wil +2 Con dps ---------- Phys.crit +14.0% Mind.crit +15% Apr +4 Melee Ret 12 light ----- def ----- Armour +4 Fatigue -10% ---------- misc Max.stam +5.00 Spell.cld 10% Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By melm the Cornac Sun Paladin level 39
10th Dusk 123rd year of Ascendancy at 08:16 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By melm the Cornac Sun Paladin level 38
8th Dusk 123rd year of Ascendancy at 06:20 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By melm the Cornac Sun Paladin level 26
17th Haze 122nd year of Ascendancy at 09:10 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By melm the Cornac Sun Paladin level 13
8th Flare 122nd year of Ascendancy at 13:38 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By melm the Cornac Sun Paladin level 41
25th Dusk 123rd year of Ascendancy at 05:48 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By melm the Cornac Sun Paladin level 35
3rd Summertide 123rd year of Ascendancy at 12:02 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By melm the Cornac Sun Paladin level 29
71st Regrowth 123rd year of Ascendancy at 02:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By melm the Cornac Sun Paladin level 23
9th Haze 122nd year of Ascendancy at 14:34 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By melm the Cornac Sun Paladin level 33
53rd Pyre 123rd year of Ascendancy at 02:20 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By melm the Cornac Sun Paladin level 32
15th Pyre 123rd year of Ascendancy at 02:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By melm the Cornac Sun Paladin level 10
76th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By melm the Cornac Sun Paladin level 20
73rd Dusk 122nd year of Ascendancy at 00:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By melm the Cornac Sun Paladin level 30
71st Regrowth 123rd year of Ascendancy at 15:59 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By melm the Cornac Sun Paladin level 40
20th Dusk 123rd year of Ascendancy at 00:33 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By melm the Cornac Sun Paladin level 10
78th Pyre 122nd year of Ascendancy at 09:40 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By melm the Cornac Sun Paladin level 37
5th Dusk 123rd year of Ascendancy at 23:55 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By melm the Cornac Sun Paladin level 22
6th Haze 122nd year of Ascendancy at 13:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By melm the Cornac Sun Paladin level 44
54th Dusk 123rd year of Ascendancy at 05:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By melm the Cornac Sun Paladin level 12
3rd Mirth 122nd year of Ascendancy at 23:05 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By melm the Cornac Sun Paladin level 27
8th Regrowth 123rd year of Ascendancy at 20:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By melm the Cornac Sun Paladin level 13
7th Dusk 122nd year of Ascendancy at 03:41 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By melm the Cornac Sun Paladin level 21
3rd Haze 122nd year of Ascendancy at 16:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By melm the Cornac Sun Paladin level 26
17th Haze 122nd year of Ascendancy at 17:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By melm the Cornac Sun Paladin level 19
65th Dusk 122nd year of Ascendancy at 09:06 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By melm the Cornac Sun Paladin level 38
7th Dusk 123rd year of Ascendancy at 13:51 see stats
Log
Rahvaitr the quasit's Strafe hits melm for 63 physical, 7 lightning, 11 arcane, 2 nature (83 total damage).
Rahvaitr the quasit's Strafe hits melm for 68 physical, 2 nature, 11 arcane (82 total damage).
Warmaster Gnarg uses Sunder Armour.
Warmaster Gnarg performs a melee critical strike against melm!
Melm shrugs off the effect 'Sunder Armour'!
melm hits Warmaster Gnarg for 16 darkness, 19 fire, 11 nature, 7 acid, 15 physical, 3 mind (71 total damage).
Melm is confused and fails to use Attack.
Rahvaitr the quasit strafes with his steamguns!
Orc cryomancer casts Freeze.
Melm resists!
Zubethra the maulotaur casts Invoke Darkness.
Zubethra the maulotaur's spell attains critical power!
Orc cryomancer hits melm for 300 cold damage.
Bleeding from Melm hits Zubethra the maulotaur for 6 physical damage.
Zubethra the maulotaur hits melm for 437 darkness damage.
melm the level 45 cornac sun paladin was darkened to death by Zubethra the maulotaur on level 2 of Vor Armoury.
You have 1 life(s) left.
Melm is freed from the impending doom.
Melm is no longer poisoned.
Melm is free from the illness.
Melm seems more focused.
Melm slows down.
Melm is moving less freely.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Zubethra the maulotaur killed melm!

















































































































