One the level 1 Cornac Anorithil by karl69

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeChaos Roguelike
SexMale
RaceCornac
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life-1062/90
Positive22/30
Negative7/30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+6.7852996524014%
Spell+2.8844663579919%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed0.97196402469586

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save19
Mental Save8

Defense: Resistances

Cold+ 5%( 70%)
Lightning+ 5%( 70%)
Fire+ 5%( 70%)
Acid+ 5%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Moon magic1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


One activates Hymn of Shadows.

One activates Chant of Resistance.


Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Elven sun-mage starts suffocating to death!
Elven sun-mage is suffocating.

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


One picks up (b.):
movement infusion (712% speed; 9 turns).

One casts Searing Light.

One hits Elven sun-mage for 26 light damage.
One's light area effect hits Elven sun-mage for
13 light damage.

One's light area effect hits Xerywyn the human guard for
9 light damage.
One misses Xerywyn the human guard.
Xerywyn the human guard uses Dual Strike.

Xerywyn the human guard performs a melee critical strike against One!
Saving game...