Stronger the level 2 Troll Enchanter by karl69

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceTroll
ClassEnchanter
Level / Exp2 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution20 (base 15)
Magic16 (base 19)
Willpower9 (base 11)
Cunning8 (base 10)

Resources

Life150/150
Mana102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy6
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance0%
Speed1

Offense: Damage Bonus

Fire+12%

Defense: Base

Armour (hardiness)5 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save11
Spell Save8
Mental Save5

Defense: Resistances

Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Inanimation1.30
1/5
0/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
2/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
2/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
0/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Force1.30
1/5
0/5
0/5
0/5
Race / Troll1.00
0/5
0/5
0/5
0/5
Spell / Staff magic1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Lesser Lightning is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Stronger picks up (d.):
iron shield of lightning resistance (+16%) (4 def, 2 armour, 20.5 block).
Stronger picks up (d.):
insulating iron helm (0 def, 3 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Stronger wears:
thick linen cloak (1 def, 5 armour).

Stronger wears (replacing
elm starstaff (10-12 power, 2 apr, temporal element)): potent elm magestaff (12-14.4 power, 2 apr, fire element).

You gain 0.77 gold from the transmogrification of
iron shield of lightning resistance (+16%) (4 def, 2 armour, 20.5 block).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 3.73 gold from the transmogrification of
manaburning iron longsword of erosion (10.5-14.7 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Talent Command Staff is ready to use.
Talent Force Punch is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Stronger casts Enchant Weapon.


Stronger casts Enchant Weapon.

You enchant your potent elm magestaff (12-14.4 power, 2 apr, fire element).


Stronger wears:
potent elm magestaff (12-14.4 power, 2 apr, fire element).