TEST the level 5 Cornac Dread Knight by azsam

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
QuickTome: Orb of Communication 1.3.1
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassDread Knight
Level / Exp5 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic11 (base 8)
Willpower20 (base 20)
Cunning14 (base 14)

Resources

Life160/160
Hate21/100
Stamina137/137
Healing Factor0.62464419675237
Regeneration0.15616104918809

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy26
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+3%
Nature+3%

Defense: Base

Armour (hardiness)19.522593642275 (63.098591549296%)
Defense13
Ranged Defense17
Fatigue20
Physical Save12
Spell Save11
Mental Save12

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 6%( 70%)
Nature+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.10
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Cursed / Fears1.30
4/5
0/5
0/5
0/5
Cursed / Punishments1.10
0/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.10
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Cruelty1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron waraxe (Madness) (11.5-16.1 power, 2 apr).
You gain 2.84 gold from the transmogrification of
flaming iron longsword of paradox (Madness) (10.5-14.7 power, 2 apr).
You gain 1.79 gold from the transmogrification of
surging elm magestaff (Madness) (10-12 power, 2 apr, lightning element).
You gain 1.66 gold from the transmogrification of
elm magestaff of projection (Misfortune) (10-12 power, 2 apr, arcane element).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 28; turns 4; dispels darkness).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Talent Block is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


--------------------------------

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

TEST deactivates Deep Wounds.

TEST deactivates Gloom.