










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 39 / 40% |
Size | big |
Lifes / Deaths | Killed by Zubelaith the wolf at level 39 on the 31st Haze 123rd year of Ascendancy at 09:21 / 1 |
Primary Stats
Strength | 87 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 28 (base 12) |
Magic | 64 (base 60) |
Willpower | 73 (base 57) |
Cunning | 43 (base 32) |
Resources
Life | -250/970 |
Mana | 638/643 |
Paradox | 360 |
Positive | 10/144 |
Healing Factor | 1.3863636363635 |
Regeneration | 6.1693181818177 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +141.70014100287% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 3 |
See Invisible | 20 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 56 |
Accuracy | 30 |
Crit Chance | 29% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +106% |
Lightning | +14% |
Mind | +11% |
All | +8% |
Offense: Damage Penetration
Blight | +15% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 78.73995814801 (74.117647058824%) |
Defense | 24 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 47 |
Mental Save | 56 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 42%( 70%) |
Arcane | + 19%( 70%) |
Mind | + 25%( 70%) |
All | + 15%( 70%) |
Lightning | + 44%( 70%) |
Light | + 25%( 70%) |
Temporal | + 29%( 70%) |
Darkness | + 27%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Silence Resistance | 62% |
Bleed Resistance | 51% |
Confusion Resistance | 70% |
Teleport Resistance | 15% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 52% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. While Heroism is active, you will only die when reaching -599 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 603% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Stasis | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Reality Smearing |
talent | Chant of Fortitude |
talent | Empower |
talent | Disintegration |
talent | Matter Weaving |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy and power have been increased by 14. 2 Fateweaver |
detrimental effect | Damage received in the past is returned as 2.05 paradox damage per turn. Reality Smearing |
beneficial effect | The time distortion has created a restoration field, healing the target for 39 each turn. Temporal Restoration Field |
beneficial effect | Increases global action speed by 42%. Speed |
beneficial effect | The target's defense and saves have been increased by 6. 2 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 783. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Con dps ---------- Spell.pwr +5 (+1 eff.) Apr +2 ----- def ----- Armour +11 Fatigue +4% Phys.save +30 (+10 eff.) Max.HP +40.00 Silence- +47% Confus- +30% Stun/Frz- +35% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +46.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +30% temporal Res.pen +15% blight On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease ----- def ----- Armour +3 Fatigue +3% Resists +20% blight A cap made of leather. |
Tool | ![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +4 Cun +6 Str ----- def ----- Fatigue -12% Crit.dmg- 15.00% ---------- misc Light +3 Infravis +3 Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +8 Wil +10 Con dps ---------- Phys.pwr +31 (+8 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +3% mind +8% all On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +6% temporal +15% nature +12% lightning Spell.save +20 (+7 eff.) Mind.save +16 (+5 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +11% temporal Acc +9 (+4 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Resists +12% mind +11% temporal Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 260, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit.r1 +8 lightning While equipped: dps ---------- Spell.crit +20% Crit.mult +15.00% Spell.pwr +20 (+5 eff.) Melee+ 15 fire Dmg.mod +30% temporal Res.pen +15% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Phys.save +6 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 T3 hands armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +11.0% Spell.crit +10% Mind.crit +11% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Apr +2 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T3 massive armor [Rare] Nature While equipped: ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +24% Phys.save +9 (+3 eff.) Max.HP +69.00 HP.reg +2.80 Heal.mod +14% Blind- +20% Silence- +15% Stun/Frz- +35% Teleport- +15% A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +27% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 30% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +12% blight +11% nature +6% lightning HP.reg +1.40 Heal.mod +11% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +4 Str dps ---------- Crit.mult +15.00% Acc +8 (+4 eff.) Apr +13 ----- def ----- Resists +16% lightning +12% light +14% darkness +5% arcane Blind- +32% Stun/Frz- +33% ---------- misc See.Invis +6 Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 605% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -577 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -710 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1656% for 10 turns and instantly restoring 83 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 573 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 383 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 427 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 24) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any horror around. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 910.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +3% lightning +6% temporal Res.pen +5% temporal Melee Ret 4 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +9% temporal Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +7 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +5% fire +6% lightning +6% cold Apr +5 ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +5% physical Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% physical ----- def ----- Armour +2 Resists +21% lightning +6% physical Stun/Frz- +47% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +5 Wil +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +9% temporal Acc +6 (+3 eff.) Apr +5 ----- def ----- Heal.mod +10% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +6.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +2 Resists +13% lightning +16% temporal Pinning- +38% Stun/Frz- +24% Knockbk- +26% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light Res.pen +15% lightning Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% temporal Pinning- +35% Knockbk- +21% ---------- misc Light +3 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% light +9% mind Melee Ret 16 mind ----- def ----- Resists +15% mind +3% light Phys.save +13 (+4 eff.) Max.HP +60.00 HP.reg +1.70 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +17% light +14% darkness Heal.mod +13% Blind- +25% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Str +7 Dex dps ---------- Phys.crit +2.0% On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness HP.reg +1.80 Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +2 (+0 eff.) ----- def ----- Resists +3% mind +9% fire Max.HP +20.00 Poison- +10% Disarm- +22% Confus- +10% Pinning- +37% Stun/Frz- +5% Knockbk- +22% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) Melee Ret 8 temporal ----- def ----- Armour +4 Phys.save +12 (+4 eff.) Die.at -80.00 life HP.reg +0.40 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +8 (+2 eff.) Res.pen +25% arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Spell.save +12 (+4 eff.) HP.reg +2.20 Stun/Frz- +32% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +30% nature Acc +9 (+4 eff.) Melee Ret 8 lightning Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% darkness +24% fire Res.pen +25% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +24% darkness +9% lightning Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% ----- def ----- Armour +4 Resists +15% acid Mind.save +30 (+9 eff.) Blind- +32% Poison- +10% Disease- +15% ---------- misc Infravis +5 See.Stealth +11 See.Invis +13 Telepathy Dragon Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Str +2 Mag +5 Wil +7 Cun +2 Con dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Crit.dmg- 15.00% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Con +3 Mag dps ---------- Dmg.mod +11% acid Res.pen +25% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +22% acid Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Armour +4 Resists +4% physical +40% darkness +6% mind Stun/Frz- +10% Knockbk- +10% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 16 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% acid Max.HP +23.00 Disarm- +25% Pinning- +22% Knockbk- +26% ---------- misc Light +3 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind Res.pen +25% mind +20% fire ----- def ----- Fatigue -4% ---------- misc Max.enc +25 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +12% acid +3% physical Acc +2 (+1 eff.) ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +24% acid +9% nature Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +6 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +30% ---------- misc Infravis +4 See.Stealth +8 See.Invis +12 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +2 Wil dps ---------- Dmg.mod +6% mind +15% fire Res.pen +5% mind ----- def ----- Resists +5% arcane +30% fire ---------- misc Equi/ret +0.12 Telepathy Dragon Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
![]() 5.0 T4 staff 2H weapon [Rare] Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 darkness On Crit.r2 +8 darkness On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire +6% darkness +12% nature Melee Ret 16 nature On Hit (Melee): * 16% chance to blind ----- def ----- Defense +11 (+5 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 81.15 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 138% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +16 (+4 eff.) Dmg.mod +31% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+3 eff.) S.pwr/crit +6 Dmg.mod +25% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +7.0% Spell.crit +7% Crit.mult +9.00% Phys.pwr +9 (+3 eff.) Spell.pwr +29 (+7 eff.) Dmg.mod +30% temporal Acc +7 (+3 eff.) On Hit (Melee): * 17% chance to blind ----- def ----- Defense +8 (+4 eff.) Resists +3% darkness +6% fire +5% arcane +6% nature HP.reg +1.10 Heal.mod +18% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 81.15 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Nature Power 143% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +56 insidious poison +16 fire On Hit.r1 +32 fire While equipped: dps ---------- Dmg.mod +9% fire Res.pen +25% fire ----- def ----- Resists +6% fire Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Master/Psionic Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +5 Str +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% blight +29% physical Res.pen +5% arcane +12% physical +14% mind +13% darkness Acc +13 (+6 eff.) Apr +13 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +3.00 Mana/s.crit +1.00 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Nature Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.5% Atk.spd 100% Phasing +50% Melee+ +58 insidious poison While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +12% lightning Heal.mod +15% Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Normal] Power 158% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
![]() 3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 145% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 27 arcane resource burn * 40% chance to inflict 15% damage reduction On Crit: * burns latent spell energy While equipped: Stats +3 Str +2 Mag +6 Wil +5 Cun dps ---------- Dmg.mod +9% darkness ----- def ----- Crit.dmg- 15.00% Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Rare] Psionic Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 darkness Against +24% Living On Hit.r1 +4 blight On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +30% lightning Melee Ret 8 lightning On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% lightning Massive two-handed swords. |
![]() 3.0 T4 mace 1H weapon [Ego] Arcane Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 light Against +14% Undead Blunt and deadly. |
![]() 3.0 T4 waraxe 1H weapon [Ego] Arcane Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +22 blight On Hit.r1 +17 fire On Hit: * 21% chance to disease One-handed war axes. |
![]() 1.0 T2 dagger 1H weapon [Rare] Arcane Power 102% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 darkness +8 cold While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% blight Spell.save +6 (+2 eff.) Die.at -80.00 life Blind- +20% Confus- +15% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Power 115% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 light Against +16% Undead While equipped: ----- def ----- Armour +6 Resists +6% acid +6% lightning Crit.dmg- 15.00% Phys.save +30 (+10 eff.) Disarm- +10% Knockbk- +15% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 114% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Phasing +40% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Acc +9 (+4 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +27% ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Max.mana +60.00 Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Power 117% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 arcane +14 cold While equipped: Stats +5 Mag dps ---------- Crit.mult +15.00% Spell.pwr +4 (+1 eff.) S.pwr/crit +8 Melee Ret 16 blight ----- def ----- Spell.save +20 (+7 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master/Psionic Power 114% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +8.0% Atk.spd 100% On Crit.r2 +4 physical On Hit: * 12% chance to inflict 15% damage reduction * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target While equipped: dps ---------- Phys.crit +2.0% Acc +8 (+4 eff.) ----- def ----- Defense +8 (+4 eff.) Max.HP +30.00 Heal.mod +25% Disarm- +21% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 121% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Armour +10 Defense +8 (+4 eff.) Resists +15% cold Spell.save +30 (+10 eff.) Blind- +10% Disarm- +30% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Master Power 137% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 nature +8 temporal On Hit.r1 +12 acid While equipped: Stats +2 Con +2 Wil dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +4 (+1 eff.) Res.pen +15% blight +6% physical Acc +8 (+4 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +51% ---------- misc Max.vim +20.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 146% Range: 1.3x Uses 45% Str, 45% Dex Dmg Blight Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 acid On Hit.r1 +16 acid On Hit: * 40% chance to disease On Crit: * splashes the target with acid While equipped: Stats +6 Wil dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Equi/ret +0.16 Hate/m.crit +4.00 Sharp, short and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 fire On Crit.r2 +12 fire While equipped: Stats +2 Str +4 Dex +7 Cun +5 Con dps ---------- Mind.crit +3% Crit.mult +17.00% Mind.pwr +6 (+2 eff.) ----- def ----- Fatigue -4% ---------- misc Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +26 cold While equipped: dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +26% cold +12% light +6% arcane Res.pen +15% blight ----- def ----- Res/telep +6% ---------- misc Vim/s.crit +5.00 Max.mana +40.00 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +26% physical Res.pen +24% physical Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Cun +4 Str dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +14% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Dex dps ---------- Dmg.mod +16% physical Res.pen +8% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Random Unique] Arcane/Master Power 178% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +39 Crit +14.5% Capacity 55 Rld cld 4 Proj.spd +200% Ranged+ +4 blight +18 bleed +4 arcane On Hit.r1 +8 arcane On Crit.r2 +8 arcane On Crit: * wounds the target for 7 turns: 18 bleeding, 63% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Ego] Disrupt/Master Power 153% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +21 Apr +14 Crit +2.5% Capacity 22 On Hit: * Slows global speed by 24% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego] Master Power 154% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +8 Apr +5 Crit +5.5% Capacity 23 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T4 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 cold Melee Ret 15 ice ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +19% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Normal] While equipped: ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +11 Str +8 Mag +6 Wil +2 Cun +4 Con dps ---------- Dmg.mod +11% lightning +10% physical +12% cold ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +10% cold ---------- misc Telepathy Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Wil +5 Mag dps ---------- Dmg.mod +11% light ----- def ----- Defense +5 (+2 eff.) Resists +16% light ---------- misc Mana/turn +0.17 Psi/turn +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+9 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 28, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() 14.0 T4 heavy armor [Ego] Master/Psionic While equipped: ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +16% Resists +7% mind Mind.save +11 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 36.52 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 17.0 T3 massive armor [Rare] Nature While equipped: ----- def ----- Armour +25 Defense +5 (+2 eff.) Fatigue +24% Resists +21% cold Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Die.at -40.00 life Max.HP +38.00 Blind- +20% Teleport- +20% A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Rare] Nature While equipped: dps ---------- Melee Ret 16 mind ----- def ----- Armour +16 Defense +18 (+9 eff.) Rng.Def +9 (+4 eff.) Fatigue +26% Phys.save +18 (+6 eff.) Max.HP +69.00 HP.reg +3.00 Heal.mod +24% Pinning- +15% Knockbk- +10% Teleport- +5% A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +8 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +7% Melee Ret 8 physical ----- def ----- Fatigue -6% Max.HP +30.00 ---------- misc Infravis +2 Telepathy Humanoid/Orc A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% arcane +3% temporal Res.pen +10% arcane +20% temporal ----- def ----- Resists +5% arcane Phys.save +7 (+2 eff.) A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Mind.pwr +7 (+2 eff.) Dmg.mod +9% physical Res.pen +20% lightning ----- def ----- Armour +14 Phys.save +16 (+5 eff.) Die.at -40.00 life A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+1 eff.) S.pwr/crit +2 Dmg.mod +15% mind Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Defense +13 (+6 eff.) Resists +7% acid +6% fire +6% cold +7% lightning Phys.save +7 (+2 eff.) Stealth +6 ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil +2 Mag ----- def ----- Defense +1 (+0 eff.) Resists +6% temporal +6% nature +5% arcane Spell.save +6 (+2 eff.) Disarm- +20% Confus- +20% Pinning- +5% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +5% Dmg.mod +21% mind Res.pen +25% mind +20% fire Melee Ret 8 fire ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.crit +5% Dmg.mod +6% nature +24% mind Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +2 (+1 eff.) Resists +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Dex +6 Mag +3 Wil +5 Cun ----- def ----- Defense +2 (+1 eff.) Crit.dmg- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +20% cold +4% physical Spell.save +20 (+7 eff.) Blind- +20% Poison- +20% Disarm- +10% Stun/Frz- +30% Teleport- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +8 (+4 eff.) Phys.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +9 (+4 eff.) Phys.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% arcane +12% fire Res.pen +25% arcane +15% fire Melee Ret 16 arcane ----- def ----- Armour +3 Fatigue -4% Phys.save +8 (+3 eff.) ---------- misc Max.enc +32 A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +13 Con dps ---------- Dmg.mod +14% physical Apr +2 ----- def ----- Armour +10 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue +3% Resists +6% nature HP.reg +3.20 Heal.mod +18% ---------- misc Max.stam +5.00 Size +2 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +7 Wil dps ---------- Mind.crit +8% Dmg.mod +12% mind ----- def ----- Armour +4 Fatigue +3% Spell.save +5 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +4.00 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +7% lightning Apr +5 Melee Ret 12 physical ----- def ----- Armour +10 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +7% lightning Max.HP +60.00 ---------- misc Stam/turn +0.40 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Rare] Arcane While equipped: Stats +5 Mag +7 Wil +4 Cun +2 Con dps ---------- Melee+ 10 arcane ----- def ----- Armour +2 Resists +5% arcane +9% nature Crit.dmg- 5.00% ---------- misc Light +1 Infravis +2 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +11.0% Spell.crit +13% Mind.crit +14% Crit.mult +10.00% Apr +2 ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) ---------- misc Max.stam +30.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Ego] Psionic While equipped: Stats +5 Cun ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane +6% temporal Cut- +10% Silence- +40% ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% acid +10% mind Melee Ret 16 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +1 Fatigue +1% Resists +9% acid +6% cold ---------- misc Breathe water A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +20% temporal Melee Ret 4 temporal On Hit (Melee): * 30% chance to blind ----- def ----- Armour +1 Fatigue +1% Resists +6% light +6% temporal Phys.save +12 (+4 eff.) A cap made of leather. |
![]() 2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +4 Wil dps ---------- Spell.crit +3% ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +15% mind +5% arcane Mind.save +20 (+6 eff.) Confus- +26% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
![]() 2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning +12% temporal Res.pen +10% lightning +15% temporal On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 110.85 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.3 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex dps ---------- Dmg.mod +6% acid +15% arcane Res.pen +15% acid +25% arcane Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +15% acid A cap made of leather. |
![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2019/2020 A set of 2020 tiny explosive spheres. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+0 eff.) ----- def ----- Resists +8% blight +7% darkness ---------- misc Light +3 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 20 blight damage or heals 28 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +50.00 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +7 Str +1 Mag +2 Cun +1 Con dps ---------- Acc +4 (+2 eff.) ----- def ----- Resists +3% darkness ---------- misc Light +2 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +10 Str +2 Dex +4 Mag +4 Con dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -18% ---------- misc See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 35) Puts all charms on 30 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +34.00% ----- def ----- Phys.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Dex +7 Mag +6 Wil ----- def ----- Fatigue -4% Resists +15% acid ---------- misc Telepathy Demon/Minor Demon/Major Talents +4 Lay Web Cooldown Lay Web -1 Remove up to 4 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Mind.pwr +6 (+2 eff.) Dmg.mod +9% mind ---------- misc Equi/ret +0.12 Max.hate +6.00 Talents +3 Volcano Cooldown Volcano -2 Creates a wall of flames lasting 4 turns (dealing 334 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Parmadox4 the Shalore Paradox Mage level 35
45th Dusk 123rd year of Ascendancy at 20:12 see stats
By Parmadox4 the Shalore Paradox Mage level 35
44th Dusk 123rd year of Ascendancy at 00:22 see stats
By Parmadox4 the Shalore Paradox Mage level 32
31st Dusk 123rd year of Ascendancy at 15:42 see stats
By Parmadox4 the Shalore Paradox Mage level 32
36th Dusk 123rd year of Ascendancy at 09:20 see stats
By Parmadox4 the Shalore Paradox Mage level 26
8th Pyre 123rd year of Ascendancy at 19:32 see stats
By Parmadox4 the Shalore Paradox Mage level 31
1st Dusk 123rd year of Ascendancy at 13:52 see stats
By Parmadox4 the Shalore Paradox Mage level 14
2nd Haze 122nd year of Ascendancy at 22:59 see stats
By Parmadox4 the Shalore Paradox Mage level 37
60th Dusk 123rd year of Ascendancy at 10:47 see stats
By Parmadox4 the Shalore Paradox Mage level 30
9th Flare 123rd year of Ascendancy at 22:15 see stats
By Parmadox4 the Shalore Paradox Mage level 21
9th Decay 122nd year of Ascendancy at 07:38 see stats
By Parmadox4 the Shalore Paradox Mage level 29
43rd Pyre 123rd year of Ascendancy at 01:33 see stats
By Parmadox4 the Shalore Paradox Mage level 34
41st Dusk 123rd year of Ascendancy at 06:33 see stats
By Parmadox4 the Shalore Paradox Mage level 29
34th Pyre 123rd year of Ascendancy at 08:21 see stats
By Parmadox4 the Shalore Paradox Mage level 10
53rd Dusk 122nd year of Ascendancy at 15:09 see stats
By Parmadox4 the Shalore Paradox Mage level 20
75th Haze 122nd year of Ascendancy at 02:53 see stats
By Parmadox4 the Shalore Paradox Mage level 30
51st Pyre 123rd year of Ascendancy at 05:22 see stats
By Parmadox4 the Shalore Paradox Mage level 38
13rd Haze 123rd year of Ascendancy at 09:31 see stats
By Parmadox4 the Shalore Paradox Mage level 17
36th Haze 122nd year of Ascendancy at 14:55 see stats
By Parmadox4 the Shalore Paradox Mage level 23
8th Regrowth 123rd year of Ascendancy at 04:06 see stats
By Parmadox4 the Shalore Paradox Mage level 39
30th Haze 123rd year of Ascendancy at 23:12 see stats
By Parmadox4 the Shalore Paradox Mage level 9
51st Dusk 122nd year of Ascendancy at 03:46 see stats
By Parmadox4 the Shalore Paradox Mage level 26
8th Pyre 123rd year of Ascendancy at 23:03 see stats
By Parmadox4 the Shalore Paradox Mage level 7
4th Dusk 122nd year of Ascendancy at 12:00 see stats
By Parmadox4 the Shalore Paradox Mage level 26
7th Pyre 123rd year of Ascendancy at 19:09 see stats
By Parmadox4 the Shalore Paradox Mage level 23
2nd Wintertide 123rd year of Ascendancy at 00:08 see stats
By Parmadox4 the Shalore Paradox Mage level 15
16th Haze 122nd year of Ascendancy at 11:30 see stats
By Parmadox4 the Shalore Paradox Mage level 34
43rd Dusk 123rd year of Ascendancy at 08:17 see stats
Log
Zubelaith the wolf hits Parmadox4 for 151 physical, 6 temporal, 3 mind, 8 nature, 6 acid (174 total damage).
Zubelaith the wolf uses Assault.
Zubelaith the wolf performs a melee critical strike against Parmadox4!
Parmadox4 shrugs off the critical damage!
Parmadox4 resists the mind attack!
Zubelaith the wolf performs a melee critical strike against Parmadox4!
Parmadox4 resists the mind attack!
Zubelaith the wolf hits Parmadox4 for 24 physical, 12 acid, 116 physical, 164 physical, 6 temporal, 3 mind, 8 nature, 6 acid, 280 physical, 6 temporal, 3 mind, 8 nature, 6 acid (643 total damage).
--------------------------------
Parmadox4 casts Time Shield.
The very fabric of time alters around Parmadox4.
Parmadox4 casts Grace of the Eternals.
Parmadox4 speeds up.
Parmadox4 activates Reality Smearing.
Talent Stop is ready to use.
--------------------------------
Parmadox4 activates Matter Weaving.
Zubelaith the wolf uses Block.
Talent Healing Light is ready to use.
--------------------------------
Parmadox4 activates Disintegration.
Zubelaith the wolf uses Shield Slam.
Your time shield crumbles under the damage!
The fabric of time around Parmadox4 stabilizes to normal.
The powerful time-altering energies generate a restoration field on Parmadox4.
Reality smears around Parmadox4.
Saving game...