











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 50 / 254% |
| Size | big |
| Lifes / Deaths | Killed by Porelaith the orc berserker at level 50 on the 22nd Pyre 124th year of Ascendancy at 12:42 / 1 |
Primary Stats
| Strength | 47.414946874561 (base 15) |
| Dexterity | 36 (base 32) |
| Constitution | 21 (base 10) |
| Magic | 76 (base 61) |
| Willpower | 81 (base 66) |
| Cunning | 76 (base 60) |
Resources
| Life | -469/1212 |
| Mana | 249/749 |
| Paradox | 609 |
| Positive | 16/177 |
| Healing Factor | 1.4463874345548 |
| Regeneration | 0.3615968586387 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 9 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 40 |
| Crit Chance | 42% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 59 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 46% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Physical | +20% |
| Temporal | +55% |
| Lightning | +19% |
| Arcane | +9% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Temporal | +30% |
| Physical | +15% |
| Arcane | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 72.614053569068 (87.462686567164%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 43 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | 0%( 70%) |
| All | -5%( 70%) |
| Lightning | + 36%( 75%) |
| Light | + 11%( 70%) |
| Temporal | + 75%( 75%) |
| Darkness | + 70%( 70%) |
| Physical | + 11%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 49% |
| Silence Resistance | 27% |
| Bleed Resistance | 51% |
| Confusion Resistance | 69% |
| Stun Resistance | 100% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 749% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 29% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 631 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 9 turns. While Heroism is active, you will only die when reaching -784 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Flux | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.70 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Reality Smearing |
| talent | Empower |
| talent | Chant of Fortitude |
| talent | Disintegration |
| talent | Matter Weaving |
| detrimental effect | Your body is cauterizing, burning for 86.41 damage each turn. Cauterize |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
| beneficial effect | Chronomancy spells cast by the target will not produce minor anomalies. Static History |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's accuracy and power have been increased by 21. 3 Fateweaver |
| detrimental effect | The target has been splashed with acid, taking 5.60 acid damage per turn, reducing armour by 6 and attack by 6. Acid Splash |
| detrimental effect | Damage received in the past is returned as 104.98 paradox damage per turn. Reality Smearing |
| detrimental effect | Huge cut that bleeds, doing 47.86 physical damage per turn. Bleeding |
| detrimental effect | The target is infected by a disease, reducing its strength by 36 and doing 53.55 blight damage per turn. Weakness Disease |
| beneficial effect | The target is recovering 20 life each turn. Recovery |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
| detrimental effect | The target is poisoned and sick, doing 71.15 nature damage per turn. All damage it does is reduced by 25%. Numbing Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1738. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Camochik the pair of dwarven-steel boots (0 def, 4 armour) =Bd+10% SCS 27/29/20=3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Cun +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +8 ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane Phys.save +6 (+2 eff.) Blind- +10% Silence- +27% Confus- +29% Stun/Frz- +20% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bright Waster of Bld of Life =SC+6% Lg+10 IV+9 UNDEAD=1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex dps ---------- Spell.crit +6% Mind.crit +12% Spell.pwr +6 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +9% arcane Res.pen +20% arcane Melee Ret 22 fire ----- def ----- Resists +15% blight +10% fire +15% darkness Mind.save +11 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +10 Infravis +9 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 14 blight damage or heals 29 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | NOTE: After incr Bd & CfPolida (0 def, 5 armour) =HP+110 Str+4 Ar+5= 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Cun +3 Con dps ---------- Mind.crit +2% Dmg.mod +9% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +19% darkness +11% nature +15% light Phys.save +11 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Max.HP +110.00 Heal.mod +16% ---------- misc Max.psi +30.00 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | NOTE: CurrentStorm Bringer's Gauntlets (0 def, 3 armour) =SC+5% CM+20%= 1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 45.80 to 137.40 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | NOTE: CurrentEremilaldir [power 3] (10 cooldown) =Telepathy+All= 2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Melee Ret 12 mind ---------- misc Telepathy Humanoid/Orc All Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 266.62 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | Exiler =TD+15% MasteryTimeTravel=0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 266.62 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| Around neck | NOTE: CurrentZemekkys' Broken Hourglass =TD+10% Cooldown+10%= 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.3 Pwr.cost 50 out of 47/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
| In main hand | Bethariatira (147% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +15 (+7 eff.) Resists +21% blight +12% nature +24% lightning Phys.save +30 (+10 eff.) Die.at -60.00 life Blind- +15% Disarm- +49% Pinning- +15% Stun/Frz- +15% One-handed war axes. |
| Around waist | NOTE: CurrentNeira's Memory =Cf+30% SF+30% Shield= 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 290, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Airpiercer (138% power, 44 apr, mind damage) =Di-83=3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 139% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +44 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% darkness Res.pen +20% darkness +15% physical Melee Ret 12 lightning ----- def ----- Resists +18% darkness Die.at -83.00 life Heal.mod +20% Blind- +25% ---------- misc Stam/turn +0.60 Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | NOTE: CurrentCloudfury the cashmere cloak (2 def, 0 armour) =TD+15% TP+10% HP+78= 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +9% lightning +15% temporal Res.pen +10% temporal Melee Ret 12 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Resists +9% temporal Phys.save +10 (+4 eff.) Max.HP +70.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate-Oh (9 def, 22 armour) =TP+20% =17.0 T5 massive armor Reqs Str 60 [Random Unique] Arcane/Master While equipped: Stats +10 Str +1 Con dps ---------- Melee+ 39 acid 45 fire Res.pen +10% mind +20% temporal Melee Ret 32 acid 31 fire ----- def ----- Armour +22 Defense +9 (+4 eff.) Fatigue +26% Resists +48% acid +15% physical +20% darkness +58% fire +30% temporal Mind.save +3 (+0 eff.) ---------- misc Max.stam +15.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
regeneration infusion of the duelist (heal 614 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 614 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 457 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 436 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 464 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 464 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 408 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 457 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (653% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (605% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 605% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (632% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (876% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 876% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (836% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 836% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (686% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 686% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (615% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 615% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (621% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 621% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (544% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (441% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 441% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (473% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 473% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (595% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (528% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+11 for 11 turns, die at -618)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 11 turns. While Heroism is active, you will only die when reaching -618 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the psychic (+19 for 11 turns, die at -795)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. While Heroism is active, you will only die when reaching -795 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+16 for 10 turns, die at -419)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -419 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+9 for 8 turns, die at -249)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 8 turns. While Heroism is active, you will only die when reaching -249 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+9 for 11 turns, die at -758)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 11 turns. While Heroism is active, you will only die when reaching -758 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+9 for 8 turns, die at -645)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 8 turns. While Heroism is active, you will only die when reaching -645 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+8 for 10 turns, die at -429)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 10 turns. While Heroism is active, you will only die when reaching -429 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+9 for 11 turns, die at -237)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 11 turns. While Heroism is active, you will only die when reaching -237 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the warrior (+13 for 10 turns, die at -510)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 10 turns. While Heroism is active, you will only die when reaching -510 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the warrior (+13 for 7 turns, die at -664)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 7 turns. While Heroism is active, you will only die when reaching -664 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+17 for 11 turns, die at -603)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -603 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the wizard (range 14; power 31; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 348 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 348 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 361 for 8 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 8 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 368 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 368 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 705 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 705 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 525 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 625 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 625 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 435 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 435 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 7. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 5)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 5. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 10)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 12)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 12)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 7)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 7. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 10)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 12)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Abysshacker the steel amulet =HP+63 IV+3=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% fire Melee Ret 20 fire ----- def ----- Phys.save +7 (+3 eff.) Max.HP +47.00 HP.reg +1.20 ---------- misc Infravis +3 See.Invis +18 Amulets can have magical properties. |
Daneth's Neckguard =Con+6=2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Choker of Dread =Bd+100%=0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Delikhad the Furnacehue0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% mind +15% fire Res.pen +25% fire ----- def ----- Resists +22% lightning Mind.save +48 (+12 eff.) Stun/Frz- +37% ---------- misc Equi/ret +0.16 Psi/ret +0.16 Amulets can have magical properties. |
Mirror Shards =HalfReflective Shield+294=0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 302 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Velulralaith =Dex+3 Mag+10=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +10 Mag +3 Wil ----- def ----- Resists +21% fire +22% cold ---------- misc Infravis +3 Amulets can have magical properties. |
archmage's gold amulet =SC+5%=0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% acid +6% fire +6% cold +7% lightning Amulets can have magical properties. |
gold amulet 'Issadunakan' =CM+15%=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +15.00% Acc +8 (+3 eff.) Apr +14 ----- def ----- Armour +4 HP.reg +0.60 ---------- misc Max.stam +25.00 Amulets can have magical properties. |
restful gold amulet of teleportation =Teleport Tp+50%=0.1 T3 amulet jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -7% HP.reg +3.10 Teleport- +50% Teleport you randomly (rad 41) Puts all charms on 15 cooldown Amulets can have magical properties. |
Glintbright the stralite amulet =SPC+3 ChronoMatter+0.34=0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 Melee+ 9 light 10 darkness Dmg.mod +14% light +12% darkness On Hit (Melee): * 10% chance to disease * 30% chance to blind On Melee Ret: * 10% chance to inflict 15% damage reduction * 9% chance to blind ----- def ----- Resists +3% light +6% blight ---------- misc Mana/turn +0.34 Max.mana +43.00 Light +2 Masteries +0.34 Chronomancy/Gravity +0.34 Chronomancy/Matter Amulets can have magical properties. |
Stormstun =SC+5% HP+70=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Spell.crit +5% Crit.mult +15.00% Dmg.mod +21% blight Res.pen +26% arcane +15% blight Phasing +52% ----- def ----- Resists +9% lightning Phys.save +17 (+6 eff.) Max.HP +70.00 HP.reg +2.60 Amulets can have magical properties. |
starlit stralite amulet of mastery (0.31 Chronomancy / Stasis)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +18% light +22% darkness Blind- +35% ---------- misc Masteries +0.31 Chronomancy/Stasis Amulets can have magical properties. |
Vox =Sil+100% SC+4=0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Aryldir' =Dex+4=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +4 Con dps ---------- Acc +2 (+1 eff.) On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Phys.save +20 (+7 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.stam +13.00 Rings can have magical properties. |
copper ring 'Gunilach' =TD+10% TR+19%=0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +3% lightning +19% temporal +5% arcane +6% darkness Silence- +5% Pinning- +10% Rings can have magical properties. |
copper ring 'Zubulevena' =HP+30 Ar+2=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Melee Ret 4 physical ----- def ----- Armour +2 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Phys.save +9 (+3 eff.) Mind.save +6 (+1 eff.) Max.HP +30.00 ---------- misc Max.stam +5.00 Rings can have magical properties. |
Aralratta the Blastradiance =SC+3% SPC+4 Wil+9=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Spell.crit +3% Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +9 (+2 eff.) S.pwr/crit +4 Dmg.mod +9% arcane +15% lightning Rings can have magical properties. |
NOTE: CurrentHalobers =Sil+21% SF+27%= 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +1 Con dps ---------- Phys.crit +1.0% Apr +2 ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Spell.save +10 (+3 eff.) HP.reg +1.50 Silence- +21% Stun/Frz- +27% ---------- misc Mana/turn +0.19 Max.stam +12.00 Rings can have magical properties. |
Isunne the steel ring =TD+9%=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun dps ---------- Dmg.mod +14% light +9% temporal ----- def ----- Fatigue -6% Resists +28% light +6% temporal Crit.dmg- 10.00% ---------- misc Telepathy Dragon Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Zuborata the Shadeparry =Cf+28%=0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness Melee Ret 4 darkness ----- def ----- Resists +5% arcane +18% darkness Mind.save +6 (+1 eff.) Confus- +28% Rings can have magical properties. |
steel ring 'Balehell' =Con+4 SF+25%=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Armour +6 HP.reg +1.80 Heal.mod +5% Stun/Frz- +25% ---------- misc Max.stam +20.00 Rings can have magical properties. |
Bokylefast the Festerthorn =Dex+6=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Acc +12 (+4 eff.) Melee Ret 8 darkness On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Resists +20% nature +3% darkness Rings can have magical properties. |
Coaloath =Bd+38% SF+35% IV+5=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +6% acid +6% darkness Res.pen +10% darkness Acc +8 (+3 eff.) ----- def ----- Resists +3% darkness +6% acid HP.reg +2.90 Blind- +38% Stun/Frz- +35% ---------- misc Infravis +5 See.Stealth +10 See.Invis +7 Rings can have magical properties. |
Ebonyward =HP+71 Heal+11%=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% darkness Melee Ret 12 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +20% darkness Max.HP +71.00 HP.reg +1.40 Heal.mod +18% Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emossra =SPC+8=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +3 Mag dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +8 Res.pen +25% blight Phasing +30% ----- def ----- Defense +12 (+6 eff.) ---------- misc Mana/s.crit +8.00 Vim/s.crit +4.00 Rings can have magical properties. |
Gloryriba the gold ring =Str+4 Dex+6=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Dex +5 Mag +6 Wil +4 Cun dps ---------- Spell.pwr +7 (+2 eff.) Mind.pwr +4 (+1 eff.) Acc +9 (+3 eff.) ----- def ----- Armour +8 Resists +3% mind ---------- misc Max.hate +6.00 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
gold ring 'Eloda' =SP+20=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +5 Con dps ---------- Spell.pwr +20 (+5 eff.) Phasing +50% ----- def ----- Resists +22% acid +22% fire +22% lightning +22% cold ---------- misc Light +3 Rings can have magical properties. |
Daimudorek the stralite ring =Dex+8 Die-60=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +12 Resists +12% lightning +15% cold Die.at -80.00 life Blind- +15% Disease- +25% Rings can have magical properties. |
Lisyrewen the stralite ring =Bd+29% Cf+10% SF+10% IV+4=0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +8 Dex dps ---------- Dmg.mod +13% light +6% blight Acc +13 (+4 eff.) ----- def ----- Armour +6 Resists +26% light +6% cold Blind- +29% Confus- +10% Stun/Frz- +10% ---------- misc Infravis +4 See.Stealth +19 See.Invis +13 Rings can have magical properties. |
NOTE: Currentstralite ring 'Arywe' =Cf+44% CM+11%= 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +3 Mag dps ---------- Crit.mult +9.00% Spell.pwr +10 (+3 eff.) Dmg.mod +9% blight Acc +6 (+2 eff.) Melee Ret 20 physical ----- def ----- Phys.save +30 (+10 eff.) Mind.save +13 (+3 eff.) Confus- +44% Rings can have magical properties. |
stralite ring 'Duskstar' =Sil+42%=0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +3 Wil dps ---------- Melee Ret 8 darkness On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Fatigue -6% Silence- +42% ---------- misc Mana/turn +0.27 Light +3 Infravis +3 Telepathy Humanoid/Orc Rings can have magical properties. |
Dourrend =Ar+14=0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +24% darkness Res.pen +15% darkness Melee Ret 8 darkness 20 lightning ----- def ----- Armour +14 Resists +9% darkness Rings can have magical properties. |
Hathagondil the Blazebreacher =Lightning Resist=0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +10 Str +7 Mag dps ---------- Dmg.mod +19% lightning Res.pen +20% lightning Melee Ret 8 nature On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +69% lightning Rings can have magical properties. |
Void Orb =SC+5%=0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 138.19 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
rule some of them, but not all =Dex+10 Cf+48%=0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +10 Dex +5 Mag +10 Wil +8 Cun dps ---------- Dmg.mod +21% light Acc +14 (+5 eff.) ----- def ----- Fatigue -8% Resists +15% nature +13% blight Crit.dmg- 10.00% Mind.save +34 (+8 eff.) Poison- +30% Disease- +30% Confus- +48% ---------- misc Infravis +3 Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Mayura' =HP+66=0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% acid +15% mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +15% mind Max.HP +66.00 HP.reg +1.50 Heal.mod +20% Rings can have magical properties. |
voratun ring of frost (+36%)0.1 T5 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +18% cold ----- def ----- Resists +36% cold Rings can have magical properties. |
Daimalen (120% power, 4 apr, temporal element) =CM+25% 11/18/20*2=5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +25.00% Phys.pwr +4 (+1 eff.) Spell.pwr +18 (+5 eff.) Melee+ 19 fire Dmg.mod +20% physical +20% temporal +20% darkness +20% light ----- def ----- Armour +2 ---------- misc Stam/turn +0.80 See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Satyrusher the elven-wood starstaff (129% power, 5 apr, physical element) =Lg+2 CM+16% 4/23/25*2=5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +4 nature While equipped: Stats +2 Str +3 Mag +3 Wil dps ---------- Phys.crit +9.0% Spell.crit +4% Crit.mult +16.00% Spell.pwr +23 (+6 eff.) Dmg.mod +25% physical +25% temporal +25% light +25% darkness ----- def ----- Resists +9% nature Crit.dmg- 10.00% ---------- misc Max.mana +60.00 Light +2 Infravis +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Mayyyawe' (129% power, 5 apr, fire element) =Death-60 Tp+10% 17/12/25=5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+3 eff.) Dmg.mod +6% acid +25% fire ----- def ----- Armour +6 Resists +9% darkness +12% lightning Die.at -60.00 life Pinning- +10% Teleport- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
NOTE: SPC SetSilemiwe the dragonbone magestaff (136% power, 6 apr, temporal element) =1H SPC+12 CM+29% 8/23/30= 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid While equipped: dps ---------- Phys.crit +22.0% Spell.crit +8% Crit.mult +27.00% Phys.pwr +15 (+5 eff.) Spell.pwr +23 (+6 eff.) S.pwr/crit +12 Dmg.mod +9% acid +30% temporal Res.pen +15% acid Acc +11 (+4 eff.) On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of fate (151% power, 6 apr, temporal element) =TD+41%=5.0 T5 staff 2H weapon [Ego] Arcane Power 151% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +19 (+5 eff.) Dmg.mod +41% temporal ----- def ----- Phys.save +13 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +10 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of might (147% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego] Arcane Power 147% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Spell.pwr +19 (+5 eff.) Dmg.mod +38% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Brodydas the Ichorrazor (117% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 117% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 acid +8 nature On Hit.r1 +16 lightning On Hit: * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +15% nature +9% acid Res.pen +9% mind +9% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr) =Dex+20=1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 45% Str, 5% Mag, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 144% Range: 1.3x Uses 55% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals physical damage equal to 3% of the target's missing health While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
NOTE: SC SetLife Drinker (152% power, 11 apr) =SC+10%= 1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 9.97 acid and 9.97 blight damage. If not cleared after five turns it will inflict 56.59 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Str, 35% Dex, 30% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.6 Pwr.cost 25 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 33.22 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Poredhema the Boltqueller (162% power, 9 apr) =TP+15%=1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 162% Range: 1.3x Uses 45% Dex, 45% Str Dmg Temporal Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 acid +8 temporal On Hit.r1 +8 fire On Crit.r2 +8 temporal On Hit: * 20% chance to daze at end of turn On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +15% temporal Sharp, short and deadly. |
voratun dagger 'Flashmalice' (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 cold On Hit: * Random elemental explosion On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +8 (+2 eff.) Dmg.mod +12% light Res.pen +11% acid +11% fire +11% lightning +10% cold Melee Ret 4 light ----- def ----- Resists +3% light ---------- misc Light +3 Sharp, short and deadly. |
NOTE: SPC SetPolinne the vined mindstar (83% power, 18 apr, mind damage) =SC+4% SPC+10= 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 84% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.crit +4% Mind.crit +2% Crit.mult +8.00% Spell.pwr +6 (+2 eff.) Mind.pwr +4 (+1 eff.) S.pwr/crit +10 Dmg.mod +6% blight Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
NOTE: TP SetDourrage (93% power, 24 apr, mind damage) =TD+9% TP+15%= 3.0 T3 mindstar 1H weapon [Rare] Nature Power 93% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +4 temporal On Crit.r2 +8 temporal While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% acid +9% temporal Res.pen +10% darkness +15% temporal ----- def ----- Resists +6% temporal ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chirab (111% power, 32 apr, mind damage) =HP+38 Cf+15%=3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 111% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +8 physical While equipped: Stats +1 Str +3 Wil +3 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% physical +7% mind +6% darkness Res.pen +6% physical Melee Ret 7 mind 6 darkness ----- def ----- Resists +6% temporal +6% physical Max.HP +38.00 HP.reg +1.60 Confus- +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ichorserpent the living mindstar (114% power, 40 apr, mind damage) =HP+92 CM+11%=3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +4 nature On Hit: * 40% chance to disease While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +14.00% Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature On Hit (Melee): * Slows global speed by 31% * 20% chance to disease ----- def ----- Resists +3% blight Max.HP +92.00 HP.reg +3.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of dragonbone arrows 'Offalstinger' (20/20, 176% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature Power 176% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +4.0% Capacity 20 Ranged+ +45 lightning +30 physical +12 light +26 gravity +8 nature +26 temporal On Crit.r2 +18 lightning +4 nature On Hit: * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+9 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Arazor the Oakborn (10 def, 2 armour, 140.5 block)7.0 T4 shield armor [Rare] Nature While equipped: dps ---------- Apr +3 ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Phys.save +30 (+10 eff.) Max.HP +88.00 Heal.mod +25% ---------- misc Talents +4 Block Handheld deflection devices. |
stralite shield 'Gleamhack' (10 def, 25 armour, 225.5 block) =Ar+25 Death-60=7.0 T4 shield armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% On Hit (Melee): * 30% chance to blind ----- def ----- Armour +25 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Die.at -60.00 life ---------- misc Talents +4 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 260 block) =Bd+100% Cf+25%=7.0 T5 shield armor [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+8 eff.) Rng.Def +17 (+8 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 43.40 to 54.25 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+4 eff.) Rng.Def +10 (+5 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+6 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Arctooth (2 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight Res.pen +20% blight Melee Ret 12 lightning On Hit (Melee): * 20% chance to disease ----- def ----- Defense +2 (+1 eff.) Resists +27% lightning +22% mind +15% darkness Phys.save +13 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +28 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =TD,TP+20% PD,PP+20%=2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+4 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.7 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+6 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Xanomina the Scorchrupture (3 def, 6 armour) =SC+6% SPC+10=9.0 T3 light armor [Rare] Master While equipped: dps ---------- Spell.crit +6% S.pwr/crit +10 Dmg.mod +6% fire Res.pen +20% blight ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +24% acid Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +40.00 A suit of armour made of leather. |
Duvimagrim the reinforced leather armour (4 def, 7 armour) =Wil+18 Ar+7=9.0 T4 light armor [Rare] Psionic While equipped: Stats +3 Dex +18 Wil +7 Cun +8 Con dps ---------- Dmg.mod +12% acid ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Mind.save +18 (+4 eff.) A suit of armour made of leather. |
Masochism (0 def, 0 armour) =Disease+100%=9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 170.53 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+7 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 101.45 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Isuta (5 def, 20 armour) =Ma+10 Dex+5 Ar+20=14.0 T5 heavy armor Reqs Str 48 [Rare] Master While equipped: Stats +5 Dex +10 Mag +4 Con ----- def ----- Armour +20 Defense +5 (+2 eff.) Fatigue +16% Resists +13% acid +13% physical +13% fire +10% lightning +13% cold Crit.dmg- 15.00% ---------- misc Light +3 Infravis +3 A suit of armour made of mail. |
NOTE: CurrentScale Mail of Kroltar (10 def, 18 armour) =HP+120= 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 27.59 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Isluta the Eclipsequake (5 def, 11 armour) =SC+5%=17.0 T3 massive armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Dmg.mod +24% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +24% cold ---------- misc Mana/turn +0.16 Max.vim +20.00 A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour) =Ar+50 HP+60 Hardiness+15%=17.0 T4 massive armor Reqs Str 52 [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+14 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Ce'Neda the Wretchwrack (12 def, 24 armour) =HP+46 Ar+24=17.0 T5 massive armor Reqs Str 60 [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Dex +5 Wil +1 Con dps ---------- Melee Ret 10 light ----- def ----- Armour +24 Defense +12 (+6 eff.) Rng.Def +3 (+1 eff.) Fatigue +17% Resists +24% blight +12% light +30% darkness +6% nature Phys.save +29 (+10 eff.) Max.HP +46.00 ---------- misc Light +2 A suit of armour made of metal plates. |
Plate Armor of the King (15 def, 30 armour) =Ar+30=17.0 T5 massive armor Reqs Str 48 [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+7 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+5 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Plate of Meh (9 def, 16 armour) =CM+15% HP+97 Hl+30%=17.0 T5 massive armor Reqs Str 60 [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Res.pen +5% arcane ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +26% Resists +3% acid +56% fire +10% mind Mind.save +25 (+6 eff.) Max.HP +97.00 HP.reg +4.00 Heal.mod +30% ---------- misc Max.vim +40.00 A suit of armour made of metal plates. |
Zubymina the voratun plate armour (9 def, 21 armour) =HP+58 Ar+21 Breathe=17.0 T5 massive armor Reqs Str 60 [Random Unique] Nature/Master While equipped: Stats +1 Cun +3 Mag ----- def ----- Armour +21 Defense +9 (+4 eff.) Fatigue +20% Resists +10% acid +10% cold +10% physical Crit.dmg- 5.00% Phys.save +25 (+9 eff.) Max.HP +58.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +3 Breathe water A suit of armour made of metal plates. |
Arthurab the hardened leather belt =HP+70 CM+15%=1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +15.00% Phys.pwr +12 (+4 eff.) Acc +4 (+1 eff.) Melee Ret 4 mind ----- def ----- Mind.save +10 (+2 eff.) Max.HP +72.00 ---------- misc Psi/ret +0.08 Telepathy Humanoid/Orc A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+9 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Noonsweeper (1 def, 4 armour) =Str+2 Cf+20% Lg+1 Ar+4=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% light ----- def ----- Armour +4 Defense +1 (+0 eff.) Confus- +20% ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
NOTE: SC SetDeepsfiend (2 def, 0 armour) =SC+10%= 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.crit +10% Dmg.mod +6% blight +12% darkness Melee Ret 16 darkness ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Falethad' (11 def, 4 armour) =Dex+10 TD+15% Heal+10%=2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +10 Dex dps ---------- Phys.crit +4.0% Dmg.mod +6% physical +15% temporal Acc +19 (+6 eff.) Apr +8 ----- def ----- Armour +4 Defense +11 (+5 eff.) Rng.Def +9 (+4 eff.) Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Umbraseam the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Mag +5 Wil +4 Con dps ---------- Dmg.mod +6% darkness Melee Ret 12 darkness ----- def ----- Defense +3 (+1 eff.) Resists +9% darkness +9% nature Phys.save +15 (+5 eff.) Spell.save +20 (+6 eff.) Mind.save +13 (+3 eff.) Max.HP +78.00 ---------- misc Max.mana +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 58% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Fulurolin the pair of hardened leather boots (0 def, 3 armour) =TD+9% TP+5% HP+40 Tp+15%=2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +15% arcane +9% temporal Res.pen +5% temporal Melee Ret 8 temporal ----- def ----- Armour +3 Fatigue -4% Resists +15% temporal Max.HP +45.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.70 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) =Spd+10 Leap=0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Adabeth the pair of drakeskin leather boots (0 def, 14 armour) =SC+5%=2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +8 Mag +9 Wil +3 Cun dps ---------- Spell.crit +5% Dmg.mod +6% temporal ----- def ----- Armour +14 Fatigue +5% Phys.save +13 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Mana/turn +0.15 Max.mana +60.00 Light +2 Infravis +2 See.Invis +3 A pair of boots made of leather. |
miner's pair of dwarven-steel boots of spellbinding (0 def, 10 armour) =Cooldown+10%=3.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Armour +10 Fatigue +3% Spell.save +3 (+1 eff.) ---------- misc Spell.cld 10% Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Aditta the Brightgash (0 def, 15 armour) =HP+44 Ar+15 Hardiness+11%=1.0 T3 hands armor [Rare] Arcane While equipped: Stats +11 Con dps ---------- Dmg.mod +6% mind +6% fire ----- def ----- Armour +15 Hardiness +11% Resists +6% fire +6% mind +8% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xanavena the hardened leather gloves (0 def, 2 armour) =TD+8% IV+2 Stats=1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Mag +4 Wil +4 Cun +4 Con dps ---------- Melee+ 13 temporal Ranged+ 14 temporal Dmg.mod +9% blight +8% temporal ----- def ----- Armour +2 Resists +11% temporal +7% light +8% darkness Cut- +20% Disarm- +40% ---------- misc Max.vim +30.00 Infravis +2 Masteries +0.20 Technique/Grappling Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 62.25 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pyreraptor (0 def, 3 armour) =Ma+10 Wi+10 Dispersion=1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +4 Dex +10 Mag +10 Wil +4 Cun dps ---------- Phys.crit +2.0% Melee+ 14 arcane 12 mind Dmg.mod +7% mind ----- def ----- Armour +3 Resists +8% arcane +10% mind Phys.save +45 (+14 eff.) ---------- misc Cooldown Double Strike -1 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +15 (+4 eff.) ----- def ----- Armour +3 ---------- misc Mana/turn +0.29 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour) =Death-100=1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 70.04 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
voratun gauntlets 'Viperdeath' (0 def, 3 armour) =TD+11%=1.5 T5 hands armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 20 temporal Ranged+ 20 temporal Dmg.mod +11% temporal ----- def ----- Armour +3 Resists +15% temporal Spell.save +30 (+10 eff.) ---------- misc Vim/s.crit +2.00 Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Dagylar' (2 def, 4 armour) =Tp+25%=2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Crit.mult +10.00% Spell.pwr +5 (+2 eff.) Dmg.mod +15% mind ----- def ----- Armour +4 Defense +2 (+1 eff.) Pinning- +25% Teleport- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +5.00 A pointy cloth hat, very wizardly... |
NOTE: Current SPC SetPhlegmhacker (0 def, 3 armour) =HP+82 SPC+6 CM+10%= 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +6 Dmg.mod +9% nature +21% blight Res.pen +20% nature Phasing +30% ----- def ----- Armour +3 Fatigue +3% Resists +10% nature Spell.save +7 (+2 eff.) Max.HP +82.00 Heal.mod +22% A cap made of leather. |
Gorykor (0 def, 5 armour) =Wil+13=2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +14 Wil +9 Con ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +9% temporal +9% nature Crit.dmg- 5.00% Mind.save +23 (+5 eff.) ---------- misc Light +2 Infravis +1 A cap made of leather. |
Omniscience (7 def, 0 armour) =Cf+40%=1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Tarrehad (0 def, 5 armour) =Wi+10 Dex+9=2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Dex +2 Mag +10 Wil dps ---------- Crit.mult +10.00% On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +14% fire +13% cold Spell.save +10 (+3 eff.) Mind.save +25 (+6 eff.) ---------- misc Mana/turn +0.04 Psi/ret +0.12 A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) =Bd+30% Cf+30% Lg+1=3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 34.09 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Huvon the dwarven-steel helm (0 def, 4 armour) =TD+12% Telep+All=3.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +6 Wil +4 Cun dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +12% temporal Apr +6 ----- def ----- Armour +4 Fatigue +4% ---------- misc Telepathy All A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polerinor the voratun helm (0 def, 15 armour) =Di-84 Ar+15=3.0 T5 head armor [Rare] Master While equipped: Stats +10 Con dps ---------- On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Armour +15 Fatigue +5% Resists +9% lightning +6% cold Crit.dmg- 15.00% Spell.save +31 (+10 eff.) Mind.save +31 (+7 eff.) Die.at -84.00 life Pinning- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Cracklehunter' (0 def, 5 armour) =Sanctity Ar+5=3.0 T5 head armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% acid +12% lightning ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% darkness Spell.save +12 (+4 eff.) Mind.save +58 (+14 eff.) ---------- misc Max.psi +40.00 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2020 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2019/2020 A set of 2020 tiny explosive spheres. |
48 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
NOTE: CurrentCe'Nusewe =Str+8 Lg+7= 1.0 T3 lite [Rare] Master While equipped: Stats +8 Str +2 Dex +2 Cun dps ---------- Dmg.mod +6% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Crit.dmg- 10.00% ---------- misc Light +7 Telepathy Dragon A normal brass lantern, enhanced by alchemy to make it brighter. |
bright dwarven lantern of health1.0 T5 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +48.00 ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Ce'Noravena' =Lg+11 Cf+30=0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag dps ---------- Phys.crit +1.0% Mind.crit +11% Phys.pwr +8 (+2 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +3% physical Res.pen +10% arcane ----- def ----- Armour +6 Resists +5% arcane Mind.save +12 (+3 eff.) Die.at -20.00 life Blind- +50% Confus- +30% ---------- misc Light +11 See.Stealth +20 See.Invis +22 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 48 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 22.12 cold damage and 26.54 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang =Carry=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Golrabeth (dig speed 29 turns) =Bd+15% SF+15%=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +15% light Phys.save +20 (+7 eff.) Die.at -40.00 life Blind- +15% Stun/Frz- +15% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 29 turns) =cooldown+10%=3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Branoleg the dwarven-steel pickaxe (dig speed 28 turns) =Con+4 Dex+5=3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str +5 Dex +5 Mag +4 Cun +4 Con ----- def ----- Fatigue -4% ---------- misc See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yaramas the dwarven-steel pickaxe (dig speed 28 turns) =SC+4% Str+5=3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Spell.crit +4% Spell.pwr +8 (+2 eff.) Res.pen +10% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -4% Resists +15% temporal ---------- misc Max.vim +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zubedanne the dwarven-steel pickaxe (dig speed 28 turns) =SF+45%=3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str ----- def ----- Fatigue -7% Resists +15% mind Spell.save +6 (+2 eff.) Disease- +15% Stun/Frz- +45% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =Carry=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 378.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Brandusher [power 27] (30 cooldown) =Teleport=2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% blight +9% fire Res.pen +10% blight Melee Ret 16 blight ----- def ----- Resists +15% blight +9% fire Teleport randomly (rad 27) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of kinetic psionic shield 'Dairesarim' [power 103] (20 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +20% blight Acc +2 (+1 eff.) ----- def ----- Armour +2 Phys.save +9 (+3 eff.) Heal.mod +10% ---------- misc Talents +11 Silence Cooldown Silence -3 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 103 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of mindblast [power 385] (8 cooldown)2.0 T4 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 9 beam dealing 144.38 to 288.75 mind damage Puts all charms on 8 cooldown Torques are made by powerful psionics to store psionic powers. |
NOTE: SPC Setelm totem of cure ailments 'Plaguegash' [power 1] (10 cooldown) =SPC+6= 2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- S.pwr/crit +6 Res.pen +15% nature ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Talents +2 Rushing Claws Cooldown Rushing Claws -1 Remove up to 1 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Glintsteel the yew totem of cure ailments [power 3] (10 cooldown) =SPC+6=2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +8 (+2 eff.) S.pwr/crit +6 Res.pen +20% light Melee Ret 16 light ----- def ----- Resists +6% light +12% fire Spell.save +30 (+10 eff.) ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Porywe' [power 49] (20 cooldown) =Di-80 TS+49 Bd+20%=2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +12% acid +15% lightning Spell.save +9 (+3 eff.) Die.at -80.00 life Blind- +20% Disarm- +25% Harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
elven-wood totem of cure ailments 'Cuthoneg' [power 3] (10 cooldown) =Dex+10=2.0 T4 totem charm [Rare] Nature While equipped: Stats +4 Str +10 Dex ----- def ----- Fatigue -8% Crit.dmg- 15.00% ---------- misc Telepathy Humanoid/Orc Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
NOTE: Current - TP SetVorynne [power 9] (6 cooldown) =TD+6% TP+10%= 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% temporal On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% acid +3% temporal ---------- misc Max.vim +6.00 Reveal the area around you, dispelling darkness (radius 9, power 75 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of conjuration 'Corpsetitan' [power 175] (10 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% nature +12% mind Res.pen +15% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature Fire a bolt of a random element with (base) damage 88 to 175 Puts all charms on 10 cooldown 100% to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Emodhemira the Rainhack [power 295] (10 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind +9% nature Res.pen +25% nature Melee Ret 8 mind 20 nature ---------- misc Talents +3 Void Blast Fire a bolt of a random element with (base) damage 148 to 295 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Sparkfury [power 397] (10 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid +6% lightning Res.pen +20% lightning +25% acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +18% lightning ---------- misc Talents +4 Volcano Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 198 to 397 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Parmadox2 the Shalore Paradox Mage level 36
43rd Dusk 123rd year of Ascendancy at 19:52 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Parmadox2 the Shalore Paradox Mage level 50
55th Regrowth 124th year of Ascendancy at 18:59 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Parmadox2 the Shalore Paradox Mage level 35
42nd Dusk 123rd year of Ascendancy at 05:00 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Parmadox2 the Shalore Paradox Mage level 41
15th Haze 123rd year of Ascendancy at 05:28 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Parmadox2 the Shalore Paradox Mage level 47
16th Regrowth 124th year of Ascendancy at 22:41 see stats
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Parmadox2 the Shalore Paradox Mage level 28
47th Pyre 123rd year of Ascendancy at 12:06 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Parmadox2 the Shalore Paradox Mage level 39
10th Haze 123rd year of Ascendancy at 10:43 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Parmadox2 the Shalore Paradox Mage level 20
6th Allure 123rd year of Ascendancy at 04:37 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Parmadox2 the Shalore Paradox Mage level 31
9th Dusk 123rd year of Ascendancy at 23:19 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Parmadox2 the Shalore Paradox Mage level 11
16th Haze 122nd year of Ascendancy at 00:15 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Parmadox2 the Shalore Paradox Mage level 48
49th Regrowth 124th year of Ascendancy at 23:34 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Parmadox2 the Shalore Paradox Mage level 38
65th Dusk 123rd year of Ascendancy at 14:44 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Parmadox2 the Shalore Paradox Mage level 31
10th Dusk 123rd year of Ascendancy at 09:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Parmadox2 the Shalore Paradox Mage level 20
6th Allure 123rd year of Ascendancy at 15:16 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Parmadox2 the Shalore Paradox Mage level 30
1st Flare 123rd year of Ascendancy at 01:38 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Parmadox2 the Shalore Paradox Mage level 48
50th Regrowth 124th year of Ascendancy at 02:03 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Parmadox2 the Shalore Paradox Mage level 37
61st Dusk 123rd year of Ascendancy at 03:31 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Parmadox2 the Shalore Paradox Mage level 27
39th Pyre 123rd year of Ascendancy at 12:08 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Parmadox2 the Shalore Paradox Mage level 10
1st Time of Equilibrium 122nd year of Ascendancy at 22:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Parmadox2 the Shalore Paradox Mage level 20
4th Allure 123rd year of Ascendancy at 05:17 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Parmadox2 the Shalore Paradox Mage level 30
78th Pyre 123rd year of Ascendancy at 22:12 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Parmadox2 the Shalore Paradox Mage level 40
12nd Haze 123rd year of Ascendancy at 17:13 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Parmadox2 the Shalore Paradox Mage level 50
55th Regrowth 124th year of Ascendancy at 09:32 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Parmadox2 the Shalore Paradox Mage level 16
72nd Haze 122nd year of Ascendancy at 16:39 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Parmadox2 the Shalore Paradox Mage level 49
52nd Regrowth 124th year of Ascendancy at 01:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Parmadox2 the Shalore Paradox Mage level 30
3rd Summertide 123rd year of Ascendancy at 07:43 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Parmadox2 the Shalore Paradox Mage level 38
7th Haze 123rd year of Ascendancy at 06:25 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Parmadox2 the Shalore Paradox Mage level 42
33rd Haze 123rd year of Ascendancy at 11:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Parmadox2 the Shalore Paradox Mage level 10
8th Haze 122nd year of Ascendancy at 08:28 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Parmadox2 the Shalore Paradox Mage level 22
34th Regrowth 123rd year of Ascendancy at 23:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Parmadox2 the Shalore Paradox Mage level 8
53rd Dusk 122nd year of Ascendancy at 17:53 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Parmadox2 the Shalore Paradox Mage level 22
62nd Regrowth 123rd year of Ascendancy at 14:15 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Parmadox2 the Shalore Paradox Mage level 42
57th Haze 123rd year of Ascendancy at 05:01 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Parmadox2 the Shalore Paradox Mage level 21
34th Regrowth 123rd year of Ascendancy at 10:44 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Parmadox2 the Shalore Paradox Mage level 23
1st Pyre 123rd year of Ascendancy at 23:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Parmadox2 the Shalore Paradox Mage level 16
72nd Haze 122nd year of Ascendancy at 12:16 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Parmadox2 the Shalore Paradox Mage level 34
39th Dusk 123rd year of Ascendancy at 16:54 see stats
Log
Parmadox2's temporal clone converts damage to paradox!
Parmadox2's temporal clone reflects damage back to Orc cryomancer's temporal clone!
Porelaith the orc berserker receives 140 healing.
Nightmare from Xeryba the orc summoner hits Porelaith the orc berserker for 24 darkness damage.
Parmadox2's temporal clone hits Orc cryomancer's temporal clone for (139 shifted), 139 reflected (139 total damage).
Zubidamina the orc warrior hits Parmadox2 for (76 converted), 177 physical (177 total damage).
Orc cryomancer's temporal clone hits Parmadox2's temporal clone for (139 absorbed), (131 converted), 305 cold (305 total damage).
Zubidamina the orc warrior's temporal clone hits Parmadox2 for (76 converted), 177 physical (177 total damage).
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Parmadox2 causes a tornado storm.
Parmadox2's spell attains critical power!
You lose control and unleash an anomaly!
Spacetime has calmed... somewhat.
Parmadox2's temporal clone casts Timeless.
Parmadox2's temporal clone is free from the acid.
Parmadox2's temporal clone is free from the weakness disease.
Parmadox2's temporal clone is no longer poisoned.
Xeryba the orc summoner uses Mind Sear.
Parmadox2 resists the mind attack!
Porelaith the orc berserker is free from the nightmare.
Porelaith the orc berserker had a restless night.
Porelaith the orc berserker roars with rage shaking off 1 mental debuffs!
Parmadox2 converts damage to paradox!
Xeryba the orc summoner hits Parmadox2 for (78 converted), 182 mind (182 total damage).
Xeryba the orc summoner hits Porelaith the orc berserker for 339 mind damage.
Porelaith the orc berserker uses Headshot.
Porelaith the orc berserker's Headshot performs a ranged critical strike against Parmadox2!
Porelaith the orc berserker roars triumphantly.
Saving game...














































































































































































